Difference between revisions of "USS Sumner"

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{{Specs-Card|code=us_destroyer_sumner}}
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{{Specs-Card
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|code=us_destroyer_sumner
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]].
{{Break}}
 
The '''{{specs|name}}''' is a rank {{specs|rank}} American destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
 
  
The ship is, along with the similarly names [[Somers (DD-381)]], the ultimate destroyer ship in the American tree.
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The ship is, along with the similarly named [[Somers (DD-381)]], the ultimate destroyer type ship in the American naval tree.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The USS Sumner has very little but still significant armor. Encased in 19mm of antifragmentation hull armor and 13mm of antifragmentation deck armor, the USS Sumner's armor won't stop any destroyer or larger caliber guns armed with AP or HE with Base fuse. What the minor amount of armor can do is stopping machine gun fire from PT boats and near hit splash damage. However, the major weak point of this ship is the paper thin armor on the dual gun turrets. Anything from 50 caliber machine guns to what seems like a stiff breeze can and will knock out 1/3 of the ship's offensive armament. Understandably, once this ship is targeted by more than one other destroyer, the USS Sumner is quick to sink.
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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The USS Allen M. Sumner has very little but still significant armour. Encased in 19 mm of anti-fragmentation hull armour and 13 mm of anti-fragmentation deck armour, the Sumner's armour won't stop any shells fired by destroyers, let alone larger ships. The light armour will serve the Sumner as protection from smaller calibre machine guns rounds as well as some splash damage from HE shells. A major flaw in its armour, however, is found in the very weak armour of its primary 12.7 cm mounts. Anything larger than a .50 calibre machine gun can and will knock out the Sumner's turrets, this means that when facing against multiple targets, the Sumner can very quickly be put out of action.
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck
 
! Armour !! Bow (Slope angle) !! Sides !! Stern !! Deck
 
|-
 
|-
| Hull || N/A || 19 mm (0-19°) || N/A || 13 mm (88-89°)  
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| Hull || N/A || 19 mm (0-19°) || N/A || 13 mm (88-89°)
 
|-
 
|-
 
! Armour !! Front !! Sides !! Rear !! Roof
 
! Armour !! Front !! Sides !! Rear !! Roof
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'''Notes:'''
 
'''Notes:'''
  
* The radar atop the bridge is covered with an antifragmentation armour with 19 mm thickness.
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* The radar atop the bridge is covered with an anti-fragmentation armour with 19 mm thickness.
* Gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.
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* The gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.
  
 
=== Mobility ===
 
=== Mobility ===
The USS Sumner's vastly increased firepower compared to previous destroyers come at yet more cost to the max speed of the vessel. While not much, the decrease in 1 or 2 km/h in max speed is noticeable on larger maps as much faster Russian or German ships could appear to have flanked this ship with their much faster max speeds. However, the USS Sumner gains one additional rudder over previous US destroyers, greatly increasing the turn rate of the ship and allowing much greater maneuverability. This is especially noticeable in dodging torpedoes.  
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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The Sumner's increased firepower compared to the previous destroyers come at a cost to the max speed of the vessel. While not much, the decrease in 1 or 2 km/h in max speed is noticeable on larger maps as much faster Russian or German ships are able to flank the ship with their superior top speeds. The Sumner however, is fitted with an additional rudder over the previous destroyers on the tree, greatly increasing the turn rate of the ship and allowing much greater manoeuvrability, which comes in especially useful when dodging torpedoes and enemy fire.
  
{| class="wikitable" style="text-align:center"
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{{NavalMobility}}
|-
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! colspan="3" | Mobility characteristic
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=== Modifications and economy ===
|-
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{{Specs-Economy}}
! colspan="3" |Weight (tons)
 
|-
 
| colspan="3" |3,218
 
|-
 
! colspan="3" | Max Speed (km/h)
 
|-
 
! colspan="1" | Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|54
 
|73
 
|-
 
|''Realistic/Simulator''
 
|54
 
|63
 
|-
 
|}
 
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|5 inch/38 Mk.12 (127 mm)}}
  
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
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The primary armament of the USS Allen M. Sumner comes in the form of 6 x five inch (12.7 cm) 5/38 Mk.12 Dual Purpose cannons, mounted in three dual turrets: turrets 1 and 2 fore and turret 3 aft of the ship. Although these are the same excellent guns as on previous Farragut and Fletcher-classes, the new dual turrets allow for very quick reloading as well as making concentrating your fire a bit easier. The guns' HE shells perform excellently against other destroyers, however they will struggle against most cruisers, most notably in engagements over longer distances, even with AP. These guns when paired with a good crew and the HE-VT shells can make for very decent longer range AA support.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
''Some ships are fitted with weapons of various calibres. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|Bofors L/60 Mark 1 (40 mm)|Bofors L/60 Mark 2 (40 mm)}}
  
