Difference between revisions of "StuG III G (Italy)"

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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
''<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->''
 +
 
 +
The StuG III G is best played as a support vehicle, like the previous Semovente variants, it has excellent armour and can be quite a potent vehicle that enemies will often find hard to deal with from long ranges. Due to this, its best advised that at a beginning of the match you go to a good spot where you're able to overlook common spots that enemies will usually be at. Make sure you dont let any enemies breach your defense, as the sides of your tank are a weak point from any range. In addition, another downside of playing this vehicle is when its brought close to the front lines (for example when capturing points). The StuG III G's armour will not be adequate against the close-range power of most vehicles. Most shots at close range will more than likely penetrate the armour, which will usually result in your vehicle being destroyed due to the small interior layout. So it is vital that if you choose to play in a dangerous play style, that at the very least have situational awareness. Make sure to support teammates from the flanks, attack from long ranges, and never close in the distance even for objectives unless necessary. If properly concealed, the enemy will never know where they are attacked as they concentrate their assault forwards. You have no form of defense against enemy aircraft, so if you see one heading towards you, it probably would be in you best interest to look for cover. Unlike the German variant, the Italian StuG III G does not have side skirts, so artillery might at times damage your tracks. In terms of armaments, the StuG III G is armed with the German made 75 mm StuK40, a reliable cannon with plenty of great ammo options, do keep in mind how many rounds you choose to bring, as bringing more than you actually use will not only be a waste, but puts you at a greater risk of being destroyed in 1 shot. In conclusion,  be careful, try not to get detected by the enemy and find a place where the StuG III G can be in cover whilst engaging enemy tanks.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
''<!-- and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->''
  
 
'''Pros:'''
 
'''Pros:'''
 +
 +
* Good frontal armor
 +
* Low silhouette 
 +
* Powerful 75 mm cannon
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Fixed casemate superstructure restricts gun movement to the front
 +
* Not the best mobility
  
 
*
 
*
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
''<!--Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->''
 +
 
 +
The story of the StuG begins during the interwar period of Germany, there was a clear missing asset for the German army, a vehicle which could fit the role of a self-propelled gun, which followed the same style of doctrine thanks to combat experiences in World War I. Overall, there was a major need for a mobile artillery piece which could keep up with the German infantry and fight enemy fortifications with a direct-fire assault role. After a few prototypes and refinement to the designs, the StuG III would officially enter full-scale production from January 1940, and would serve in many countries up till the end of the war on April 1945. The main reason it saw such extensive use was due to the many upgrades done on the vehicle to increase serviceability and it being a low cost platform to maintain operational. In terms of survivalbility, the StuG III featured about 50 mm of armour on the front, but about 30 mm of armour everywhere else, this was upgraded as the war progressed to 80 mm. The StuG in German service also had access ''Schürzen'' armour plates installed on the hull to protect the weaker hull sides against anti-tank rifles and HEAT rounds. The Italian versions would remove this, as was the case for many Italian vehicles. In terms of the Italian story of this tank, Germany had initially supplied 12 units of the Panzer IV G to Italy during the late stages of the Second World War, which were placed in Division "M" and, after the 25th of July, they were transferred to the 136th Armored Division "Centauro II". The 1st Armored Division Black Shirts "M" (for "Mussolini") was established starting from May of 1943, mainly starting from the very few survivors of the previous MVSN Battalions M who had been repatriated from the Russian front, this had to be done if there was hope for any new division being formed. The division was organised in 3 companies, which the third comprising the 12 units of the tanks destroyers known as the <nowiki>''</nowiki>StuG III Ausf. G<nowiki>''</nowiki> which they'd be armed with a 7.5 cm L/48 cannon. Unlike the German counterpart, as previously mentioned, they removed the side-skirts from the tank, but surprisingly they were also modified with a smoke grenade launcher, installed unto the turret. The Italian StuG's would be painted in a light tan color with the Divisione "M" logo usually painted on the turret. They didn't see any action during the war, most of them were still undergoing training at the time and most, if not all of the tanks would end up in Allied hands shortly after the war.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
''<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->''
  
 
== See also ==
 
== See also ==
Line 173: Line 184:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''<!--Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.-->''
  
 
== External links ==
 
== External links ==
Line 182: Line 193:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
+
''<!--Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
+
* ''other literature.-->''
  
 
{{Italy tank destroyers}}
 
{{Italy tank destroyers}}

Revision as of 20:11, 2 August 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
▄StuG III G
it_stug_iii_ausf_g.png
GarageImage StuG III G (Italy).jpg
▄StuG III G
AB RB SB
4.3 4.0 4.0
Research:13 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

