StuG III A
The Sturmgeschütz III Ausf. A (StuG III A) is a Rank I German tank destroyer with a battle rating of 2.3. It was introduced during the Closed Beta Test for Ground Forces before Update 1.41. The StuG III A is the beginning of the StuG III line and the first enclosed tank destroyer for the German tree, it presents the same 75 mm gun as on the early Panzer IVs.
This tank destroyer was originally built as an assault gun, designed to fling low-velocity high explosive shells in the assistance of attacking infantry. Against armoured vehicles, however, the StuG should be used for frontal assaults on objectives or ambushes, due poor accuracy at range and the high shell arc. In both roles, its low profile and excellent short-range firepower give a distinct advantage. You should get into cover when reloading. Due to the sloped armour on the top, shots will bounce more if you are on the same plane as the tank you are fighting or if your gun is facing the tank at 0° elevation. If you are raising your gun to shoot at an enemy he can pierce your armour easily below the gun. The StuG will build up momentum slowly, allowing it to charge cap points effectively. The recommended method of attacking cap points in this machine is to keep you a building between you and the enemy tanks in the objective, approach at high speed. Once you have arrived, you should round the corner, aim(for about half a second) shoot and immediately reverse to take cover behind the corner you just rounded. Be careful not to expose too much of your tank during the reversing turn.
Survivability and armour
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
|Armour||Front (Slope angle)||Sides||Rear||Roof|
|Hull|| 26 mm (86°) Front glacis
50 mm (23°) Lower glacis
|30 mm||30 mm||17 mm|
|Superstructure||50 mm (11°) Front plate||30 mm||30 mm||11 mm|
- Suspension wheels are 15 mm thick while tracks are 20 mm thick.
|Weight (tons)|| Add-on Armor
|Max speed (km/h)|
|Engine power (horsepower)|
|Power-to-weight ratio (hp/ton)|
|88 mm StuK 37|
|Turret rotation speed (°/s)|
|Mode||Stock||Upgraded||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Reloading rate (seconds)|
|Stock||Prior + Full crew||Prior + Expert qualif.||Prior + Ace qualif.|
|Ammunition|| Type of
|Penetration in mm @ 90°|
|Ammunition|| Type of
Mass in kg
| Fuse delay
| Fuse sensitivity
| Explosive Mass in g
| Normalization At 30°
|44||30 (+14)||15 (+29)||1 (+43)||No|
Left side empty: 30 (+14)
Usage in the battles
The StuGs AP shell can deal with many opponents at it's rank. It has devastating when used on the many light tanks at Rank 1, whilst your frontal armour can hold a lot of their shells. DO NOT USE HE. It lacks the penetration of the HEAT and AP, and the explosive force of higher rank howitzers, such as the Sturmhaubitze and KV-2 have. The Heat is an excellent tool for sniping whilst even more important, cracking British Heavies, with both the Valentines and the Matilda not having enough armour to hold a Heat. Aim for their turrets, and you can easily kill them in one shot, both being too slow and cumbersome to make use of your low velocity cannon. HEAT should be your main shells once you have it researched.
Due to the StuG III being made from the Panzer III chassis means that it has inherited it's brilliant speed and mobility. This either makes it perfect at 'Shoot and Scoot' tactics (I.e. Killing a tank then changing position) or flanking/head-on attacks where your mobility can make you a hard target to hit. While the StuG lacks a turret it can turn on the spot very fast and has a decent gun arc, providing you have cover or able team mates you can negate the lack of a turret with the track traverse.
One of the huge disadvantages of the StuG is the lack of a turret that can traverse and unsloped side armour. The limited field of fire severely hampers the StuG's urban capabilities. The flank of the StuG is also unsloped and thin, making it an extremely easy kill if exposed. However, the StuG has a very low profile and good frontal sloping, affording it excellent protection when shooting from a gap in rocks or obstacles.
If you have a side shot on this vehicle attempt to disable its tracks; this will make accurate aiming more difficult for the Stug driver as well as slow turning time, giving you more time to shoot the Stug without receiving shots in return. The Stug is weak in the sides, giving you prime shots at the particularly frail engine and ammo rack. The armour is unsloped on the sides and therefore offers little protection.
Recommended research path:
- Parts, then whatever from rank I
- Usual "Fire Prevention Environment"(FPE = fire extinguisher) and Adjustment of Fire
- Both HEAT shells, to be able to deal with more heavily armoured threats, and Elevation Mechanism
- Upgrades that improve mobility - Engine, Transmission, Filters
- Remaining upgrades
Pros and cons
- Possess a rather powerful gun.
- Low profile due to casemate structure.
- HEAT options are very effective in dealing with heavily armoured vehicles.
- Good handling and mobility, quick turning response.
- Fast shell loading speed.
- Good frontal armour of 50 mm.
- Difficult to kill from upper frontal armour due to the various sloping areas, where most inexperienced players will fire.
- Stock APCBC ammo has low penetration, ~50 mm at close range.
- Limited fire arc due to gun mount.
- High shell arc due to slow shell velocity.
