Difference between revisions of "T-26-4"

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{{Specs-Card|code=ussr_t_26_4}}
 
 
{{About
 
{{About
 
| about = Soviet light tank '''{{PAGENAME}}'''
 
| about = Soviet light tank '''{{PAGENAME}}'''
Line 5: Line 4:
 
| link = T-26 (Family)
 
| link = T-26 (Family)
 
}}
 
}}
 +
{{Specs-Card
 +
|code=ussr_t_26_4
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
 +
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_T-26-4.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]]. It is a variant of the [[T-26]] with a 76 mm howitzer.
{{break}}
 
The '''{{specs|name}}''' is a rank {{specs|rank}} Soviet light tank {{Battle-rating}}. It was introduced in [[Update 1.51 "Cold Steel"]]. It is a variant of the [[T-26]] with a 76 mm howitzer.
 
  
 
The T-26-4 is a rather unusual tank, combining average speed, thin armour and a large gun. It uses the same hull as [[T-26]] and an enlarged turret not dissimilar to the [[T-28]]'s main turret, able to mount the 76 mm KT-28 howitzer.
 
The T-26-4 is a rather unusual tank, combining average speed, thin armour and a large gun. It uses the same hull as [[T-26]] and an enlarged turret not dissimilar to the [[T-28]]'s main turret, able to mount the 76 mm KT-28 howitzer.
  
This tank and its gun can be roughly compared to its German peer, the [[Pz.IV C]], and its 7.5 cm KwK 37 L/24. However, it is vastly inferior to it in ALL terms.
+
This tank and its gun can be roughly compared to its German peer, the [[Pz.IV C]], and its 7.5 cm KwK 37 L/24. However, it is vastly inferior to it in ALL terms.
  
The penetration is almost two times lower, and shell travel speed is by about 1/4 lower as well. Reloading also takes a bit more time. Armour wise, they are the same, but [[Pz.IV C|Pz. IV C]] has 30 mm of armour at the front. The German tank is also a lot faster, with the HP/ton ratio almost two times better. To complete the list, it also has a mere -5° of gun depression, compared to -10° of the Panzer. Lastly, [[Pz.IV C]] can also equip HEAT shells, to deal with better-armoured targets.
+
The penetration is almost two times lower, and shell travel speed is by about 1/4 lower as well. Reloading also takes a bit more time. Armour wise, they are the same, but [[Pz.IV C|Pz. IV C]] has 30 mm of armour at the front. The German tank is also a lot faster, with the HP/ton ratio almost two times better. To complete the list, it also has a mere -5° of gun depression, compared to -10° of the Panzer. Lastly, [[Pz.IV C]] can also equip HEAT shells, to deal with better-armoured targets.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
{{Specs-Tank-Armour}}
 
+
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
  
15mm armor covers most of the visible parts of the tank, and that's paper even in BR 1.0, and with just 3 comrades and the low speed of the tank, chances of surviving for more than 10 minutes are low. However, a skilled tanker can use the small profile of the tank and its 76mm APHEBC cannon and try to destroy light and medium targets.
+
15 mm armour covers most of the visible parts of the tank, and that's paper even in BR 1.0, and with just 3 comrades and the low speed of the tank, chances of surviving for more than 10 minutes are low. However, a skilled tanker can use the small profile of the tank and its 76 mm APHEBC cannon and try to destroy light and medium targets.
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 33: Line 34:
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 15 mm (18°) ''Driver's plate'' <br> 15 mm (1°) ''Front plate <br> 7 mm (64-80°) ''Front glacis'' <br> 15 mm (6-52°) ''Lower glacis|| 15 mm (0-1°)|| 15 mm (1-31°) ''Top'' <br> 15 mm (11°) ''Bottom'' || 10 mm ''Hull'' <br> 6 mm ''Rear''  
+
| Hull || 15 mm (18°) ''Driver's plate'' <br> 15 mm (1°) ''Front plate <br> 7 mm (64-80°) ''Front glacis'' <br> 15 mm (6-52°) ''Lower glacis|| 15 mm (0-1°)|| 15 mm (1-31°) ''Top'' <br> 15 mm (11°) ''Bottom'' || 10 mm ''Hull'' <br> 6 mm ''Rear''
 
|-
 
|-
| Turret || 15 mm (0-3°) ''Turret front'' <br> 15 mm (6-7°) ''Gun mantlet'' || 15 mm (0-1°) || 15 mm (1°) || 10 mm  
+
| Turret || 15 mm (0-3°) ''Turret front'' <br> 15 mm (6-7°) ''Gun mantlet'' || 15 mm (0-1°) || 15 mm (1°) || 10 mm
 
|-
 
|-
 
|}
 
|}
Line 44: Line 45:
  
