Difference between revisions of "Spitfire F Mk IX"

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{{Specs-Card
 
|code=spitfire_ix_early
 
|cockpit=442894/1521728
 
}}
 
 
{{About
 
{{About
 
| about = British fighter '''{{PAGENAME}}'''
 
| about = British fighter '''{{PAGENAME}}'''
 
| usage = other versions
 
| usage = other versions
 
| link = Spitfire (Family)
 
| link = Spitfire (Family)
 +
}}
 +
{{Specs-Card
 +
|code=spitfire_ix_early
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
|cockpit=cockpit_spitfire_ix_early.jpg
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British fighter {{Battle-rating}}. It was introduced in [[Update 1.35]].
  
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== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle. -->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 8,537 m)
 
! colspan="2" | Max Speed<br>(km/h at 8,537 m)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" | Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| 627 || 609 || {{Specs|ceiling}} || 18.1 || 18.7 || 15.8 || 15.8 || 380
+
! Stock
|-
+
| 627 || 609 || rowspan="2" | {{Specs|ceiling}} || 18.1 || 18.7 || 15.8 || 15.8 || rowspan="2" | 380
! colspan="8" | ''Upgraded''
 
|-
 
! colspan="2" | Max Speed<br>(km/h at 8,537 m)
 
! rowspan="2" | Max altitude<br>(meters)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Rate of climb<br>(meters/second)
 
! rowspan="2" | Take-off run<br>(meters)
 
|-
 
! AB !! RB !! AB !! RB !! AB !! RB
 
 
|-
 
|-
| 676 || 650 || {{Specs|ceiling}} || 16.4 || 17.2 || 24.4 || 19.5 || 380
+
! Upgraded
 +
| 676 || 650 || 16.4 || 17.2 || 24.4 || 19.5
 
|-
 
|-
 
|}
 
|}
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="5" | Features
 
! colspan="5" | Features
 
|-
 
|-
! Combat flaps
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
! Take-off flaps
 
! Landing flaps
 
! Air brakes
 
! Arrestor gear
 
 
|-
 
|-
 
| X || X || ✓ || X || X    <!-- ✓ -->
 
| X || X || ✓ || X || X    <!-- ✓ -->
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="7" | Limits
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! rowspan="2" | Wings (km/h)
! rowspan="2" | Gear limit<br>(km/h)
+
! rowspan="2" | Gear (km/h)
! rowspan="2" | Combat flaps<br>(km/h)
+
! colspan="3" | Flaps (km/h)
 
! colspan="2" | Max Static G
 
! colspan="2" | Max Static G
 
|-
 
|-
! +
+
! Combat !! Take-off !! Landing !! + !! -
! -
 
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 290 || ~10 || ~5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || N/A || 230 || ~10 || ~5
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! Ailerons<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! Rudder<br>(km/h)
 
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 321 || < 400 || < 350 || > 470
+
| < 321 || < 400 || < 350 || > 450
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
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* 4 mm Steel - Armour plate on pilot's seat. Behind pilot is another 6-7 mm steel plate
 
* 4 mm Steel - Armour plate on pilot's seat. Behind pilot is another 6-7 mm steel plate
 
* 3 mm Steel - Armour plates around ammunition
 
* 3 mm Steel - Armour plates around ammunition
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
 +
{{Specs-Avia-Offensive}}
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 
{{main|Hispano Mk.II (20 mm)|Browning .303 (7.7 mm)}}
 
{{main|Hispano Mk.II (20 mm)|Browning .303 (7.7 mm)}}
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=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|G.P. 250 lb Mk.IV (250 lb)}}
 
{{main|G.P. 250 lb Mk.IV (250 lb)}}
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== Usage in battles ==
 
== Usage in battles ==
As a Spitfire Mk IX at 4.3 (RB) the most common and dangerous opponents are Bf109's, normally the G2/Trop and F4 variants both of which often benefit from a better team composition on the axis side. When facing them you should never attempt to hold an extended dogfight above 5000 Meters as you lose a significant portion of the engine power in comparison to them and instead you should take it below 5k meters where you can outrun a Bf109F4, although Fw 190's and DictatorBolts will catch up easily.
+
<!--''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
As a Spitfire Mk IX at its realistic mode battle rating, the most common and dangerous opponents are Bf 109's, normally the G2/Trop and F4 variants both of which often benefit from a better team composition on the axis side. When facing them, you should never attempt to hold an extended dogfight above 5,000 m as you will lose a significant portion of engine power in comparison to them. Instead, you should take the fight below 5 km where you can outrun a Bf 109 F4, although Fw 190's and the German variant P-47 will catch up easily at the lower altitude.
  
