Difference between revisions of "Spitfire Mk.IIa Venture I"

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<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
  
When in a fight with an enemy plane, which is not Japanese, proceed to entice them into a turn fight, wait until they get close enough and then turn into them, forcing a turning fight,
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The Spitfire Mk.IIa Venture I is an excellent low to medium altitude dogfighter. Lacking a supercharger, it shouldn't be used at high altitudes. In Air RB, it's best to climb to around 3500-4000 meters (11,500-13,200 feet) where the Merlin XII engine performs optimally. After climbing, release WEP and reduce throttle to below 95% to cool the engine until you've found a target. When engaging opponents, diving should be carefully executed to avoid speeds of 450 KM/H (280 MP/H) or greater, where control surfaces begin to suddenly stiffen. In combat, the light airframe and powerful engine provides a respectable rate of climb and an incredibly tight turning circle, combined with its eight browning machine guns, it is capable of eliminating enemy targets in short, controlled bursts. Poor weapon management will deplete your 2,800 rounds of ammunition quickly because individually, the machine guns are not very powerful. Concentrate and aim for the engine, cockpit or wings where your bullets will be most efficient at destroying vital components, such as wing spars or control surfaces.
  
It is faster than Japanese planes, so if attacked by one, either use a Rolling Scissors technique or just fly away and if in a good position, Boom & Zoom it.
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Defensively, it's most susceptible to experienced Bf-109 pilots who know not to engage early model Spitfires in turning engagements. When forced in an energy fight or outnumbered, reduce the altitude of your opponent(s) and make-way towards your team. Use your roll rate and tight turning radius to avoid enemy fire where possible. The plane is capable shaking enemy fire due to its nimbleness. If no teammates are around, force the enemy to be low and slow, use your superior turn and roll-rate with flaps to get the edge. This includes against Japanese aircraft. Zeroes are the only contemporary capable of turning with this Spitfire, use your flaps and manage your engine throttle carefully, rolling scissors is an excellent maneuver to get the edge against light Japanese fighters.
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Landing the Spitfire Mk.IIa Venture I is easy, the plane doesn't like to give up speed easily, so roll 90 degrees left and right banking low and hard to reduce speed. Once around 200 KM/H (125 MP/H), deploy your landing gear to perform a fast landing. Flaps are unnecessary unless making an emergency landing.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 05:15, 6 June 2020

RANK 6 USA
"APACHE" | AH-64A Peten
Spitfire Mk.IIa Venture I
spitfiremkiia_ep.png
AB
RB
SB
General characteristics
Brief
Detailed
3.0/2.7/2.7BR
Class
1 personCrew
3.4 tTake-off weight
1.33 kg/sBurst mass
Flight characteristics
10 000 mCeiling
Rolls-Royce Merlin-XIIEngine
InlineType
waterCooling system
Speed of destruction
760 km/hStructural
270 km/hGear
Offensive armament
8 x 7.7 mm Browning machine gunWeapon 1
2 800 roundsAmmunition
1 001 shots/minFire rate
Economy
1 150 Ge icon.pngPurchase
Sl icon.png2 710/6 190/1 600Repair
10 000 Sl icon.pngCrew training
80 000 Sl icon.pngExperts
320 Ge icon.pngAces
130 × 2 Talisman.png % Rp icon.pngReward for battle
310 × 2 Talisman.png % Sl icon.png250 × 2 Talisman.png % Sl icon.png80 × 2 Talisman.png % Sl icon.png
This page is about the premium British fighter Spitfire Mk.IIa Venture I. For other variants, see Spitfire (Family).

Description

GarageImage Spitfire Mk.IIa Venture I.jpg


The Spitfire Mk.IIa Venture I is a premium rank II British fighter with a battle rating of 2.7 (AB/RB) and 3.0 (SB). It was introduced in Update "Starfighters".

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 4,572 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 545 535 10 000 16.1 16.5 14.0 16.0 300
Upgraded 599 571 14.8 15.1 27.3 19.4

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
760 270 N/A N/A 230 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 500
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,490 m 1,140 hp 1,311 hp

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front.
  • 4 mm Steel plate in pilot's seat.
  • 6-7 mm Steel plate behind the pilot.

Armaments

Offensive armament

Main article: Browning (7.7 mm)

The Spitfire Mk.IIa Venture I is armed with:

  • 8 x 7.7 mm Browning machine guns, wing-mounted (350 rpg = 2,800 total)

Usage in battles

The Spitfire Mk.IIa Venture I is an excellent low to medium altitude dogfighter. Lacking a supercharger, it shouldn't be used at high altitudes. In Air RB, it's best to climb to around 3500-4000 meters (11,500-13,200 feet) where the Merlin XII engine performs optimally. After climbing, release WEP and reduce throttle to below 95% to cool the engine until you've found a target. When engaging opponents, diving should be carefully executed to avoid speeds of 450 KM/H (280 MP/H) or greater, where control surfaces begin to suddenly stiffen. In combat, the light airframe and powerful engine provides a respectable rate of climb and an incredibly tight turning circle, combined with its eight browning machine guns, it is capable of eliminating enemy targets in short, controlled bursts. Poor weapon management will deplete your 2,800 rounds of ammunition quickly because individually, the machine guns are not very powerful. Concentrate and aim for the engine, cockpit or wings where your bullets will be most efficient at destroying vital components, such as wing spars or control surfaces.

