Difference between revisions of "Swift F.1"

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{{Specs-Card|code=swift_f1}}
 
 
{{About
 
{{About
 
| about = British jet fighter '''{{PAGENAME}}'''
 
| about = British jet fighter '''{{PAGENAME}}'''
 
| usage = the other version
 
| usage = the other version
 
| link = Swift F.7
 
| link = Swift F.7
 +
}}
 +
{{Specs-Card
 +
|code=swift_f1
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_swift_f1.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]].
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
 
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 982 || 980 || {{Specs|ceiling}} || 26.7 || 27.4 || 19.8 || 17.3 || 850
+
! Stock
 +
| 982 || 980 || rowspan="2" | {{Specs|ceiling}} || 26.6 || 27.2 || 19.3 || 16.7 || rowspan="2" | 850
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
|-
+
| 989 || 985 || 23.5 || 25.0 || 37.7 || 28.0
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 850
 
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="6" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
 
|-
 
|-
| X || ✓ || ✓ || X || X    <!-- ✓ -->
+
| X || ✓ || ✓ || X || X || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! + !! -
+
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 1060 || ~9 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 1,035 || 465 || ~9 || ~5
 
|-
 
|-
 
|}
 
|}
Line 74: Line 65:
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
 
| < 850 || < 600 || < 600 || N/A
 
| < 850 || < 600 || < 600 || N/A
Line 85: Line 73:
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="3" | Compressor (RB/SB)
+
! colspan="3" | Engine
 +
! colspan="4" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="2" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | Rolls-Royce Avon Mk.105 || 1
 +
| colspan="2" | 5,920 kg || colspan="2" | 268 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="3" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br />Weight
 
|-
 
|-
! colspan="3" | Setting 1
+
! Weight (each) || colspan="2" | Type
 +
! 8m fuel || 20m fuel || 29m fuel
 
|-
 
|-
! Optimal altitude
+
| 1,000 kg || colspan="2" | Axial-flow turbojet
! 100% Engine power
+
| 6,394 kg || 7,092 kg || 7,616 kg || 9,530 kg
! WEP Engine power
 
 
|-
 
|-
| 0 m || 3,170 kgf || N/A
+
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="4" | Thrust to weight ratio @ 0 m (100%)
 +
|-
 +
! Condition || 100% || WEP
 +
! 8m fuel || 20m fuel || 29m fuel || MTOW
 +
|-
 +
| ''Stationary'' || 3,107 kgf || N/A
 +
| 0.49 || 0.44 || 0.41 || 0.33
 +
|-
 +
| ''Optimal'' || 3,107 kgf<br />(0 km/h) || N/A
 +
| 0.49 || 0.44 || 0.41 || 0.33
 
|-
 
|-
 
|}
 
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!-- Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems. -->
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
 
* 50 mm thick bulletproof glass in cockpit windshield.
 
* 50 mm thick bulletproof glass in cockpit windshield.
 
* 12.7 mm steel plate behind pilot.
 
* 12.7 mm steel plate behind pilot.
 
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)
 
* Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament===
+
{{Specs-Avia-Armaments}}
<!-- Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection. -->
+
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|ADEN (30 mm)}}
 
{{main|ADEN (30 mm)}}
  
The [[Swift F.1]] is armed with:
+
The '''''{{PAGENAME}}''''' is armed with:
  
* 2 x 30 mm ADEN cannon, nose-mounted (200 RPG = 400 total)
+
* 2 x 30 mm ADEN cannons, nose-mounted (200 rpg = 400 total)
  
=== Suspended armament===
+
=== Suspended armament ===
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
+
{{Specs-Avia-Suspended}}
{{main|G.P. 500 lb Mk.IV (500 lb)|G.P. 1,000 lb Mk.I (1,000 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}
+
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. Mk.IV (500 lb)|G.P. Mk.I (1,000 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|RP-3}}
  
The [[Swift F.1]] can be outfitted with the following ordenance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 2 x G.P. 500 lb Mk.IV bombs (1,000 lb total)
+
* 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
* 2 x G.P. 1,000 lb Mk.I bombs (2,000 lb total)
+
* 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
* 2 x M.C. 1,000 lb Mk.I bombs (2,000 lb total)
+
* 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
 
* 16 x RP-3 rockets
 
* 16 x RP-3 rockets
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
The Swift is an 8.3 British subsonic jet fighter. The aircraft is considered by some users to be a "Mini Hunter" as the Swift shares a lot of strengths and weaknesses with the 9.0 beast.
+
The Swift is a British subsonic jet fighter. The aircraft is considered by some users to be a "Mini [[Hunter F.1|Hunter]]" as the Swift shares a lot of strengths and weaknesses with the beast.
  
