From War Thunder Wiki
Revision as of 02:49, 10 June 2019 by Inceptor57 (talk | contribs) (Updated template w/ new design)

Jump to: navigation, search
General characteristics
4 peopleCrew
84 %Visibility
front / side / backArmour
90 / 75 / 45Hull
120 / 100 / 75Turret
33.5 tWeight
992 hp520 hpEngine power
30 hp/t16 hp/tSurface density
66 km/h forward
10 km/h back
60 km/h forward
9 km/h back
100 mm D-10T cannonMain weapon
36 roundsAmmunition
10 roundsFirst-order
10.5 / 13.7 sReload
-3° / 18°Vertical guidance
12.7 mm DShK machine gunMachinegun
250 roundsAmmunition
8.0 / 10.4 sReload
50 roundsBelt capacity
600 shots/minFire rate
-10° / 60°Vertical guidance
1 890 roundsAmmunition
8.0 / 10.4 sReload
63 roundsBelt capacity
600 shots/minFire rate
95 000 Rp icon.pngResearch
260 000 Sl icon.pngPurchase
Sl icon.png7 450 / 10 169/3 350 / 4 572/2 400 / 3 276Repair
75 000 Sl icon.pngCrew training
260 000 Sl icon.pngExperts
1 100 Ge icon.pngAces
190 % Rp icon.pngReward for battle
180 % Sl icon.png150 % Sl icon.png110 % Sl icon.png


GarageImage T-44-100.jpg

The T-44-100 is a rank IV Soviet medium tank with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update 1.57 "Battle March". It is a standard T-44, but with the stronger 100 mm D-10T gun, the same one as on the SU-100 and the T-54 tanks.

This is a fast, maneuverable with low profile tank that should be played as brawler, flanker and ambusher. The tank's speed is quite good in Rank IV (compare with previous version T-34-85 and Panther variants) and its gun can compete with 88 mm gun of Tiger II (amount of explosive, shell velocity).

This tank isn't suitable for the front-line roles because of the lack of armour and gun depression. Moreover, T-44-100 has a fast reverse speed, making it more of a "shoot-and-scoot" vehicle.

The armour isn't very thick, but can bounce some shots.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret roof)
  • Cast homogeneous armour (Turret)
Armour Front Sides Rear Roof
Hull 90 mm (64°) Front glacis
90 mm (44°) Lower glacis
75 + 6 mm 45 mm (19°) Upper
30 mm (73°) Lower
15 mm
Turret 120 mm (9-58°) Turret front
110 mm (7-63°) Gun mantlet
100 mm (12-21°) 75 mm (10°) 15 mm
Armour Sides Roof
Cupola 90 mm 15 mm


  • Suspensions wheels and tracks are 20 mm thick.
  • There are tracks giving additional 18 mm of armour on the lower back of the turret.
  • Spaced armour are put on the side that give an additional 6 mm.
  • Belly armour is 30 mm thick.


Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
33.5 N/A 67 (AB)
60 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 806 992
Realistic/Simulator 460 520
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 24.06 29.60
Realistic/Simulator 13.70 15.50


Main armament

Main article: D-10T (100 mm)
100 mm D-10T
Capacity Vertical
36 -3°/+18° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 23.80 32.94 __.__ __.__ 47.06
Realistic 14.88 17.5 __.__ __.__ 25.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
13.65 __.__ __.__ 10.50
Penetration statistics
Ammunition Type of
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
BR-412 APHE 217 213 192 169 148 130
BR-412B APHEBC 217 214 195 173 154 137
BR-412D APCBC 239 236 223 207 192 178
BR-412P APCR 251 250 217 169 114 99
OF-412 HE 20 20 19 19 19 19
Shell details
Ammunition Type of
in m/s
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
0% 50% 100%
BR-412 APHE 895 15.9 1.2 15 100.1 -1° 47° 60° 65°
BR-412B APHEBC 895 15.9 1.2 15 100.1 +4° 48° 63° 71°
BR-412D APCBC 887 15.9 1.2 15 93.94 +4° 48° 63° 71°
BR-412P APCR 1050 8.0 N/A N/A N/A +1.5° 66° 70° 72°
OF-412 HE 880 15.2 0.1 0.5 1,460 +0° 79° 80° 81°
Smoke characteristic
Ammunition Velocity
in m/s
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
3D3 Smoke 880 15.6 20 5 25 272
Ammo racks
Ammo racks of the T-44-100.
rack empty
rack empty
rack empty
rack empty
36 34 (+2) 24 (+12) 21 (+15) (+35) no

Turret empty: 24 (+12)

Machine guns

12.7 mm DShK
Pintle mount
Capacity (Belt capacity) Fire rate
250 (50) 600 -10°/+60° ±180°
7.62 mm DT
Coaxial mount
Capacity (Belt capacity) Fire rate
1,890 (63) 600 N/A N/A

Usage in battles

In urban map, go from cover to cover, use binocular to watch for enemy. One shot from the 100 mm cannon wreck the most of the enemy tanks into dust if it penetrates. If you need to move, move fast (reverse a little bit and then run to the next cover), watch for the enemy. Shoot the enemy's side or other vulnerable part, then reverse to cover, repeat.

In long-range maps (like Kursk, Mozdok,...). the best way to play is find the cover like a forest or hill to flank enemy's tanks.

Remember to watch the sky, some shots from Horten or carpet bombing from Dornier can destroy your tank easily.