Defensively, it's most susceptible to experienced Bf-109 pilots who know not to engage early model Spitfires in turning engagements. When forced in an energy fight or outnumbered, reduce the altitude of your opponent(s) and make-way towards your team. Use your roll rate and tight turning radius to avoid enemy fire where possible. The plane is capable shaking enemy fire due to its nimbleness. If no teammates are around, force the enemy to be low and slow, use your superior turn and roll-rate with flaps to get the edge. This includes against Japanese aircraft. Zeroes are the only contemporary capable of turning with this Spitfire, use your flaps and manage your engine throttle carefully, rolling scissors is an excellent maneuver to get the edge against light Japanese fighters.

Landing the Spitfire Mk.IIa Venture I is easy, the plane doesn't like to give up speed easily, so roll 90 degrees left and right banking low and hard to reduce speed. Once around 200 KM/H (125 MP/H), deploy your landing gear to perform a fast landing. Flaps are unnecessary unless making an emergency landing.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Separate Not controllable
1 gear
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe New 7 mm MGs
III Wings repair Engine
IV Engine injection Cover
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Eight 7.7 mm machine guns provide great anti-fighter power
  • Great turn rate
  • Good roll rate at low speed
  • Better-than-average top speed
  • Great rate of climb
  • Better engine power than Mk Ia
  • Decent amount of armour, a front 38 mm glass and rear 4-7 mm steel plates

Cons:

  • Machine guns only effective if the target is hit in continuous bursts
  • Machine gun armament lacks the long range hitting power of cannons
  • Ammo can run out quickly in prolonged, uncontrolled bursts
  • Quick kills against large bombers without a pilot snipe is difficult, prolonged engagements expose the Spitfire to the defensive gunners
  • Machine guns cannot penetrate heavily armoured targets
  • Bad high altitude performance
  • Roll rate stiffens dramatically at ~350 km/h
  • Pulling negative G's and rolling the plane (Realistic/simulator only) can cause the carburettor (engine) to fail

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

The Supermarine Spitfire was a British fighter which served with various nations from the late 1930s up into the 1950s. It was a single-engine, all-metal, low-wing monoplane with retractable landing gear. Various modifications served as fighters, interceptors, high-altitude fighters, fighter-bombers and reconnaissance aircraft. A total of some 20,300 Spitfires of all types were built during the war, including two-seater trainers.

In the summer of 1939, an early Spitfire Mk I was fitted with the new Rolls Royce Merlin XII engine, which had a higher output of 1175 HP and was fitted with a Coffman engine starter instead of the previous Merlin's electrical starter system. This, combined with the Rotol variable pitch propeller which had been used on many Spitfire Mk Is would now form the powerplant of the new Spitfire Mk II, although some production models used the De Havilland propeller. The Mk II was some 6-7 mph faster than the later Spitfire Mk I, but still slower than the original Spitfires before a series of modifications increased the aircraft's weight. As with the Mk I, the Spitfire Mk II was produced with either eight machine guns as the Spitfire Mk IIA, or two 20mm cannon and four machine guns as the Mk IIb. The earlier problems with cannon fitted to the Mk IB had now been solved by introducing a belt feed system to the weapon to replace the earlier drum, turning the cannon on its side and fitting a blister on the wing to house the new mechanism.

920 Spitfire Mk IIs entered service; 750 Mk IIA and 170 MK IIB, although fighters used in the air-sea rescue role were later designated Mk IIC. The Spitfire II quickly replaced the Spitfire I, with the older variant being relegated to use in Operational Training Units. By April 1941, RAF Fighter Command had completed re-equipping with the Mk II, although this too would soon be replaced by the Mk V.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk IIB/Trop · Hurricane Mk IV
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F  Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V · Tempest Mk V (Vickers P)
Sea Fury  Sea Fury FB 11
Other  MB.5 · Firecrest · Wyvern S4
Foreign aircraft  Australia: ▄Boomerang Mk I · ▄Boomerang Mk II
  France: ▄D.520 · ▄D.521
  USA: ▄Hellcat Mk II · ▄Mustang Mk IA · ▄Corsair F Mk II · Martlet Mk IV

Britain premium aircraft
Fighters  Tuck's Gladiator Mk II · ▄Boomerang Mk I · ▄Boomerang Mk II · ▄D.520 · Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Mustang Mk IA
  Spitfire Mk.IIa Venture I · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XIVc · Spitfire FR Mk XIVe · Typhoon Mk Ib · Wyvern S4 · MB.5
Twin-engine fighters  Whirlwind P.9
Jet fighters  Hunter FGA.9 · Meteor F Mk.8 Reaper
Attackers  ▄Wirraway
Bombers  ▄Avenger Mk II · ▄Boston Mk I · ▄DB-7 · ▄Hudson Mk V · ▄Havoc Mk I · ▄Catalina Mk IIIa · Swordfish Mk II