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle it does not bleed speed as fast as other jets of its tier.
+
This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30 mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.
  
The main weakness of the jet is the fact that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring utilise oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether or not to reengage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 700mph/1126kph IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no actual airbrake, instead the Swift is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.
+
The main weakness of the jet is that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the Swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring take advantage of oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether to re-engage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 1,100 km/h (700 mph) IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no designed air brake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.
  
 
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.
 
Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.
  
To summarise, use the Swift as a 'Boom and Zoomer,' avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.
+
To summarise, use the Swift as a 'Boom and Zoomer', avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.
 +
 
 +
===Radars===
 +
<!--{{main|AN/APG-30}}-->
 +
The Swift F.1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft.
 +
It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="4" | AN/APG-30 - Rangefinding radar
 +
|-
 +
! {{Annotation|Maximum<br/>Tracking<br/>Range|The maximum range at which a target can be tracked}}
 +
! {{Annotation|Minimum<br/>Tracking<br/>Range|The range below which targets cannot be tracked by the radar}}
 +
! {{Annotation|Azimuth Tracking<br/>Angle|How far to each side the radar can track a target}}
 +
! {{Annotation|Elevation Tracking<br/>Angle|How far up and down the radar can track a target}}
 +
|-
 +
| 2,750 m || 300 m || ±9° || ±9°
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective". -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
 
* Great acceleration and high top speed
 
* Great acceleration and high top speed
* Retains its energy better than fighters of similar rating
+
* Decent energy retention, but not the best at it (especially against MiG-15/17)
* Excellent climb rate
+
* Good climb rate
* 30 mm ADEN cannons
+
* Fast firing 30 mm ADEN cannons
 +
* Good roll rate
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Low manoeuvrability at any speed compared to other fighters in its rating
 
* Low manoeuvrability at any speed compared to other fighters in its rating
* High rate of fire can result in rapid ammo depletion
+
* Compression at high speed (>900 km/h IAS)
 +
* Guns have a bad habit of being all or nothing, either completely destroy the enemy aircraft, or doing nothing other than get a "hit"
 +
* Has no brakes in landing gear
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn’t consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn’t considered a priority in most cases.
+
In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn't consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn't considered a priority in most cases.
  
 
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.
 
As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.
  
One of the designs that sparked the RAF’s interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.
+
One of the designs that sparked the RAF's interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.
  
 
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.
 
Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.
  
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft’s teething problems weren’t resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.
+
Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft's teething problems weren't resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.
  
 
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.
 
Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.
Line 172: Line 208:
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 001.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 002.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 003.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 004.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 005.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 006.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 007.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Swift F1 WTWallpaper 008.jpg|thumb|none|250px|]] </li>
 +
</ul></div>
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
 +
;Related development
 +
 
 +
* Supermarine [[Swift F.7]]
 +
* Supermarine [[Attacker FB 1|Attacker]]
 +
 
 +
;Aircraft of comparable role, configuration and era
  
* ''reference to the series of the aircraft;''
+
* North American [[F-86 (Family)| F-86]] Sabre
* ''links to approximate analogues of other nations and research trees.''
+
* Dassault [[M.D.450B Ouragan]]
 +
* de Havilland [[Venom FB.4|Venom]]
 +
* Grumman [[F9F (Family)|F9F]] Cougar
 +
* Hawker [[Hunter F.1|Hunter]]
 +
* Mikoyan-Gurevich [[MiG-17 (Family)|MiG-17]]
 +
* Saab [[J29D]] Tunnan
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''-->
+
* ''other literature.'' -->
  
 
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development<nowiki>]</nowiki> Supermarine Swift: Banking on Success]]
 
* [[wt:en/news/6342-development-supermarine-swift-banking-on-success-en|[Development<nowiki>]</nowiki> Supermarine Swift: Banking on Success]]
 +
* [https://forum.warthunder.com/index.php?/topic/463998-swift-f1/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Supermarine}}
 
