Difference between revisions of "Sturer Emil"

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{{Specs-Card|code=germ_pzsflk40_sturer_emil}}
+
{{Specs-Card
 +
|code=germ_pzsflk40_sturer_emil
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_SturerEmil.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' (officially ''12,8 cm Selbstfahrlafette auf VK30.01(H)'' (12.8 cm Self-Propelled on VK 30.01 (Henschel))) is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]].
{{Break}}
 
The '''{{Specs|name}}''' (officially ''12,8 cm Selbstfahrlafette auf VK30.01(H)'' (12.8 cm Self-Propelled on VK 30.01 (Henschel)) is a rank {{Specs|rank}} German tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.59 "Flaming Arrows"]].
 
  
 
The Sturer Emil is quite similar to the [[Dicker Max]]; no armour, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmoured, always avoid being shot at.
 
The Sturer Emil is quite similar to the [[Dicker Max]]; no armour, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmoured, always avoid being shot at.
Line 11: Line 12:
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to air attack. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place. On the plus side, the Sturer Emil cannot be hull-broken.
+
The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to HE shells, artillery strike and air attacks. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place.
  
 
The sides of the superstructure are covered by ammunition and any clean hit on the Sturer Emil is likely to detonate the ammunition. The loader also stands in a particularly exposed position at the back of the tank destroyer, where he is very vulnerable to stray bullets or shrapnel. The rest of the crew is fairly spread out, which means that it is not easy to get a crew knock-out with one shot.
 
The sides of the superstructure are covered by ammunition and any clean hit on the Sturer Emil is likely to detonate the ammunition. The loader also stands in a particularly exposed position at the back of the tank destroyer, where he is very vulnerable to stray bullets or shrapnel. The rest of the crew is fairly spread out, which means that it is not easy to get a crew knock-out with one shot.
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=== Mobility ===
 
=== Mobility ===
 +
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.
 
Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.
  
{{tankMobility|abMinHp= 440|rbMinHp= 274}}
+
{{tankMobility|abMinHp=440|rbMinHp=274}}
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
 +
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|K.40 (128 mm)}}
 
{{main|K.40 (128 mm)}}
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 15 || rowspan="2" | -15°/+10° || rowspan="2" | -5°/+6° || rowspan="2" | N/A || 10.57 || 14.63 || __._ || __._ || 20.89 || rowspan="2" | 23.66 || rowspan="2" | _._ || rowspan="2" | _._ || rowspan="2" | 18.2
+
| rowspan="2" | 15 || rowspan="2" | -15°/+10° || rowspan="2" | -5°/+6° || rowspan="2" | N/A || 10.6 || 14.6 || 17.8 || 19.6 || 20.9 || rowspan="2" | 19.37 || rowspan="2" | 17.14 || rowspan="2" | 15.79 || rowspan="2" | 14.90
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 7.14 || 8.40 || __._ || __._ || 12.00
+
| 7.1 || 8.4 || 10.2 || 11.3 || 12.0
 
|-
 
|-
 
|}
 
|}
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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
+
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
|-
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
 
| PzGr || APC || 233 || 230 || 219 || 205 || 193 || 181
 
| PzGr || APC || 233 || 230 || 219 || 205 || 193 || 181
 +
|-
 +
| Sprgr. L/5 || HE || 37 || 37 || 37 || 37 || 37 || 37
 
|-
 
|-
 
| PzGr 43 || APCBC || 248 || 245 || 234 || 220 || 207 || 195
 
| PzGr 43 || APCBC || 248 || 245 || 234 || 220 || 207 || 195
|-
 
| Sprgr. L/5 || HE || 37 || 37 || 37 || 37 || 37 || 37
 
 
|-
 
|-
 
|}
 
|}
Line 100: Line 108:
 
! 0% !! 50% !! 100%
 
! 0% !! 50% !! 100%
 
|-
 
|-
| PzGr || APC || 880 || 26.35 || 1.2 || 19.0 || 786.5 || 48° || 63° || 71°
+
| PzGr || APC || 880 || 26.35 || 1.2 || 19 || 786.5 || 48° || 63° || 71°
 
|-
 
|-
| PzGr 43 || APCBC || 880 || 28.3 || 1.2 || 19.0 || 786.5 || 48° || 63° || 71°
+
| Sprgr. L/5 || HE || 880 || 28 || 0 || 0.1 || 3,700 || 79° || 80° || 81°
 
|-
 
|-
| Sprgr. L/5 || HE || 880 || 28.0 || 0.1 || 0.5 || 3,700 || 79° || 80° || 81°
+
| PzGr 43 || APCBC || 880 || 28.3 || 1.2 || 19 || 786.5 || 48° || 63° || 71°
 