''If there is no secondary armament, remove this section.''
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The Sumner is fitted with an excellent secondary armament of a total of twelve 40 mm cannons. Eight Bofors L/60 Mark 2 in two quad mounts, and four Bofors L/60 Mark 1 in two dual mounts. This is an incredible amount of guns, topping even the AA heavy USS Cowell premium destroyer. Regardless of your crew level, these guns are great for almost every engagement the Sumner might find itself in. They work great to shoot down aircraft, whittle down enemy crews in close quarters, and to keep enemy PT boats a safe distance away from you. Be sure to manage what targets you want the 40 mm cannons to be shooting at to be as efficient as possible.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
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{{Specs-Fleet-AA}}
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<!-- ''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.'' -->
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{{main|Oerlikon Mk.II (20 mm)}}
  
''If there is no anti-aircraft artillery, remove this section.''
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The Sumner's anti-aircraft armament consists of ten single mounted Oerlikon Mk.II 20 mm cannons. This number once again tops the USS Cowell with its seven 20 mm cannons. Much like the rest of the Sumner's armament, the 20 mm cannons are very versatile, multi-purpose weapons. They play a very similar role to the Bofors 40mm cannons, however their smaller calibre means that in most situations it should remain as anti-aircraft armament, and leave the anti-smaller ship duties to the Bofors cannons. These are very standard and very good 20 mm cannons found on most American destroyers.
  
=== Torpedo armament ===
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=== Additional armament ===
''Many ships are armed with torpedo launchers, and for some vessels such as boats, torpedoes are an extremely important means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc.''
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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{{main|Mk.15 (533 mm)|Mk.6 mortar depth charge}}
  
''If there is no torpedo armament, remove this section.''
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The torpedo armament on the Sumner should be one that most, if not all US sailors should be familiar with at this point, since the torpedoes themselves are found on all but one of the US destroyers. The Sumner carries ten Mk.15 533 mm torpedoes, which are found in two mounts of five tubes each. One of these mounts is found in the very middle of the ship, and the second one can be found further aft, near turret 3. The torpedoes are not a greatly important part of the Sumner's kit, being more of something that's simply nice to have as opposed to being something necessary. The Mk.15 torpedoes are nothing to particularly write home about, especially when compared to other torpedoes like the Japanese Type 93 "Long Lance" which boast both superior range and speed. Torpedoes are always nice to have however, and will come in very handy for sinking enemy cargo ships and convoys, or they can be spammed out in stressful extreme close quarters or last ditch situations.
  
=== Special armament ===
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The Sumner can carry depth charges in the form of the Mk.6 mortar depth charge. The depth charges shoot off the side of the ship, but they are not particularly useful for anything. You might get the occasional rare depth charge kill on an unlucky PT boat, but you are probably better off not taking the depth charges and save the little bit of money that it would have cost you to replenish them.
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can be an unexpected surprise for an opponent. Evaluate the ammunition of this type of armament and rate its performance in combat.''
 
  
==Usage in battles==
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== Usage in battles ==
The U.S.S. Sumner is one of the most powerful and versatile destroyers in the game. Equipped with plentiful anti-air armament, strong main guns, and belt armor, it is capable of taking on many roles in combat. The Sumner functions similarly to the [[Cowell (DD-547)]], each can perform the same roles, but the Sumner has some differences that can make it better or worse in some roles.
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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The USS Allen M. Sumner is one of, if not the most powerful and versatile destroyer in the game. The Sumner with its powerful main armament, ample anti-air capabilities and even some armour, can win almost any one on one engagement against enemy destroyers, as well as being capable of taking on support roles for its team. The Sumner is an extremely useful ship, functioning like a superior version of the [[Cowell (DD-547)]], having very similar roles on the battlefield, although each with their slight differences, giving them advantages in disadvantages in various areas.
  
 
*'''1. Gunfighter'''
 
*'''1. Gunfighter'''
  
