Difference between pages "F8F-1B (France)" and "Type 16"

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{{Specs-Card|code=f8f1b_france}}
+
{{Specs-Card|code=jp_type_16}}
{{About
 
| about = naval fighter '''{{PAGENAME}}'''
 
| and
 
| usage = other versions
 
| link-1 = F8F-1
 
| link-2 = F8F-1B
 
}}
 
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_F8F-1BFrance.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} French naval fighter {{Battle-rating}}. This aircraft was introduced in [[Update 1.73 "Vive la France"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Survivability and armour ===
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 810|rbMinHp= 504}}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|JSW (105 mm)}}
 +
 
 +
The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.
 +
 
 +
When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="8" | Characteristics
+
! colspan="6" | [[JSW (105 mm)|105 mm JSW]]
 +
|-
 +
! colspan="3" | Capacity
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
! Stabilizer
 
|-
 
|-
! colspan="8" | ''Stock''
+
| colspan="3" | 40 || -6°/+15° || ±180° || Two-plane
 
|-
 
|-
! colspan="2" |Max Speed (km/h at 4,268 m)
+
! colspan="6" | Turret rotation speed (°/s)
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
 
|-
 
|-
! AB
+
! Mode
! RB
+
! Stock
! AB
+
! Upgraded
! RB
+
! Prior +<br>Full crew
! AB
+
! Prior +<br>Expert qualif.
! RB
+
! Prior +<br>Ace qualif.
 
|-
 
|-
| 669 || 650 || {{Specs|ceiling}} || 20.4 || 20.8 || 19.3 || 19.3 || 220
+
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 4,268 m)
+
! colspan="4" | Reloading rate (seconds)
! rowspan="2" | Max altitude (meters)
 
! colspan="2" | Turn time (seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run (meters)
 
 
|-
 
|-
! AB
+
! Stock
! RB
+
! Prior +<br>Full crew
! AB
+
! Prior +<br>Expert qualif.
! RB
+
! Prior +<br>Ace qualif.
! AB
 
! RB
 
 
|-
 
|-
| 752 || 708 || {{Specs|ceiling}} || 17.8 || 19.0 || 37.5 || 24.8 || 220
+
| ??.?? || ??.?? || ??.?? || ??.??
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Ammunition ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
|-
! colspan="5" | Features
+
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
|-
! Combat flap
+
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
! Take-off flap
 
! Landing flap
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
| X || X || X || X || X    <!-- ✓ -->
+
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 +
|-
 +
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2700 || +0.0° || 73° || ??° || 80°
 +
|-
 +
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1270.7 || +0.0° || 65° || 72° || 75°
 
|-
 
|-
! colspan="5" | Limits
+
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 1.5° || 78° || 80° || 81°
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
|}
! rowspan="2" | Gear limit<br>(km/h)
+
 
! rowspan="2" | Combat flap<br> (km/h)
+
{| class="wikitable sortable" style="text-align:center"
! colspan="2" | Max Static G
+
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
! +
+
! Ammunition
! -
+
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || ??? || ~?? || ~?
+
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
 
|}
 
|}
  
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! Full<br>ammo
|-
+
! 1st<br>rack empty
! Ailerons<br>(km/h)
+
! 2nd<br>rack empty
! Rudder<br>(km/h)
+
! 3rd<br>rack empty
! Elevators<br>(km/h)
+
! 4th<br>rack empty
! Radiator<br>(km/h)
+
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| < ??? || < ??? || < ??? || > ???
+
| '''40''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
 
|-
 
|-
 
|}
 
|}
  
 +
<!--==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
! colspan="3" | Setting 1
+
! Main Gun optics
 +
| X8.0 || X16.1
 
|-
 
|-
! Optimal altitude
+
! Comparable optics
! 100% Engine power
+
| colspan="2" | ???
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ??? hp || ?,??? hp
+
|}
 +
-->
 +
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 +
 
 +
The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
<!--! colspan="3" | Setting 2
+
! colspan="4" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 
|-
 
|-
! Optimal altitude
+
! colspan="4" | ''Commander pintle mount''
! 100% Engine power
 
! WEP Engine power
 
 
|-
 
|-
| ?,??? m || ?,??? hp || ?,??? hp
+
! Capacity<br>(Belt capacity)
 +
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
! colspan="3" | Setting 3
+
| 1,000 (200) || 576 || -8°/+20° || ±120°
 
|-
 
|-
! Optimal altitude
 
! 100% Engine power
 
! WEP Engine power
 
|-
 
| ?,??? m || ?,??? hp || ?,??? hp
 
|- -->
 
 
|}
 
|}
 
=== Survivability and armour ===
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
 
* 60 mm Bulletproof glass in front of the pilot.
 
