T-54 (1951)

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RANK 4 FRANCE
Somua SM PACK
T-54 (1951)
ussr_t_54_1951.png
GarageImage T-54 (1951).jpg
T-54 (1951)
AB RB SB
7.7 7.7 7.7
Class:
Research:170 000 Specs-Card-Exp.png
Purchase:440 000 Specs-Card-Lion.png
Show in game

Description

The T-54 (1951) is a rank V Soviet medium tank with a battle rating of 7.7 (AB/RB/SB). It was introduced in during the Closed Beta Test for Ground Forces before Update 1.41.

In 1951, a new hemispherical turret with improved ballistic shaping was introduced for the T-54 medium tank. This turret eliminated the turret shot-traps of earlier models and became the definitive one for all T-54 and T-55 variants that followed. A new telescopic gunsight was also introduced.

In-game, the 1951 model plays similarly to the 1949 model. It has the same reduced hull armour compared to the 1947 model but makes up for this with its better mobility and turret, which is not vulnerable to shot-traps like the 1947 and 1949 models are. The 1951 model also has access to a powerful HEAT-FS round.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull100 / 80 / 45
Turret200 / 160 / 65
Crew4 people
Visibility83 %

The armour of the T-54 leaves nothing to be desired. While it does not get the 120 mm frontal plate of the T-54 (1947), it is one of the strongest frontal plates seen in an early MBT and is able to withstand full calibre solid shots from all nations (Obus de Ruptur for example, the French solid shot seen in most post war designs such as the Lorraine 40t, AMX-50, etc). However, the armour is inexistant for HEAT and ATGM which are the main ammunition used in 7.7 to 8.7. The tank is practically immune to low calibre autocannon fire with exception of APDS rounds to the sides (seen in Warrior and AMX-30 DCA).

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret, Gun mantlet)
Armour Front Sides Rear Roof
Hull 100 mm (60°) Front glacis
100 mm (54°) Lower glacis
80 mm 45 mm (16°) Upper
30 mm (72°) Lower
30 mm Front
20 mm Back
Turret 160 mm (14-39°) Turret front
200 mm (4-78°) Gun mantlet
115 mm (45-50°) Upper
155 mm (10-30°) Lower
65 mm (9-35°) 30 mm

Notes:

  • Suspensions wheels and tracks are 20 mm thick

Mobility

Speedforward / back
AB56 / 9 km/h
RB and SB51 / 8 km/h
Number of gears5 forward
1 back
Weight35.5 t
Engine power
AB992 hp
RB and SB520 hp
Power-to-weight ratio
AB27.9 hp/t
RB and SB14.6 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 56 9 35.5 806 992 22.7 27.94
Realistic 51 8 460 520 12.96 14.65

As a relatively heavily armoured tank and part of the Russian doctrine, the mobility of the T-54 leaves much to be desired. Not only is top speed the lacklustre, but turn rate is not great and reverse speed is mediocre. Overall, the mobility is not the best and should not be relied on to be used to play as a fast paced vehicle. However, the power-to-weight ratio on the T-54 is impressive and is able to climb and move through rough territory with ease as well as push and pull tanks.

Modifications and economy

Repair costBasic → Reference
AB4 730 → 6 399 Sl icon.png
RB4 210 → 5 696 Sl icon.png
SB5 490 → 7 427 Sl icon.png
Total cost of modifications133 900 Rp icon.png
208 500 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training130 000 Sl icon.png
Experts440 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 150 / 180 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
5 500 Rp icon.png
Cost:
8 300 Sl icon.png
200 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
6 200 Rp icon.png
Cost:
9 400 Sl icon.png
230 Ge icon.png
Mods new tank break.png
Brake System
Research:
6 200 Rp icon.png
Cost:
9 400 Sl icon.png
230 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 900 Rp icon.png
Cost:
10 000 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods new tank engine.png
Engine
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank tool kit.png
Parts
Research:
3 600 Rp icon.png
Cost:
8 300 Sl icon.png
200 Ge icon.png
Mods extinguisher.png
FPE
Research:
4 000 Rp icon.png
Cost:
9 400 Sl icon.png
230 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
6 900 Rp icon.png
Cost:
10 000 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
100mm_APHE_ammo_pack
Research:
5 500 Rp icon.png
Cost:
8 300 Sl icon.png
200 Ge icon.png
Mod arrow 1.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
5 500 Rp icon.png
Cost:
8 300 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
100mm_APCR_ammo_pack
Research:
5 500 Rp icon.png
Cost:
8 300 Sl icon.png
200 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
6 200 Rp icon.png
Cost:
9 400 Sl icon.png
230 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
6 200 Rp icon.png
Cost:
9 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
100mm_APCBC_ammo_pack
Research:
6 900 Rp icon.png
Cost:
10 000 Sl icon.png
250 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 900 Rp icon.png
Cost:
10 000 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
100mm_ussr_Smoke_ammo_pack
Research:
6 900 Rp icon.png
Cost:
10 000 Sl icon.png
250 Ge icon.png
Mods art support.png
Artillery Support
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
100mm_APDS_ammo_pack
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
100mm_HEAT_ammo_pack
Research:
9 000 Rp icon.png
Cost:
14 000 Sl icon.png
330 Ge icon.png