{{Britain jet aircraft}}
 
{{Britain jet aircraft}}

Revision as of 08:13, 16 March 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the British jet fighter Swift F.1. For the other version, see Swift F.7.
swift_f1.png
GarageImage Swift F.1.jpg
360://https://wiki.warthunder.com/images/4/47/Cockpit_swift_f1.jpg
Swift F.1
AB RB SB
8.3 8.3 8.3
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Swift F.1 is a rank V British jet fighter with a battle rating of 8.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Flight performance

Max speed
at 3 048 m985 km/h
Turn time25 s
Max altitude12 192 m
EngineRolls-Royce Avon Mk.105
TypeJet
Cooling systemAir
Take-off weight10 t
Characteristics Max Speed
(km/h at 3,048 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 982 980 12192 26.6 27.2 19.3 16.7 850
Upgraded 989 985 23.5 25.0 37.7 28.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 435 N/A 1,035 465 ~9 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 850 < 600 < 600 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Rolls-Royce Avon Mk.105 1 5,920 kg 268 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 8m fuel 20m fuel 29m fuel
1,000 kg Axial-flow turbojet 6,394 kg 7,092 kg 7,616 kg 9,530 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 8m fuel 20m fuel 29m fuel MTOW
Stationary 3,107 kgf N/A 0.49 0.44 0.41 0.33
Optimal 3,107 kgf
(0 km/h)
N/A 0.49 0.44 0.41 0.33

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear435 km/h
  • 50 mm thick bulletproof glass in cockpit windshield.
  • 12.7 mm steel plate behind pilot.
  • Most of the critical components positioned inside the fuselage (Pilot, engine and fuel tanks)

Modifications and economy

Repair costBasic → Reference
AB3 057 → 4 478 Sl icon.png
RB8 566 → 12 549 Sl icon.png
SB10 488 → 15 364 Sl icon.png
Total cost of modifications91 300 Rp icon.png
147 200 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training86 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 370 / 600 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
330 Ge icon.png
Mods jet compressor.png
Compressor
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
220 Ge icon.png
Mods booster.png
New boosters
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
220 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
310 Ge icon.png
Mods jet engine.png
Engine
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
310 Ge icon.png
Mods g suit.png
G-suit
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
530 Ge icon.png
Mods armor frame.png
Airframe
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
220 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
530 Ge icon.png
Mods armor cover.png
Cover
Research:
9 900 Rp icon.png
Cost:
16 000 Sl icon.png
530 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
500 LB
Research:
6 100 Rp icon.png
Cost:
9 800 Sl icon.png
330 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
1000 LB
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
220 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
1000 LB
Research:
4 100 Rp icon.png
Cost:
6 600 Sl icon.png
220 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
310 Ge icon.png
Mods pilon rocket.png
60 lb S.A.P. Mark I
Research:
5 700 Rp icon.png
Cost:
9 200 Sl icon.png
310 Ge icon.png

Armaments

Offensive armament

Weapon 12 x 30 mm ADEN cannon
Ammunition400 rounds
Fire rate1 200 shots/min
Main article: ADEN (30 mm)

The Swift F.1 is armed with:

  • 2 x 30 mm ADEN cannons, nose-mounted (200 rpg = 400 total)

Suspended armament

List of setups (4)
Setup 12 x G.P. 500 lb Mk.IV bomb
Setup 22 x 1000 lb G.P. Mk.I bomb
Setup 32 x 1000 lb M.C. Mk.I bomb
Setup 48 x RP-3 rockets
8 x RP-3 rockets

The Swift F.1 can be outfitted with the following ordnance:

  • Without load
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 2 x 1,000 lb G.P. Mk.I bombs (2,000 lb total)
  • 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs (2,000 lb total)
  • 16 x RP-3 rockets

Usage in battles

The Swift is a British subsonic jet fighter. The aircraft is considered by some users to be a "Mini Hunter" as the Swift shares a lot of strengths and weaknesses with the beast.

This jet's strengths consist of good acceleration, climb rate and top speed, which if used properly can make it a brutal 'Boom and Zoom' aircraft, as even a short burst from the dual ADEN 30 mm revolver cannons will shred anything unfortunate enough to be in the way. The jet also has good energy retention, allowing it to make a 'swift' getaway if the pilot doesn't manage to kill their target, as even in a gentle climb it does not bleed speed as fast as other jets of its tier.