The ▄StuG III G is a rank III Italian tank destroyer with a battle rating of 4.3 (AB) and 4.0 (RB/SB). It was introduced in Update "Ixwa Strike". It differs from the German StuG III G by the absence of Ostketten and Add-on Armour modules and by the addition of a smoke grenade launcher.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull80 / 30 / 50
Turret80 / 30 / 30
Crew4 people
Visibility74 %

Armour type:

  • Rolled homogeneous armour (hull, superstructure)
Armour Front (Slope angle) Sides Rear Roof
Hull 80 mm (50°) Lower glacis
80 mm (19°) Lower plate
30 mm (76°) Bottom junction glacis
30 + 5* mm (*Side skirts) 50 mm (15°) Upper plate
50 mm Lower plate
30 mm (66°) Bottom junction glacis
30 mm (4°) Front part
16 mm Engine compartment
30 mm (13°) Rear part
Superstructure 80 mm (0-11°) Upper plate
80 mm (1-10°) Gun mantlet
30 mm (69°) Upper glacis
30 mm (50°) Side glacis overhanging the tracks
30 + 5* mm (*Side skirts) 30 mm 11 mm
Cupola 50 mm (cylindrical) 11 mm

Notes:

  • Suspension wheels and torsion bars are 15 mm thick while tracks are 20 mm thick.
  • The side skirts protect against HEAT and HE rounds by detonating the fuzes before they penetrate the vehicle..
  • The belly of the StuG III G (Italy) is 30 mm thick.

Mobility

Speedforward / back
AB44 / 9 km/h
RB and SB41 / 8 km/h
Number of gears6 forward
1 back
Weight24.4 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB23.4 hp/t
RB and SB12.3 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 44 8.2 24.4 426 525 17.46 21.52
Realistic 40 7.5 265 300 10.86 12.3

Modifications and economy

Repair costBasic → Reference
AB1 169 → 1 517 Sl icon.png
RB1 349 → 1 751 Sl icon.png
SB1 710 → 2 219 Sl icon.png
Total cost of modifications24 700 Rp icon.png
45 000 Sl icon.png
Talisman cost1 100 Ge icon.png
Crew training22 000 Sl icon.png
Experts76 000 Sl icon.png
Aces400 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
80 / 120 / 150 % Sl icon.png
142 / 142 / 142 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
95 Ge icon.png
Mods new tank break.png
Brake System
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
95 Ge icon.png
Mods new tank filter.png
Filters
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
105 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
230 Ge icon.png
Mods new tank engine.png
Engine
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
230 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
95 Ge icon.png
Mods tank reinforcement it.png
Crew Replenishment
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
105 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
1 700 Rp icon.png
Cost:
3 100 Sl icon.png
145 Ge icon.png
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
95 Ge icon.png
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Research:
1 100 Rp icon.png
Cost:
2 000 Sl icon.png
95 Ge icon.png
Mods tank ammo.png
75mm_kwk_40_APCR_ammo_pack
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
105 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
105 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
1 200 Rp icon.png
Cost:
2 200 Sl icon.png
105 Ge icon.png
Mods tank ammo.png
75mm_ger_Smoke_ammo_pack
Research:
2 700 Rp icon.png
Cost:
4 900 Sl icon.png
230 Ge icon.png

Armaments

Main armament

75 mm StuK40 L48 cannon
Ammunition54 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-6° / 17°
Horizontal guidance-10° / 10°
Main article: StuK40 (75 mm)
75 mm StuK40 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 54 -6°/+17° ±10° N/A 13.2 18.3 22.2 24.6 26.1 7.67 6.78 6.25 5.90
Realistic 8.9 10.5 12.8 14.1 15.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APCBC 140 137 125 112 100 89
Hl.Gr 38B HEAT 80 80 80 80 80 80
PzGr 40 APCR 166 162 146 128 112 98
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APCBC 750 6.8 1.2 14 28.9 48° 63° 71°
Hl.Gr 38B HEAT 450 4.4 0.05 0.1 872.1 62° 69° 73°
PzGr 40 APCR 930 4.1 N/A N/A N/A 66° 70° 72°
Sprgr. 34 HE 550 5.74 0 0.1 686 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 540 6.2 13 5 20 50

Ammo racks

Ammo racks of the StuG III G (identical).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
54 40 (+14) 17 (+37) (+53) No

Notes:

  • Racks disappear after you've used all shells in the rack.
  • Pack 17 (+37) shells into battle to deplete your right flank of ammo (racks 1 & 2 emptied).

