Sumner (DD-692)

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Italian Fleet
P 420 Sparviero Pack
Allan M. Sumner class, USS Sumner (DD-692)
General characteristics
345 peopleCrew
3 218 tDisplacement
7Number of section
3 / 3 / 3 mmMain fire tower armor
16 mm (steel)Hull armor
4 mm (steel)Superstructure armor
Primary armament
2 x 5 inch/38 Mk.12 cannon, mount Mk.383 x Turret
720 roundsAmmunition
-15° / 85°Vertical guidance
Secondary armament
4 x 40 mm Bofors L/60 Mark 2 gun2 x Turret
8 000 roundsAmmunition
4 roundsBelt capacity
156 shots/minFire rate
2 x 40 mm Bofors L/60 Mark 1 gun2 x Turret
4 000 roundsAmmunition
4 roundsBelt capacity
156 shots/minFire rate
Anti-aircraft armament
20 mm/70 Oerlikon Mk.II autocannon10 x Turret
1 800 roundsAmmunition
60 roundsBelt capacity
450 shots/minFire rate
Additional armament
10 x 533 mm steam turbined Mk.15 torpedoSetup 1
6 x Mk.6 mortar depth chargeSetup 2
10 x 533 mm steam turbined Mk.15 torpedo
6 x Mk.6 mortar depth charge
Setup 3
75 000 Rp icon.pngResearch
250 000 Sl icon.pngPurchase
Sl icon.png/4 660 / 6 058/4 390 / 5 707Repair
72 000 Sl icon.pngCrew training
250 000 Sl icon.pngExperts
940 Ge icon.pngAces
166 % Rp icon.pngReward for battle
100 % Sl icon.png140 % Sl icon.png130 % Sl icon.png


GarageImage Sumner (DD-692).jpg

The Allan M. Sumner class, USS Sumner (DD-692) is a rank III American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

The ship is, along with the similarly names Somers (DD-381), the ultimate destroyer ship in the American tree.

General info

Survivability and armour

The USS Sumner has very little but still significant armor. Encased in 19mm of antifragmentation hull armor and 13mm of antifragmentation deck armor, the USS Sumner's armor won't stop any destroyer or larger caliber guns armed with AP or HE with Base fuse. What the minor amount of armor can do is stopping machine gun fire from PT boats and near hit splash damage. However, the major weak point of this ship is the paper thin armor on the dual gun turrets. Anything from 50 caliber machine guns to what seems like a stiff breeze can and will knock out 1/3 of the ship's offensive armament. Understandably, once this ship is targeted by more than one other destroyer, the USS Sumner is quick to sink.

Armour Bow (Slope angle) Sides Stern Deck
Hull N/A 19 mm (0-19°) N/A 13 mm (88-89°)
Armour Front Sides Rear Roof
Turrets 6 mm 6 mm 6 mm 6 mm


  • The radar atop the bridge is covered with an antifragmentation armour with 19 mm thickness.
  • Gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.


The USS Sumner's vastly increased firepower compared to previous destroyers come at yet more cost to the max speed of the vessel. While not much, the decrease in 1 or 2 km/h in max speed is noticeable on larger maps as much faster Russian or German ships could appear to have flanked this ship with their much faster max speeds. However, the USS Sumner gains one additional rudder over previous US destroyers, greatly increasing the turn rate of the ship and allowing much greater maneuverability. This is especially noticeable in dodging torpedoes.

Mobility characteristic
Weight (tons)
Max Speed (km/h)
Mode Stock Upgraded
Arcade 54 73
Realistic/Simulator 54 63


Primary armament

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}.

Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control Select secondary weapon. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.

If there is no secondary armament, remove this section.

Anti-aircraft armament

An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.

If there is no anti-aircraft artillery, remove this section.

Torpedo armament

Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.

If there is no torpedo armament, remove this section.

Special armament

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".


  • Quick Fire Rate (4 Seconds Aced)
  • Powerful Main Armaments
  • Great AA defense (12 40mm cannons and 10 20mm cannons)
  • Large Crew Size
  • Good Armour for a Destroyer


  • Dual Turrets are an easy target
  • Expensive Repair Costs


The Sumner class was introduced as a improvement to the previous Fletcher Class destroyers incorporating many of the lessons learned during the war. Twin 5" guns simplified the deck layout to allow for the installation of more powerful anti-aircraft battery. Two quad 40mm Bofors mounts and two dual 40mm Bofors mounts supplied heavy anti-aircraft fire with 11 x 20mm guns further improving the weight of fire coming from the ship.

Majority of the class would find service in the Pacific Theater from 1944 to 1945 serving as fleet escort. Several in the class would serve as radar picket ships during and after the Battle of Okinawa.

Post War service saw many ships undergoing significant upgrades with the last of the class decommissioned from US Navy service on December 15, 1973.


An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

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  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.

USA destroyers
Clemson-class  Clemson (DD-213) · Clemson (DD-336)
Farragut-class  Farragut (DD-355)
Fletcher-class  Bennion (DD-662) · Cowell (DD-547) · Fletcher (DD-445)
Porter-class  Porter (DD-356) · USS Phelps (DD-360)
Somers-class  Somers (DD-381)
Allan M. Sumner-class  Sumner (DD-692)