T-55AM-1

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T-55AM-1
ussr_t_55_am.png
DOWNLOAD THE GAME
AB
RB
SB
General characteristics
Brief
Detailed
8.7/8.7/8.7BR
4 peopleCrew
Mobility
41.5 tWeight
5 forward
1 back
Gear box
Armament
100 mm D-10T2S cannonWeapon 1
42 roundsAmmunition
-5° / 16°Vertical guidance
two-planeStabilizer
12.7 mm DShK machine gunWeapon 2
300 roundsAmmunition
50 roundsBelt capacity
600 shots/minFire rate
-10° / 60°Vertical guidance
7.62 mm PKT machine gunWeapon 3
3 000 roundsAmmunition
250 roundsBelt capacity
700 shots/minFire rate
Economy
Sl icon.png2 750/2 830/1 950Repair
10 000 Sl icon.pngCrew training
790 000 Sl icon.pngExperts
2 000 Ge icon.pngAces
x 3.14 Rp icon.pngReward for battle

Description

GarageImage T-55AM-1.jpg


The T-55AM-1 is a gift Rank VI Soviet medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.81 "The Valkyries".

General info

Survivability and armour

The T-55, which this tank was based upon, used exclusively rolled homogeneous armour, which proved to useless against advanced chemical warheads. The Soviet Union, in an attempt to modernize and extend the service life of the T-55, conceived the AM-1 upgrade kit for the tank. The upgrade kit consists bolted-on blocks of metal-polymer plates, which are essentially plates of metal sandwiching polymer fillings. This solution was cheap and easy to implement, though its effectiveness was debatable. Compared to the original T-55A, the armour protection was greatly improved, but still prove to be insufficient against certain weapons.

The turret cheeks are fitted with the add-on metal-polymer blocks, which grants immunity to every HEAT warhead in-game except the HOT missiles. The Leopard's 120mm HEAT-FS occasionally penetrates the cheeks, and in that case, very minimal damage is caused. The turret armour against APDS is highly effective, given that the projectile impacts the add-on armour. However, the armour is mostly useless against APFSDS, and in case of penetration, will cause extensive damage. The add-on armour on the upper front plate is somewhat effective as it can nullify HEAT warheads with less than 450mm penetration. Most APFSDS will seamlessly penetrate the hull. Most APDS will bounce.

Do note that the gun breach area is very poorly protected by some 200mm of cast homogeneous armour, making its protection worth absolutely useless against everything. So do try to angle your turret by facing your cheeks. When doing so, use the right side of your turret to "catch" rounds, as even if it penetrates, only your loader will be knocked out, so no big deal.

Also note that the add-on armor block can be blown off your tank. For example, HOT missiles will have very high chance of taking off armor, and direct hit from artillery shell (assuming it hits the armor and doesn't destroy you) will take off the armor.

In regards to ammo storage, your ready rack is stored within your fuel tank. This wet ammo storage will prevent ammo detonation from HEAT, but a well placed APFSDS will nonetheless cause ammo cook-off.

Mobility

The mobility is only bested by the XM-1. It will out-run most, if not all, its friendlies and adversaries. Its pivoting capabilities are comparable to the very capable neutral steering system on the Leopard L/44. The tank will reach around 30-40 km/h off-road, and 10 km/h in reverse. The so-called "stabilized" gun is only operable reliably under 35km/h.

Armaments

Main armament

Main article: D-10T2S (100 mm)

The 100mm rifled gun seems like an oddity at this BR, not in its calibre or whatnot, but its unparalleled versatility. The gun can fire APDS, APFSDS, HEAT-FS, HE, APHE, ATGM and smoke. In fact, it can fire every type of munition available in-game with the exception of HESH. Though very versatile, it is quite useless as the APDS, APFSDS and HEAT-FS are terribly under-performing compared to its adversaries. The only offensive munition worth carrying is the APHE and ATGM. The APHE (APCBC) is extremely capable. It will destroy most bad guys your face with one shot, given proper shot placement and successful penetration. At this rank, most your opponents are poorly armoured, like the Leopard 1, MBT/KPz-70 and XM-1, so the 200mm penetration on the APHE will penetrate and will result in the instant destruction of your enemies.