 
=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp= 141|rbMinHp= 80|<!--AoAweight=(optional) -->}}
+
{{tankMobility|abMinHp=141|rbMinHp=80}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
 +
 
 +
As usual, Parts and FPE are the most important modules to research. After that, mobility upgrades will be very useful, since the tank has below-average mobility when stock. Even more important, perhaps, are the Horizontal Drive and Elevation Mechanism modifications. These will improve the vehicle's poor turret traverse speeds. Finally, the BR-350A shell has more penetration and contains more explosive filler than the stock shrapnel shell. If you are having difficulties with penetrating or destroying enemy targets using the shrapnel shell, this modification will prove invaluable.
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
+
{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|KT-28 (76 mm)}}
 
{{main|KT-28 (76 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
|-
 
! colspan="6" | [[KT-28 (76 mm)|76 mm KT-28]]
 
|-
 
! colspan="3" rowspan="1" style="width:5em" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 50 || -5°/+21° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' ||15.23||21.08||25.6||28.31||30.12
 
 
|-
 
|-
| ''Realistic'' ||9.52|| 11.2 ||13.6||15.04||16.00
+
! colspan="5" | [[KT-28 (76 mm)|76 mm KT-28]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
! ''Arcade''
! colspan="1" style="width:4em" |Prior + Full crew
+
| rowspan="2" | 50 || rowspan="2" | -5°/+21° || rowspan="2" | ±180° || rowspan="2" | N/A || 15.2 || 21.1 || 25.6 || 28.3 || 30.1 || rowspan="2" | 5.20 || rowspan="2" | 4.60 || rowspan="2" | 4.24 || rowspan="2" | 4.00
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
|5.20||4.6||4.24||4.00
+
! ''Realistic''
 +
| 9.5 || 11.2 || 13.6 || 15.0 || 16.0
 
|-
 
|-
 
|}
 
|}
  
===== Ammunition =====
+
==== Ammunition ====
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
! 10m
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| SH-353 || Shrapnel || 27 || 25 || 21 || 19 || 16 || 12
+
| BR-350A (MD-5 fuze) || APHEBC || 37 || 37 || 33 || 30 || 27 || 24
 
|-
 
|-
| BR-350A || APHEBC ||37||37||33||30|| 27 ||24
+
| OF-350M || HE || 11 || 11 || 11 || 11 || 11 || 11
 
|-
 
|-
| OF-350M  || HE ||11||11||11||11||11||11
+
| Sh-353 || Shrapnel || 27 || 25 || 21 || 19 || 16 || 12
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="11" | Shell details
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! rowspan="2" |Velocity <br /> in m/s
+
! rowspan="2" | Velocity<br>(m/s)
! rowspan="2" |Projectile<br />Mass in kg
+
! rowspan="2" | Projectile<br>Mass (kg)
! rowspan="2" | ''Fuse delay''
+
! rowspan="2" | Fuse delay<br>(m)
''in m:''
+
! rowspan="2" | Fuse sensitivity<br>(mm)
! rowspan="2" | ''Fuse sensitivity''
+
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
''in mm:''
+
! colspan="3" | Ricochet
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
! 0% !! 50% !! 100%
! 50%
 
! 100%
 
 
|-
 
|-
| SH-353 || Shrapnel || 381 || 6.2 || 0.5 || 8.0 || 85 || +0° || 62° || 69° || 73°
+
| BR-350A (MD-5 fuze) || APHEBC || 370 || 6.3 || 1.2 || 14 || 155 || 48° || 63°|| 71°
 
|-
 
|-
| BR-350A || APHEBC || 370 || 6.3 || 0.15 || 10.0 || 155 || +4° || 48° || 63°|| 71°
+
| OF-350M || HE || 387 || 6.2 || 0.05 || 0.1 || 710 || 79° || 80° || 81°
 