The advantages of your plane in both an uptier and downtier remain largely the same in that you can out-turn almost anything except all models of the A6M 'Zero' and the A7M 'Reppu' along with earlier spitfires you might face such as the Italian Spitfire Mk Vb/Trop. In this scenario you should play cautiously and try to energy fight them, extending away and climbing. For headons, since the armament of 2x20mm's and 4x7.92's is rather lackluster it's advisable not to fully commit but instead use stealth rounds with a convergence of 300-500 Meters shooting at 1.0-1.4 km and pulling and rolling away.  
+
The advantages of your plane in both an up-tier and down-tier remain largely the same in that you can out-turn almost anything except all models of the A6M 'Zero' and the A7M 'Reppu' along with earlier Spitfires you might face such as the Italian Spitfire Mk Vb/Trop. In this scenario you should play cautiously and try to energy fight them, extending away and climbing. For head-ons, since the armament of 2 x 20 mm and 4 x 7.7 mm machine guns are rather lacklustre, you usually should avoid these. If you really want to, though, use stealth rounds and fire from 1,000-1,400 metres away from the target while using a 500 m convergence. However, this Spitfire does best at mid-close ranges (200-600 metres) with either 400 m or 300 m convergence. The wing-mounted guns aren't really good for head-ons.
  
Other aspect to consider and adjust your playstyle to is that while the acceleration and turn time is good, engine overheating in RB and SB should be managed using manual engine controls and pulling more than 9G's while rolling puts you at a risk of ripping your wing off. Additionally, since the Inline engine is very vulnerable to damage and the Spitfire requires lots of time on target, practice proper methods of attacking bombers using boom and zoom tactics as tail-sitting fast enemy bombers like the Me264 is not likely to end well.  
+
Another aspect to consider and adjust your playstyle to is that while the acceleration and turn time is good, engine overheating in RB and SB should be managed using manual engine controls and pulling more than 9G's while rolling puts you at risk of ripping your wing off. Additionally, since the Inline engine is very vulnerable to damage and the Spitfire requires lots of time on target, practice proper methods of attacking bombers using boom and zoom tactics as tail-sitting enemy bombers with decent defensive armaments like the Me 264 and the He 177 is not likely to end well at all.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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|-
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Offensive 7 mm
 
| Offensive 20 mm
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
| New 7 mm MGs
 
| New 20 mm cannons
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| SBC mark 25
 
| Mk.II year 1942
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| Mk.II year 1943
 
 
|-
 
|-
 
|}
 
|}
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'''Pros:'''
 
'''Pros:'''
  
* Great manoeuvrability
+
* Great maneuverability
 
* Good roll rate
 
* Good roll rate
 
* Good low-level performance
 
* Good low-level performance
* Larger ammo supply of 120 rpg for the 20 mm cannons, compared to some predecessors with 60 rpg
+
* Larger ammo supply of 120 RPG for the 20 mm cannons, compared to the Spitfires with the Type 'B' wings with 60 RPG
* Machine gun ammo pool of 350 rpg makes for good, prolonged backup weapons
+
* Machine gun ammo pool of 350 RPG makes for good, prolonged backup weapons
 
* Faster than previous Spitfire versions due to a newer engine
 
* Faster than previous Spitfire versions due to a newer engine
 
* Performing quick negative G manoeuvres will not shut off the engine (RB/SB)
 
* Performing quick negative G manoeuvres will not shut off the engine (RB/SB)
* You can actually use tracers belts for machine guns, which means this aircraft can help new RB player with shooting
+
* You can actually use tracers belts for machine guns, which means this aircraft can help new RB player with shooting.
 +
* Like previous versions of British planes, the tracer belts are composed entirely of incendiary bullets (IT and AP-I).
 +
* Incredibly fast climber, out-climbs 109s when upgraded
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Ammunition pool for 20 mm still relatively small, must be conservative when shooting
 
