T-34 1941 (1st Gv.T.Br.)

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Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

General info

The T-34 Mod. 1941 of the 1st Guards Tank Brigade in the garage.

The T-34 1941 (1st G.T.Br.) is a gift Rank II Soviet medium tank with a battle rating of 3.7. It was introduced in Update 1.41. This is a premium version of the T-34 1941 with a cast turret instead of a RHS

The main purpose, usage and tactics recommendations

General play style

This tank is a result of the designers noticing the deficiencies of the L-11 and against Stalin’s wishes installing an F-34. The reason for the resistance to the new cannon was a fear that its installation would have a negative impact on production, and at the time the Soviet Union needed every single T-34 that could be produced. However, after an initial batch of the tanks with the F-34, the advantages became apparent and it was decided that all new T-34’s would be armed with this cannon.

This tank will feel the same as the T-34 1940 in many ways. However, the play styles of these tanks could not be more different. The armour of this tank, while the same as the T-34 1940, is no longer as hard to penetrate by rival tanks; however its great mobility and speed more than make up for this versus its rivals. The proper use of the mobility of this tank is the greatest factor to its successful use. The gun on this tank feels more suited to a tank of this mobility than its predecessor, with much more first shot kill potential, its reload speed allowing for a fast follow up shot before you run to cover. This tank is a great all around tank with the ability to quickly exploit weaknesses in the enemy lines as well as the ability to make a hole in the enemy lines through sheer firepower.

This tank features great speed and agility combined with a good turret traverse and reload speed. Its armour is also capable of bouncing shots. This tank is best employed in flanking maneuvers, which focus on using the speed of this vehicle to catch players off-guard. The abundant sloped armour often helps this tank make it safely through the flanks at high speed even if noticed, as poorly aimed enemy shells are often deflected. Armour protection from the front, in general, is quite good especially if angled properly; however, it features many weak spots that can be easily exploited such as the machine gun port.

Vehicle characteristics

With it's 17hp/ton power ratio and top speed of 49km/h it is faster and more mobile than other nations' counterparts (Shermans and PzIV's). The tank's transmission is in the back which is also an advantage as you won't get stuck or turned to the side on sharp terrain changes. Use your speed to get to a good advantage point at the start of every battle. Tank can reach 30km/h easily on flat ground in about 4-5 sec and reaching 45-49km/h in the next 4-5 sec while not turning. Bear in mind that every slight change of direction will cost you few km/h - something to think about when relocating under enemy fire. For fast turning in place, it is best to go forward for a second or two, releasing the throttle and steering the tank left or right. This can save you precious seconds when responding to threats on your sides. It is also worth mentioning that turret rotation speed is 17,6°/s. This combined with hull mobility gives you very fast response time when being flanked or when performing a "carousel" maneuver.

This tank's armour is good, it is sloped all around, but don't expect miracles when fighting enemies with high velocity guns such as StuGIII F or PzIV F2. It can bounce most low velocity AP shells but remember those guns also use HEAT ammo which can penetrate it easily. Hull plates are 40-45mm thick with driver's hatch being 60mm. Turret armour is 45mm all around with gun mantle being the same. For more detailed armour layout see the table and pictures below. The frontal hull plate's effective thickness is around 75mm straight on, with it increasing as you angle the tank. With a standard 30° diamond formation you can get it up to 85-100mm effective thickness. Be careful not to angle too much as your sides become prone to penetration.

Now we're down to business end of the T-34 1941 (1st Gv.T.Br.), the gun. The F-34 76mm main gun is capable of handling most of the tanks you encounter in 1-3 shots, depending of your knowledge of opponents crew/modules layout. Reload time starts with 7.2 sec and can be brought down to 6.0s with lvl 50 loader's "reloading" skill and buying "expert" upgrade for the entire crew. It comes with a variety of ammunition so you're prepared for everything. More details about specific ammo below. The tank also has the coaxial 7.62 DT MG which can be used to shoot at aircraft (don't expect to do much to them) or to wound/kill exposed crew members in open vehicles (MarderIII series, ZIS-30 and various SPAA vehicles). The gun's vertical guidance is -5/28° which makes for good elevation but worse depression. For example, most of the German and USA tanks of the rank have -10°. On the other hand, you can try your luck as SPAA and "derp" down some low flying attackers/bombers with the main gun. Also, it's worth mentioning that positioning the gun over the engine deck will make your depression even worse, only about -1°. This is due to engine deck cover plates being in the way of your gun mantle. Area is 90° wide and it may cause some trouble if the enemy gets right on your rear, rendering you unable to hit desired spot.

