Spokoinyy

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Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
Spokoinyy
ussr_destroyer_pr56_spokoinyy.png
Spokoinyy
AB RB SB
5.3 5.3 5.3
Class:
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Spokoinyy.jpg


The Pr.56, Spokoinyy, 1956 is a rank III Soviet destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

The Pr.56 armor is lacklusture and will be only able to wisthtsand low caliber fire, it has access to shrapnel protection which will enhance the crew protection agaisnt HEF, fragmentation shells, bomb explosion frag, rocket frag and low caliber fire. The bridge, turrets and smoke funnels have a 10mm anti frag armor, meaning they will be prompt to be damaged or even destroyed by 12.7mm or 20mm armor piercing rounds. When it comes to components, it is almost impossible to make an ammo explosion in the Pr.56 as the ammunition is below the waterline, meaning only armor piercing rounds fired below the waterline or torpedoes will be able to create an ammo explosion. When it comes to air threats (machine guns strafes, rockets, bombs), the Pr.56 will be able to survive them with some exceptions of bombs. Bombs that land in a 0-40m radious of the ships can cause fatal damage (it will also depend on the type of bomb, weight, TNT equivalent, etc).

Mobility

The Pr.56, as a "modern" destroyer of 1956, changes completely the doctrine of previous destroyers, meaning it compenstates armor with speed. It is able to reach speeds above 40 knots (~75kph), making it terrifyingly fast for a ship of its size and firepower, almost at par with coastal fleet frigates and subchasers (Albatros-Klasse (143), Pr. 35, etc). It is more than capable to reach the battlefield faster than other destroyers and will outrun cruisers and battleships. When it comes to maneuverability, the Pr.56 leaves nothing to expect. It is able to do tight turns (relatively tight turns but with greater speed than other destroyers) as well as accelerate and deaccelerate quickly due to the quad propeller ( 2 propellers per side).

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 87 40
RB/SB Stock ___ ___
Upgraded 71 32

Armament

Primary armament

The Pr. 56 is armed with 4 130 mm/58 SM-2-1 (130 mm) semi automatic cannons divided in pairs in 2 turrets, capable of decimating enemy vessels in seconds, including heavy cruisers. The 130mm cannons have access to 3 types of shells, HEF, SAPCBC and HE-VT. It is recommended that the captain gets access to the SAPCBC as it has the penetration of an APCBC shell but the explosive power of an HEF shell. HE-VT are an extra when it comes to air defence. They will decimate any enemy plane with an airbust but they are only recommended to be used when attacking low speed aircraft (like bombers) at long ranges (past 10km) as the relative low fire rate (15RPM) and targetting speed will cause issues engaging faster aircraft (fighters or even attackers). It should be notted the 130mm can be used with the tracking radar the destroyer has.

Secondary armament

The Pr. 56 is armed with 16 45 mm/89 SM-20-ZIF (45 mm) automatic cannons divided in quads in 4 turrets, capable of shredding anything but cruisers. The 45mm cannons only have access to HEF, meaning they will do little to no damage to heavily armored targets even at point bank. The 45mm are your main line of defense agaisnt light and medium armored vessels as the fast firing rate (0.4 reload rate) will cause fatal damage with even just one burst. They are also your main line of defense agaisnt any aircraft at any range from 0 to 10km (AI gunners will not engage targets past ~10km. It is also the max range of the targetting radar). They will destroy incoming enemy aircraft within seconds. The captain is able to control them manually and use the targetting radar to engage air targets manually. It is recommended to let the AI gunners engage the targets when the threat is closer than 5km as the captain will be able to focus on more threatful enemies (other vessels or even aircraft) When letting AI gunners engage targets, be aware of which targetting setting are set (airborne and suface, airborne, surface, none) as they will only engage a target at a time (only one vessel or only one aircraft).

Torpedo armament

Main article: 53-56 (533 mm)

The Pr. 56 is armed with 10 torpedo tubes divided in 5 in 2 turrets. This are your main weapon agaisnt heavy armored threats or when doing sneak attacks at distances. They have a max range of 8km (13km with torpedo mode) and can be used at "point blank", the torpedo must travel 50m at minimum to be armed (most of the time "point blank" engagements will be between 100m-500m). Depending on the map, game mode and captain's discretion, torpedo depth can be adjusted in order to achieve multiple tasks.