The Sumner is equipped with one more gun than the [[Fletcher (DD-445)]] and [[Cowell (DD-547)]]. While this might not seem a lot, there is a big difference: The guns are mounted in three turrets, each containing two guns. This means that your shells will have better grouping, but the most significant advantage is when you're bow on to an enemy. While the Cowell and Fletcher can only utilize two of it's guns while facing forward, the Sumner has a whopping '''four''', allowing you to deal twice as much damage when you are bow on. The Sumner also fires faster than the Fletcher or Cowell, with a reload of 2.8 seconds aced compared to the Fletcher and Cowell's 3.7 seconds. This allows you to put out a lot more shells in a short period of time compared to the Fletcher class destroyers. Other than that, ship-to-ship combat is relatively similar to the Fletchers. You will be able to take on most destroyers in a straight up battle with your main threats being a [[Somers (DD-381)]], which has 2 more guns than you, the [[Type 1936A (Mob)]] which has larger caliber guns, and the [[Tashkent (leader)]] which possess strong firepower. You gain increased armor protection compared to the Fletcher-class destroyers which will help you in absorbing damage. However, a tradeoff of having your guns set up as 3x2 instead of 5x1 means that when a turret is knocked out, you will lose a third of your firepower which is pretty significant. This is even more dangerous than the fact that your turrets are huge and are easy to take out. Nonetheless, the Sumner is a potent ship when it comes to gunfighting.
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The Sumner is equipped with one more main gun than the [[Fletcher (DD-445)]] and [[Cowell (DD-547)]]. While this might not seem a lot, there is a key difference: the guns are mounted in three turrets, each containing two guns. This means that your shells will have better grouping, but the most significant advantage is when you're bow on towards an enemy. While the Cowell and Fletcher can only utilize two of its guns while facing forward, the Sumner has a whopping '''four''', allowing you to deal twice as much damage when you are bow on. The Sumner's guns also fire faster than the Fletcher-classes, with a reload of 2.8 seconds aced compared to the Fletcher-classes' 3.7 seconds, giving them just another advantage. This allows you to put out a lot more shells in a short period of time compared to the Fletcher-class destroyers. Other than that, ship-to-ship combat plays out rather similarly to when playing the Fletcher-class ships. You will be able to take on most destroyers in a straight-up battle with your main threats being a [[Somers (DD-381)]], with eight guns, the [[Type 1936A (Mob)]] which has larger calibre guns, and the [[Tashkent (leader)]] which possess strong firepower. You have increased armour protection compared to the Fletcher-class destroyers which will help you to take a few more hits. However, as a trade-off, losing a turret that houses two guns is a much more significant loss. This is even more dangerous than the fact that your turrets are huge and are easy to take out. Nonetheless, the Sumner is a potent ship when it comes to gun fighting.
  
 
*'''2. Anti Air Ship'''
 
*'''2. Anti Air Ship'''
  
The Sumner, like most of the late-war USN destroyers, has extensive anti-air armament and makes a great anti-air escort ship. A group of Sumners and Cowells can easily deny a large area of enemy aircraft. The Sumner is equipped with radio fuse shells, and with the better shell groupings and faster firing rate compared to the Cowell, your long-range anti air potential is even larger. The Sumner is equipped with 2 more Bofors than the Cowell (2x4 and 2x2 for a total of 12 compared to 5x2 for a total of 10). This means you can easily deal with aircraft at medium and close range, and also gives you the ability to rip apart smaller boats. However, these anti-air guns have worse firing arcs than that of the Cowell (The Cowell can fire four of it's Bofors directly forward, while the Sumner cannot) but nonetheless you are a potent anti-air ship. It is also equipped with 10 20mm Oerlikon cannons, which is 3 more than the Cowell. These will provide you with decent short-range protection. As always, lead your targets when commanding your anti-air and make sure to switch between your main battery for long range (or leave them on AI) and smaller guns for short range.
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The Sumner, like most of the late-war USN destroyers, is filled to the brim with anti-aircraft armament making it a great anti-air escort ship. A group of Sumners and Cowells can easily deny a large area of enemy aircraft. The Sumner is equipped with radio fuse HE-VT shells, that when combined with the good shell grouping as well as its fast rate of fire, makes for incredible air defence potential. The Sumner's many 40 mm Bofors cannons mean that you can easily deal with aircraft at medium and close ranges. The firing arcs on the Sumner are slightly inferior to the Cowell's as they cannot fire directly towards the bow, although this isn't a major drawback for the incredible capabilities of the ship. It is also equipped with 10 x 20 mm Oerlikon cannons which will provide decent short-range protection. As always, lead your targets when commanding your anti-air and make sure to switch between your main battery for long-range and smaller guns for short-range engagements.
  
 
*'''3. Light Craft Hunter'''
 
*'''3. Light Craft Hunter'''
  