* 9.5 mm Steel plates on pilot's seat.
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|AN/M3 (20 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 4 x 20 mm [[AN/M3 (20 mm)|AN/M3]] cannon, wing-mounted (188 outer + 225 inner rpg each wing = 826 total)
 
 
The four machine guns are arranged in bundles of two mounted in each wing. Each machine gun bundle are armed with 188 rounds of ammunition in one cannon and 225 rounds in the other, which means that two guns (one in each wing) will run out of ammo before the other two if fired until empty.
 
 
=== Suspended armament ===
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|HVAR|Tiny Tim|AN-M64A1 (500 lb)|AN-M65A1 (1,000 lb)}}
 
{{main|Browning M2 (12.7 mm)}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
 
* Without load
 
* 4 х 12.7 mm M2 Browning machine guns, suspended (340 rpg = 1360 total)
 
* 2 x Tiny Tim rockets
 
* 4 x HVAR rockets
 
* 4 x HVAR rockets + 1 x 1000 lb AN-M65A1 bomb
 
* 1 x 1000 lb AN-M65A1 bomb
 
* 2 x 500 lb AN-M64A1 bombs + 1 x 1000 lb AN-M65A1 bomb
 
* 3 x 1000 lb AN-M65A1 bombs
 
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
In Arcade battles the F8F-1B can perform at its prime, which is, accordingly, remarkably. Due to the lack of damage due to overheating and such, the F8F-1B can easily outstrip any piston-engined fighter in a climb once upgraded. Prior to the engine-injection upgrade, the 1B performs very well, but not as sublimely as it does with the latter modification. Thus, climbing and BnZ match perfectly with the F8F-1B in AB due to its astounding climb rate, speed, acceleration, and weaponry.
 
 
Regarding weaponry, fire in very short bursts with the M3 20mm because they will jam rather quickly. The most ideal belt is Air Targets, as the belt has - together with the stealth belt, but the Air Targets belt has instead of a practice shell an API-T shell - the most HEF-I shells.
 
 
In RB, the F8F-1B is a monster. It possesses a fantastic climb rate, roll rate, high-capacity armament, and flight performance. Top speed and level speed are top notch in this aircraft, as is the dive-speed tolerance (~800 kph). Unfortunately, this power comes at a great price. Called the "Ovencat" by some players, the F8F-1B's engine will overheat in less than a minute while utilizing WEP. It is not recommended for any pilot to use WEP UNTIL unlocking the "Radiator" modification!. Therefore, always side-climb at the beginning of a match as the 1B needs all the energy it can get, especially when facing opponents such as the FW-190 D which can out-climb an F8F-1B in continuous climb due to the lower thermal restraints of its Junkers engine.
 
 
The F8F-1B suffers at altitudes over 6,500 m. Below that, of course, utilize Boom & Zoom as your main tactic. Acceleration is magnificent as is dive speed. You will find it rather difficult to rip your wings in a dive. Careful not to push the Bearcat too far, though, as rolling manoeuvres and fast-paced moves can easily rip its wings.
 
 
The M3 20 mm cannons have an extremely fast fire rate and thus may drain your ammunition storage rather quickly. However, the massive 826 round storage should be plenty for quite a lot of battling in the skies!
 
 
The F8F-1B can also be used as an effective fighter-bomber. It can carry a large payload of Tiny Tims, bombs, and assorted rockets, making it an effective attacker.
 
 
Turning is not recommended in RB due to the 1B's mediocre turn rate.
 
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="4" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
|-
! rowspan="2" | Mixer
+
! colspan="4" | ''Coaxial mount''
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
 
|-
 
|-
! Oil
+
! Capacity<br>(Belt capacity)
! Water
+
! Fire rate<br>(shots/minute)
! Type
+
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not controllable || rowspan="2" | Not controllable
+
| 3,000 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
===Modules===
+
== Usage in battles ==
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
! colspan="2" | Flight performance
+
! colspan="2" | Mobility
! colspan="1" | Survivability
+
! Protection
! colspan="2" | Weaponry
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Tires
| Radiator
 
 
|
 
|
| DGP-1
+
| Parts
| Offensive 12 mm
+
| Horizontal Drive
 +
| Type 75
 +
| NVD
 
|-
 
|-
 
| II
 
| II
|
+
| Suspension
| Compressor
+
| Brake System
| Airframe
+
| FPE
| FRC mk.2
+
| Adjustment of Fire
| New 12 mm MGs
+
| Type 91
 +
| Airstrike
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Filters
| Engine
 
 
|
 
|
| LFRC mk.12
+
| Crew Replenishment
| Offensive 20 mm
+
| Elevation Mechanism
 +
| M416
 +
| Improved optics
 
|-
 
|-
 
| IV
 
| IV
| G-Suit
+
| Transmission
| Engine Injection
+
| Engine
| Cover
+
| Smoke grenade
| FLBC mk.1
+
| Artillery Support
| New 20 mm Cannons
+
| Laser rangefinder
 +
| Type 93
 