1 meter depth:

This is the most universal depth used for all types of engagements, being in deep water or at shallow waters. This depth is capable of hitting all sorts of vessels, including PT boats. The main downside is that enemy ships can see the water trail made by the torpedo which can make enemy vessels evade or fire at the torpedo.

4 meter depth:

This is the recommended depth when on deep water trying to do long range sneaky engagements to big ships (most of them have bulkheads more than 4m under the waterline). This is one of the riskier techniques as there is no way to launch them on shallow waters (most shallow water maps have water depth of 2-3m). Only the captain and the team will be able to see the torpedo symbol while traveling close to them but it will not leave any visible water trail compared to the 1 meter depth torpedo.

Torpedo Characteristics
Torpedo Mode Mass (kg) Maximum speed in water (km/h) Travel distance (km) Depth stroke (m) Arming distance (m) Explosive type Explosive mass (kg) TNT equivalent (kg)
No 2000 93 8.00 1 50 TNT 400 400
Yes 2000 75 13.00 1 50 TNT 400 400Radar

Radar

The Pr. 56 has access to a Fut-N air/surface search radar and Sfera-56 fire control radar, unique for this vessel. The Fut-N is located on top of the mizzen mast (rear mast). Sfera-56 infront of the main mast is located on top of the bridge (refer to picture). Enemy pilots do not account the existance of this radars as they are uncommon in game, use surprise to your advantage. Radars can give you a huge advantage with situational awareness as no plane will be able to catch you unsuspected. Be aware of radar interference (mountains, trees, tall structures in general) as they will affect both your search and targetting radar. There are blind spots with the radars which pilots can exploit but most of them will not do so as radars are uncommon at battles. As previously stated in armaments, targetting radar can be used to manually engage targets. It is recommended to use targetting radar when engaging immediate threats the gunners are not engaging or low speed flying aircraft at long ranges (bombers). Most of the time, the use of targetting radar will not be necessary as gunners will take care of aircrafts while the captain is engaging enemy vessels.

Sfera-56
Fire Control Radar
Maximum
targeting range
Minimum
targeting range
Azimuth
targeting angle
Maximum elevation
targeting angle
10,000m 100m 315° +80°
Kotlin's radar arrangement:Red: Fut-N air/surface search radar Blue: Sfera-56 fire control radar
Kotlin (Pr. 56)'s radar display.
Dark green: within targeting radar angle
Light green: targeting radar dead zone
Fut-N
Air/surface Search Radar
Maximum range
detection
Minimum range
detection
Maximum azimuth
detection angle
Maximum elevation
detection range
120,000m 10,000m 360° +75°

Special armament

Main article: BB-1 depth charge

The Pr. 56 is armed with BB-1 depth charges. They are useless in all naval battles. It is not recommended to load them in the ship as they do not have any practical use in game.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 130 mm PB-42 SAP
II Rudder Replacement Fire Protection System Smokescreen Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Primary Armament Targeting Improved Rangefinder Depth Charges
IV Engine Maintenance New Pumps Ammo Wetting 130 mm ZS-42R HE-VT Torpedo Mode

Pros and cons

Pros:

  • Superior AA proctection (rivals most cruisers).
  • Fast-firing 130 mm cannons with 360° of rotation.
  • Radar.
  • A large salvo of ten torpedoes.
  • Has decent SAP rounds to fight cruisers.

Cons:

  • Thin armor

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

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  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


USSR destroyers
  Imperial Russia
Derzky-class  Frunze
Fidonisy-class  Kerch
  Soviet Union
Pr. 1  Leningrad · Moskva
Pr. 45  Opytny
Pr. 7  Besposhchadny · Ryany
Pr. 7U  Soobrazitelny · Stroyny
Pr. 20  Tashkent
Pr. 30  Ognevoy
Pr. 30-bis  Smelyi · Bezuprechny
Pr. 41  Neustrashimy
Pr. 56  Spokoinyy · Blagorodnyy · Bravy
Trophies  Romania
Regele Ferdinand-class  Letuchiy