After Parts and FPE, the player should focus on mobility upgrades or the Horizontal Drive modification, since both mobility and turret rotation are limited when the tank is stock. Also, the 3BK-5 HEATFS shell greatly increases the tank's damage output, and should be considered quite important as well.

Armaments

Main armament

Ammunition34 rounds
First-order20 rounds
Reloadbasic crew → aces
11.1 → 8.5 s
Vertical guidance-4° / 17°
Main article: D-10T (100 mm)

The T-54 has access to the powerful D-10T. As seen in prior vehicles and other vehicles in the tree, the 100 mm is a reliable calibre for all situations with amazing ammunition for all cases. The T-54 (1951) also has access to APDS and HEAT-FS ammunition for use against everything. Both are impressive ammunition which require little to no practice in terms of use but they do require more trigger discipline and accurate aiming as they make much less spalling that the BR-412D. Despite not having great penetration which will be sort of required when facing heavily armoured targets like the Tiger II, it is able to decimate every vehicle it sees from all angles due to the explosive power. At 7.7 and above, the threats that will be seen (especially Europeans) have little to no armour, able to be easily penetrated by even the BR-412. However, some of the frontal plates of said vehicles are meant to stop the ammunition at certain distances (AMX-30 can stop BR-412 at past 500 m). Using 3BM-8 and 3BK-5 makes frontal engagements easier and with greater results due to the increased armour penetration. But again, they barely cause spalling and will most likely take more than one shot to fully disable and destroy an enemy tank.

100 mm D-10T Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 34 -4°/+17° ±180° N/A 9.52 13.18 16.00 17.69 18.82 11.05 9.78 9.01 8.50
Realistic 5.95 7.00 8.50 9.40 10.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412 APHE 218 213 192 169 148 130
BR-412B APHEBC 218 214 195 173 154 137
BR-412D APCBC 239 236 223 207 192 178
BR-412P APCR 224 216 186 153 127 105
3BM-8 APDS 299 298 291 272 253 249
3BK-5 HEATFS 380 380 380 380 380 380
OF-412 HE 19 19 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-412 APHE 895 15.9 1.2 19 100.1 47° 60° 65°
BR-412B APHEBC 895 15.9 1.2 19 100.1 47° 60° 65°
BR-412D APCBC 887 15.9 1.2 19 93.94 48° 63° 71°
BR-412P APCR 1,050 8.53 N/A N/A N/A 66° 70° 72°
3BM-8 APDS 1,415 4.13 N/A N/A N/A 75° 78° 80°
3BK-5 HEATFS 900 12.38 0.05 0.1 1,440 65° 72° 77°
OF-412 HE 900 15.6 0 0.1 1,460 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Ammo racks of the T-54 (1951)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
34 33 (+1) 28 (+6) 23 (+10) 22 (+11) 21 (+13) (+33) No

Notes:

  • Turret empty: 28 (+6) shells.
  • Last rack only: 21 (+13) shells.

Machine guns

Ammunition250 rounds
Belt capacity50 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Vertical guidance-10° / 60°
Ammunition3 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
12.7 mm DShK
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 250 (50) 600 -10°/+60° ±180°
7.62 mm SGMT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,500 (250) 600 N/A N/A

Usage in battles

The T-54 '51 is practically the same tank as the T-54 '49, it has the same armour as the T-54 '49 and the only difference is the addition of the new HEAT-FS round capable of going through 380mm of armour (the War Thunder community generally accepts the T-54 '51 as having the best ammunition overall). Again, the new round should be taken as a back-up option for the most armoured enemies, while BR-412D should remain the main round.

