Survivability and armour
Overall, the armour protection of the hull, as it is a T-10 hull, has very good protection for only APDS. When not angled, the pike is able to deflect and stop APDS and full calibre kinetic rounds. However, chemical rounds such as HEAT and ATGM will have no issues penetrating the hull as well as APFSDS. Moving to the turret, it is poorly armoured even against APDS, it may stop APCBC shells but should not be relied on to stop HEAT and ATGM nor APFSDS
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 120 mm (57°) Front glacis
120 mm (49°) Lower glacis
40,60 mm (78-79°) Driver's port
| 120 mm (50°) Top
80 mm (0-64°) Middle
30 mm (60°) Bottom
| 50 mm (53°) Top
60 mm (21°) Bottom
|Turret|| 120-250 mm (26-60°) Turret front
100 + 250 mm (0-75°) Gun mantlet
|130-190 mm (3-55°)||102 mm (21-47°)||30 mm|
|Cupola||40 mm||40 mm||40 mm||30 mm|
|Game Mode||Max Speed (km/h)||Weight (tons)||Engine power (horsepower)||Power-to-weight ratio (hp/ton)|
Mobility wise, as it is a T-10, it lacks speed as well as agility. However, the horsepower generated by the engine makes this a beast when moving obstacles and even dead tanks. The mass can be seen as a pro and a con. Due to heavy mass, it has more traction and will not be flipped by explosions or pushed so easily by tanks. However, the mass reduced drastically the top speed as well as the acceleration.
Modifications and economy
|122 mm D-25T||Turret rotation speed (°/s)||Reloading rate (seconds)|
|Ammunition|| Type of
|Penetration @ 0° Angle of Attack (mm)|
|10 m||100 m||500 m||1,000 m||1,500 m||2,000 m|
|Ammunition|| Type of
| Fuse delay
| Fuse sensitivity
| Explosive Mass
(TNT equivalent) (g)
| 27 (+3)
| 24 (+6)
| 20 (+10)
| 17 (+13)
| 14 (+16)
| 11 (+19)
| 10 (+20)
| 9 (+21)
| 7 (+23)
| 5 (+25)
| 3 (+27)
| 1 (+29)
|12.7 mm DShK|
|Mount||Capacity (Belt)||Fire rate||Vertical||Horizontal|
Usage in battles
Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Even though you have thick armour HEAT-FS and APDS will go right through it so be careful. T-10A's gun has a 230mm pen at 90° point blank but for targets such as the M-103 you will have a very hard time killing. Your reload rate is also very good for a 122mm gun you can expect a 18 second reload which is way less than a IS-3 or IS-4 which has a average of 25 seconds. When taking a enemy position or cap bring at least 2 ally to help and support you. Since your a Soviet tank you have a low gun depression of 3°, so avoid poisons that need gun depression. One special feature that sets T-10A from other heavy Soviet tanks is a stabilizer which makes a huge difference in getting a kill or sent back to the hanger. You also have a 12.7mm machine gun to take out light armoured targets, planes, or helicopters.
Pros and cons
- Good turret armour and effective pike nose hull armour.
- Good side armour which can occasionally protect you from heavy tank shells.
- Decent mobility for such a heavily armoured vehicle.
- Has night vision device.
- Has a vertical stabilizer.
- 12.7 mm DShK coaxial and commander's weapons make short work of light vehicles, allowing conservation of main gun rounds.
- HEATFS, HESH, APDS rounds can easily penetrate the armour.
- 14 hp/t ratio (in RB) which is not enough at its BR.
- -8 km/h reverse speed.
- Limited ammo reserves for secondary weapons.
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
main template. Be sure to reference text and sources by using
<ref></ref>, as well as adding them at the end of the article with
<references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under
=== In-game description ===, also if applicable).
- Vehicles equipped with the same chassis
- Vehicles equipped with the same gun
|USSR heavy tanks|
|KV||KV-1 (L-11) · KV-1 (ZiS-5) · KV-1E · KV-1S · KV-85 · KV-122 · KV-220|
|KV-2 (1939) · KV-2 (1940) · KV-2 (ZiS-6)|
|IS||IS-1 · IS-2 · IS-2 (1944) · IS-2 "Revenge" · IS-3 · IS-4M · IS-6 · IS-7 · T-10A · T-10M|
|Multi-turreted||SMK · T-35|
|USSR premium ground vehicles|
|Light tanks||BA-11 · RBT-5 · BT-7 (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126|
|Medium tanks||T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · T-55AM-1 · T-72AV (TURMS-T)|
|▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"|
|Heavy tanks||SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · IS-6 · T-10A|
|Tank destroyers||BM-13N · BM-8-24 · SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120|
|SPAA||▂Phòng không T-34 · ZUT-37|