The Bofors of the Sumner make for an extremely effective weapons system to deal with enemy patrol boats and gunboats. They will allow you to shred anything smaller than a destroyer, and even some of the older destroyers will be vulnerable to the sheer volume of fire they can dish out. At longer distances, load HE or Radio Fuse shells to deal with patrol boats and gunboats. Once you close in to about 3 kilometers, begin firing your Bofors cannons instead. If you have good aim, they will take out even the toughest of patrol boats and gunboats within a few seconds. You can also use your main battery to one-shot patrol boats instead if you are a good shot. Try avoid using your 20mm Oerlikon cannons manually though as they do not have the range to deal with ships unlike the Bofors and main guns. Note that unlike the Cowell, you cannot fire off both of your dual bofors directly forward as part of your superstructure blocks the way. To combat this, turn slightly to one side and that will allow them to fire, however you can only fire off one of the 2 turrets on the front of the ship. Turning a bit more will allow your quad Bofors near the stern of the ship to take part. Be on the lookout for any patrol boats that might sneak up on you, however. The Sumner does not take torpedoes well and if one gets a torpedo off on you then there is not much you can do to avoid destruction. If you see a patrol boat nearby, take evasive action to dodge any torpedoes and keep an eye out on the water in the general direction to see if they have launched any torpedoes, and react accordingly.  
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The Bofors cannons on the Sumner make for an extremely effective system to deal with smaller enemy vessels. The cannons will allow you to shred anything smaller than a destroyer, as well as some of the older destroyers like the Clemson and Mutsuki if they ever have the misfortune of coming across you. Get your crew to a point where they are good with the secondary armaments of the ship. When engaging small, fast boats, designate the target for your gunners and if you have no other immediate threats open fire on them with your main guns. A direct hit will be a one-shot kill, but even the splash damage can deal important damage to modules. Note that unlike the Cowell, you cannot fire off both of your dual Bofors mounts directly towards the bow as the ship's superstructure blocks the way. To deal with this, turn slightly to one side so that one side so that that side's mount can fire at them, sadly you won't be able to train both mounts on a single target. Turning a bit more will allow your quad Bofors near the stern of the ship to open fire. Always keep your head on a swivel when in patrol boat territory and never let them sneak up on you. The Sumner does not take torpedoes well and if a PT boat gets a torpedo off on you then there is not much you can do to avoid destruction. If you see a patrol boat nearby, turn in whichever direction you can, and keep your eyes on the water until you see the torpedoes.
  
There are some threats to the Sumner, which include:
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'''Some of the greatest threats to the Sumner include:'''
  
* [[Somers (DD-381)]]: This destroyer has the same guns as you, but is equipped with another turret. This means that it will most likely beat you in a one-on-one duel. Try to knock out it's turrets first and keep yours alive to make it even. You also have more armor than it does and you can take more of a punch.
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* [[Somers (DD-381)]]: This destroyer has your guns, but with an extra turret for a total of eight guns. This means that if you aren't careful it cant beat you in a one-on-one duel. Try to knock out its turrets first and keep yours alive to make it even. You also have more armour than it so you can take a bit more of a punch.
* [[BTD-1]]: Despite your strong AA power, these bombers can still get by and drop off a torpedo before it gets shot down. It carries two torpedoes or a 2000lb bomb, each of which can be lethal to you. Prioritize these bombers as they can be some of the strongest aircraft in Naval combat.
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* [[BTD-1]]: Despite your potent AA, these bombers can still get by and drop off a torpedo before it gets shot down. It carries two torpedoes or a 2,000 lb bomb, all of them lethal. Prioritize these bombers and always keep your eyes peeled for torpedoes, even after you've gotten the kill on the plane.
* [[Pe-8]]: These bombers often stay at high altitude and are equipped with 5000kg bombs. These bombs are guaranteed to kill you and it doesn't even need a near miss to cripple or even destroy your ship. Deal with these bombers with Radio-Fuse shells as they have the range to hit them at high altitudes.
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* [[Pe-8]]: These bombers often stay at high altitude from where they drop their 5000 kg bomb. Keep an eye out for them and use the HE-VT on your main guns to take them out. Call them out for your team if you want, as they might be able to help
* [[Type 1936A (Mob)]]: This destroyer has 150mm guns which can deal significant damage to you. You have a faster fire rate and more durability so use that to your advantage. It is also better to fight them at closer range as their larger guns give them more advantage at longer distances.
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* [[Type 1936A (Mob)]]: This destroyer has 150 mm guns which can deal significant damage to you. You have a faster fire rate and more durability so use that to your advantage. It might be best to avoid long range fights with these, as you can shred them when close up.
* [[Pr. 159]] and [[Pr. 35]]: While these frigates will most likely be unable to kill you, they have fast-firing 76mm guns which can very quickly destroy your turrets and bridge, leaving you a sitting duck for other ships. These ships lack armor protection so if you have good aim you will be able to destroy them with ease. Also, try to fight them at longer distances since you have larger guns. They also don't possess much secondary armament so you can attack them when they are distracted.
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* [[Pr. 159]] and [[Pr. 35]]: While these frigates will most likely be unable to kill you, they have fast-firing 76 mm guns which can very quickly destroy your turrets and bridge, leaving you a sitting duck for other ships. These ships lack armour protection so if you have good aim you will be able to destroy them with ease. Their guns have less range than yours, so long-range engagements will give you the edge.
* Light Cruisers: Light Cruisers will generally have superior firepower and armor than you. Never fight a cruiser one-on-one, especially at long range. However, your guns can still deal decent damage to them should you gain the opportunity. You should only engage cruisers directly if you are in a group of ships attacking the cruiser or if the cruiser is preoccupied engaging with a friendly cruiser. Be aware of any secondary armament they might have.
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* Light Cruisers: Light Cruisers will generally have superior firepower and armour than you. Never fight a cruiser one-on-one, especially at long range. Don't give though, your guns can still deal decent damage to them should you gain the opportunity. You should only engage cruisers directly if you are in a group of ships attacking the cruiser or if the cruiser is preoccupied engaging with a friendly cruiser. Be aware of any secondary armament they might have.
* PT Boats: Fast moving PT-Boats can catch you off-guard and fire their torpedoes. You might be able to destroy them but their torpedoes could instantly kill you if they hit. Always be on the lookout for PT boats in all directions and watch for any torpedoes. Even weaker PT-boats such as the [[LS 3]] and [[G-5]] can pose a threat as they move fast and are hard to hit.
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* PT Boats: Fast-moving PT-Boats can catch you off-guard and fire their torpedoes. You might be able to destroy them but their torpedoes could instantly kill you if they hit. Always be on the lookout for PT boats in all directions and watch for any torpedoes.
  
