Difference between pages "AN-M65A1 (1,000 lb)" and "Type 16"

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{{Specs-Card|code=jp_type_16}}
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== Description ==
 
== Description ==
''Write an introduction to the article in 2-3 small paragraphs. Briefly tell us about the history of the development and combat using the weaponry and also about its features. Compile a list of air, ground, or naval vehicles that feature this weapon system in the game.''
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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{{break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Japanese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
 +
 
 +
== General info ==
 +
=== Survivability and armour ===
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
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 +
=== Mobility ===
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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 +
{{tankMobility|abMinHp= 810|rbMinHp= 504}}
  
=== Vehicles equipped with this weapon ===
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== Armaments ==
<!-- ''List out vehicles that are equipped with the weapon.'' -->
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=== Main armament ===
{{Navigation-Start|Vehicles equipped with this weapon}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
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{{main|JSW (105 mm)}}
  
{{Navigation-First-Line|'''Fighters'''}}
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The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.
{{Navigation-Line|F4U}}{{Specs-Link|f4u-1a|short}}{{-}}{{Specs-Link|corsair_fmk2|short}}{{-}}{{Specs-Link|f4u-1d|short}}{{-}}{{Specs-Link|f4u-4|short}}{{-}}{{Specs-Link|f4u-4b|short}}{{-}}{{Specs-Link|f4u-4b_vmf_214|short}}{{-}}{{Specs-Link|f4u-7|short}}
 
{{Navigation-Line|F6F}}{{Specs-Link|f6f-3|short}}{{-}}{{Specs-Link|hellcat_fmk1|short}}{{-}}{{Specs-Link|f6f-5_france|short}}{{-}}{{Specs-Link|f6f-5n|short}}{{-}}{{Specs-Link|f6f-5n_france|short}}
 
{{Navigation-Line|F8F}}{{Specs-Link|f8f1|short}}{{-}}{{Specs-Link|f8f1b|short}}{{-}}{{Specs-Link|f8f1b_france|short}}
 
{{Navigation-Line|P-47}}{{Specs-Link|p-47d|short}}{{-}}{{Specs-Link|p-47d-28|short}}{{-}}{{Specs-Link|p-47m-1-re|short}}{{-}}{{Specs-Link|p-47m-1-re_boxted|short}}{{-}}{{Specs-Link|p-47n-15|short}}
 
{{Navigation-Line|P-51}}{{Specs-Link|p-51d-5|short}}{{-}}{{Specs-Link|p-51d-10|short}}{{-}}{{Specs-Link|p-51d-20-na|short}}{{-}}{{Specs-Link|p-51d-30_usaaf_korea|short}}{{-}}{{Specs-Link|p-51h-5_na|short}}
 
  
{{Navigation-First-Line|'''Twin-engine fighters'''}}{{Specs-Link|f7f1|short}}{{-}}{{Specs-Link|f7f3|short}}{{-}}{{Specs-Link|f-82e|short}}{{-}}{{Specs-Link|p-61c_1|short}}
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When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.
  
{{Navigation-First-Line|'''Jet fighters'''}}
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{| class="wikitable" style="text-align:center"
{{Navigation-Line|F3D}}{{Specs-Link|f3d_1|short}}
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|-
{{Navigation-Line|F9F}}{{Specs-Link|f9f-2|short}}{{-}}{{Specs-Link|f9f-5|short}}
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! colspan="6" | [[JSW (105 mm)|105 mm JSW]]
{{Navigation-Line|F-80}}{{Specs-Link|f-80a|short}}{{-}}{{Specs-Link|f-80|short}}
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|-
{{Navigation-Line|F-84}}{{Specs-Link|f-84b|short}}{{-}}{{Specs-Link|f-84g|short}}{{-}}{{Specs-Link|f-84g_italy|short}}{{-}}{{Specs-Link|f-84g_france|short}}
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! colspan="3" | Capacity
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
! Stabilizer
 +
|-
 +
| colspan="3" | 40 || -6°/+15° || ±180° || Two-plane
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! Mode
 +
! Stock
 +
! Upgraded
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| ''Arcade'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
| ''Realistic'' || ??.?? || ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
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|-
 +
! Stock
 +
! Prior +<br>Full crew
 +
! Prior +<br>Expert qualif.
 +
! Prior +<br>Ace qualif.
 +
|-
 +
| ??.?? || ??.?? || ??.?? || ??.??
 +
|-
 +
|}
  
