Difference between pages "Canberra B (I) Mk 6" and "Type 16"

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(Flight Performance: Updated flight performance stats and added engine table)
 
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{{Specs-Card|code=canberra_bimk6}}
+
{{Specs-Card|code=jp_type_16}}
{{About
 
| about = British jet bomber '''{{PAGENAME}}'''
 
| usage = other uses
 
| link = Canberra (Family)
 
}}
 
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
[[File:GarageImage_Canberra_B_I_Mk_6.jpg|420px|thumb|left|]]
 
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet bomber {{Battle-rating}}. This aircraft was introduced in [[Update 1.45 "Steel Generals"]].
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
The Canberra B (I) Mk.6 is an interdiction model of the famous bomber, thus it is more suited for aggressive ground attack/interdiction roles by comparison to the B Mk.2 or B-57A models. Much like the B-57B, it retains its bomb carrying capabilities, but also features and impressive battery of armament consisting of 4 x 20 mm Hispano Mk V cannons. Not only this, but the B (I) Mk.6 has a 2000 round capacity for these cannons, making it a truly formidable attack aircraft and also allowing for air-to-air combat with other aircraft. Unlike the previous B Mk.2 model, due to the incursion of a gun pack to house the cannon armament, the B (I) 6 features wing mounted pylons to carry similar ordinance options to the previous model of Canberra. This makes the B (I) one of the most effective and versatile attack aircraft in game due to its ability to switch from conventional bombing, to ground attack and also interception.
 
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Survivability and armour ===
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuvrability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 +
 
 +
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp= 810|rbMinHp= 504}}
 +
 
 +
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|JSW (105 mm)}}
 +
 
 +
The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.
 +
 
 +
When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 10,667 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(metres/second)
 
! rowspan="2" | Take-off run<br>(metres)
 
 
|-
 
|-
! AB !! RB !! AB !! RB !! AB !! RB
+
! colspan="6" | [[JSW (105 mm)|105 mm JSW]]
 
|-
 
|-
 +
! colspan="3" | Capacity
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
! Stabilizer
 +
|-
 +
| colspan="3" | 40 || -6°/+15° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! Mode
 
! Stock
 
! Stock
| 859 ||832 || rowspan="2" | {{Specs|ceiling}} || 26.6 || 27.4 || 13.9 || 11.9 || rowspan="2" | 750
+
! Upgraded
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 
|-
 
|-
! Upgraded
+
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
| 894 || 880 || 25.5 || 26.0 || 26.9 || 20.0
+
|-
 +
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Stock
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| ??.?? || ??.?? || ??.?? || ??.??
 
|-
 
|-
 
|}
 
|}
  
====Details====
+
==== Ammunition ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
|-
! colspan="6" | Features
+
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 
|-
 
|-
| || || || || X || X    <!-- ✓ -->
+
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
{| class="wikitable" style="text-align:center"
+
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 
|-
 
|-
! colspan="7" | Limits
+
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
|-
! rowspan="2" | Wings (km/h)
+
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2700 || +0.0° || 73° || ??° || 80°
! rowspan="2" | Gear (km/h)
 
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
 
|-
 
|-
! Combat !! Take-off !! Landing !! + !! -
+
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1270.7 || +0.0° || 65° || 72° || 75°
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || 520 || 320 || ~4 || ~2
+
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 1.5° || 78° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable sortable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 
|-
 
|-
! colspan="4" | Optimal velocities (km/h)
+
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
! Ailerons !! Rudder !! Elevators !! Radiator
+
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
|-
 
| < 590 || < 550 || < 500 || N/A
 
 
|-
 
|-
 
|}
 
|}
  
==== Engine performance ====
+
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Engine
+
! Full<br>ammo
! colspan="6" | Aircraft mass
+
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
! colspan="2" | Engine name || Number
+
| '''40''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
! colspan="3" | Empty mass || colspan="3" | Wing loading (full fuel)
 
 
|-
 
|-
| colspan="2" | Rolls-Royce Avon Mk.109 ||  2
+
|}
| colspan="3" | 10,300 kg || colspan="3" |  194 kg/m<sup>2</sup>
+
 
 +
<!--==== [[Optics]] ====
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 
|-
 
|-
! colspan="3" | Engine characteristics
+
! Main Gun optics
! colspan="5" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
+
| X8.0 || X16.1
 
|-
 
|-
! Weight (each) || colspan="2" | Type
+
! Comparable optics
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel
+
| colspan="2" | ???
 