===Modules===
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=== Pros and cons ===
{| class="wikitable"
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
! Tier
 
! Seakeeping
 
! colspan="2" |Unsinkability
 
! colspan="3" |Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set||
 
| 127 mm Common Mk.32||40 mm HE clips||Anti-Air Armament Targeting
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System||Smokescreen
 
| ||40 mm AP clips||Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
| Ventilation||Shrapnel Protection
 
| 127 mm AAVT Mk.31||Improved Rangefinder||Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps||Ammo Wetting
 
| Bomb mortar||Torpedo Mode||
 
|-
 
|}
 
 
 
===Pros and cons===
 
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".-->
 
  
 
'''Pros:'''
 
'''Pros:'''
 
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* Quick fire rate (2.8 seconds aced)
* Quick fire rate (2.8 seconds Aced)
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* Powerful primary armament
* Powerful main armaments
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* Great AA
* Great AA defense (12x 40mm cannons and 10x 20mm cannons)
 
 
* Large crew size
 
* Large crew size
* Good armour for a destroyer  
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* Good armour for a destroyer
* Turrets can traverse 360 degrees  
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* Turrets can traverse 360 degrees
  
 
'''Cons:'''
 
'''Cons:'''
 
 
* Dual turrets are an easy target
 
* Dual turrets are an easy target
* Expensive repair costs
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* Top speed is slightly below the Cowell's
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* High repair cost
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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The Allen M. Sumner-class was introduced as an improvement to the previous Fletcher-class destroyers incorporating many of the lessons learned during the war. Twin 5" guns simplified the deck layout to allow for the installation of a more powerful anti-aircraft battery. Two quad 40 mm Bofors mounts and two dual 40 mm Bofors mounts supplied the heavy anti-aircraft fire with 11 x 20 mm guns further improving the weight of fire coming from the ship.
  
The Sumner class was introduced as a improvement to the previous Fletcher Class destroyers incorporating many of the lessons learned during the war. Twin 5" guns simplified the deck layout to allow for the installation of more powerful anti-aircraft battery. Two quad 40mm Bofors mounts and two dual 40mm Bofors mounts supplied heavy anti-aircraft fire with 11 x 20mm guns further improving the weight of fire coming from the ship.
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Majority of the class would find service in the Pacific Theater from 1944 to 1945 serving as a fleet escort. Several in the class would serve as radar picket ships during and after the Battle of Okinawa.
 
 
Majority of the class would find service in the Pacific Theater from 1944 to 1945 serving as fleet escort. Several in the class would serve as radar picket ships during and after the Battle of Okinawa.
 
  
 
Post War service saw many ships undergoing significant upgrades with the last of the class decommissioned from US Navy service on December 15, 1973.
 
Post War service saw many ships undergoing significant upgrades with the last of the class decommissioned from US Navy service on December 15, 1973.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
* ''links to approximate analogues of other nations and research trees.''
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* ''links to approximate analogues of other nations and research trees.'' -->
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* [[Somers (DD-381)]]
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* [[Type 1936A (Mob)]]
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* [[Tashkent (leader)]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
 
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on ship;''
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* ''encyclopedia page on the ship;''
* ''other literature.''
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* ''other literature.'' -->
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* [[wikipedia:Allen_M._Sumner-class_destroyer|[Wikipedia] Allen M. Sumner-class destroyer]]
  
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{{ShipManufacturer Federal Shipbuilding and Drydock Co.}}
 
{{USA destroyers}}
 
{{USA destroyers}}

Revision as of 12:35, 15 January 2021

Rank VI Israel | Premium | Golden Eagles
Merkava Mk.2D Pack
us_destroyer_sumner.png
GarageImage USS Sumner.jpg
USS Sumner
AB RB SB
4.7 4.7 4.7
Class:
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Allan M. Sumner-class, USS Sumner (DD-692), 1944 is a rank II American destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea".