T-34 1941 (1st Gv.T.Br.) is, after all, a premium tank which gives you a bonus to silver lions, research points, and crew points. It has no advantage over the standard non-premium version other than unique camouflage and decal included in purchase. It is recommended to play the standard T-34 1941 before thinking of buying the premium version, just to see if it's really the tank for you. If you are a new player that just started playing USSR ground forces and you're thinking of investing into a fun tank to get your crew trained up and silver lions to pile up then maybe T-34 1941 (1st Gv.T.Br.) is just the thing for you.

Tactics

Now that we've covered general description of the tank let's talk tactics. T-34 1941 (1st Gv.T.Br.) is a rank 2 USSR premium tank. That means it will end up in games with/against tanks of rank 1-3. Everything from light to heavy tanks may be encountered. Matching right type of ammunition for your target, combining artillery support and air events in arcade mode can lead your team to victory.

Pay attention to your team when playing alone. It is easy to rush forward to your favorite place just to find out you're alone and dead before slower tanks arrive to help you. If you happen to end up in that situation you can try to run or make a heroic stand. T-34 1941 (1st Gv.T.Br.) in good hands is capable of holding off and defeating superior numbers on its own. Keep your tank on the flattest ground as possible so you have gun depression to fire at all times. If the hill is between you and the enemy don't go over it, go around it, since bad gun depression will make you exposed for too long before you can fire. Keep an eye at the minimap at all times for flanking enemies since any T-34 has fuel tanks on each side of the hull (2 on the right and 3 on the left side). One shot to your side and you'll find yourself on fire most of the times. Tanks such as KV-1 can be a tricky thing to handle sometimes, especially at long ranges. With proper aiming and ammo selection, even the sturdy KV-1 can be defeated. When it comes to survival, keep in mind that T-34 1941 (1st Gv.T.Br.) has several weak spots at the front. This tank's best bet when it is bound to get shot is to start moving. Change your angle and rotate the turret while reloading. That way your weak spots won't be a static target. Hull-down tactics won't work in most cases because of bad gun depression and the fact that turret is no better armoured than the hull. More details about weak spots is in the pictures below, also showing how to defeat T-34 1941 (1st Gv.T.Br.). In case you lose two crew members, your rate of fire will be decreased drastically. If that happens you're no longer viable as a front line tank and your best bet is to fight from cover, employing so called "pe-ka-boo" tactics. That way you can keep yourself in a fight and always have a safe place to handle long reload.

Against any T-34 including T-34 1941 (1st Gv.T.Br.) you should try to limit its movement. If fighting from a static position, aim for the gunner just right of the main gun when he's facing you. As mentioned above, when shooting T-34 from the side you have a very high chance of setting him on fire. The only choice you have is will you shot more towards the engine to immobilize him for sure or aim for the crew compartment. Under the turret, on the tank's floor, is a big pile of ammunition; thus, when shooting from the side try to hit the place where ammo and fuel tank overlap. You can also aim just above the ammo rack for a better chance of killing crew members in case ammo does not detonate.