|-
 
|-
| 800 kg || colspan="2" | Axial-flow turbojet
+
|}
| 12,363 kg || 12,586 kg || 13,699 kg || 15,368 kg || 17,260 kg || 25,865 kg
+
-->
 +
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 +
 
 +
The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
+
! colspan="4" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
! colspan="6" | Thrust to weight ratio @ 0 m (100%)
 
 
|-
 
|-
! Condition || 100% || WEP
+
! colspan="4" | ''Commander pintle mount''
! 18m fuel || 20m fuel || 30m fuel || 45m fuel || 62m fuel || MTOW
 
 
|-
 
|-
| ''Stationary'' || 3,300 kgf || N/A
+
! Capacity<br>(Belt capacity)
| 0.53 || 0.52 || 0.48 || 0.43 || 0.38 || 0.26
+
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
| ''Optimal'' || 3,300 kgf<br/>(0 km/h) || N/A
+
| 1,000 (200) || 576 || -8°/+20° || ±120°
| 0.53 || 0.52 || 0.48 || 0.43 || 0.38 || 0.26
 
 
|-
 
|-
 
|}
 
|}
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 
 
* No armour plating
 
* No armour glazing
 
* Critical components located at the fuselage of the aircraft (fuel, pilot, controls)
 
* Engines in wings
 
 
== Armaments ==
 
=== Offensive armament ===
 
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 
{{main|Hispano Mk.V (20 mm)}}
 
 
The '''''{{PAGENAME}}''''' is armed with:
 
 
* 4 x 20 mm Hispano Mk V cannon, belly-mounted (500 rpg = 2,000 total)
 
 
=== Suspended armament ===
 
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 
{{main|:Category:Suspended armaments|l1=Suspended armaments}}
 
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance"
 
 
* 2 x G.P. 500 lb Mk.IV bombs + 3 x G.P. 1000 lb Mk.I bombs
 
* 3 x G.P. 500 lb Mk.IV bombs + 2 x G.P. 1000 lb Mk.I bombs
 
* 5 x G.P. 1000 lb Mk.I bombs
 
* 5 x G.P. 500 lb Mk.IV bombs
 
 
<!--=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
 
-->
 
== Usage in the battles ==
 
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 
<!--
 
===Manual Engine Control===
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | MEC elements
+
! colspan="4" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 
|-
 
|-
! rowspan="2" |Mixer
+
! colspan="4" | ''Coaxial mount''
! rowspan="2" |Pitch
 
! colspan="3" |Radiator
 
! rowspan="2" |Supercharger
 
! rowspan="2" |Turbocharger
 
 
|-
 
|-
! Oil
+
! Capacity<br>(Belt capacity)
! Water
+
! Fire rate<br>(shots/minute)
! Type
+
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
+
| 3,000 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
-->
+
 
===Modules===
+
== Usage in battles ==
 +
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
! colspan="2" | Flight performance
+
! colspan="2" | Mobility
! colspan="1" | Survivability
+
! Protection
! colspan="2" | Weaponry
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Tires
| Radiator
+
|
|  
+
| Parts
|  
+
| Horizontal Drive
 +
| Type 75
 +
| NVD
 
|-
 
|-
 
| II
 
| II
|  
+
| Suspension
| Compressor
+
| Brake System
| Airframe
+
| FPE
|  
+
| Adjustment of Fire
 +
| Type 91
 +
| Airstrike
 
|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Filters
| Engine
+
|
|  
+
| Crew Replenishment
|  
+
| Elevation Mechanism
 +
| M416
 +
| Improved optics
 
|-
 
|-
 
| IV
 
| IV
|  
+
| Transmission
| Engine Injection
+
| Engine
| Cover
+
| Smoke grenade
|  
+
| Artillery Support
 +
| Laser rangefinder
 +
| Type 93
 
|-
 
|-
 
|}
 
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* High-speed attack aircraft
+
* Excellent mobility
* High cannon ammo capacity
+
* Potent top ammunition
* Large bomb-carrying capabilities
+
* Commander and gunner have thermal sights
* Good agility
+
* 105 mm similar to the Type 74
 +
* Possess the highest quality thermals in-game (1200 x 800)
 +
* Thermals available early on as a tier-one firepower modification
 +
* Has the best thermal sights in the game so far
  
 
'''Cons:'''
 
'''Cons:'''
  
* No defensive armament
+
* Thin armour
* Large surface area
+
* Limited machine gun elevation
* High speed makes it hard to bomb smaller targets such as tanks
+
* Can be penetrated by machine-gun fire from the side
 +
* No hydropneumatic suspension unlike other Japanese tanks of the rank
 +
* Wheels can be damaged, reducing mobility
 +
* Can be hull broken by most rounds used by its competition
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.
  