|-
 
|-
 
|}
 
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_SturerEmil.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''15''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 11&nbsp;''(+3)''<br />7&nbsp;''(+8)'' || 3&nbsp;''(+12)''<br />1&nbsp;''(+14)'' || style="text-align:left" | Yes
+
| '''15''' || style="text-align:right" | ''Projectiles''<br />''Propellants'' || 8&nbsp;''(+7)''<br>8&nbsp;''(+7)'' || 1&nbsp;''(+14)''<br>1&nbsp;''(+14)'' || Yes
 
|-
 
|-
 
|}
 
|}
 +
'''Notes''':
 +
 +
* The {{PAGENAME}} uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
 +
* Arrows indicate the depletion order of each rack.
 +
* The visual discrepancy concerns propellant bags and projectiles: 12 propellant bags are modeled for 15 available bags while 14 projectiles are modeled for 15 available.
  
 
== Usage in battles ==
 
== Usage in battles ==
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Another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in the "direct engagement" section) meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.
 
Another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in the "direct engagement" section) meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="2" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| PzGr 43
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
|
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 185: Line 162:
 
* Outstanding gun depression, same as the [[Dicker Max]]
 
* Outstanding gun depression, same as the [[Dicker Max]]
 
* Extremely powerful gun with very lethal APHE shells
 
* Extremely powerful gun with very lethal APHE shells
* Five fairly spread out crew members
+
* It is almost impossible to knock out the tank with a single shot, as the 5 crew members are well spread out.
 
* AP shells with HE filler will have little trouble doing damage
 
* AP shells with HE filler will have little trouble doing damage
* Cannot be hull-broken
 
 
* Good gun placement high in the superstructure
 
* Good gun placement high in the superstructure
 +
* Massive gun breech that can shield some of the crew against enemy shells
 +
* Side armour is 30 mm thick, unusually thick for an open topped vehicle - can shrug off large calibre machine guns and even some autocannons
  
 
'''Cons:'''
 
'''Cons:'''
  
* Poor mobility
+
* Poor mobility, can get flanked easily by other tanks
 
* Long reload time and limited ammunition capacity
 
* Long reload time and limited ammunition capacity
 
* Exposed loader
 
* Exposed loader
Line 207: Line 185:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
{{Youtube-gallery|GsCIbQ6TKIQ|'''German ground forces Rank III- review and analysis''': 4:30 talks about the Sturer Emil - ''Oxy''}}
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_pzsflk40_sturer_emil Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|zesNf8kYsKg|'''The Shooting Range #229''' - ''Pages of History'' section at 03:29 discusses the {{PAGENAME}}.|4_cJ1CpEatw|'''Best gun depression'''  discusses the {{PAGENAME}} at 1:33 - ''War Thunder Official Channel''|GsCIbQ6TKIQ|'''German ground forces Rank III- review and analysis''' talks about the Sturer Emil at 4:30 - ''Oxy''|WBb2WJkfucI|'''Sturer Emil Tank Review''' - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
Line 214: Line 197:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[wt:en/news/3752-development-sturer-emil-en/|[Devblog] Sturer Emil]]
+
* [[Dicker Max]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 +
* ''topic on the official game forum;''
 +
* ''other literature.'' -->
  
* ''topic on the official game forum;''
+
* [[wt:en/news/3752-development-sturer-emil-en|[Devblog] Sturer Emil]]
* ''encyclopedia page on the tank;''
+
* [[wikipedia:Sturer_Emil|[Wikipedia] Sturer Emil]]
* ''other literature.''
 
  
 
{{Germany tank destroyers}}
 
{{Germany tank destroyers}}

Revision as of 20:30, 8 September 2021

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
germ_pzsflk40_sturer_emil.png
GarageImage Sturer Emil.jpg
Sturer Emil
AB RB SB
4.3 4.3 4.3
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

The Pz.Sfl. für 12,8 cm K40 "Sturer Emil" (officially 12,8 cm Selbstfahrlafette auf VK30.01(H) (12.8 cm Self-Propelled on VK 30.01 (Henschel))) is a rank III German tank destroyer with a battle rating of 4.3 (AB/RB/SB). It was introduced in Update 1.59 "Flaming Arrows".

The Sturer Emil is quite similar to the Dicker Max; no armour, excellent gun, great gun depression. Due to its limited horizontal gun traverse, it can be a little trickier to use in urban maps, but it can still be used to guard positions as long as cover is available. Being unarmoured, always avoid being shot at.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull50 / 20 / 10
Turret50 / 30 / 20
Crew5 people
Visibility103 %

The Sturer Emil is typical of the German open-topped tank destroyers: fragile and particularly vulnerable to HE shells, artillery strike and air attacks. With a maximum of 50 mm of armour, the best protection is to not get shot at in the first place.