General Playstyle

The T-54 '51 is simply the better tank than the T-54 '49, because it has the same armour, and the only difference is the addition of HEAT-FS round, which penetrates through 380mm. (Read the T-54 '47 and the T-54 '49 articles, as they cover the T-54 playstyle).

Major Gameplay Differences from the T-54 '49 (Read the T-54 '47 and the T-54 '49 articles prior to reading this!)

  • You can now penetrate all vehicles that you can see.
  • If the map is very big, and you are forced to snipe, you may prefer to take APDS ammunition, because it's much easier to aim.

The Stock Grind

When grinding the first modifications, Arcade Battles might be more fun, because of faster-paced gameplay and the ability to see all threats. Now, it's a priority to research Parts and FPE, and it may also be a good idea to activate 3-5 universal vehicle back-ups to be able to respawn twice in one match. In this case, it's worth it, because the T-54 '51 is a grinder for rank V and first rank VI vehicles - the faster you spade it, the faster you can grind!

General tips for the stock grind are the same as those for the T-54 '47, read that article.

Pros and cons

Pros:

  • Improved turret shape and armour thickness, with no shot-traps (Same turret as the T-54 '49)
  • Lighter than the 1947 model, with improved mobility
  • Wide ammunition selection, including 380 mm penetration 3BK-5 HEAT-FS and powerful APHE rounds
  • Well-sloped hull glacis plate, resistant to most full-bore AP rounds
  • Roof-mounted DShK heavy machine gun for use against aircraft or light vehicles

Cons:

  • Unstabilised main gun and very slow turret traverse make it vulnerable to being flanked in close combat
  • Relatively low rate-of-fire
  • Small magazine size of the DShK heavy machine gun
  • Weaker hull armour than the 1947 model
  • Poor penetration with APHE rounds

History

The T-54 mod. 1951 was the final product of the T-54 family and the transition to early T-55 models. It featured the exact same hull, gun, NBC systems and fire control systems of the previous T-54 but with the TSh-2-22 telescopic gunner's sight. The mod. 1951 featured a turret redesign which removed the turret side undercuts, replaced radio with a new R-113 radio, reduced weight as the extra 20mm has been removed, additional fuel tanks, fume extractor and addition of the TDA smoke generating system.

In-game description

The new 1951 tank model received a cast semi-spherical turret without shot traps and with improved traverse sealing and an apparatus for attaching a minesweeper. Its two SG-43 machine guns were replaced with a 7.62 mm SGMT machine gun. The T-54's main armament remained as before - a 100 mm D-10T cannon with a 56 calibre barrel length. This weapon was developed in the No. 9 artillery factory's design bureau under the direction of F.F. Petrov. The 100 mm cannon's armour-piercing round was able to penetrate a 125 mm thick vertical armour plate at a range of 2,000 m. After the Second World War, improved variants of this tank served for forty years after the basic model was developed. From 1946, all the characteristics of the T-54 and its variants surpassed those of foreign medium tanks, and its weapon had the best armour-piercing properties.

In total, 7,009 of them were made between 1952 and 1955.The T54 Mod. 1951 became widespread outside the USSR's borders and was licensed for production in Poland, Czechoslovakia and China. Its Chinese variant was designated Type 59.

Tanks of this type were used in a multitude of armed conflicts in the 20th century. These vehicles are still in service in many countries in Asia and the Middle East.

A disadvantage of the tank was the hull layout it inherited from the T-44. It ensured the Soviet tank's advantages over its foreign counterparts, but also restricted opportunities for further increasing the tank's defences, particularly against the new 90 and 105 mm high-explosive anti-tank warheads and armour-piercing subcalibre rounds. The unstabilised tank cannon's accuracy and rate of fire were too low when firing on the move. The T-54's transmission and undercarriage restricted opportunities to increase its mobility after installing a more powerful weapon or increasing its armour.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR medium tanks
T-28  T-28 · T-28E · T-28 (1938)
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  T-55A · T-55AM-1
T-62  T-62 · T-62M-1
T-64  T-64A (1971) · T-64B
T-72  T-72A · T-72AV (TURMS-T) · T-72B · T-72B (1989) · T-72B3
T-80  T-80B · T-80U
T-90  Т-90А
Trophies/Lend-Lease  ▂T-III · ▂T-V · ▂M3 Medium · ▂M4A2 · ▂МК-IX "Valentine"