Specific enemies worth noting

Use your speed to either cap the specific point and withdraw and/or to place yourself somewhere so you can over watch the enemy route. Use artillery support to defend capture zones and to keep enemies pinned. Flush enemies out of cover or even kill them if they do not bother to move. After a few kills, you will have an option to participate in air events. You can defend or attack bombers/attackers or call one of your own. Before joining an air event, make sure you are in a safe secluded place, so your tank does not get killed while you are away in the sky. Also pay attention to the minimap to determine the direction the enemy air strike is coming from.
The first thing any tanker should do before playing in these modes is to unlock the "summer camouflage" because you won't fool anyone with that stock white camo unless playing on a snowy map. Use your speed to position yourself into ambush position and await your targets. If you are up for more mobile tactics, use terrain and the summer camo to your advantages. Pick off one enemy at a time and escape the area. On city maps, use small side streets to keep your enemies guessing of where you will pop up.
The first thing any tanker should do before playing in these modes is to unlock the "summer camouflage" because you won't fool anyone with that stock white camo unless playing on a snowy map. Use your speed to position yourself into ambush position and await your targets. If you are up for more mobile tactics, use terrain and the summer camo to your advantages. Pick off one enemy at a time and escape the area. On city maps, use small side streets to keep your enemies guessing of where you will pop up.

Counter-tactics

Pros and cons

Pros:

  • Gun has good penetration
  • Good rate of fire
  • Good all-around armour
  • Good mobility
  • Perfect balance of mobility, protection and firepower
  • Sloped armour increasing the chance of ricochet
  • Transmission is in the rear
  • Big choice of ammunition

Cons:

  • Many weak spots on front of hull and turret
  • Large target
  • Fuel tanks beside the combat compartment, close to the ammo rack, make the tank prone to crew member death, fire, fuel tank detonations and ammo rack detonation chances at the same time
  • Four crew members so you can only afford to lose one before rate of fire drops drastically
  • Default camouflage is winter, and makes you stand out on summer maps
  • Bad gun depression
  • Sun behind the tank with the white paint can cause glare to the player through the monitor.

Specifications

Arcade Realistic Simulator

Arcade Realistic Simulator

Arcade Realistic Simulator

Armaments

1 x 76 mm F-34 cannon (77 Rounds)
1 x 7.62 mm DT machine gun (1,890 Rounds)

Main Armament

1 x 76 mm F-34 cannon
  • Ammunition Capacity: 77 Shells
  • Gun Depression: -5°
  • Gun Elevation: 28°
  • Turret Rotation Speed: 14.9°/s (Stock), 20.6°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 76 mm F-34 cannon
  • Ammunition Capacity: 77 Shells
  • Gun Depression: -5°
  • Gun Elevation: 28°
  • Turret Rotation Speed: 14.9°/s (Stock), 17.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
1 x 76 mm F-34 cannon
  • Ammunition Capacity: 77 Shells
  • Gun Depression: -5°
  • Gun Elevation: 28°
  • Turret Rotation Speed: 14.9°/s (Stock), 17.5°/s (Upgraded), __._°/s (Prior + Full Crew), __._°/s (Prior + Expert Qualif.), __._°/s (Prior + Ace Qualif.)
  • Reloading Rate: 9.0s (Stock), __._s (Full Crew), __._s (Prior + Expert Qualif.), __._s (Prior + Ace Qualif.)
Ammunition
Ammunition Penetration in mm @ 0° Angle of Attack Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay in m: Fuse sensitivity in mm: Explosive Mass in
TNT equivalent
in g:
Normalization At 30° from horizontal: Ricochet:
10m 100m 500m 1000m 1500m 2000m 0% 50% 100%
BR-350A 80 78 71 63 56 50 APHEBC 665 6.3 0.15 10 150 +4° 48° 63° 71°
OF-350M 9 9 9 9 9 9 HE 680 6.2 0.05 0.1 621 +0° 79° 80° 81°
SH-354T 37 35 29 25 20 17 Shrapnel 680 6.2 0.5 8.0 85 +0° 62° 69° 73°
BR-350SP 105 104 85 69 57 46 APBC 680 6.8 N/A N/A N/A +4° 48° 63° 71°
BR-350B 98 95 87 77 68 60 APHEBC 680 6.3 0.9 15 108.8 +4° 48° 63° 71°
Ammo racks
Ammo racks of T-34 1940.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Recommendations Visual
discrepancy
77 75 (+2) 72 (+5) 69 (+8) (+76) Turret empty: 69 (+8) no