{{Navigation-First-Line|'''Attackers'''}}
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==== Ammunition ====
{{Navigation-Line|A-26}}{{Specs-Link|a-26b|short}}{{-}}{{Specs-Link|a-26b_10|short}}
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{| class="wikitable sortable" style="text-align:center" width="100%"
{{Navigation-Line|AD-2}}{{Specs-Link|douglas_ad_2|short}}
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! colspan="8" | Penetration statistics
{{Navigation-Line|AD-4}}{{Specs-Link|douglas_ad_4|short}}{{-}}{{Specs-Link|douglas_ad_4_france|short}}
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|-
{{Navigation-Line|A2D}}{{Specs-Link|a2d|short}}
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! rowspan="2" data-sort-type="text" | Ammunition
{{Navigation-Line|AM-1}}{{Specs-Link|am_1_mauler|short}}
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! rowspan="2" | Type of<br>warhead
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! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M735 || APFSDS || 353 || 350 || 342 || 333 || 322 || 312
 +
|-
 +
| Type 75 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 +
|-
 +
| Type 91 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| Type 93 || APFSDS || 405 || 403 || 396 || 388 || 378 || 370
 +
|-
 +
|}
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{| class="wikitable sortable" style="text-align:center" width="100%"
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! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! rowspan="2" | Normalisation at 30°<br>from horizontal
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M735 || APFSDS || 1,501 || 3.7 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 +
|-
 +
| Type 75 || HESH || 760 || 10.8 || 0.4 || 0.1 || 2700 || +0.0° || 73° || ??° || 80°
 +
|-
 +
| Type 91 || HEATFS || 1,150 || 10.5 || N/A || 0.1 || 1270.7 || +0.0° || 65° || 72° || 75°
 +
|-
 +
| Type 93 || APFSDS || 1,501 || 3.4 || N/A || N/A || N/A || 1.5° || 78° || 80° || 81°
 +
|-
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|}
  
{{Navigation-First-Line|'''Bombers'''}}
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{| class="wikitable sortable" style="text-align:center"
{{Navigation-Line|A-26}}{{Specs-Link|a-26c|short}}{{-}}{{Specs-Link|a-26c-45-dt|short}}
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! colspan="7" | Smoke shell characteristics
{{Navigation-Line|A-35}}{{Specs-Link|a-35b|short}}
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|-
{{Navigation-Line|B-10}}{{Specs-Link|b_10b|short}}
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! Ammunition
{{Navigation-Line|B-17}}{{Specs-Link|b-17e|short}}{{-}}{{Specs-Link|b-17e_japan|short}}{{-}}{{Specs-Link|b-17e_late|short}}{{-}}{{Specs-Link|b-17g|short}}
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! Velocity<br>(m/s)
{{Navigation-Line|B-18}}{{Specs-Link|b_18a|short}}
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! Projectile<br>Mass (kg)
{{Navigation-Line|B-24}}{{Specs-Link|b_24d|short}}{{-}}{{Specs-Link|pb4y-2|short}}{{-}}{{Specs-Link|pb4y-2_france|short}}
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! Screen radius<br>(m)
{{Navigation-Line|B-25}}{{Specs-Link|b_25j_1|short}}{{-}}{{Specs-Link|b_25j_20|short}}
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! Screen deploy time<br>(s)
{{Navigation-Line|B-29}}{{Specs-Link|b-29|short}}
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! Screen hold time<br>(s)
{{Navigation-Line|BTD-1}}{{Specs-Link|btd-1|short}}
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! Explosive Mass<br>(TNT equivalent) (g)
{{Navigation-Line|PBM-3}}{{Specs-Link|pbm_3|short}}
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|-
{{Navigation-Line|PBY-5}}{{Specs-Link|pby-5|short}}{{-}}{{Specs-Link|pby-5a|short}}{{-}}{{Specs-Link|pby-5a_raf|short}}{{-}}{{Specs-Link|pby-5a_ussr|short}}
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| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
{{Navigation-Line|PV-2D}}{{Specs-Link|pv_2d|short}}
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|-
{{Navigation-Line|SB2C}}{{Specs-Link|sb2c_1c|short}}{{-}}{{Specs-Link|sb2c_4|short}}{{-}}{{Specs-Link|sb2c_5_france|short}}
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|}
{{Navigation-Line|SB2U}}{{Specs-Link|sb2u-2|short}}{{-}}{{Specs-Link|sb2u-3|short}}{{-}}{{Specs-Link|v_156_b1|short}}
 