Usage in battles

'

The StuG III G is best played as a support vehicle, like the previous Semovente variants, it has excellent armour and can be quite a potent vehicle that enemies will often find hard to deal with from long ranges. Due to this, its best advised that at a beginning of the match you go to a good spot where you're able to overlook common spots that enemies will usually be at. Make sure you dont let any enemies breach your defense, as the sides of your tank are a weak point from any range. In addition, another downside of playing this vehicle is when its brought close to the front lines (for example when capturing points). The StuG III G's armour will not be adequate against the close-range power of most vehicles. Most shots at close range will more than likely penetrate the armour, which will usually result in your vehicle being destroyed due to the small interior layout. So it is vital that if you choose to play in a dangerous play style, that at the very least have situational awareness. Make sure to support teammates from the flanks, attack from long ranges, and never close in the distance even for objectives unless necessary. If properly concealed, the enemy will never know where they are attacked as they concentrate their assault forwards. You have no form of defense against enemy aircraft, so if you see one heading towards you, it probably would be in you best interest to look for cover. Unlike the German variant, the Italian StuG III G does not have side skirts, so artillery might at times damage your tracks. In terms of armaments, the StuG III G is armed with the German made 75 mm StuK40, a reliable cannon with plenty of great ammo options, do keep in mind how many rounds you choose to bring, as bringing more than you actually use will not only be a waste, but puts you at a greater risk of being destroyed in 1 shot. In conclusion, be careful, try not to get detected by the enemy and find a place where the StuG III G can be in cover whilst engaging enemy tanks.

Pros and cons

'

Pros:

  • Good frontal armor
  • Low silhouette 
  • Powerful 75 mm cannon

Cons:

  • Fixed casemate superstructure restricts gun movement to the front
  • Not the best mobility

History

'

The story of the StuG begins during the interwar period of Germany, there was a clear missing asset for the German army, a vehicle which could fit the role of a self-propelled gun, which followed the same style of doctrine thanks to combat experiences in World War I. Overall, there was a major need for a mobile artillery piece which could keep up with the German infantry and fight enemy fortifications with a direct-fire assault role. After a few prototypes and refinement to the designs, the StuG III would officially enter full-scale production from January 1940, and would serve in many countries up till the end of the war on April 1945. The main reason it saw such extensive use was due to the many upgrades done on the vehicle to increase serviceability and it being a low cost platform to maintain operational. In terms of survivalbility, the StuG III featured about 50 mm of armour on the front, but about 30 mm of armour everywhere else, this was upgraded as the war progressed to 80 mm. The StuG in German service also had access Schürzen armour plates installed on the hull to protect the weaker hull sides against anti-tank rifles and HEAT rounds. The Italian versions would remove this, as was the case for many Italian vehicles. In terms of the Italian story of this tank, Germany had initially supplied 12 units of the Panzer IV G to Italy during the late stages of the Second World War, which were placed in Division "M" and, after the 25th of July, they were transferred to the 136th Armored Division "Centauro II". The 1st Armored Division Black Shirts "M" (for "Mussolini") was established starting from May of 1943, mainly starting from the very few survivors of the previous MVSN Battalions M who had been repatriated from the Russian front, this had to be done if there was hope for any new division being formed. The division was organised in 3 companies, which the third comprising the 12 units of the tanks destroyers known as the ''StuG III Ausf. G'' which they'd be armed with a 7.5 cm L/48 cannon. Unlike the German counterpart, as previously mentioned, they removed the side-skirts from the tank, but surprisingly they were also modified with a smoke grenade launcher, installed unto the turret. The Italian StuG's would be painted in a light tan color with the Divisione "M" logo usually painted on the turret. They didn't see any action during the war, most of them were still undergoing training at the time and most, if not all of the tanks would end up in Allied hands shortly after the war.

Media

'

See also

'

External links

'


Italy tank destroyers
  Italy
M41  75/18 M41 · 75/32 M41 · 90/53 M41M
M42  75/34 M42
M43  105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43
Wheeled  Lancia 3Ro (100/17) · AS 42/47 · Breda 90/53 · Breda 501
Other  L3/33 CC · 47/32 L40
Germany  ▄StuG III G
USA  M36B1 · ▄M109G · M113A1 (TOW)
  Hungary
Zrínyi  Zrinyi I · Zrinyi II
USSR  ◔2S1