- Flat weak spots in front superstructure, that crew and ammunition are right behind.
- Sides are extremely vulnerable as they are unsloped and thin.
- 3 crew can be killed with a well placed shot through the driver's port.
The role of a self-propelled gun came from combat experiences in World War I. During the German offensives on the Allied front, infantry lacked artillery support against fortifications in places out-ranged by their heavy artillery behind the lines. A need for a mobile artillery piece was necessary to keep up with the German infantry and fight enemy fortifications with a direct-fire assault role. The father of this concept was German General Erich von Manstein and was coined as the Sturmartillerie (assault artillery), and these units were to be embedded in infantry divisions.
On June 15, 1936, Daimler-Benz AG was ordered to develop a support vehicle mounting the 75 mm howitzer as its armament in a casemate structure with a traverse of 25 degrees. The vehicle was to provide full protection for its crew and be no taller than an average soldier. Daimler-Benz repurposed the chassis and running gear of their Panzer III design for the role. These new vehicles were named the Sturmgeschütz III (assault gun), or the shortened StuG III and the finished designs were sent to Alkett for prototype production and five were produced in 1937. These prototypes were made of mild steel and had the 75 mm StuK 37 L/24 cannon, an adaption of the original 75 mm KwK 37 cannon on the Panzer IV. This gun would be featured on the StuG III variants Ausf. A to Ausf. E. The StuG III entered production from January 1940 to the end of the war on April 1945 due to the many upgrades done on the vehicle to increase serviceability and its low cost. At about a total production of 11,300 StuG III and its variants, the StuG III design was the most produced armoured fighting vehicle in German service. However, only about 36 vehicles of the Ausf. A variant were produced from Januay to May in 1940 before it was upgraded.
The StuG III had a fully enclosed armoured structure, keeping the crew safe withing the vehicle. As a casemate structure, it has a limited traverse range for its front view, and the whole vehicle must be turned if a target is outside its traverse range. The StuG III featured about 50 mm of armour on the front, but about 30 mm of armour everywhere else. The suspension system is identical to the Panzer III's, a torsion bar system. The StuG III had a crew of four, the commander, driver, loader, and gunner. Initial variants lack machine guns, so the StuG was required to work with support units to ensure it does not get overrun by infantry. It wasn't until December 1942 when a machine gun could be accommodated for the loader to use. Initial variants also did not have a commander's cupola so his view was quite restricted. However, models after September 1943 had them installed.
The StuG III was placed in the artillery branch of the Wehrmacht Heer as neither the infantry nor Panzer forces could accept the StuG vehicle. The StuGs were organized into battalions with 18 vehicle organized into three batteries of six vehicles each. The intent of the vehicle was to provide close support for infantry and so it was meant to destroy lightly-armoured targets and fortifications, not tanks. The vehicle served well in its intended role in the early parts of World War II in the Poland and France Campaigns, proving highly successful. One prominent commander of the StuG III is Michael Wittman, who would eventually become the most popular tank ace in German service. However, during the German campaigns in World War II, they encounter more heavily armoured and armed tanks in the Allied sides, such as the French heavy tank Char B1, but it was the Soviets T-34 and KV-1 tanks that made the Germans rearm their vehicles to be better-able to combat these tanks. Thus, the StuG III Ausf. A was upgraded with a 75 mm StuK 40 L/43 gun on the Ausf. F and the 75 mm StuK 40 L/48 gun on the Ausf. G, effectively turning these assault guns into a dual-purpose role as a tank destroyer as well. Also,go for hills for sniping when there is a lot of enemy(ash's rive south base capture when play on left side)
The StuG III design was also made into different variants with different armaments, such as a 105 mm howitzer on the StuH 42 , a flamethrower on the StuG III (Flamm), and even a 150 mm sIG 33 infantry gun on the Sturm-Infanteriegeschütz 33B.
The StuG III was a widely-exported design to Germany's allies, such as Bulgaria, Hungary, Italy, Romania, Spain, and Finland. The StuG III would continue serving in various countries past World War II in conflicts in the 1960s, such as the Six Days War in Syria's service that were donated by the Soviet Union. Today, some are still serving as static pillboxes on the Golan Heights.
An excellent addition to the article will be video guides, as well as screenshots from the game and photos.
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
|Germany tank destroyers|
|Pz.38(t) Derivatives||Marder III · Marder III H · Jagdpanzer 38(t)|
|Panzerjäger 1||Panzerjäger I|
|Sturmpanzers||15cm sIG 33 B Sfl · Brummbär|
|StuG III||StuG III A · StuG III F · StuG III G · StuH 42 G|
|Pz.IV Derivatives||Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn|
|Jagdpanther||Jagdpanther · Bfw. Jagdpanther|
|Pz.VI Derivatives||Ferdinand · Jagdtiger|
|Wheeled/Half-track||8,8 cm Flak 37 Sfl. · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4|
|Rocket/Missile||15 cm Pz.W.42 · RakJPz 2 · RakJPz 2 (HOT) · Wiesel 1A2|
|Other||Sturer Emil · Waffenträger · VFW · JPz 4-5 · VT1-2|