Secondary armament

  • 1 x 7.62 mm DT machine gun (coaxial)

Crew

  • Commander/Gunner
  • Loader
  • Driver
  • Assistant Driver

Total: 4 Crew members

Armour

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Turret, Driver's hatch, Machine gun port)
Armour Front (Slope angle) Sides (Slope angle) Rear Roof
Hull 45 mm (60°) Front Glacis
45 mm (53°) Lower Glacis
60 mm (60°) Driver's Port
45 mm (28-77°) Machine Gun Port
40 mm (40°) Top Hull
45 mm (0°) Lower hull
40 mm (47°) Top
40 mm (46°) Bottom
16 mm
Turret 45 mm (3-81°) Turret front
45 mm (5-74°) Gun mantlet
45 mm (29-31°) 45 mm (30°) 15 mm

Notes:

  • Suspensions wheels and tracks are 20 mm thick.

Engine & mobility

Weight: 28.3 ton

Max Speed: 54 km/h
Stock

  • Engine Power: 775 hp @ 1800 rpm
  • Power-to-Weight Ratio: 27.38 hp/ton
  • Maximum Inclination: 34°

Upgraded

  • Engine Power: 954 hp @ 1800 rpm
  • Power-to-Weight Ratio: 33.71 hp/ton
  • Maximum Inclination: 43°
Weight: 28.3 ton

Max Speed: 49 km/h
Stock

  • Engine Power: 442 hp @ 1800 rpm
  • Power-to-Weight Ratio: 15.62 hp/ton
  • Maximum Inclination: 38°

Upgraded

  • Engine Power: 500 hp @ 1800 rpm
  • Power-to-Weight Ratio: 17.67 hp/ton
  • Maximum Inclination: 41°
Weight: 28.3 ton

Max Speed: 49 km/h
Stock

  • Engine Power: 442 hp @ 1800 rpm
  • Power-to-Weight Ratio: 15.62 hp/ton
  • Maximum Inclination: 38°

Upgraded

  • Engine Power: 500 hp @ 1800 rpm
  • Power-to-Weight Ratio: 17.67 hp/ton
  • Maximum Inclination: 41°

Modules and improvements

As a premium tank all upgrades are already unlocked. The "Mark of Distinction" can be earned, allowing for four decals to be employed without having a premium account.

Tier Mobility Protection Firepower
I Tracks Parts Horizontal drive, BR-350SP
II Suspension, Brake system FPE Adjustment of fire, BR-350B (MD-8 fuse)
III Filters Crew replenishment Elevation mechanism
IV Transmission, Engine Artillery support

History of creation and combat usage

Development

By 1939, the most numerous tank models in the Red Army were the T-26 and the BT-series light tanks. Though adequate on the days they were introduced, they are now outdated by this time due to the changing technology in anti-tank warfare. Back in 1937, a new tank project was already taking place under engineer Mikhail Koshkin, who was assigned to lead a design team at the Kharkiv Locomotive Factory (KhPZ) for a replacement for the BT light tanks as a new "cavalry tank" to engage in maneuver warfare. The first prototype was designated the A-20 with 20 mm of armour, a 45 mm gun, and a diesel engine in a V-12 configuration. The Christie suspension is taken from the BT, even the conversion to drive track-less on roads. But gradually, the new track designs available made this conversion redundant and was excluded in further models. The A-20 also showed the effective research done into sloping armour on previous prototype designs, utilizing an all-round sloping armour on the design.

It was during this design process that the Russo-Japanese border wars took place and showed the deficiency of the T-26 and BT models. Koshkin then appealed for the initiation of a much better tank concept, the "universal tank" to completely replace the T-26 and BT tanks. The second prototype was the A-32 and has an increased 32 mm of frontal armour with a 76.2 mm L-10 gun. The heavier prototype was still just as mobile as the A-20, and further development into the design increased the frontal armour thickness to 45 mm thick and a newer 76.2 mm L-11 gun attached instead. This model was approved for production and designated the T-34 after the year 1934, when Koshkin believed was when he formulated the idea for the T-34. Koshkin, however, never saw his tanks in action as he succumbed to pneumonia in September 1940 after trials with the T-34 in the cold winter. Thus, the drivetrain developer Alexander Morozov was appointed as the next Chief Designer. The T-34 tank would go on to become the most produced World War II tank, with 84,000 tanks produced in the production span between 1940 to 1958.