{{Navigation-Line|SBD-3}}{{Specs-Link|sbd-3|short}}
 
{{Navigation-Line|Wellington}}{{Specs-Link|wellington_mk1c|short}}{{-}}{{Specs-Link|wellington_mk1c_late|short}}{{-}}{{Specs-Link|wellington_mk3|short}}{{-}}{{Specs-Link|wellington_mk10|short}}
 
  
{{Navigation-End}}
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==== [[Ammo racks]] ====
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<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
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{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
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! 1st<br>rack empty
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! 2nd<br>rack empty
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! 3rd<br>rack empty
 +
! 4th<br>rack empty
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! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''40''' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ?? ''(+??)'' || ??
 +
|-
 +
|}
  
== General info ==
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<!--==== [[Optics]] ====
''Tell us about the tactical and technical characteristics of the bomb.''
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{| class="wikitable" style="text-align:center"
 +
! colspan="3" | {{PAGENAME}} Optics
 +
|-
 +
!
 +
! Default magnification
 +
! Maximum magnification
 +
|-
 +
! Main Gun optics
 +
| X8.0 || X16.1
 +
|-
 +
! Comparable optics
 +
| colspan="2" | ???
 +
|-
 +
|}
 +
-->
 +
=== Machine guns ===
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|Type 74 (7.62 mm)}}
  
=== Effective damage ===
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The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.
''Describe the type of damage produced by this type of bomb (high explosive, splash damage, etc)''
 
  
=== Comparison with analogues ===
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{| class="wikitable" style="text-align:center"
''Give a comparative description of bombs that have firepower equal to this weapon.''
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|-
 +
! colspan="4" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! colspan="4" | ''Commander pintle mount''
 +
|-
 +
! Capacity<br>(Belt capacity)
 +
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| 1,000 (200) || 576 || -8°/+20° || ±120°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | [[Type 74 (7.62 mm)|7.62 mm Type 74]]
 +
|-
 +
! colspan="4" | ''Coaxial mount''
 +
|-
 +
! Capacity<br>(Belt capacity)
 +
! Fire rate<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 +
|-
 +
| 3,000 (250) || 500 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe situations when you would utilise this bomb in-game (vehicle, pillbox, base, etc)''
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''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 
 +
=== Modules ===
 +
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="3" | Firepower
 +
|-
 +
| I
 +
| Tires
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
| Type 75
 +
| NVD
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| Type 91
 +
| Airstrike
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| M416
 +
| Improved optics
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
| Smoke grenade
 +
| Artillery Support
 +
| Laser rangefinder
 +
| Type 93
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the weaponry in terms of its characteristics and combat effectiveness. Mark pros and cons as a list.''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Excellent mobility
 +
* Potent top ammunition
 +
* Commander and gunner have thermal sights
 +
* 105 mm similar to the Type 74
 +
* Possess the highest quality thermals in-game (1200 x 800)
 +
* Thermals available early on as a tier-one firepower modification
 +
* Has the best thermal sights in the game so far
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* Thin armour
 +
* Limited machine gun elevation
 +
* Can be penetrated by machine-gun fire from the side
 +
* No hydropneumatic suspension unlike other Japanese tanks of the rank
 +
* Wheels can be damaged, reducing mobility
 +
* Can be hull broken by most rounds used by its competition
  
 
== History ==
 
== History ==
<!-- ''Describe the history of the creation and combat usage of the weapon in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the weapon and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Weapon-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>.'' -->
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Early in aviation history, applications for aircraft to serve in a military capacity surfaced, not only with the intent to scout a battlefield from an aerial vantage point but for the possibility to drop explosive bombs too. Due to the frail nature of the early wood-frame and cloth covered aircraft, lifting capacity resulted in the ability to only carry small bombs. Effectively these early bombers were hailed as aerial artillery fire which could reach targets hundreds of miles further than the most powerful land-based cannons of the time. Prior to the war, contests abounded where pilots would drop oranges or flour sacks upon predesignated targets to see who could hit closes to the centre.
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In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.
 