|-
 
|-
 
|}
 
|}
 +
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent dive speed
+
* Excellent mobility
* Good maneuverability in moderate to high speeds
+
* Potent top ammunition
* Fast acceleration
+
* Commander and gunner have thermal sights
* Can support high G's in sharp turns and has a G-suit upgrade available
+
* 105 mm similar to the Type 74
* Powerful armament, high ammo count
+
* Possess the highest quality thermals in-game (1200 x 800)
* Great roll rate compared to planes such as the BF-109
+
* Thermals available early on as a tier-one firepower modification
* Respectable climb rate up to 5 km
+
* Has the best thermal sights in the game so far
* Excellent bomb capacity
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Engine overheats when not using MEC
+
* Thin armour
* Lackluster engine performance above 5 km
+
* Limited machine gun elevation
* AN/M3 cannons jam in barely three seconds unless it's modified
+
* Can be penetrated by machine-gun fire from the side
* Ground loops if landing with full brakes
+
* No hydropneumatic suspension unlike other Japanese tanks of the rank
* Sluggish controls at speeds less than 300 km/h
+
* Wheels can be damaged, reducing mobility
* Dumps velocity in high-G turns
+
* Can be hull broken by most rounds used by its competition
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.
  
=== Development ===
+
Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.
The concept of the G-58 (the Grumman designation for what would become the F8F Bearcat) began on 23 June, 1942. The Vice President of Grumman Aircraft Engineering Corporation Jake Swirbul met with F4F Wildcat pilots that had fought in the Battle of Midway. Jimmie Thatch - one of the pilots - emphasized the fact that climb rate is one of the most important characteristics of a good plane.
 
  
Climb rate is linked to power-to-weight ratio, so to increase climb rate a powerful engine and small, lightweight airframe are necessary. Not only would the G-58 have to have a good climb rate, but it also needed to be able to operate from escort carriers, which the F6F Hellcat was too large to operate from, and as such only the obsolete F4F Wildcat could operate from the escort carriers. A small, light aircraft could accomplish both goals; it could operate from the escort carriers and it could have a good climb rate. Grumman began developing the G-58 Bearcat in late 1943, after studying carrier warfare in the Pacific for a year and a half.
+
Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.
 +
 
 +
''- From [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|Devblog]]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|07oqg8OOJ2M|'''Type 16 vs Centauro ROMOR''' - ''War Thunder Official Channel''|jjanlLrycGo|'''The Shooting Range #156''' - ''Metal Beasts'' section at 00:39 discusses the Type 16.}}
  
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''encyclopedia page on the tank;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|[Devblog] Type 16 MCV: Elite Marksman]]
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''
 
  
{{AirManufacturer Grumman}}
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{{Japan tank destroyers}}
{{French fighters}}
 

Revision as of 06:34, 1 July 2020

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Type 16
jp_type_16.png
Type 16
AB RB SB
9.7 9.7 9.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type 16.jpg


The Type 16 is a rank VII Japanese tank destroyer with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 111 41 26 810 1,088 31.15 41.85
Realistic 100 37 504 570 19.38 21.92

Armaments

Main armament

Main article: JSW (105 mm)

The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.

When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.

105 mm JSW
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -6°/+15° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
 ??.??  ??.??  ??.??  ??.??

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M735 APFSDS 353 350 342 333 322 312
Type 75 HESH 127 127 127 127 127 127
Type 91 HEATFS 400 400 400 400 400 400
Type 93 APFSDS 405 403 396 388 378 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M735 APFSDS 1,501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
Type 75 HESH 760 10.8 0.4 0.1 2700 +0.0° 73°  ??° 80°
Type 91 HEATFS 1,150 10.5 N/A 0.1 1270.7 +0.0° 65° 72° 75°
Type 93 APFSDS 1,501 3.4 N/A N/A N/A 1.5° 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ??

Machine guns

The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.

12.7 mm M2HB
Commander pintle mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 576 -8°/+20° ±120°
7.62 mm Type 74
Coaxial mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive Type 75 NVD
II Suspension Brake System FPE Adjustment of Fire Type 91 Airstrike
III Filters Crew Replenishment Elevation Mechanism M416 Improved optics
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Type 93

Pros and cons

Pros:

  • Excellent mobility
  • Potent top ammunition
  • Commander and gunner have thermal sights
  • 105 mm similar to the Type 74
  • Possess the highest quality thermals in-game (1200 x 800)
  • Thermals available early on as a tier-one firepower modification
  • Has the best thermal sights in the game so far

Cons:

  • Thin armour
  • Limited machine gun elevation
  • Can be penetrated by machine-gun fire from the side
  • No hydropneumatic suspension unlike other Japanese tanks of the rank
  • Wheels can be damaged, reducing mobility
  • Can be hull broken by most rounds used by its competition

History

In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.

Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.

Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.

- From Devblog

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36