Stormer HVM

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Rank 2, Sweden
"The Swedish revolver": SAV 20.12.48
FV4333 Stormer HVM
General characteristics
3 peopleCrew
188 %Visibility
front / side / backArmour
25 / 13 / 13Hull
13 / 13 / 13Turret
13.5 tWeight
477 hp250 hpEngine power
35 hp/t19 hp/tPower-to-weight ratio
86 km/h forward
86 km/h back
79 km/h forward
79 km/h back
Starstreak HVM SAMMain weapon
16 roundsAmmunition
8 roundsFirst-order
1.0 / 1.3 sReload
1 roundsBelt capacity
60 shots/minFire rate
-10° / 60°Vertical guidance
up to 12 km/hFire on the move
390 000 Rp icon.pngResearch
1 020 000 Sl icon.pngPurchase
Sl icon.png17 000 / 23 340/4 300 / 5 903/6 100 / 8 375Repair
290 000 Sl icon.pngCrew training
1 020 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
232 % Rp icon.pngReward for battle
170 % Sl icon.png150 % Sl icon.png140 % Sl icon.png


GarageImage Stormer HVM.jpg

The FV4333 Stormer HVM is a rank VII British self-propelled anti-aircraft vehicle with a battle rating of 10.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.


Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.


Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).


Tier Mobility Protection Firepower
I Tracks Parts
II Suspension Brake System FPE
III Filters Crew Replenishment Smoke grenade
IV Transmission Engine Artillery Support

Pros and cons


  • Unique anti-air missiles - triple missile with one of the highest speeds in-game
  • Missile acts as HE ATGM at up to about 600 m range, can be used to attack enemy tank weak spots and chassis, or to create a huge dust cloud in RB
  • Good speed
  • X10-40 optics allow it to track enemy until the very end
  • Invisible to anti-radar (helicopters)


  • High profile
  • Defences are inadequate against tanks with weapons bigger than 20 mm autocannon
  • Lock-on does not provide a 100% accurate targeting solution
  • Turret and the optical system sometimes fail to track planes properly, relying on the crew and operator skills to compensate, especially noticeable when unappropriate zoom level is used
  • Due to a huge gap in optics zoom levels, the operator is often required to manually adjust scope, instead of just hitting "maximum zoom" button, and to lock on different planes by using radar display without leaving sniper seat to save time
  • After dispersing, triple missiles constantly spiral, making precise long-range aiming at ground forces pointless
  • Most tanks are immune to triple missile attack even from the side and they can only hull break light tanks or other SPAA when hit them in a weakspot


In the mid-1980’s it became clear that supersonic aircraft and strike helicopters proved to be dangerous against ground troops. To counter these threats back in 1986, the British Ministry of Defence began development of the “Starstreak HVM” (High-Velocity Missile) anti-aircraft missile system. The production was done by the Shorts Missile Systems company. On the 1st of September in 1997, the famous Starstreak anti-aircraft missile system had been put into service by the British Army. Initially, it was developed in 3 different variants: portable, stationary and mobile, although later they additionally developed an air version but it didn’t find a practical application.

The armoured personnel carrier Stormer was created by using the propulsion system, the transmission and chassis of the light scouting FV101 Scorpion tank for the mobile version of the system. In 1975 on the base of this armoured personnel carrier, the self-propelled anti-tank missile system FV102 Striker was created. Since the vehicle proved itself well, it was decided to additionally create the self-propelled anti-aircraft system Alvis Stormer HVM on its platform.

- From Devblog


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Britain anti-aircraft vehicles
Mk.VIA AA · T17E2 · AC Mk II AA · Crusader AA Mk II · Crusader AA Mk I · Falcon · Chieftain Marksman · Stormer HVM