Difference between pages "ZiS-30" and "Type 16"

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(Added one additional pro and con and merged and reworded two pros into one.)
 
(top tier -> competition)
 
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{{Specs-Card|code=ussr_zis_30}}
+
{{Specs-Card|code=jp_type_16}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_ZiS-30.jpg|420px|thumb|left]]
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{specs|name}}''' is a Rank {{specs|rank}} Russian tank destroyer {{Battle-rating}}. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. It is a lightly armoured tank destroyer mounting a gun that is very powerful for its rank.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
  
The ZiS-30 is the second Soviet tank destroyer on the Soviet tech tree. The highlight of this tank destroyer is its ridiculously powerful gun for its rank, which is capable of destroying most tanks of a similar rank in one shot. The ZIS-30 serves mainly in a support role, firing from the rear of the line at spotted targets. Despite this, the ZIS-30 can feasibly serve as a lone sniper or a hit-and-run vehicle, due to its powerful gun and impressive speed. Although the ZIS-30 is a powerhouse in terms of speed and firepower, it is quite fragile and can easily be taken out by enemy tanks. Due to the near nonexistent armour of the ZIS-30, the crew is extremely prone to damage and it takes very few shots to knock them out. A proven tactic is to fire at preoccupied enemies so that they cannot react fast enough to fire back. Often it helps to set up an ambush position on a ridge and wait for the enemy to enter your line of fire. After taking several shots (2-4), it is advised that a new position be found, as other enemies may have noticed you by that time.
+
== General info ==
 +
=== Survivability and armour ===
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
The ZiS-30 possesses three main advantages – small dimensions, great speed and manoeuvrability, and a fantastic gun for its rank. With its good top speed and acceleration, it can move very quickly across the map. It is also comparatively a very small vehicle, so it can be a very hard target to hit especially at long range. Its gun has virtually no problems when penetrating anything on the given BR spread (eg. 2.3-3.3) and features a (relatively) fast rate of fire and flat trajectory, making the vehicle a suitable long range sniper. As the gun is mounted onto the roof, the vehicle has a reasonably tall profile. This is both an advantage and disadvantage – it compromises your cover which allows you to be spotted easier, but at the same time, you can shoot over lower obstacles while exposing only the gun shield.
+
=== Mobility ===
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
Obviously, there are disadvantages as well. The gun’s recoil is rather strong for the small chassis and the sway is large enough to cause you to lose track of your target, hence requiring realignment every time you take the shot. The vehicle also carries a very small ammunition supply. Most importantly, however, the vehicle’s armour is practically nonexistent and even armour piercing rounds from rifle calibre machine guns can pierce your frontal armour at close range. The crew of the gun are protected only by the gun shield. Otherwise, it’s exposed and thus very vulnerable. However, many armour piercing rounds will just pass through the gun shield without detonating, significantly reducing the damage. That being said, it is advised to use HE rounds when facing the ZiS-30.
+
{{tankMobility|abMinHp= 810|rbMinHp= 504}}
  
Given its advantages and disadvantages, the ZiS-30’s performs best when used as a highly mobile, long range sniper. Race to a position using your speed and then conceal your fragile hull and then wait for the enemy to stumble in your sights. Use your high rate of fire to take several well-aimed shots, then quickly relocate. Further research of the ZiS-30 will lead to the famous [[SU-76M]] self-propelled gun.
+
== Armaments ==
 +
=== Main armament ===
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 +
{{main|JSW (105 mm)}}
  
== General info ==
+
The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.
=== Survivability and armour ===
 
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
 
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
+
When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.
'''Armour type:'''
 
  
* Rolled homogeneous armour
+
{| class="wikitable" style="text-align:center"
 
+
|-
{| class="wikitable"
+
! colspan="6" | [[JSW (105 mm)|105 mm JSW]]
 
|-
 
|-
! Armour !! Front !! Sides !! Rear !! Roof
+
! colspan="3" | Capacity
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
! Stabilizer
 
|-
 
|-
| Hull || 10 mm (24°) ''Front plate'' <br> 10 mm (67°) ''Front glacis'' <br> 10 mm (50°) ''Lower glacis'' || 7 mm (19°) ''Top'' <br> 17 mm (1°) ''Bottom'' || 7 mm (1-42°)|| 5-7 mm
+
| colspan="3" | 40 || -6°/+15° || ±180° || Two-plane
 
|-
 
|-
| Gun shield || 5 mm (31°) || N/A || N/A || N/A
+
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
|-
|}
+
! Mode
'''Notes:'''
+
! Stock
 
+
! Upgraded
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
+
! Prior +<br>Full crew
* Aside from the front gun shield, there is no armoured encasement for the gunner and loader crew members.
+
! Prior +<br>Expert qualif.
 