The ship is, along with the similarly named Somers (DD-381), the ultimate destroyer type ship in the American naval tree.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement3 218 t
Crew345 people

The USS Allen M. Sumner has very little but still significant armour. Encased in 19 mm of anti-fragmentation hull armour and 13 mm of anti-fragmentation deck armour, the Sumner's armour won't stop any shells fired by destroyers, let alone larger ships. The light armour will serve the Sumner as protection from smaller calibre machine guns rounds as well as some splash damage from HE shells. A major flaw in its armour, however, is found in the very weak armour of its primary 12.7 cm mounts. Anything larger than a .50 calibre machine gun can and will knock out the Sumner's turrets, this means that when facing against multiple targets, the Sumner can very quickly be put out of action.

Armour Bow (Slope angle) Sides Stern Deck
Hull N/A 19 mm (0-19°) N/A 13 mm (88-89°)
Armour Front Sides Rear Roof
Turrets 6 mm 6 mm 6 mm 6 mm

Notes:

  • The radar atop the bridge is covered with an anti-fragmentation armour with 19 mm thickness.
  • The gun shields around the 20 mm Oerlikon autocannons are 12.7 mm thick.

Mobility

Speedforward / back
AB77 / 31 km/h
RB63 / 25 km/h

The Sumner's increased firepower compared to the previous destroyers come at a cost to the max speed of the vessel. While not much, the decrease in 1 or 2 km/h in max speed is noticeable on larger maps as much faster Russian or German ships are able to flank the ship with their superior top speeds. The Sumner however, is fitted with an additional rudder over the previous destroyers on the tree, greatly increasing the turn rate of the ship and allowing much greater manoeuvrability, which comes in especially useful when dodging torpedoes and enemy fire.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 77 31
RB/SB Stock ___ ___
Upgraded 63 25

Modifications and economy

Repair costBasic → Reference
AB883 → 1 147 Sl icon.png
RB1 353 → 1 758 Sl icon.png
Total cost of modifications6 950 Rp icon.png
6 730 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 200 / 100 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
85 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
85 Ge icon.png
Mods ship venting.png
Ventilation
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
85 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods tank ammo.png
127mm_usa_mk32_common_sap_ammo_pack
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods ammo.png
40 mm HE clips
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
280 Rp icon.png
Cost:
270 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods ammo.png
40 mm AP clips
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
260 Rp icon.png
Cost:
250 Sl icon.png
75 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
85 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
85 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
290 Rp icon.png
Cost:
280 Sl icon.png
85 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
450 Rp icon.png
Cost:
440 Sl icon.png
130 Ge icon.png

Armament

Primary armament

3 х Turret2 x 5 inch/38 Mk.12 cannon, mount Mk.38
Ammunition720 rounds
Vertical guidance-15° / 85°

The primary armament of the USS Allen M. Sumner comes in the form of 6 x five inch (12.7 cm) 5/38 Mk.12 Dual Purpose cannons, mounted in three dual turrets: turrets 1 and 2 fore and turret 3 aft of the ship. Although these are the same excellent guns as on previous Farragut and Fletcher-classes, the new dual turrets allow for very quick reloading as well as making concentrating your fire a bit easier. The guns' HE shells perform excellently against other destroyers, however they will struggle against most cruisers, most notably in engagements over longer distances, even with AP. These guns when paired with a good crew and the HE-VT shells can make for very decent longer range AA support.

Secondary armament

2 х Turret2 x 40 mm Bofors L/60 Mark 1 gun
Ammunition4000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
2 х Turret4 x 40 mm Bofors L/60 Mark 2 gun
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate156 shots/min

The Sumner is fitted with an excellent secondary armament of a total of twelve 40 mm cannons. Eight Bofors L/60 Mark 2 in two quad mounts, and four Bofors L/60 Mark 1 in two dual mounts. This is an incredible amount of guns, topping even the AA heavy USS Cowell premium destroyer. Regardless of your crew level, these guns are great for almost every engagement the Sumner might find itself in. They work great to shoot down aircraft, whittle down enemy crews in close quarters, and to keep enemy PT boats a safe distance away from you. Be sure to manage what targets you want the 40 mm cannons to be shooting at to be as efficient as possible.