The sides of the superstructure are covered by ammunition and any clean hit on the Sturer Emil is likely to detonate the ammunition. The loader also stands in a particularly exposed position at the back of the tank destroyer, where he is very vulnerable to stray bullets or shrapnel. The rest of the crew is fairly spread out, which means that it is not easy to get a crew knock-out with one shot.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 12 mm (83-88°) Front glacis
50 mm (10°) Driver/Co-driver ports
50 mm (12°) Lower glacis
20 mm 10 mm (47°) 12 mm
Superstructure 50 mm (16-17°) Front
50 mm (9-52°) Gun mantlet
30 mm (11°) 20 mm (0-12°) 0-10 mm

Notes:

  • Suspension wheels are 15 mm thick while tracks are 20 mm thick.
  • Belly armour is 10 mm thick.
  • Superstructure roof armour barely covers the crew
  • Tracks at the lower glacis and superstructure front provides +15 mm armour.

Mobility

Speedforward / back
AB28 / 6 km/h
RB and SB26 / 5 km/h
Number of gears6 forward
1 back
Weight36.5 t
Engine power
AB591 hp
RB and SB310 hp
Power-to-weight ratio
AB16.2 hp/t
RB and SB8.5 hp/t

Based on the VK 30.01 (H) heavy tank chassis, the Sturer Emil has very lacklustre mobility thanks to the weak engine. It is not very well suited to mobile, fast moving battles, and cannot relocate easily.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 28 6 36.5 440 591 12.05 16.19
Realistic 26 5 274 310 7.51 8.49

Modifications and economy

Repair costBasic → Reference
AB1 029 → 1 335 Sl icon.png
RB1 213 → 1 574 Sl icon.png
SB1 580 → 2 050 Sl icon.png
Total cost of modifications19 550 Rp icon.png
32 400 Sl icon.png
Talisman cost980 Ge icon.png
Crew training13 000 Sl icon.png
Experts47 000 Sl icon.png
Aces330 Ge icon.png
Research Aces280 000 Rp icon.png
Reward for battleAB / RB / SB
70 / 100 / 140 % Sl icon.png
136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank break.png
Brake System
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
105 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
280 Ge icon.png
Mods new tank engine.png
Engine
Research:
3 200 Rp icon.png
Cost:
5 300 Sl icon.png
280 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
105 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 300 Rp icon.png
Cost:
2 100 Sl icon.png
115 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods tank ammo.png
128mm_ger_APCBC_ammo_pack
Research:
890 Rp icon.png
Cost:
1 500 Sl icon.png
80 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
105 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
1 200 Rp icon.png
Cost:
2 000 Sl icon.png
105 Ge icon.png

Armaments

Main armament

Ammunition15 rounds
Reloadbasic crew → aces
19.4 → 14.9 s
Vertical guidance-15° / 10°
Horizontal guidance-5° / 6°
Main article: K.40 (128 mm)

The 128 mm K.40 is easily the most powerful gun carried by any vehicle within the Sturer Emil's BR range, and it is a very deadly threat; it is capable of frontally penetrating any vehicle the Sturer Emil faces. On top of that, the APC shells have a massive amount of explosive filler, all but guaranteeing a one-shot kill upon penetration. It should be noted, however, that the APC shells have a 19 mm fuse threshold, and are likely to penetrate lightly armoured vehicles without exploding.

Conversely, the large size and weight of the 128 mm shells result in a long reload time. If the loader is knocked out, the reload time is massively increased, crippling the tank destroyer. The vehicle is also not very spacious, resulting in an ammunition capacity of only 15 rounds. The gun also has a limited amount of elevation and traverse, which can make it rather difficult to bring the gun to bear in some situations. This, combined with the lack of any machine guns, also renders the Sturer Emil virtually helpless against aircraft.

The Sturer Emil platform also provides the gun with an excellent gun depression angles, allowing the Sturer Emil to go hull-down on relatively steep slopes while exposing very little of the vehicle. The gun is mounted near the top of the superstructure as well, which allows the Sturer Emil to use its gun while exposing very little of the vehicle.

128 mm K.40 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 15 -15°/+10° -5°/+6° N/A 10.6 14.6 17.8 19.6 20.9 19.37 17.14 15.79 14.90
Realistic 7.1 8.4 10.2 11.3 12.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr APC 233 230 219 205 193 181
Sprgr. L/5 HE 37 37 37 37 37 37
PzGr 43 APCBC 248 245 234 220 207 195
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr APC 880 26.35 1.2 19 786.5 48° 63° 71°
Sprgr. L/5 HE 880 28 0 0.1 3,700 79° 80° 81°
PzGr 43 APCBC 880 28.3 1.2 19 786.5 48° 63° 71°

Ammo racks

Ammo racks of the Sturer Emil
Full
ammo
Ammo
Part
1st
rack empty
2nd
rack empty
Visual
discrepancy
15 Projectiles
Propellants
(+7)
(+7)
(+14)
(+14)
Yes

Notes:

  • The Sturer Emil uses two-piece ammunition, composed of propellant bags (orange) and projectiles (yellow). Both have separate racks.
  • Arrows indicate the depletion order of each rack.
  • The visual discrepancy concerns propellant bags and projectiles: 12 propellant bags are modeled for 15 available bags while 14 projectiles are modeled for 15 available.