Against certain enemies, the recommended tactics are:

  • Tiger II (P) and (H): shoot at turret cheeks (thin part so you should aim carefully), the lower glacis, there is a transmission (Warning: Only shoot this when the Tiger II is facing you directly). If successful in flanking the Tiger II, shoot the part below the turret a little bit.
  • Panther F and Panther II: watch for their maneuver, shoot at turret cheek, hull (directly facing only) and lower glacis (directly facing only).
  • Caernavron: Turret ring and its thin lower glacis (one shot and it will blow up). Hit the side turret as well to knock out the fighting crew.
  • T29: The lower glacis and turret ring
  • Leopard 1A0: shoot anywhere, but avoid getting hit
  • Jagdpanther: Aim at the side of the gun and penetrate through the front glacis.
  • Jagdtiger: Only shoot at lower glacis. Recommend to flank it due to its low speed.
  • Maus: The turret cheek (only below 100m). Recommend to flank the tank and shoot at the lower side with APCR on the side and rear turret.
  • Centurion Mk 3: Hull and lower glacis
  • FV4202: Lower glacis and turret
  • T-44 and T-44-100: Anywhere
  • IS-2: Shoot at the flat part of the hull, one shot guarantee.
  • IS-2 (1944): Turret, lower glacis (which is not angled much)
  • T26E1-1 "Super Pershing: Hull and lower glacis
  • Tortoise: Never shoot the lower glacis, shoot the machine gun position (the upper left side), this can knock out at least 3 crews of it.
  • T95: Commander cupola. Recommend to flank it due to its low speed.


The first modifications you should get are “Parts” and “FPE”. The best order for this is: Parts → Horizontal Drive → FPE. After you get those, you can grind what you want. It’s recommended to get the modifications of the Category “Firepower” and “Protection” first. Because its a medium tanks you should also get the modifications “Filters”, “Transmission” and “Engine” as fast as possible, to have a better mobility.

You could do it like this: Parts → Horizontal Drive → FPE → BR-412B → BR-412D → Adjustment of Fire → Crew Replenishment → Filters → Elevation Mechanism → Transmission → Engine → Artillery Support → Brake System → Suspension → Tracks → BR-412P

Pros and cons


  • Powerful 100 mm D-10T gun with good AP-rounds and a good one-shot-potential
  • Introduces players to the 100 mm D-10T gun of the T-54 family
  • 12.7mm DShK machine gun provides effective anti-aircraft defense and saves main gun ammo when facing soft targets like SPAA's
  • Very maneuverable when fully upgraded, lots of power compared to the T-34-85 and the T-44. Good top speed, acceleration and reverse
  • Low profile, so you won’t get spotted easily
  • Good frontal armour. Quite many rounds bounce
  • Side skirts provide spaced armour


  • Only -3° of gun depression. So the T-44-100 favors only flat or hull down/ low lying positions
  • Long reload time, even with aced crew (as fast as a Panther II stock)
  • Quite weak turret armour. The turret cheeks are weak points
  • 3 of 4 crewman are in the turret, so its easy to one-shot you
  • Big ammo-rack next to your driver in the front



The T-44 started development in the Autumn of 1943 at the Stalin Ural Tank Factory No. 183, with the objective of creating a tank that is superior to the T-34. The requirement was that it have the same mobility of the T-34, but with more armour on it. In November, chief designer A. A. Morozov presented the T-44's design and model, called Object 136 as a prototype. The first prototype was complete on January the next year and two more in February. The first two prototypes are armed with the 85 mm D-5T gun with the designation T-44-85, while the last had a 122 mm D-25-44T cannon similar to the one on the IS-2 tank (Though differing from one-piece ammunition and better muzzle brake) designated the T-44-122. Overall, the design allowed the T-44 to be much more protective in armour thickness when compared to the T-34 while remaining a lower profile. Trials with the first prototypes began in February 1944. The T-44 with the 122 mm gun was deemed impractical in the trials and was discontinued while the T-44 with the 85 mm gun went on to further development. Improvements and changes went into the design until it was accepted in November 1944, where it was placed into service of the Soviet Red Army. Production started in 1944 at Factory No. 75 and continued building until 1947 with about 1,823 units produced.

Despite the T-44's superiority over the T-34 tank, it used the same gun, the 85 mm ZiS-S-53, as its main armament. It was requested that a larger armament be placed onto the T-44 instead for increased firepower. Testing began at October 1944 for this upgrade at the Ural Tank Factory, with the T-44 armed with the 100 mm to be called the T-44B (or the T-44-100). Two prototypes were made for the T-44-100 in February 1945, one with a D-10TK gun and another with the LB-1 gun. The T-44-100, compared to the original T-44, had its turret ring diameter increased, thicker armour overall, and increased weight.

Test results

The T-44-100 trials in March and April resulted in positive performance of the T-44-100. The performance the T-44B gave convinced the army that the design had potential and was to not instantly be put into production and instead wait for the entire tank design to be modernized before starting production. Thus, only two working prototypes were made before the entire tank design went into an overhaul. The resulting tank from this development was the T-54 main battle tank. This tank was accepted while all further development on the T-44 stopped.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

  • [wt:en/devblog/current/865/|[Devblog] Т-44-100: Maneuver and fire!]

USSR medium tanks
T-28  T-28 · T-28E
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-55  T-55A · T-55AM-1
T-62  T-62 · T-62M-1 · IT-1
T-64  T-64A (1971) · T-64B
T-72  T-72A
T-80  T-80B · T-80U
Others  Shturm-S
Trophies/Lend-Lease  ▂T-III · ▂T-V · ▂M3 Medium · ▂M4A2