+
! Prior +<br>Ace qualif.
=== Mobility ===
 
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 
{| class="wikitable" style="text-align:center"
 
 
|-
 
|-
! colspan="3" | Mobility characteristic
+
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 
|-
 
|-
! Weight (tons)
+
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
! colspan="1" | Add-on Armour<br>weight (tons)
 
! colspan="1" | Max speed (km/h)
 
 
|-
 
|-
| rowspan="2" | 4.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 46 (AB)  
+
! colspan="4" | Reloading rate (seconds)
 
|-
 
|-
|42 (RB/SB)
+
! Stock
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 
|-
 
|-
! colspan="3" | Engine power (horsepower)
+
| ??.?? || ??.?? || ??.?? || ??.??
 
|-
 
|-
! colspan="1" | Mode
+
|}
!Stock
+
 
!Upgraded
+
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 
|-
 
|-
|''Arcade''
+
! rowspan="2" data-sort-type="text" | Ammunition
|71
+
! rowspan="2" | Type of<br>warhead
|87
+
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
|''Realistic/Simulator''
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
|44
 
|50
 
 
|-
 
|-
! colspan="3" | Power-to-weight ratio (hp/ton)
+
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 
|-
 
|-
! colspan="1" | Mode
+
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
!Stock
 
!Upgraded
 
 
|-
 
|-
|''Arcade''
+
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
|17.75
 
|21.75
 
 
|-
 
|-
|''Realistic/Simulator''
+
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
|11.00
 
|12.50
 
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable sortable" style="text-align:center" width="100%"
== Armaments ==
+
! colspan="11" | Shell details
=== Main armament ===
+
|-
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
! rowspan="2" data-sort-type="text" | Ammunition
{{main|ZiS-2 (57 mm)}}
+
! rowspan="2" | Type of<br>warhead
 
+
! rowspan="2" | Velocity<br>(m/s)
{| class="wikitable" style="text-align:center"
+
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 
|-
 
|-
! colspan="6" | [[ZiS-2 (57 mm)|57 mm ZiS-2]]
+
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2700 || +0.0° || 73° || ??° || 80°
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 20 || -4°/+22° || ±30° || N/A
+
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1270.7 || +0.0° || 65° || 72° || 75°
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 1.5° || 78° || 80° || 81°
 
|-
 
|-
! style="width:4em" |Mode
+
|}
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
+
{| class="wikitable sortable" style="text-align:center"
! style="width:4em" |Prior + Full crew
+
! colspan="7" | Smoke shell characteristics
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 4.2 || 5.8 || __.__ || __.__ || __.__
+
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
|-
| ''Realistic'' || 4.2 || 4.9 || __.__ || __.__ || __.__
+
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! Full<br>ammo
! colspan="1" style="width:4em" |Prior + Full crew
+
! 1st<br>rack empty
! colspan="1" style="width:4em" |Prior + Expert qualif.
+
! 2nd<br>rack empty
! colspan="1" style="width:4em" |Prior + Ace qualif.
+
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 
|-
 
|-
| 6.50 || 5.75 || 5.30 || 5.00
+
| '''40''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
<!--==== [[Optics]] ====
{| class="wikitable sortable" width="100%" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
! colspan="8" | Penetration statistics
+
! colspan="3" | {{PAGENAME}} Optics
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
 
|-
 
|-
! 10m
+
!
! 100m
+
! Default magnification
! 500m
+
! Maximum magnification
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| BR-271 || APHEBC ||145||143||132||119||108||98
+
! Main Gun optics
 +
| X8.0 || X16.1
 
|-
 
|-
| BR-271K || APHE ||145||143||132||119||108||98
+
! Comparable optics
|-
+
| colspan="2" | ???
| O-271 || HE || 5 || 5 || 5 || 5 || 5 || 5
 
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" width="100%" style="text-align:center"
+
-->
! colspan="11" | Shell details
+
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
 +
 