Usage in battles

There are two ways one can use the Sturer Emil in combat:

Direct Engagement

In other words, how one would typically use a tank destroyer of this type - find a good vantage point, and use your gun's impressive long range penetration to destroy even heavy tanks. When doing so, keep in mind to make as much use of your tank's depression as possible, and backing away from the open when reloading, as that is when most tanks will attempt to take you out.

Don't even think of trying to use the Sturer Emil in an "offensive" capability, the vehicle does not have the mobility nor armour to do so. Use it in an ambush-style method and conceal the vehicle before pouncing on the enemy. A spotted Sturer Emil is vulnerable to flanking manoeuvres, artillery, and air strikes.

Indirect Fire

Step-by-step procedure to "Indirect fire", note how the Sturer Emil conceals itself past the hill slope while able to use the cannon to lob shells over to the enemies downrange. (View image if .gif is not playing)

One of the greatest capabilities of large calibre guns on vehicles like the Sturer Emils is that they allow you to take advantage of their high angle of projectile drop. This method works great beyond 1,000 metres, but varies depending on the type of terrain and hull-down positions are available on the map.

When on long range maps like Sands of Sinai or Maginot Line, drive to places where you are on the back slope of a hill relative to potential targets. From there, do not poke out and stay behind the hill slope to use it as cover and concealment against the enemy downrange. This way, the enemy has no way of spotting/engaging the Sturer Emil from their angle, but the Sturer Emil can still certainly see and hit the enemies. To do this, use the binoculars to look over the hill for long range targets. Adjust for the range to the target from behind the hill so when you fire, the round will essentially be fired over your cover (due to the necessary adjustment to your gun's elevation to hit targets at distance), with the rate of projectile drop creating a parabola trajectory for the round to come back down from over the hilltop into the target below, allowing you to essentially hit targets who cannot even see your position.

Another benefit of this method is being able to maintain position during reloading (as opposed to receding to cover as stated in the "direct engagement" section) meaning that while you wait for reload, you can correct your aim for range and target heading, allowing you to home into where you need to aim to make accurate hits.

Pros and cons

Pros:

  • Outstanding gun depression, same as the Dicker Max
  • Extremely powerful gun with very lethal APHE shells
  • It is almost impossible to knock out the tank with a single shot, as the 5 crew members are well spread out.
  • AP shells with HE filler will have little trouble doing damage
  • Good gun placement high in the superstructure
  • Massive gun breech that can shield some of the crew against enemy shells
  • Side armour is 30 mm thick, unusually thick for an open topped vehicle - can shrug off large calibre machine guns and even some autocannons

Cons:

  • Poor mobility, can get flanked easily by other tanks
  • Long reload time and limited ammunition capacity
  • Exposed loader
  • Very vulnerable to airstrikes due to open top
  • Limited gun traverse and elevation angles
  • Poor armour

History

The Selbstfahrlafette auf VK30.01(H), or better known as the Sturer Emil (Stubborn Emil), was a heavy self-propelled anti-tank gun developed by Nazi Germany sometime in 1941 and 1942. The Sturer Emil mounted the extremely large 12.8 cm gun on a extended chassis from the cancelled Henschel VK 30.01 armoured vehicle. The gun was laid on the back with the engine in the middle and the driver up front.

Not too much is known about the vehicle, only two were ever made in 1942, but they were involved in the Battle of Stalingrad. One was destroyed, but the other was captured during that battle in January 1943. When it was discovered, painting on the barrel indicates a score of 31 tank kills before its demise. The sole remaining Sturer Emil remains at the Kubinka Tank Museum in Russia.

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Germany tank destroyers
Pz. I Derivatives  Panzerjäger I
Pz. II Derivatives  15cm sIG 33 B Sfl
Pz. 38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Pz. III Derivatives  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz. IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn · Brummbär · VFW
Pz. V Derivatives  Jagdpanther G1 · Bfw. Jagdpanther G1
Pz. VI Derivatives  Sturer Emil · Elefant · Ferdinand · 38 cm Sturmmörser · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/9 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4 · 15 cm Pz.W.42
ATGM Carrier  RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2
Other  Waffenträger · M109G · JPz 4-5 · Raketenautomat · VT1-2