Design

The T-34 took all of the Soviet's experiences with tanks and incorporated into the design. The tank had great sloping armour, a powerful engine, wide tracks, and a large gun. At its introduction, the armour of the T-34 was one of the best in the world, by sloping the 45 mm thick armour plate by 60 degrees, the effective thickness was now 90 mm thick. The armour was welded into place instead of riveted as rivets tend to "spall" and cause damage inside the tank even if the armour was not penetrated. The 76.2 mm gun was a major advantage compared to those on its adversaries, as it could be used as a multi-purpose weapon against infantry and tanks, unlike the Germans who had tanks split for two different roles such as the Panzer III for anti-tank and the Panzer IV for infantry support. The engine, a Model V-2-34 V12 diesel engine, was adequately powerful for the Christie suspension tank design and allowed the T-34 to reach a maximum of 53 km/h (33 mph). The powerful engine, added with the wide tracks that gave it lower ground pressure, allowed the T-34 to travel across cross-country terrain with relative freedom without risk of bogging down.

However, the T-34 is not without its fault and its quality is very questionable in some cases. Two T-34 1941 models were sent to United States in late 1942 for evaluations. The evaluations found the armour quality to be rather insufficient, with improper welding in places that can allow leaks and improper alloys that made armour weaker in some places than others, the T-34 cast turret was even found to use softer armour than the hull that render it vulnerable to even 37 mm shells. The gun sights for the 76.2 mm cannon was also quite poor in comparison to the Axis and other Allies. The tank reliability was also troubled by various mechanical issues, especially in the earlier models. Low quality air filters and insufficient air flow could impede the engine capabilities and the turret drive had poor reliability that could easily jam up. The vision devices was also poor, the crew are unable to see outside the tank with enough situational awareness, even the tank commander couldn't see well out of the tank. Also, the lack of radios on the first few years of T-34s forced the tank commanders to communicate via flags, with only company commanders tanks fitted with the radios. Ergonomics inside the tanks was unsatisfactory and was very cramped inside, with no turret basket the loader has to struggle when the turret rotates and accessing ammunition on the floor boxes makes it a hard and dangerous job for the loader. The commander's hatch on the turret was also one-piece, making even a "heads-up" view for the commander impossible on these large one-piece hatches. Finally, the two-person turret suffered from not only a very cramped compartment, but an overworked commander who has to act as a gunner as well.

T-34 Mod. 1941

The T-34 Mod. 1941 was the main T-34 variant used in 1941 and the second in the T-34/76 series, which is when it entered production. From the Model 1940, the Model 1941 has the newer F-34 76.2 mm gun, plus thicker armour. Otherwise, it was identical to the Model 1940, with a welded/cast two-man turret with a single large hatch on top for the loader and commander. The T-34 parts such as the engine, gun, and electricals are assembled in different factories, then sent to the KhPZ, Stalingrad Tractor Factory (STZ), or the Krasnoye Sormovo Factory for assembling onto the tank. However, it was at this time that the German invaded the Soviet Union in Operation Barbarossa, this forced the factories to be moved all the way to the Ural Mountains to escape the ranges of German conquest and their bombers. Though it is unknown just how many of this model was made, it became part of the 35,120 T-34/76 models created in its production life.

Combat Usage

Operation Barbarossa in June 22, 1941, was also the first time the T-34 saw combat action. The surprise appearance of the T-34 thoroughly shocked the German forces. Friedrich von Mellenthin written in his book Panzer Battles that the Germans "had nothing comparable". The T-34 was impervious to the standard German anti-tank weaponry at the time and they were able to cause much chaos in German lines before being knocked out by either 105 mm howitzers or 88 mm FlaK cannons. In the first stages of Operation Barbarossa, the Soviet union had 967 T-34s in inventory at the time, which they use in five mechanized corps out of the 29 available. One famous encounter with the T-34 was that it managed to crush a 37 mm Pak 36 under its treads, destroy two Panzer IIs, continue on for 14 kilometers causing many casualties before being taken out.