|-
 
|-
| OF-350M || HE || 387 || 6.2 || 0.05 || 0.1 || 710 || +0° || 79° || 80° || 81°
+
| Sh-353 || Shrapnel || 381 || 6.2 || 0.5 || 8 || 85 || 62° || 69° || 73°
 
|-
 
|-
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
+
==== [[Ammo racks]] ====
[[File:Ammoracks_T-26-4.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] for the T-26-4.]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
<!-- '''Last updated: 2.1.0.94''' -->
 +
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
+
! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''50''' || 38&nbsp;''(+12)'' || 25&nbsp;''(+25)'' || 13&nbsp;''(+37)'' || 1&nbsp;''(+49)'' || style="text-align:left" | Yes
+
| '''50''' || 45&nbsp;''(+5)'' || 39&nbsp;''(+11)'' || 29&nbsp;''(+21)'' || 1&nbsp;''(+49)'' || No
 
|-
 
|-
 
|}
 
|}
 +
Note:
  
Turret empty: 25&nbsp;''(+25)''
+
* Turret empty: 39&nbsp;''(+11)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|DT (7.62 mm)}}
 
{{main|DT (7.62 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
|-
 
! colspan="7" | [[DT (7.62 mm)|7.62 mm DT]]
 
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! colspan="5" | [[DT (7.62 mm)|7.62 mm DT]]
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
+
| Coaxial || 1,890 (63) || 600 || N/A || N/A
 
|-
 
|-
! colspan="7" | ''Rear mount''
+
| Rear || 1,890 (63) || 600 || ±15° || ±15°
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 1,890 (63) || 600 || N/A || N/A
 
 
|}
 
|}
 +
 +
The small calibre of the DT machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. The clip capacity is quite poor as they rely on magazines of 63 bullets instead of belts like similar machine guns from other nations.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
All three of this tank's shells have a very low muzzle velocity, which means that engaging at long range, or even at medium range, is practically impossible. Instead, the T-26-4 does the most damage up close, where aiming is easier. Fortunately, most engagements at this tier are close-up.
+
All three of this tank's shells have a very low muzzle velocity, which means that engaging at long range, or even at medium range, is practically impossible. Instead, the T-26-4 does the most damage up close, where aiming is easier. Fortunately, most engagements at this tier are close-up.
  
The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through you thickest pieces of armour (15mm), due to this you want to be trying your best to avoid enemy vehicles getting the first shot, driving undercover is advisable to avoid being spotted and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat, due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26.
+
The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through your thickest pieces of armour (15 mm). Due to this, you want to be trying your best to avoid enemy vehicles getting the first shot, driving undercover is advisable to avoid being spotted, and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat. Due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26.
  
However, this vehicle sometimes has trouble actually getting in to those close engagements. It has quite poor mobility compared to its peers (for example, the [[BT-5]]), and therefore can miss out on the first stages of a battle. The slow speed also means that long flanking manoeuvres may be difficult to pull off. Therefore, this tank finds success as an ambusher or as a direct supporter of friendly vehicles. Team play is vital to being successful in this vehicle.
+
However, this vehicle sometimes has trouble actually getting in to those close engagements. It has quite poor mobility compared to its peers (for example, the [[BT-5]]), and therefore can miss out on the first stages of a battle. The slow speed also means that long flanking manoeuvres may be difficult to pull off. Therefore, this tank finds success as an ambusher or as a direct supporter of friendly vehicles. Team play is vital to being successful in this vehicle.
  
This vehicle has quite a high-calibre gun for this rank, but the stock shrapnel shell has poor penetration (despite its high post-penetration damage). It if often unable to penetrate enemy tanks frontally, and against some vehicles, such as the [[Pz.III E]], it can't even penetrate the side armour. This makes flanking even more important for this vehicle--otherwise, the player will often find themselves unable to deal damage to the enemy. Once the APHEBC BR-350A shell is researched, the gun will be able to penetrate most tanks at this battle rating through their frontal armour, and finding side-shots will become less important.
+
This vehicle has quite a high-calibre gun for this rank, but the stock shrapnel shell has poor penetration (despite its high post-penetration damage). It if often unable to penetrate enemy tanks frontally, and against some vehicles, such as the [[Pz.III E]], it can't even penetrate the side armour. This makes flanking even more important for this vehicle--otherwise, the player will often find themselves unable to deal damage to the enemy. Once the APHEBC BR-350A shell is researched, the gun will be able to penetrate most tanks at this battle rating through their frontal armour, and finding side-shots will become less important.
  