Anti-aircraft armament

10 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The Sumner's anti-aircraft armament consists of ten single mounted Oerlikon Mk.II 20 mm cannons. This number once again tops the USS Cowell with its seven 20 mm cannons. Much like the rest of the Sumner's armament, the 20 mm cannons are very versatile, multi-purpose weapons. They play a very similar role to the Bofors 40mm cannons, however their smaller calibre means that in most situations it should remain as anti-aircraft armament, and leave the anti-smaller ship duties to the Bofors cannons. These are very standard and very good 20 mm cannons found on most American destroyers.

Additional armament

Setup 110 x 533 mm steam turbined Mk.15 torpedo
Setup 230 x Mk.6 mortar depth charge
Setup 310 x 533 mm steam turbined Mk.15 torpedo
6 x Mk.6 mortar depth charge

The torpedo armament on the Sumner should be one that most, if not all US sailors should be familiar with at this point, since the torpedoes themselves are found on all but one of the US destroyers. The Sumner carries ten Mk.15 533 mm torpedoes, which are found in two mounts of five tubes each. One of these mounts is found in the very middle of the ship, and the second one can be found further aft, near turret 3. The torpedoes are not a greatly important part of the Sumner's kit, being more of something that's simply nice to have as opposed to being something necessary. The Mk.15 torpedoes are nothing to particularly write home about, especially when compared to other torpedoes like the Japanese Type 93 "Long Lance" which boast both superior range and speed. Torpedoes are always nice to have however, and will come in very handy for sinking enemy cargo ships and convoys, or they can be spammed out in stressful extreme close quarters or last ditch situations.

The Sumner can carry depth charges in the form of the Mk.6 mortar depth charge. The depth charges shoot off the side of the ship, but they are not particularly useful for anything. You might get the occasional rare depth charge kill on an unlucky PT boat, but you are probably better off not taking the depth charges and save the little bit of money that it would have cost you to replenish them.

Usage in battles

The USS Allen M. Sumner is one of, if not the most powerful and versatile destroyer in the game. The Sumner with its powerful main armament, ample anti-air capabilities and even some armour, can win almost any one on one engagement against enemy destroyers, as well as being capable of taking on support roles for its team. The Sumner is an extremely useful ship, functioning like a superior version of the Cowell (DD-547), having very similar roles on the battlefield, although each with their slight differences, giving them advantages in disadvantages in various areas.

  • 1. Gunfighter

The Sumner is equipped with one more main gun than the Fletcher (DD-445) and Cowell (DD-547). While this might not seem a lot, there is a key difference: the guns are mounted in three turrets, each containing two guns. This means that your shells will have better grouping, but the most significant advantage is when you're bow on towards an enemy. While the Cowell and Fletcher can only utilize two of its guns while facing forward, the Sumner has a whopping four, allowing you to deal twice as much damage when you are bow on. The Sumner's guns also fire faster than the Fletcher-classes, with a reload of 2.8 seconds aced compared to the Fletcher-classes' 3.7 seconds, giving them just another advantage. This allows you to put out a lot more shells in a short period of time compared to the Fletcher-class destroyers. Other than that, ship-to-ship combat plays out rather similarly to when playing the Fletcher-class ships. You will be able to take on most destroyers in a straight-up battle with your main threats being a Somers (DD-381), with eight guns, the Type 1936A (Mob) which has larger calibre guns, and the Tashkent (leader) which possess strong firepower. You have increased armour protection compared to the Fletcher-class destroyers which will help you to take a few more hits. However, as a trade-off, losing a turret that houses two guns is a much more significant loss. This is even more dangerous than the fact that your turrets are huge and are easy to take out. Nonetheless, the Sumner is a potent ship when it comes to gun fighting.

  • 2. Anti Air Ship

The Sumner, like most of the late-war USN destroyers, is filled to the brim with anti-aircraft armament making it a great anti-air escort ship. A group of Sumners and Cowells can easily deny a large area of enemy aircraft. The Sumner is equipped with radio fuse HE-VT shells, that when combined with the good shell grouping as well as its fast rate of fire, makes for incredible air defence potential. The Sumner's many 40 mm Bofors cannons mean that you can easily deal with aircraft at medium and close ranges. The firing arcs on the Sumner are slightly inferior to the Cowell's as they cannot fire directly towards the bow, although this isn't a major drawback for the incredible capabilities of the ship. It is also equipped with 10 x 20 mm Oerlikon cannons which will provide decent short-range protection. As always, lead your targets when commanding your anti-air and make sure to switch between your main battery for long-range and smaller guns for short-range engagements.