 +
The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.
 +
 
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
! colspan="4" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! colspan="4" | ''Commander pintle mount''
! 50%
 
! 100%
 
 
|-
 
|-
| BR-271 || APHEBC || 990 || 3.1 || 1.2 || 15 || 23.8 || +4° || 48° || 63° || 71°
+
! Capacity<br>(Belt capacity)
 +
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
| BR-271K || APHE || 990 || 3.1 || 0.6 || 20.0 || 30.6 || -1° || 47° || 60° || 65°
+
| 1,000 (200) || 576 || -8°/+20° || ±120°
|-  
 
| O-271 || HE || 700 || 3.7 || 0.4 || 0.01 || 220 || +0° || 79° || 80° || 81°
 
 
|-
 
|-
 
|}
 
|}
 
+
{| class="wikitable" style="text-align:center"
===== [[Ammo racks|Ammo racks]] =====
+
|-
[[File:Ammoracks_ZiS-30.png|right|thumbnail|x250px|Ammo racks of the ZiS-30.]]
+
! colspan="4" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
{| class="wikitable sortable" style="text-align:center"
+
|-
 +
! colspan="4" | ''Coaxial mount''
 
|-
 
|-
! class="wikitable unsortable" |Full<br />ammo
+
! Capacity<br>(Belt capacity)
! class="wikitable unsortable" |1st<br />rack empty
+
! Fire rate<br>(shots/minute)
! class="wikitable unsortable" |2nd<br />rack empty
+
! Vertical<br>guidance
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Horizontal<br>guidance
 
|-
 
|-
| '''20''' || 11&nbsp;''(+9)'' || 1&nbsp;''(+19)'' || style="text-align:left" | no
+
| 3,000 (250) || 500 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
  
=== Machine guns ===
+
== Usage in battles ==
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
{{main|DT (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
+
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 
|-
 
|-
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
+
| I
 +
| Tires
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| Type 75
 +
| NVD
 
|-
 
|-
! colspan="7" | ''Hull mount''
+
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Type 91
 +
| Airstrike
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| III
! rowspan="1" | Fire rate <br> (shots/minute)
+
| Filters
! rowspan="1" | Vertical <br> guidance
+
|
! rowspan="1" | Horizontal <br> guidance
+
| Crew Replenishment
 +
| Elevation Mechanism
 +
| M416
 +
| Improved optics
 
|-
 
|-
| colspan="4" | 756 (63) || 600 || ±10° || ±10°
+
| IV
 +
| Transmission
 +
| Engine
 +
| Smoke grenade
 +
| Artillery Support
 +
| Laser rangefinder
 +
| Type 93
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
+
=== Pros and cons ===
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
As mentioned above, the ZIS-30 is ideal for ambush and sniping attacks, especially due to the fairly flat trajectory of the rounds. Carry a full load of ammo (it's only 20 rounds), especially the standard issue APHE shell, which is capable of penetrating the armour of just about every reasonable enemy for your BR. Shoot'n'scoot tactics are advised and use the surprising agility of the vehicle to get into unexpected locations.
 
 
 
While this tank can be used in AB to some effect (due to its excellent gun and good handling), you lose your main advantage, surprise! The ZIS-30 is easy to conceal due to its small size, especially if you have camouflage vegetation to add to the vehicle. This means that it is particularly effective in RB and SB. At the start of the match, rush to a good location overlooking enemy movement routes or a capture point and snipe away, making sure that you change your position every few shots to prevent enemies from tracking you down. In RB, planes become a big threat as the game goes on. Even light machine guns are a threat, and at BR 2.3 planes start getting heavier cannons and various payloads, which will tear you apart, while the ZIS-30 rarely has any AA armaents. Therefore, it is best to remain hidden in dense vegetation or among rocks or buildings to keep you safe. However at the initial part of a game the player is usually safe, as the enemy is unlikely to have enough SP to spawn with an aircraft.
 
  
In SB the ZIS-30 is very good at protecting capture points from enemy vehicles. Simply find a good hiding spot and wait for your enemy to go to capture the point, then take them out one by one.
 
 
===Modules===
 
Start as usual: ''Parts'' and ''FPE''. The BR-271 is a good shell and the BR-271K upgrade can be ignored. Focus on all accuracy upgrades. Long range duels and shots are a favourite past time of all tank destroyers. Additionally, it helps to hit the weak spots on enemy vehicles. After these, all performance upgrades like Engine or Suspension will come in handy to further improve the ZiS-30's excellent mobility.
 