If possible, try to concentrate your fire on lightly armoured vehicles--It's dangerous to go alone, so be sure to stay near teammates. Otherwise, you risk an encounter with a tank that you won't be able to penetrate.  
+
If possible, try to concentrate your fire on lightly armoured vehicles--It's dangerous to go alone, so be sure to stay near teammates. Otherwise, you risk an encounter with a tank that you won't be able to penetrate.
  
===Modules===
+
=== Pros and cons ===
{| class="wikitable"
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
!Tier
 
! colspan="2" |Mobility
 
!Protection
 
! colspan="2" |Firepower
 
|-
 
|I
 
|Tracks
 
|
 
|Parts
 
|Horizontal Drive
 
|
 
|-
 
|II
 
|Suspension
 
|Brake System
 
|FPE
 
|Adjustment of Fire
 
|BR-350A (MD-5 fuze)
 
|-
 
|III
 
|Filters
 
|
 
|Crew Replenishment
 
|Elevation Mechanism
 
|
 
|-
 
|IV
 
|Transmission
 
|Engine
 
|
 
|Artillery Support
 
|
 
|-
 
|}
 
As usual, Parts and FPE are the most important modules to research. After that, mobility upgrades will be very useful, since the tank has below-average mobility when stock. Even more important, perhaps, are the Horizontal Drive and Elevation Mechanism modifications. These will improve the vehicle's poor turret traverse speeds.  Finally, the BR-350A shell has more penetration and contains more explosive filler than the stock shrapnel shell.  If you are having difficulties with penetrating or destroying enemy targets using the shrapnel shell, this modification will prove invaluable.
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Gun can easily kill any tank it meets with a single shot  
+
* Gun can easily destroy any tank it meets with a single shot
* Manoeuvrability is quite good, although somewhat limited by its low top speed (30 kph)
+
* Manoeuvrability is quite good, although somewhat limited by its low top speed (30 km/h)
 
* Decent reload speed
 
* Decent reload speed
  
 
'''Cons:'''
 
'''Cons:'''
  
* Very low survivability; the armour is thin, not angled and is only 15 mm max. Can get frontally penetrated by anything like the [[Pz.II (Disambiguation)|Pz.II]], [[Pz.III (Disambiguation)|Pz.III]] and even heavy MG.
+
* Very low survivability; the armour is thin, not angled and is only 15 mm max. Can get frontally penetrated by anything like the [[Pz.II (Disambiguation)|Pz.II]], [[Pz.III (Disambiguation)|Pz.III]] and even heavy MG.
 
* The three crew members are packed tightly together significantly reduces survivability
 
* The three crew members are packed tightly together significantly reduces survivability
 
* Poor mobility overall; has low top speed limited manoeuvrability around the battlefield, the weak engine doesn't allow it to climb hills
 
* Poor mobility overall; has low top speed limited manoeuvrability around the battlefield, the weak engine doesn't allow it to climb hills
Line 251: Line 189:
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
The '''T-26-4''' light tank is a variant of the [[T-26]] light tank in Soviet services. Instead of mounting a 45 mm cannon as its main armament, the T-26-4 mounts the 76.2 mm KT tank gun and is intended to fill the role of an artillery tank. The turret looks similar to the [[T-28]] medium tank, if not the same.
 
The '''T-26-4''' light tank is a variant of the [[T-26]] light tank in Soviet services. Instead of mounting a 45 mm cannon as its main armament, the T-26-4 mounts the 76.2 mm KT tank gun and is intended to fill the role of an artillery tank. The turret looks similar to the [[T-28]] medium tank, if not the same.
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The T-26-4 design was tested in October 1933 after five were built. It was in this test that the 76.2 mm KT cannon was chosen to arm it instead of the more powerful and innovative 76.2 mm PS-3 cannon. A production of 50 of these tanks was scheduled in 1935, but an incident on September 19, 1934, with a shell case destruction caused the military to cancel the T-26-4. The T-26-4 turret was then used on the [[BT-7|BT-7A]] light tank intended for the same role.
 