* Ammunition pool for 20 mm still relatively small, must be conservative when shooting
* Cannons overheat and jam quickly, especially when in stock configuration
+
* Cannons overheat and jam quickly, when not in 1942/1943 configuration
* When 20 mm runs out or jams, the plane is left with only four rather underwhelming 7.7 mm machine guns
+
* When 20 mm runs out or jams, the plane is left with only four 7.7 mm machine guns
* Poor high altitude performance
+
* Poor high altitude performance (above 5000m)
 
* Poor acceleration
 
* Poor acceleration
 
* Roll rate starts stiffening at ~400 km/h
 
* Roll rate starts stiffening at ~400 km/h
 
* Liquid-cooled engines mean one hit to the cooling system can force a return to the airfield for repairs (RB/SB)
 
* Liquid-cooled engines mean one hit to the cooling system can force a return to the airfield for repairs (RB/SB)
 
* Very difficult to attack bombers, as the engine is very susceptible to damage from enemy gunners
 
* Very difficult to attack bombers, as the engine is very susceptible to damage from enemy gunners
 +
* Fragile airframe
 +
* Catches fire easily, not all fuel tanks are self sealing
 +
* 20mm incredibly inaccurate even at close ranges when stock
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
 
=== In-game description ===
 
=== In-game description ===
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== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
 
 +
;Skins
 +
 
 +
*Skin and Camouflages for the [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=aircraft&vehicleClass=fighter&vehicle=spitfire_ix_early {{PAGENAME}}] in Warthunder Live.
 +
[[File:Spitfire F Mk IX Lynette Bishop.mp4|thumb|"Lynette Bishop" collaboration camouflage|none]]
 +
 
 +
;Videos
 +
{{Youtube-gallery|9_txEPailKc|'''The Shooting Range #92''' - ''Metal Beasts'' section at 05:10 discusses the Spitfire F Mk IX.}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.''-->
 +
;<nowiki>Other Spitfire Mk IX variants:</nowiki>
 +
* [[Spitfire F Mk IXc]]
 +
* [[Spitfire LF Mk IX]]
 +
* [[Plagis' Spitfire LF Mk IXc]]
 +
* [[Spitfire Mk IXc (USSR)]]
 +
* [[Spitfire LF Mk IXc (USA)]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!--''Paste links to sources and external resources, such as:''
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
* ''other literature.''
+
* ''other literature.''-->
 +
 
 +
* [https://forum.warthunder.com/index.php?/topic/162149-supermarine-spitfire-f-mk-ix/ Official data sheet - more details about the performance]
  
 +
{{AirManufacturer Supermarine}}
 
{{Britain fighters}}
 
{{Britain fighters}}

Latest revision as of 19:09, 20 April 2021

VTOL | Rank 5 USSR
Yak-38 Pack
This page is about the British fighter Spitfire F Mk IX. For other versions, see Spitfire (Family).
spitfire_ix_early.png
GarageImage Spitfire F Mk IX.jpg
360://https://wiki.warthunder.com/images/1/15/Cockpit_spitfire_ix_early.jpg
Spitfire F Mk IX
AB RB SB
4.3 4.3 4.7
Class:
Research:40 000 Specs-Card-Exp.png
Purchase:150 000 Specs-Card-Lion.png
Show in game

Description

The Spitfire F Mk IX is a rank III British fighter with a battle rating of 4.3 (AB/RB) and 4.7 (SB). It was introduced in Update 1.35.

Because the muzzle velocity of both the Hispanos (870 m/s) and the MGs (854 m/s) is practically the same you could put tracers on the MGs and air targets belt on the Hispanos. This is a great way for players to get a feel of where to aim in RB and it's easier to hit your shots maximising your efficiency and potentially saving ammo. A downside to this is that the element of surprise is short lived as your enemy will see the tracers flying past him and he will quickly react. Another thing is that short bursts are required with the cannons especially without the cannon upgrades as they overheat (and thus jam) very quickly.