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Excellent gun with good penetration, comparable to the Rank 3 tank [[T-34-57]]
+
* Excellent mobility
* Has no issue penetrating anything at its rank
+
* Potent top ammunition
* Gun does good damage when it hits targets
+
* Commander and gunner have thermal sights
* The shells has very fast speeds, making the gun easier to aim than normal, especially in RB or SB.
+
* 105 mm similar to the Type 74
* Sufficient agility and top speed;
+
* Possess the highest quality thermals in-game (1200 x 800)
* Easy to conceal in vegetation (realistic & simulatory battles)
+
* Thermals available early on as a tier-one firepower modification
* Has a defensive machine gun for use against light SPAA
+
* Has the best thermal sights in the game so far
* Good horizontal traverse for the main gun
 
* Very good gun elevation
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Paper armour, [[Browning M3 (12.7 mm)|HMG]]s are extremely dangerous
+
* Thin armour
* Low HP ratio makes hill climbing difficult
+
* Limited machine gun elevation
* Wobbly handling, prone to accidental tipping with sharp turns
+
* Can be penetrated by machine-gun fire from the side
* Crew extremely prone to being injured
+
* No hydropneumatic suspension unlike other Japanese tanks of the rank
* Rocks violently upon vehicle stopping
+
* Wheels can be damaged, reducing mobility
* Low ammo capacity - carries 20 shells
+
* Can be hull broken by most rounds used by its competition
* Planes don't need much effort to knock out the tank
 
* Gun depression is almost non existant
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
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In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.
During the first weeks of Operation Barbarossa in 1941, the Soviet armoured forces suffered crushing losses at the hands of the well organised German army. As the number of Soviet armoured vehicles rapidly decreased, Soviet representatives searched for ways to compensate for the losses with easily produced vehicles. As a result, an order for the quick development of improvised self-propelled anti-tank guns was issued in July 1941 as a means of providing the Red Army cheap and easy-to-produce anti-tank weapons. The schedule was extremely tight, allowing only two weeks for development.
 
 
 
In response to this, the design bureau in No.92 Factory, led by P. F. Muravyev, developed a light anti-tank destroyer using the chassis of the Komsomolets tracked artillery tractor, propelled by a 4-cylinder GAZ-M automobile engine which produced 50 horsepower and top speeds of up to 47.5 km/h (29.5 mph). The process of refitting the vehicle was simple: the chassis and the hull remained unchanged, while the armament, the 57 mm ZiS-2 anti-tank gun, was simply mounted atop the vehicle. The crew consisted of four men, the commander/gunner, loader, driver and machine gunner manning the hull-mounted machine gun. The situation was so dire, that mass production was launched on September 21, 1941, and by October 15, 100 vehicles designated as the '''ZiS-30''' were produced, a mere three months after the order to develop the vehicle was given, making it perhaps one of the fastest designed vehicles in the world.
 
 
 
The vehicle featured a gun that was capable of destroying any German tank of the period at combat range. This was a very welcome trait and proved invaluable to the Soviet defences against the German Panzers. However, there were significant disadvantages to its makeshift design. The weight of the gun reduced the mobility of the vehicle and the size of the vehicle allowed only a very small ammunition supply of 20 rounds to be carried. Protection of the crew was nonexistent, as the vehicle had only a very thin amount of armour and the gun crew was protected only frontally by the gun shield. The vehicle was unstable due to its high profile, had a low operational range and the communication between the driver and the gun crew was very problematic. Only 101 ZiS-30’s were manufactured due to problems with the availability of both the gun and the chassis, both being urgently needed elsewhere. The ZiS-30 served until Summer 1942, being replaced by more specialised vehicles such as the [[SU-76M]] once the urgency for such vehicles disappeared.
 
 
 
=== In-game description ===
 
During the first battles of the Great Patriotic War, it became clear that a new tank destroyer had to be developed, capable of quickly relocating and fighting German tank units, whose mobility significantly exceeded that of the Red Army's tank units.
 
The vehicle was designed by factory No. 92's design bureau, and consisted of a turret-mounted 57 mm ZiS-2 anti-tank cannon with a 73 calibre barrel length placed on a T-20 Komsomolets armoured artillery tractor.
 