  • 3. Light Craft Hunter

The Bofors cannons on the Sumner make for an extremely effective system to deal with smaller enemy vessels. The cannons will allow you to shred anything smaller than a destroyer, as well as some of the older destroyers like the Clemson and Mutsuki if they ever have the misfortune of coming across you. Get your crew to a point where they are good with the secondary armaments of the ship. When engaging small, fast boats, designate the target for your gunners and if you have no other immediate threats open fire on them with your main guns. A direct hit will be a one-shot kill, but even the splash damage can deal important damage to modules. Note that unlike the Cowell, you cannot fire off both of your dual Bofors mounts directly towards the bow as the ship's superstructure blocks the way. To deal with this, turn slightly to one side so that one side so that that side's mount can fire at them, sadly you won't be able to train both mounts on a single target. Turning a bit more will allow your quad Bofors near the stern of the ship to open fire. Always keep your head on a swivel when in patrol boat territory and never let them sneak up on you. The Sumner does not take torpedoes well and if a PT boat gets a torpedo off on you then there is not much you can do to avoid destruction. If you see a patrol boat nearby, turn in whichever direction you can, and keep your eyes on the water until you see the torpedoes.

Some of the greatest threats to the Sumner include:

  • Somers (DD-381): This destroyer has your guns, but with an extra turret for a total of eight guns. This means that if you aren't careful it cant beat you in a one-on-one duel. Try to knock out its turrets first and keep yours alive to make it even. You also have more armour than it so you can take a bit more of a punch.
  • BTD-1: Despite your potent AA, these bombers can still get by and drop off a torpedo before it gets shot down. It carries two torpedoes or a 2,000 lb bomb, all of them lethal. Prioritize these bombers and always keep your eyes peeled for torpedoes, even after you've gotten the kill on the plane.
  • Pe-8: These bombers often stay at high altitude from where they drop their 5000 kg bomb. Keep an eye out for them and use the HE-VT on your main guns to take them out. Call them out for your team if you want, as they might be able to help
  • Type 1936A (Mob): This destroyer has 150 mm guns which can deal significant damage to you. You have a faster fire rate and more durability so use that to your advantage. It might be best to avoid long range fights with these, as you can shred them when close up.
  • Pr. 159 and Pr. 35: While these frigates will most likely be unable to kill you, they have fast-firing 76 mm guns which can very quickly destroy your turrets and bridge, leaving you a sitting duck for other ships. These ships lack armour protection so if you have good aim you will be able to destroy them with ease. Their guns have less range than yours, so long-range engagements will give you the edge.
  • Light Cruisers: Light Cruisers will generally have superior firepower and armour than you. Never fight a cruiser one-on-one, especially at long range. Don't give though, your guns can still deal decent damage to them should you gain the opportunity. You should only engage cruisers directly if you are in a group of ships attacking the cruiser or if the cruiser is preoccupied engaging with a friendly cruiser. Be aware of any secondary armament they might have.
  • PT Boats: Fast-moving PT-Boats can catch you off-guard and fire their torpedoes. You might be able to destroy them but their torpedoes could instantly kill you if they hit. Always be on the lookout for PT boats in all directions and watch for any torpedoes.

Pros and cons

Pros:

  • Quick fire rate (2.8 seconds aced)
  • Powerful primary armament
  • Great AA
  • Large crew size
  • Good armour for a destroyer
  • Turrets can traverse 360 degrees

Cons:

  • Dual turrets are an easy target
  • Top speed is slightly below the Cowell's
  • High repair cost

History

The Allen M. Sumner-class was introduced as an improvement to the previous Fletcher-class destroyers incorporating many of the lessons learned during the war. Twin 5" guns simplified the deck layout to allow for the installation of a more powerful anti-aircraft battery. Two quad 40 mm Bofors mounts and two dual 40 mm Bofors mounts supplied the heavy anti-aircraft fire with 11 x 20 mm guns further improving the weight of fire coming from the ship.

Majority of the class would find service in the Pacific Theater from 1944 to 1945 serving as a fleet escort. Several in the class would serve as radar picket ships during and after the Battle of Okinawa.

Post War service saw many ships undergoing significant upgrades with the last of the class decommissioned from US Navy service on December 15, 1973.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links


Federal Shipbuilding and Drydock Company
Gun Destroyers (DD) 
Somers-class  USS Somers
Fletcher-class  USS Fletcher
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing
Cruiser, Light (CL) 
Atlanta-class  USS Atlanta

USA destroyers
Clemson-class  USS Welborn C. Wood · USS Barker · USS Litchfield
Farragut-class  USS Aylwin
Porter-class  USS Porter · USS Phelps · USS Moffett
Somers-class  USS Somers · USS Davis
Fletcher-class  USS Fletcher · USS Bennion · USS Cowell
Allen M. Sumner-class  USS Sumner
Gearing-class  USS Gearing · USS Frank Knox
Mitscher-class  USS Mitscher · USS Wilkinson