=== In-game description ===
+
Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.
  
After the runaway success of the first English Electric Canberra variants, further development was an inevitability. A single Canberra B Mk.5 was constructed as a test bed of marrying the airframe with the new, more powerful Rolls-Royce Avon RA7 jet engines with a lengthened fuselage leading to a greater fuel capacity. Trials proved to be successful and the resulting Canberra B Mk.6 entered service with the RAF in 1954.
+
Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.
+
 
The B Mk.6 was some 10 mph faster and also saw a range increase from approximately 2600 miles to just under 3400 miles, significantly improving flexibility of operations for RAF Bomber Command.
+
''- From [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|Devblog]]''
 
The B Mk.6 also spawned the development of the interim B(I) Mk.6, which added a ventral pack containing four 20 mm Hispano cannon and an additional two hard points on the wings for external stores. It also included the Low Altitude Bombing System for the release of nuclear weapons in a climb from low altitude.
 
The Canberra saw service with both the RAF, RNZAF and RAAF during the Malayan Emergency. RAF Canberra B Mk.6’s also served alongside the earlier B Mk.2 and Photographic Reconnaissance variants during the Suez Crisis in 1956.
 
 
Whilst the Canberra was phased out of service as an RAF front line bomber in the early 1960s it continued to be used for a staggering 50 years in other roles, particularly photographic reconnaissance, and even flew operationally in the 1991 Gulf War. It finally retired from service with the RAF in June 2006. The Canberra saw great success across a number of variants and was exporting to many countries such as Australia, the United States, France, India, New Zealand, Chile, Argentina, West Germany, Venezuela, Sweden, South Africa, Rhodesia, Zimbabwe, Peru, Ecuador and Ethiopia.
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|07oqg8OOJ2M|'''Type 16 vs Centauro ROMOR''' - ''War Thunder Official Channel''|jjanlLrycGo|'''The Shooting Range #156''' - ''Metal Beasts'' section at 00:39 discusses the Type 16.}}
  
== Read also ==
+
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
* ''reference to the series of the aircraft;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
<!--''ETC.''-->
 
  
== Sources ==
+
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|[Devblog] Type 16 MCV: Elite Marksman]]
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
  
{{AirManufacturer EEC}}
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{{Japan tank destroyers}}
{{Britain jet aircrafts}}
 

Revision as of 06:34, 1 July 2020

RANK 4 FRANCE
Somua SM PACK
Type 16
jp_type_16.png
Type 16
AB RB SB
9.7 9.7 9.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type 16.jpg


The Type 16 is a rank VII Japanese tank destroyer with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 111 41 26 810 1,088 31.15 41.85
Realistic 100 37 504 570 19.38 21.92

Armaments

Main armament

Main article: JSW (105 mm)

The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.

When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.

105 mm JSW
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -6°/+15° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
 ??.??  ??.??  ??.??  ??.??

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M735 APFSDS 353 350 342 333 322 312
Type 75 HESH 127 127 127 127 127 127
Type 91 HEATFS 400 400 400 400 400 400
Type 93 APFSDS 405 403 396 388 378 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M735 APFSDS 1,501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
Type 75 HESH 760 10.8 0.4 0.1 2700 +0.0° 73°  ??° 80°
Type 91 HEATFS 1,150 10.5 N/A 0.1 1270.7 +0.0° 65° 72° 75°
Type 93 APFSDS 1,501 3.4 N/A N/A N/A 1.5° 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ??

Machine guns

The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.

12.7 mm M2HB
Commander pintle mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 576 -8°/+20° ±120°
7.62 mm Type 74
Coaxial mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive Type 75 NVD
II Suspension Brake System FPE Adjustment of Fire Type 91 Airstrike
III Filters Crew Replenishment Elevation Mechanism M416 Improved optics
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Type 93

Pros and cons

Pros:

  • Excellent mobility
  • Potent top ammunition
  • Commander and gunner have thermal sights
  • 105 mm similar to the Type 74
  • Possess the highest quality thermals in-game (1200 x 800)
  • Thermals available early on as a tier-one firepower modification
  • Has the best thermal sights in the game so far

Cons:

  • Thin armour
  • Limited machine gun elevation
  • Can be penetrated by machine-gun fire from the side
  • No hydropneumatic suspension unlike other Japanese tanks of the rank
  • Wheels can be damaged, reducing mobility
  • Can be hull broken by most rounds used by its competition

History

In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.

Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.

Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.

- From Devblog

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36