 
Italian aviators were the first to use bombs in a warfare capacity in 1912 during their campaign in Tripoli. These first bombs were conversions of existing cannon ammunition and were effective only against personnel as they did not provide a strong enough provision to damage hardened equipment or structures. As lifting capacity of aircraft increased, so did the ability for them to carry more and larger explosives.
 
 
 
For the United States, bomb design did not become a priority until the middle of 1917 when a French official came to the U.S. with several samples of the Gros Andreau bombs which the French were using in large quantities at that time. Immediately these bombs were accepted by the U.S. and used as a standard in developing the first three sizes to be implemented in the military. These three bombs were known as the early "Mark" series, the 25 lb Mk.I demolition bomb, 50 lb Mk.I demolition bomb and 100 lb Mk.I demolition bomb. By December 1917, only six months later, the military put forth requirements for the development of bombs larger than the existing 100 lb bomb. After two more months of development, production of demolition bombs up to 1,000 lbs was started. Rejected 3-inch artillery rounds were the basis for early 25 lb bombs which were modified into a streamlined shape, very similar to the British Cooper bombs of the time. Larger bombs were manufactured and filled with explosive filler, all of which were placed into a streamlined body, for which a cylindrical shape was the most advantageous.
 
  
Early on, the Mark series of bombs proved to be largely unsatisfactory in a number of different areas. The bomb body itself was weak due to the sheet metal it was made from and the number of welds needed to join the pieces together. The stabilising fins were made of flimsy metal which tended to distort during both the handling and flight of the bomb, adversely affecting accuracy. For the field technicians, inserting the fuse was a complicated process which required removing the stabilising fin structure, potentially damaging the fins. The fuses tended to have a high fail rate and due to their design, they would instantly arm after release from the aircraft posing a direct threat to the delivery aircraft. Later modifications would eliminate many of the negative factors to include adding a nose fuse, time-delayed arming of the fuse, strengthening of the stabilising fins and adding primer detonators to ensure proper explosive train sequences. Other changes including streamlining all bomb bodies and utilising 100% T.N.T. as an explosive filler resulted in the newer "Modified Mark" series of Army bombs.
+
Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.
  
Prior to World War II, the military determined that the Modified Mark series of bombs were obsolete, requiring newer and up-to-date bombs to be developed. Both the U.S. Army and Navy began development of their own series of bombs, the Army with the "M" series and the Navy with their "Mk" series. Both similar, these bombs were designed with parallel sides, an ogival nose and a boat tail which is a box type-tail reinforced to prevent warping and aid with accurate drops. Due to the shortage of T.N.T., the Army filled their bombs with 50/50 Amatol with T.N.T. ends to seal in the Amatol and protect it from moisture. The Navy, on the other hand, continued to manufacture their bombs with 100% T.N.T.
+
Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.
  
With the approach of World War II, the U.S. Army (including the Army Air Corps) and the Navy standardised their series of bombs allowing for interchanging between services, consolidating manufacturing capabilities and allowing for modifications which enabled British service aircraft to mount these bombs too. Even after the standardisation of bombs in 1941, the standardisation process went through a few phases of further refinement, the first of which changed all high-explosive bombs to be termed general purpose (G.P.) or general purpose high-explosive (G.P.H.E). Later the designation of "demolition bomb" would come back for a few specific bombs.
+
''- From [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|Devblog]]''
 
 
When bombs are dropped, there is always a chance that something in the explosive train of the bomb will fail and it will not explode. Early AN style bombs were defusable in the event that they did not explode on contact, meaning that any unexploded AN bomb could have the fuses and boosters removed without the bomb exploding, rendering it inert. To counter this and allow for the potential "dud" bomb to explode when tampered with, the AN G.P.H.E. series bombs with the modification "A1" annotated that these bombs now had special pins mounted in the bomb's baseplate which fused with the explosive filler making it impossible to remove the booster without causing the bomb to detonate. Other modifications later added would include minor changes to the bomb body or the type of explosive filling used. During this time a second option for bomb tails was added, the box-type tail was already the mainstay of the bombs, however, to create a more aerodynamic bomb a conical tail assembly was added. This stretched out low profile tail improved the aerodynamics of the carrying aircraft, allowing it to carry more ordnance.
 