The T-26-4 design was tested in October 1933 after five were built. It was in this test that the 76.2 mm KT cannon was chosen to arm it instead of the more powerful and innovative 76.2 mm PS-3 cannon. A production of 50 of these tanks was scheduled in 1935, but an incident on September 19, 1934, with a shell case destruction caused the military to cancel the T-26-4. The T-26-4 turret was then used on the [[BT-7|BT-7A]] light tank intended for the same role.
  
=== In-game description ===  
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=== In-game description ===
"In 1940, the T-26 light tank was modernised for the last time. The vehicle's underturret box was equipped with homogenous armour with sloping plates and its thickness was increased to 15 mm. The frontal section of the turret was welded. A distinctive feature of the tank was the special defensive cover over its radiator grille. An extra DT machine gun was mounted on the turret's roof and was used as an anti-aircraft gun.
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An experimental version of a fire support light tank. Even before the T-26 began serial production the authorities of the Red Army raised the question of enhancing the tank's weaponry and building a fire-support tank. The process of designing a turret for the 76 mm cannon began in February, 1932. An experimental model of the T-26-4 was built in November, 1932. After it underwent successful testing in 1933 the factory received an order to build a base batch of five vehicles. The new vehicles entered military testing in 1934. After testing was complete an experimental batch of 50 vehicles was planned. However, during a drill near Leningrad an incident occurred, after which the decision was made to cancel the production of the experimental batch. All further work on this vehicle was cancelled.
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== Media ==
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
All these changes led to the T-26's mass exceeding 10 tonnes. In spite of its strengthened construction, its undercarriage was pushed to the limit. Often, particularly when turning, the tank started losing its tracks. Test results showed that the tank's armour did not meet modern requirements, and there was no weight allowance for increasing its armament. Other flaws in the tank's design included its low speed, poor weight distribution and low reliability.
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;Skins
  
However, the tank was easy to control, simple to service and did not require much effort in the field. Although the tank had an engine with horizontally placed cylinders, the tank's profile remained low, which made it harder to hit. Many technical solutions applied to the T-26 were used later on other tanks. When used correctly and in the hands of an experienced crew, the light tank could cause serious damage to the enemy forces. The T-26 made a significant contribution to routing the enemy at Moscow, and took part in practically all combat operations right up to 1944.
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* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=light_tank&vehicle=ussr_t_26_4 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
A significant number of these tanks, after being captured and modified in various ways, served in the German and Finnish armies. Some of them were used by Finland until the beginning of the 50s."
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;Videos
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{{Youtube-gallery|OXR2iJq9Rmg|'''{{PAGENAME}} Tank Review''' - ''NUSensei''}}
  
== Media ==
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== See also ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the vehicles;''
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* ''links to approximate analogues of other nations and research trees.'' -->
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;Vehicles equipped with the same chassis
  
== Read also ==
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* [[T-26 (Family)]]
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* [[SU-5-1]]
  
* [https://warthunder.com/en/devblog/current/797/ [Devblog<nowiki>]</nowiki> Pz-35t & T-26-4]
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;Vehicles equipped with the same gun
  
== Sources ==
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* [[T-35]]
''Paste links to sources and external resources, such as:''
 
  
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== External links ==
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<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
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* ''other literature.'' -->
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* [[wt:en/devblog/current/797|[Development] Pz-35t & T-26-4]]
  
 
{{USSR light tanks}}
 
{{USSR light tanks}}

Revision as of 17:02, 11 April 2021

RANK 6 BRITAIN
Rooikat 105 PACK
This page is about the Soviet light tank T-26-4. For other uses, see T-26 (Family).
T-26-4
ussr_t_26_4.png
GarageImage T-26-4.jpg
T-26-4
AB RB SB
1.0 1.0 1.0
Class:
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The T-26-4 is a rank I Soviet light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.51 "Cold Steel". It is a variant of the T-26 with a 76 mm howitzer.

The T-26-4 is a rather unusual tank, combining average speed, thin armour and a large gun. It uses the same hull as T-26 and an enlarged turret not dissimilar to the T-28's main turret, able to mount the 76 mm KT-28 howitzer.

This tank and its gun can be roughly compared to its German peer, the Pz.IV C, and its 7.5 cm KwK 37 L/24. However, it is vastly inferior to it in ALL terms.