  
The SPG's production began on 21 September 1941. By the 15th of October, the factory had produced 101 ZiS-30 vehicles in total, which took part in conflicts at the culmination of the Battle of Moscow. In September-October 1941, all these vehicles went towards reinforcing anti-tank gun batteries (6 vehicles per battery) in tank brigade motorised infantry batallions.
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Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.
  
The artillery system allowed it to fire at a rate of up to 25 shots per minute, while its targeted firing rate amounted to 15 shots per minute. It was fired only from a stationary position. The tank destroyer was stabilised when firing using folding bipods located in the rear of the vehicle's hull. A 7.62 mm DT machine gun was mounted on the tank for self-defence, installed in a rotating joint on the right in the hull's frontal plate. The SPG's crew consisted of 4 people.
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Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.
  
Artillerymen liked these self-propelled guns because of their mobility, improved defences in comparison with the towed version, and the increased effectivity of the ZiS-2 cannon, which at times ripped straight through German tanks of that period. The ZiS-30's disadvantages included its low movement range and on-board ammunition capacity, the gun mount's large dimensions, the lack of communication between the driver and crew, the vehicle's instability, its overloaded chassis and its weak armour.
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''- From [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|Devblog]]''
Practically all these SPGs were lost by the summer of 1942, either in battle or due to mechanical failures.
 
  
 
== Media ==
 
== Media ==
[http://live.warthunder.com/feed/camouflages/?q=%23zis_30 '''Skins''' and '''camouflages''' for the ZiS-30 series from live.warthunder.com.]
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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{{Youtube-gallery|07oqg8OOJ2M|'''Type 16 vs Centauro ROMOR''' - ''War Thunder Official Channel''|jjanlLrycGo|'''The Shooting Range #156''' - ''Metal Beasts'' section at 00:39 discusses the Type 16.}}
  
== Read also ==
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== See also ==
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
*[https://warthunder.com/en/news/3356/current/ [Vehicle Profile<nowiki>]</nowiki> ZiS-30]
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* ''reference to the series of the vehicles;''
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* ''links to approximate analogues of other nations and research trees.''
  
== Sources ==
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== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''encyclopedia page on the tank;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|[Devblog] Type 16 MCV: Elite Marksman]]
* ''other literature.''
 
  
{{USSR tank destroyers}}
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{{Japan tank destroyers}}

Revision as of 06:34, 1 July 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Type 16
jp_type_16.png
Type 16
AB RB SB
9.7 9.7 9.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type 16.jpg


The Type 16 is a rank VII Japanese tank destroyer with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 111 41 26 810 1,088 31.15 41.85
Realistic 100 37 504 570 19.38 21.92

Armaments

Main armament

Main article: JSW (105 mm)

The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.

When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.

105 mm JSW
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -6°/+15° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
 ??.??  ??.??  ??.??  ??.??

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M735 APFSDS 353 350 342 333 322 312
Type 75 HESH 127 127 127 127 127 127
Type 91 HEATFS 400 400 400 400 400 400
Type 93 APFSDS 405 403 396 388 378 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M735 APFSDS 1,501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
Type 75 HESH 760 10.8 0.4 0.1 2700 +0.0° 73°  ??° 80°
Type 91 HEATFS 1,150 10.5 N/A 0.1 1270.7 +0.0° 65° 72° 75°
Type 93 APFSDS 1,501 3.4 N/A N/A N/A 1.5° 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ??

Machine guns

The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.

12.7 mm M2HB
Commander pintle mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 576 -8°/+20° ±120°
7.62 mm Type 74
Coaxial mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive Type 75 NVD
II Suspension Brake System FPE Adjustment of Fire Type 91 Airstrike
III Filters Crew Replenishment Elevation Mechanism M416 Improved optics
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Type 93

Pros and cons

Pros:

  • Excellent mobility
  • Potent top ammunition
  • Commander and gunner have thermal sights
  • 105 mm similar to the Type 74
  • Possess the highest quality thermals in-game (1200 x 800)
  • Thermals available early on as a tier-one firepower modification
  • Has the best thermal sights in the game so far

Cons:

  • Thin armour
  • Limited machine gun elevation
  • Can be penetrated by machine-gun fire from the side
  • No hydropneumatic suspension unlike other Japanese tanks of the rank
  • Wheels can be damaged, reducing mobility
  • Can be hull broken by most rounds used by its competition

History

In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.

Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.

Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.

- From Devblog

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36