 
 
Progressing towards the Korean and Vietnam wars, piston-driven aircraft were giving way to jet fighters, bombers and attackers, many of which carried their ordnance on external pylons hung under the wing or underbelly. The new Mk 80 series bombs (Mk 81, 82, 83 and 84) were developed to keep external hung ordnance from creating too much drag on the delivery aircraft. Initially, the Mk 81 250 lb bombs were considered ineffective for their size or required a large amount to be effective and were removed from the munitions inventory. All-weather fighters and attackers were now being outfitted with the Mk series bombs and a new problem developed when it came to low-altitude attacks (typically coming in under low cloud cover) where the aircraft would deploy its ordinance which would hit the ground and explode catching the delivery aircraft in either the explosive blast or the shock-wave from the blast.
 
 
 
Modifications were developed to slow down or retard the flight of bombs, allowing for the delivery aircraft to depart out of the blast zone before they hit and detonated. Several options became available which allowed these bombs to remain aerodynamic low-drag while en-route to the target, but when deployed converted to high-drag, slower falling bombs. One option was to attach four bladed plates to the rear of the bomb so that when the bomb deployed, these plates would pop out and create high-drag to slow the fall. Another option was to use a ballute which was basically an airbag which deployed from the rear of the bomb that acted like a drogue chute, effectively causing high-drag. Later during the fighting in Iraq, the US military brought back the 250 lb Mk 81 bombs due to their ability to be used when deploying against a specific target and to help minimise collateral damage.
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article would be a video guide, as well as screenshots from the game and photos.''
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<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
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{{Youtube-gallery|07oqg8OOJ2M|'''Type 16 vs Centauro ROMOR''' - ''War Thunder Official Channel''|jjanlLrycGo|'''The Shooting Range #156''' - ''Metal Beasts'' section at 00:39 discusses the Type 16.}}
  
 
== See also ==
 
== See also ==
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the article about the variant of the weapon;''
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* ''references to approximate analogues by other nations and research trees.'' -->
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* ''reference to the series of the vehicles;''
* [[US Bombs General Information]]
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* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the weapon;''
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* ''encyclopedia page on the tank;''
* ''other literature.''
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* ''other literature.'' -->
  
{{Bombs}}
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* [[wt:en/news/6218-development-type-16-mcv-elite-marksman-en|[Devblog] Type 16 MCV: Elite Marksman]]
  
[[Category:Suspended armaments]]
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{{Japan tank destroyers}}

Revision as of 06:34, 1 July 2020

Type 16
jp_type_16.png
Type 16
AB RB SB
9.7 9.7 9.7
Class:
Research:260 000 Specs-Card-Exp.png
Purchase:710 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Type 16.jpg


The Type 16 is a rank VII Japanese tank destroyer with a battle rating of 9.7 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 111 41 26 810 1,088 31.15 41.85
Realistic 100 37 504 570 19.38 21.92

Armaments

Main armament

Main article: JSW (105 mm)

The primary armament of the Type 16 MCV is a 105 mm JSW cannon, derived from the L7A3 much like many other NATO/BLUFOR vehicles. It features the standard selection of APFSDS, HESH, HEAT-FS, and smoke, in addition to the Type 93 shell, one of the better APFSDS at this tier. While you will struggle against 10.0 and 10.3 main battle tanks from the front, your gun is very effective against everything else. The HEAT-FS is especially effective against lightly armoured vehicles - it will often hull break where the APFSDS will not deal sufficient damage.

When fighting MBTs, you should try to get side on shots. Type 93 will struggle against most 10.0s and 10.3s from the front, but from the side it will act like any other fin round. This is especially effective against "T series" tanks like the T-64, T-72, and T-80.