The penetration is almost two times lower, and shell travel speed is by about 1/4 lower as well. Reloading also takes a bit more time. Armour wise, they are the same, but Pz. IV C has 30 mm of armour at the front. The German tank is also a lot faster, with the HP/ton ratio almost two times better. To complete the list, it also has a mere -5° of gun depression, compared to -10° of the Panzer. Lastly, Pz.IV C can also equip HEAT shells, to deal with better-armoured targets.

General info

Survivability and armour

Armourfront / side / back
Hull15 / 15 / 15
Turret15 / 15 / 15
Crew3 people
Visibility75 %

15 mm armour covers most of the visible parts of the tank, and that's paper even in BR 1.0, and with just 3 comrades and the low speed of the tank, chances of surviving for more than 10 minutes are low. However, a skilled tanker can use the small profile of the tank and its 76 mm APHEBC cannon and try to destroy light and medium targets.

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 15 mm (18°) Driver's plate
15 mm (1°) Front plate
7 mm (64-80°)
Front glacis
15 mm (6-52°)
Lower glacis
15 mm (0-1°) 15 mm (1-31°) Top
15 mm (11°) Bottom
10 mm Hull
6 mm Rear
Turret 15 mm (0-3°) Turret front
15 mm (6-7°) Gun mantlet
15 mm (0-1°) 15 mm (1°) 10 mm

Notes:

  • Suspension wheel is 10 mm thick while tracks are 15 mm thick.
  • Belly armour is 6 mm thick

Mobility

Speedforward / back
AB34 / 4 km/h
RB and SB31 / 4 km/h
Number of gears5 forward
1 back
Weight11.0 t
Engine power
AB174 hp
RB and SB91 hp
Power-to-weight ratio
AB15.8 hp/t
RB and SB8.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 34 4 11 141 174 12.82 15.82
Realistic 31 4 80 91 7.27 8.27

Modifications and economy

Repair costBasic → Reference
AB106 → 136 Sl icon.png
RB95 → 122 Sl icon.png
SB111 → 142 Sl icon.png
Total cost of modifications2 970 Rp icon.png
890 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 10 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank break.png
Brake System
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank filter.png
Filters
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods new tank engine.png
Engine
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods tank reinforcement ussr.png
Crew Replenishment
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
165 Rp icon.png
Cost:
50 Sl icon.png
40 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
250 Rp icon.png
Cost:
75 Sl icon.png
65 Ge icon.png
Mods art support.png
Artillery Support
Research:
320 Rp icon.png
Cost:
95 Sl icon.png
80 Ge icon.png

As usual, Parts and FPE are the most important modules to research. After that, mobility upgrades will be very useful, since the tank has below-average mobility when stock. Even more important, perhaps, are the Horizontal Drive and Elevation Mechanism modifications. These will improve the vehicle's poor turret traverse speeds. Finally, the BR-350A shell has more penetration and contains more explosive filler than the stock shrapnel shell. If you are having difficulties with penetrating or destroying enemy targets using the shrapnel shell, this modification will prove invaluable.

Armaments

Main armament

Ammunition50 rounds
Reloadbasic crew → aces
5.2 → 4.0 s
Vertical guidance-5° / 21°
Main article: KT-28 (76 mm)
76 mm KT-28 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -5°/+21° ±180° N/A 15.2 21.1 25.6 28.3 30.1 5.20 4.60 4.24 4.00
Realistic 9.5 11.2 13.6 15.0 16.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-350A (MD-5 fuze) APHEBC 37 37 33 30 27 24
OF-350M HE 11 11 11 11 11 11
Sh-353 Shrapnel 27 25 21 19 16 12
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-350A (MD-5 fuze) APHEBC 370 6.3 1.2 14 155 48° 63° 71°
OF-350M HE 387 6.2 0.05 0.1 710 79° 80° 81°
Sh-353 Shrapnel 381 6.2 0.5 8 85 62° 69° 73°

Ammo racks

Ammo racks of the T-26-4
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
50 45 (+5) 39 (+11) 29 (+21) (+49) No

Note:

  • Turret empty: 39 (+11) shells.

Machine guns

Ammunition1 890 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition1 890 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,890 (63) 600 N/A N/A
Rear 1,890 (63) 600 ±15° ±15°

The small calibre of the DT machine guns makes them largely ineffective against all armoured vehicles but the ones with an open compartment. They still can be used to ping targets as a rangefinding help or to mow down minor obstacles blocking your line of sight. The clip capacity is quite poor as they rely on magazines of 63 bullets instead of belts like similar machine guns from other nations.

