Spitfire Mk.IIa Venture I
|This page is about the premium British fighter Spitfire Mk.IIa Venture I. For other versions, see Spitfire (Family).|
The Spitfire Mk.IIa Venture I is a premium rank II British fighter with a battle rating of 2.7 (AB/RB) and 3.0 (SB). It was introduced in Update "Starfighters".
For those who don't historically know much about the Spitfire, in 1940 in the Battle of Britain, the Spitfire flew to intercept enemy fighters because of its speed and agility- the Hurricanes were sent to destroy Heinkel Bombers. This same logic can be applied to War Thunder Realistic Battles- the Spitfire should first climb, using its excellent rate-of-climb, then intercept high patrolling fighters, if possible, bringing them lower. The Spitfire is fast, with a top speed around 600km/h, although in a straight line, it normally reaches around 460km/h. Do not head-on in the Spitfire- it can destroy the engine and the gun convergence won't help at all- avoid head-ons and go for turn fights. A sensible opponent will try to energy fight the Spitfire- to avoid destruction, climb quickly away from them, then dart back into their trajectory arc, normally underneath them; the Spitfire can do that, since it has good lift rate- eventually, either the opponent will miss and overshoot, allowing the Spitfire to destroy them, or will dive, which the Spitfire can follow, but be careful- the Spitfire will wing rip at around 500 km/h or less, so don't pull too hard or the wings will fly away...
The Spitfire has a relatively good ammo count- the 4-digit ammo can be deceiving, since there are 8 guns on the aircraft, making only around 400 rpg- these can be used to ground attack light or unarmoured targets, usually with stealth or omni-purpose belts, but this job should be left to dedicated gun-platforms, like the Hurricane and Hellcat
Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.
|Characteristics|| Max Speed
(km/h at 4,572 m)
| Max altitude
| Turn time
| Rate of climb
| Take-off run|
|Combat flaps||Take-off flaps||Landing flaps||Air brakes||Arrestor gear|
|Wings (km/h)||Gear (km/h)||Flaps (km/h)||Max Static G|
|Optimal velocities (km/h)|
|< 321||< 400||< 350||> 500|
|Compressor||Optimal altitude||100% Engine power||WEP Engine power|
|Setting 1||4,490 m||1,140 hp||1,311 hp|
Survivability and armour
- 38 mm Bulletproof glass in cockpit front.
- 4 mm Steel plate in pilot's seat.
- 6-7 mm Steel plate behind the pilot.
Modifications and economy
The Spitfire Mk.IIa Venture I is armed with:
- 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)
Usage in battles
The Spitfire Mk.IIa Venture I is an excellent low to medium altitude dogfighter. Lacking a supercharger, it shouldn't be used at high altitudes. In Air RB, it's best to climb to around 3500-4000 meters (11,500-13,200 feet) where the Merlin XII engine performs optimally. After climbing, release WEP and reduce throttle to below 95% to cool the engine until you've found a target. When engaging opponents, diving should be carefully executed to avoid speeds of 450 KM/H (280 MP/H) or greater, where control surfaces begin to suddenly stiffen. In combat, the light airframe and powerful engine provides a respectable rate of climb and an incredibly tight turning circle, combined with its eight browning machine guns, it is capable of eliminating enemy targets in short, controlled bursts. Poor weapon management will deplete your 2,800 rounds of ammunition quickly because individually, the machine guns are not very powerful. Concentrate and aim for the engine, cockpit or wings where your bullets will be most efficient at destroying vital components, such as wing spars or control surfaces.
Defensively, it's most susceptible to experienced Bf-109 pilots who know not to engage early model Spitfires in turning engagements. When forced in an energy fight or outnumbered, reduce the altitude of your opponent(s) and make-way towards your team. Use your roll rate and tight turning radius to avoid enemy fire where possible. The plane is capable shaking enemy fire due to its nimbleness. If no teammates are around, force the enemy to be low and slow, use your superior turn and roll-rate with flaps to get the edge. This includes against Japanese aircraft. Zeroes are the only contemporary capable of turning with this Spitfire, use your flaps and manage your engine throttle carefully, rolling scissors is an excellent maneuver to get the edge against light Japanese fighters.
Landing the Spitfire Mk.IIa Venture I is easy, the plane doesn't like to give up speed easily, so roll 90 degrees left and right banking low and hard to reduce speed. Once around 200 KM/H (125 MP/H), deploy your landing gear to perform a fast landing. Flaps are unnecessary unless making an emergency landing.
Manual Engine Control
Not auto controlled
| Not controllable
Not auto controlled
Not auto controlled
|Separate|| Not controllable
Pros and cons
- Eight 7.7 mm machine guns provide great anti-fighter power
- Great turn rate
- Good roll rate at low speed
- Better-than-average top speed
- Great rate of climb
- Better engine power than Mk Ia
- Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates
- Machine guns only effective if the target is hit in continuous bursts
- Machine gun armament lacks the long range hitting power of cannons
- Ammo can run out quickly in prolonged, uncontrolled bursts
- Quick kills against large bombers without a pilot snipe is difficult, prolonged engagements expose the Spitfire to the defensive gunners
- Machine guns cannot penetrate heavily armoured targets
- Bad high altitude performance
- Roll rate stiffens dramatically at ~350 km/h
- Pulling negative G's and rolling the plane (Realistic/simulator only) can cause the carburettor (engine) to fail
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the
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=== In-game description ===, also if applicable).
The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.
In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.
920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.
Excellent additions to the article would be video guides, screenshots from the game, and photos.
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|Spitfires (Merlin engine)||Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop|
|Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI|
|Spitfires (Griffon engine)||Spitfire F Mk XIVc · Spitfire F Mk XIVe · Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24|
|Seafires||Seafire F Mk XVII · Seafire FR 47|
|Jet fighters||Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7|
|Export||▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc|
|Britain premium aircraft|
|Fighters||Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520|
|▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA|
|Hurricane Mk.I/L FAA M · Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Spitfire FR Mk XIVe|
|Typhoon Mk Ib · MB.5|
|Twin-engine fighters||Hornet Mk.I · Whirlwind P.9|
|Jet fighters||Attacker FB.2 · Hunter FGA.9 · Meteor F Mk.8 Reaper|
|Strike aircraft||▄Wirraway · Wyvern S4 · Harrier GR.1|
|Bombers||▄Avenger Mk II · ▄Boston Mk I · ▄Catalina Mk IIIa · ▄DB-7 · ▄Havoc Mk I · ▄Hudson Mk V · Swordfish Mk II|