Despite that, the Soviets still suffered major losses in armoured forces in the opening stages of Operation Barbarossa due to a few factors. One is the still unreliable mechanical system in the tank and so many were lost to mechanical issues, another was the lack of wide-scale cooperation between units due to the lack of radios in the tank, causing an inability to respond to changing situations or inform the tank units about targets. The only way tanks in smaller units could communicate with each other is by flags, which requires eye sight and are easily misinterpreted. Crew training was also very insufficient, which added to the lack of coordination between tank units, many tank crew members were only given up to 72 hours of training before being sent to the front. Losses against German gun fire were actually slim in relative to these other problems.

Nevertheless, the T-34 1941 variant saw the majority of the action in 1941 and continued to prove a major headache to the German forces wherever they show up. This continued up until the next year, where improved variants of the T-34 were introduced as the Model 1942 and 1943. All these T-34/76 models continued the fight against Germany in major conflicts for the remainder of the first half of World War II.

1st Guards Tank Brigade

The 4th Tank Brigade was a part of the Russian 15th Tank Division and were stationed at Stalingrad in the beginning of war. When German tanks attacked Russia, full mobilization within hundreds of miles followed. As German units were approaching the capital of Moscow, Soviets began to throw all available units into combat to stop them. On November 11th 1941, the 4th Tank Brigade was redesignated the 1st Guards Tank Brigade due to their combat efforts. It was the very first unit that was designated as "Guards".

During the summer of 1941. It was noted that many Soviet units were lacking in leadership and were unable to execute orders. Many units were separated not knowing what to do, inflicting traffic jams or not even reaching the battle. Many units were lost to air strike because they just stood and died. It was obvious that not all Soviet forces were capable of fighting effectively or fighting at all. So the designation "Guards" came to be, not only for inspirational purposes, but to separate units capable of performing given tasks. For combat efforts or even just for reaching the battle, the "Guards" title was assigned to units. It also gave senior commanders an indication of unit's "semi-elite" status and their ability to execute difficult tasks. As an "elite" class, the unit sees this designation as a form of honor.

Ingame description

@var:description

Screenshots and fan art

Skins and camouflages for the ___ from live.warthunder.com.

Additional information (links)

References


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ussr_t_34_1941_cast_turret.png

Icon-country-sov.png T-34 (1st Gv.T.Br.)
Nation USSR
Type Medium tank
Rank 2
Battle Rating 3.7

   Metric✓       Imperial   

   Metric       Imperial✓   

Characteristics
Weight
28,300 kg
62,391 lb
Number of Crew 4
Hull armour thickness
45/40/40/16 mm
1.77/1.57/1.57/0.63 inches
Statistics
Engine power (stock)
775 hp
442 hp
442 hp
Engine power (upgraded)
954 hp
500 hp
500 hp
HP/ton ratio (stock)
27.38
27.82
15.62
15.87
15.62
15.87
HP/ton ratio (Upgraded)
33.71
34.25
17.67
17.95
17.67
17.95
Max speed
54 km/h
34 mph
49 km/h
30 mph
49 km/h
30 mph
Main Weapon
1 x 76 mm F-34 Cannon
Ammo stowage 77 rounds
Vertical guidance -5°/28°
Secondary Weapon
1 x 7.62 mm DT Machine gun
Ammo stowage 1,890 rounds
Mount Coaxial
Economy
Required RP N/A
Vehicle cost N/A
Crew training cost 4,700 SL
Max repair cost*
1,000 SL
1,310 SL
1,410 SL
Free repair time (Stock)
1h 08m
2h 08m
2h 08m
Free repair time (Upgraded)
21m
42m
42m
Warning: this sidebar is a WIP, and can be incorrect. Last updated 1.77.1.40.