Usage in battles

All three of this tank's shells have a very low muzzle velocity, which means that engaging at long range, or even at medium range, is practically impossible. Instead, the T-26-4 does the most damage up close, where aiming is easier. Fortunately, most engagements at this tier are close-up.

The lack of armour is really something to be kept in mind, even some machine guns (8 mm, 12.7 mm) will be able to go through your thickest pieces of armour (15 mm). Due to this, you want to be trying your best to avoid enemy vehicles getting the first shot, driving undercover is advisable to avoid being spotted, and if you spot an enemy vehicle it would be best to engage and destroy them as soon as possible to avoid them becoming a threat. Due to the lack of effective armour, aircraft can also be a risk, again, staying in cover will make it more difficult for enemy vehicles to spot and engage your T-26.

However, this vehicle sometimes has trouble actually getting in to those close engagements. It has quite poor mobility compared to its peers (for example, the BT-5), and therefore can miss out on the first stages of a battle. The slow speed also means that long flanking manoeuvres may be difficult to pull off. Therefore, this tank finds success as an ambusher or as a direct supporter of friendly vehicles. Team play is vital to being successful in this vehicle.

This vehicle has quite a high-calibre gun for this rank, but the stock shrapnel shell has poor penetration (despite its high post-penetration damage). It if often unable to penetrate enemy tanks frontally, and against some vehicles, such as the Pz.III E, it can't even penetrate the side armour. This makes flanking even more important for this vehicle--otherwise, the player will often find themselves unable to deal damage to the enemy. Once the APHEBC BR-350A shell is researched, the gun will be able to penetrate most tanks at this battle rating through their frontal armour, and finding side-shots will become less important.

If possible, try to concentrate your fire on lightly armoured vehicles--It's dangerous to go alone, so be sure to stay near teammates. Otherwise, you risk an encounter with a tank that you won't be able to penetrate.

Pros and cons

Pros:

  • Gun can easily destroy any tank it meets with a single shot
  • Manoeuvrability is quite good, although somewhat limited by its low top speed (30 km/h)
  • Decent reload speed

Cons:

  • Very low survivability; the armour is thin, not angled and is only 15 mm max. Can get frontally penetrated by anything like the Pz.II, Pz.III and even heavy MG.
  • The three crew members are packed tightly together significantly reduces survivability
  • Poor mobility overall; has low top speed limited manoeuvrability around the battlefield, the weak engine doesn't allow it to climb hills
  • The narrow tracks slow it in desert maps like Sinai or snowy maps like Frozen Pass
  • The slow reverse speed of only -3 km/h is very fatal as it cannot back away from danger in time
  • Average turret rotation combined with the sluggish hull traverse prevents it from responding to flanks quickly
  • Average -5° gun depression limits its potential in hilly terrains
  • Some ammo is stored inside turret which tends to explode when hit

History

The T-26-4 light tank is a variant of the T-26 light tank in Soviet services. Instead of mounting a 45 mm cannon as its main armament, the T-26-4 mounts the 76.2 mm KT tank gun and is intended to fill the role of an artillery tank. The turret looks similar to the T-28 medium tank, if not the same.

The T-26-4 design was tested in October 1933 after five were built. It was in this test that the 76.2 mm KT cannon was chosen to arm it instead of the more powerful and innovative 76.2 mm PS-3 cannon. A production of 50 of these tanks was scheduled in 1935, but an incident on September 19, 1934, with a shell case destruction caused the military to cancel the T-26-4. The T-26-4 turret was then used on the BT-7A light tank intended for the same role.

In-game description

An experimental version of a fire support light tank. Even before the T-26 began serial production the authorities of the Red Army raised the question of enhancing the tank's weaponry and building a fire-support tank. The process of designing a turret for the 76 mm cannon began in February, 1932. An experimental model of the T-26-4 was built in November, 1932. After it underwent successful testing in 1933 the factory received an order to build a base batch of five vehicles. The new vehicles entered military testing in 1934. After testing was complete an experimental batch of 50 vehicles was planned. However, during a drill near Leningrad an incident occurred, after which the decision was made to cancel the production of the experimental batch. All further work on this vehicle was cancelled.

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun

External links


USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62