The main weakness of the jet is that it is not very manoeuvrable, meaning that if caught in a sticky situation, the Swift is unlikely to be able to out-dogfight its opponent unless the pilot is very experienced. Try to escape a dogfight before it begins, but if you are forced to engage, avoid throwing the jet into any sort of tight horizontal manoeuvres as there are very few aircraft the Swift will out-turn and you will end up losing any energy you may have had, becoming a sitting duck for whoever decides to claim the kill. Instead, when manoeuvring take advantage of oblique and vertical planes as you will have much more control over your energy, as well as making it easier to search for an escape route. If you manage to escape a dogfight, extend out using the Swift's acceleration and get some distance, then you can decide whether to re-engage. Also, be careful in dives. The Swift is a fast plane and as such, in a full-on boom dive from the heavens, you are likely to be going at around 1,100 km/h (700 mph) IAS, which is great for taking out unaware enemies who haven't seen you. At this point, however, the Swift is at its least manoeuvrable, at this speed turning and pulling up takes a very long time, and many new Swift pilots will find themselves embedded in the nearest hillside after a dive, take the time to learn the limits of the plane and know when to pull up. The Swift also has no designed air brake, instead the jet is equipped with the strongest takeoff flaps in the game, which still manage to hold together at the top speed of the plane, they do a great job of ditching unwanted speed, even in a steep dive, so use them if you feel you are coming in too fast.

Another minor weakness of the Swift is the fact that the two ADENs fire very quickly, expending all 400 rounds in about 10 seconds, so in an extended battle you may find yourself clean out of bullets, at which point you'll either escape and rearm, or become a sitting duck for the nearest fully loaded transonic fighter who sees you.

To summarise, use the Swift as a 'Boom and Zoomer', avoid horizontal dogfights, watch your speed in dives, and make sure to keep an eye on your ammo count, do all this and you'll be sure to quickly get many kills under your belt.

Radars

The Swift F.1 is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • Great acceleration and high top speed
  • Decent energy retention, but not the best at it (especially against MiG-15/17)
  • Good climb rate
  • Fast firing 30 mm ADEN cannons
  • Good roll rate

Cons:

  • Low manoeuvrability at any speed compared to other fighters in its rating
  • Compression at high speed (>900 km/h IAS)
  • Guns have a bad habit of being all or nothing, either completely destroy the enemy aircraft, or doing nothing other than get a "hit"
  • Has no brakes in landing gear

History

In the years following the end of WW2, Great Britain focused their efforts on rebuilding their nation from the devastation caused by the war as the British government didn't consider a new war possible in the following ten years. Under these circumstances, developing new military technology wasn't considered a priority in most cases.

As a result, Great Britain found itself lagging behind in military aviation at the start of the 1950s by the outbreak of the Korean War. This prompted the RAF to hastily look for a new fighter aircraft to put into service, even if it meant taking into consideration an interim design.

One of the designs that sparked the RAF's interest was a new swept-wing aircraft developed by the Supermarine company - the Type 510. Being in essence just a modified Supermarine Attacker, development of this design continued, eventually maturing into the Type 541.

Soon, the Type 541 received the highest development priority and was hastily rushed through testing and into production as the Supermarine Swift. In fact, production was so rushed that it began before necessary design changes could even be applied from the results of the test flights conducted with the Type 541 prototypes.

Nonetheless, the Supermarine Swift F.1 entered service with the RAF in February 1954, followed shortly afterwards by the F.2 variant. However, many of the aircraft's teething problems weren't resolved as a result of being rushed into production. This resulted in a number of accidents happening early on involving the Swift, leading to the aircraft being grounded for a time.

Newer modifications were developed, which addressed most of the known issues. However, it was a case of too little too late for the Swift, as it quickly became replaced by the Hawker Hunter. In the end, just under 200 Supermarine Swifts were produced out of the close to 500 planned aircraft. The Swift was phased out of active service relatively quickly after its introduction, with the last fighter models being withdrawn by the RAF in the mid to late 1950s.

- From Devblog

Media

Images
  • Swift F1 WTWallpaper 001.jpg
  • Swift F1 WTWallpaper 002.jpg
  • Swift F1 WTWallpaper 003.jpg
  • Swift F1 WTWallpaper 004.jpg
  • Swift F1 WTWallpaper 005.jpg
  • Swift F1 WTWallpaper 006.jpg
  • Swift F1 WTWallpaper 007.jpg
  • Swift F1 WTWallpaper 008.jpg

See also

Related development
Aircraft of comparable role, configuration and era

External links


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Spitfire LF Mk.IXe Weizman's
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado F.3
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
  JAS39C (Sweden)