105 mm JSW
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
40 -6°/+15° ±180° Two-plane
Turret rotation speed (°/s)
Mode Stock Upgraded Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
Arcade  ??.??  ??.??  ??.??  ??.??  ??.??
Realistic  ??.??  ??.??  ??.??  ??.??  ??.??
Reloading rate (seconds)
Stock Prior +
Full crew
Prior +
Expert qualif.
Prior +
Ace qualif.
 ??.??  ??.??  ??.??  ??.??

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M735 APFSDS 353 350 342 333 322 312
Type 75 HESH 127 127 127 127 127 127
Type 91 HEATFS 400 400 400 400 400 400
Type 93 APFSDS 405 403 396 388 378 370
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
M735 APFSDS 1,501 3.7 N/A N/A N/A +1.5° 76° 77° 78°
Type 75 HESH 760 10.8 0.4 0.1 2700 +0.0° 73°  ??° 80°
Type 91 HEATFS 1,150 10.5 N/A 0.1 1270.7 +0.0° 65° 72° 75°
Type 93 APFSDS 1,501 3.4 N/A N/A N/A 1.5° 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
40  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ?? (+??)  ??

Machine guns

The Type 16 has an additional 7.62mm coaxial MG, like most tanks at this tier. It also retains the roof mounted .50 calibre HMG in the American style; this can be extremely effective against light tanks, especially Soviet light tanks like the BMP-1, BMP-2, Object 906, and Object 685. It will easily penetrate them from the side, allowing you to secure a kill if you've only knocked out their mobility.

12.7 mm M2HB
Commander pintle mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
1,000 (200) 576 -8°/+20° ±120°
7.62 mm Type 74
Coaxial mount
Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
3,000 (250) 500 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Modules

Tier Mobility Protection Firepower
I Tires Parts Horizontal Drive Type 75 NVD
II Suspension Brake System FPE Adjustment of Fire Type 91 Airstrike
III Filters Crew Replenishment Elevation Mechanism M416 Improved optics
IV Transmission Engine Smoke grenade Artillery Support Laser rangefinder Type 93

Pros and cons

Pros:

  • Excellent mobility
  • Potent top ammunition
  • Commander and gunner have thermal sights
  • 105 mm similar to the Type 74
  • Possess the highest quality thermals in-game (1200 x 800)
  • Thermals available early on as a tier-one firepower modification
  • Has the best thermal sights in the game so far

Cons:

  • Thin armour
  • Limited machine gun elevation
  • Can be penetrated by machine-gun fire from the side
  • No hydropneumatic suspension unlike other Japanese tanks of the rank
  • Wheels can be damaged, reducing mobility
  • Can be hull broken by most rounds used by its competition

History

In the early 2000’s, Japan sought to develop a new combat vehicle to extend the operational mobility of their armored units. Furthermore, the new vehicle was supposed to counter the limitations of existing tracked vehicles, be able to rapidly respond to emerging threats in the event of an outbreak of hostilities and possess the ability to be airlifted or ocean transferred to more distant areas of operations, such as the Japanese island of Okinawa.

Thus, in 2007, engineers at Mitsubishi began development on what would become the Type 16 MCV. To satisfy all the requirements, it was clear from the onset that a lightly armored, yet highly mobile and well-armed wheeled vehicle would need to be developed. Already, by 2008, the order for four prototypes was issued, with deliveries going on until 2013.

Army trials of the vehicle went on until 2016, when after successfully passing them, it officially entered service with the JSDF under the designation “Type 16 MCV”. Production began in the same year (2016), and is still ongoing today. Presently, around 100 Type 16 MCVs have been built and commissioned into service, with no units seeing combat action thus far.

- From Devblog

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Japan tank destroyers
Ro-Go Derivatives  Ro-Go Exp.
Chi-Ha Derivatives  Ho-Ni I · Ho-Ni III · Ho-Ro · Chi-Ha LG
Ho-Ri  Ho-Ri Prototype · Ho-Ri Production
Other  Na-To
JGSDF 
SPRG  Type 60 (C)
SPH  Type 75 · Type 99
ATGM  Type 60 ATM
Rocket  Type 75 MLRS
USA  ▅M36