100 mm D-10T2S
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
42 -5°/+16° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 14.3 __.__ __.__ __.__ __.__
Realistic 8.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
11.1 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
3BM-8 APDS 299 298 291 272 253 249
BR-412D APCBC 240 235 211 185 161 141
3BM25 APFSDS 335 330 307 290 275 260
3BK17M HEATFS 390 390 390 390 390 390
OF-412 HE 19 19 19 19 19 19
9M117 ATGM 600 600 600 600 600 600
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
3BM-8 APDS 1,415 4.1 N/A N/A N/A ° 75° 78° 80°
BR-412D APCBC 887 16 1.2 15 103.7 +4° 48° 63° 71°
3BM25 APFSDS 1430 5.0 N/A N/A N/A +1.5° 76° 77° 78°
3BK17M HEATFS 1085 10 0.0 0.1 1,590 +0° 65° 72° 75°
OF-412 HE 880 15 0.1 0.5 1,460 +0° 79° 80° 81°
9M117 ATGM 370 19 0.0 0.01 3,000 +0° 80° 82° 90°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
3D3 880 16 20 5 25 272
Ammo racks
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
Visual
discrepancy
42 XX (+XX) XX (+XX) XX (+XX) XX (+XX) (+41) No

Machine guns

12.7 mm DShK
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
300 (50) 600 -10°/+60° ±180°
7.62 mm PKT
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 700 N/A N/A

Usage in battles

The classic method of operating Soviet post-war tanks is hull-down sniping, concealing your vulnerable hull and exposing your well-armoured turret. Although this method is highly effective at staying alive, it is somewhat boring, and sometimes not enough to secure a victory. At times, you will have to leave the comfort of your cover and advance into enemy lines, and this tank will have no problem doing so. The T-55 AM-1 can not only hold a position, but also flank and advance the line (lead the charge) It is recommended to use your mobility to take up vantage points as the match begins, support your team and push out mid-late game to capture points.

Pros and cons

Pros:

  • Access to APFSDS ammunition
  • Access to very good AGTM
  • One of the few top rank tanks with APHE, great for one shots.
  • Favorable matchmaking that won't face top rank tanks
  • Respectable mobility
  • Decent armour, especially vs chemical Munitions
  • Roof Mounted DShK 12.7 mm MG is great for taking out low flying Helicopters
  • Wet ammo storage in the front fuel tank may prevent ammo detonation from HEAT
  • Due to access to APHE, it can even one-shot Abrams given proper shot placement, making the vehicle an adequate back-up for a top-rank Soviet lineup

Cons:

  • Armour is completely ineffective against APFSDS and 120 mm APDS
  • Below average reload time, many enemies will have a faster reload
  • Poor reverse speed
  • The Rheinmetall 120mm's HEAT-FS and most high-penetration ATGM's will go clean through its armor
  • Ammo stored all around the Hull, a penetration will most likely result in an ammo detonation
  • Rather weak APFSDS

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Premium Vehicles: Т-55АМ-1

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR medium tanks
T-28  T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 1941 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  T-55A · T-55AM-1
T-62  T-62 · T-62M-1 · IT-1
T-64  T-64A (1971) · T-64B
T-72  T-72A
T-80  T-80B · T-80U
Others  Shturm-S
Trophies/Lend-Lease  ▂T-III · ▂T-V · ▂M3 Medium · ▂M4A2

USSR premium ground vehicles
Light tanks  T-26 (1st Gv.T.Br.) · T-26E · T-126(SP) · RBT-5 · BT-7 (F-32)
Medium tanks  ▂T-III · ▂M3 Medium · "Panther" · ▂M4A2 (76) W · T-34 (Prototype) · T-34 1941 (1st Gv.T.Br.)
  T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · T-55AM-1
Heavy tanks  ▂MK-II "Matilda" · T-35 · SMK · KV-1E · KV-122 · KV-220 · KV-2 (1940) · KV-2 (ZiS-6) · IS-2 "Revenge for the Hero brother" · IS-6
Tank destroyers  SU-57 · SU-85A · BM-8-24 · BM-13N · SU-76M (5th Guards Cavalry Corps) · SU-100Y · SU-122P · Object 120 "Taran"
Anti-aircraft  ZUT-37 · Type 65