General info

Flight performance

Max speed
at 8 537 m650 km/h
Turn time17 s
Max altitude11 500 m
EngineRolls-Royce Merlin-61
TypeInline
Cooling systemWater
Take-off weight4 t
Characteristics Max Speed
(km/h at 8,537 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 627 609 11500 18.1 18.7 15.8 15.8 380
Upgraded 676 650 16.4 17.2 24.4 19.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
774 270 N/A N/A 230 ~10 ~5
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 321 < 400 < 350 > 450
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,100 m 1,400 hp 1,624 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
8,000 m 1,160 hp 1,346 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural774 km/h
Gear270 km/h
  • 38 mm Bulletproof glass - Armoured windscreen
  • 3 mm Steel - Armour plate on top of fuel tanks
  • 4 mm Steel - Armour plate on pilot's seat. Behind pilot is another 6-7 mm steel plate
  • 3 mm Steel - Armour plates around ammunition

Modifications and economy

Repair costBasic → Reference
AB2 300 → 2 976 Sl icon.png
RB6 600 → 8 540 Sl icon.png
SB4 100 → 5 305 Sl icon.png
Total cost of modifications36 500 Rp icon.png
68 000 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training43 000 Sl icon.png
Experts150 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 350 / 330 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
150 Ge icon.png
Mods radiator.png
Radiator
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
150 Ge icon.png
Mods compressor.png
Compressor
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods new engine.png
Engine
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods metanol.png
Engine injection
Research:
3 800 Rp icon.png
Cost:
7 100 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods armor cover.png
Cover
Research:
3 800 Rp icon.png
Cost:
7 100 Sl icon.png
330 Ge icon.png
Mods ammo.png
bmg303_belt_pack
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods ammo.png
hispano_belt_pack
Research:
1 700 Rp icon.png
Cost:
3 200 Sl icon.png
150 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg303_new_gun
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods weapon.png
bmg303_new_gun
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mods weapon.png
hispano_mk2_new_gun
Research:
1 900 Rp icon.png
Cost:
3 500 Sl icon.png
160 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
SBC mark 25
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mods gun camora mod.png
Mk.II year 1942
Research:
2 200 Rp icon.png
Cost:
4 100 Sl icon.png
190 Ge icon.png
Mod arrow 0.png
Mods gun camora mod.png
Mk.II year 1943
Research:
3 800 Rp icon.png
Cost:
7 100 Sl icon.png
330 Ge icon.png

Armaments

Offensive armament

Ammunition240 rounds
Fire rate600 shots/min
Ammunition1 400 rounds
Fire rate1 000 shots/min

The Spitfire F Mk IX is armed with:

  • 2 x 20 mm Hispano Mk.II cannons, wing-mounted (120 rpg = 240 total)
  • 4 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 1,400 total)

Suspended armament

Number of setups1
List of setups
Setup 11 x 250 LB G.P. Mk.IV bomb
(ammunition: 0 rounds)

The Spitfire F Mk IX can be outfitted with the following ordnance:

  • Without load
  • 1 x 250 lb G.P. 250 lb Mk.IV bomb (250 lb total)

Usage in battles

As a Spitfire Mk IX at its realistic mode battle rating, the most common and dangerous opponents are Bf 109's, normally the G2/Trop and F4 variants both of which often benefit from a better team composition on the axis side. When facing them, you should never attempt to hold an extended dogfight above 5,000 m as you will lose a significant portion of engine power in comparison to them. Instead, you should take the fight below 5 km where you can outrun a Bf 109 F4, although Fw 190's and the German variant P-47 will catch up easily at the lower altitude.

The advantages of your plane in both an up-tier and down-tier remain largely the same in that you can out-turn almost anything except all models of the A6M 'Zero' and the A7M 'Reppu' along with earlier Spitfires you might face such as the Italian Spitfire Mk Vb/Trop. In this scenario you should play cautiously and try to energy fight them, extending away and climbing. For head-ons, since the armament of 2 x 20 mm and 4 x 7.7 mm machine guns are rather lacklustre, you usually should avoid these. If you really want to, though, use stealth rounds and fire from 1,000-1,400 metres away from the target while using a 500 m convergence. However, this Spitfire does best at mid-close ranges (200-600 metres) with either 400 m or 300 m convergence. The wing-mounted guns aren't really good for head-ons.

Another aspect to consider and adjust your playstyle to is that while the acceleration and turn time is good, engine overheating in RB and SB should be managed using manual engine controls and pulling more than 9G's while rolling puts you at risk of ripping your wing off. Additionally, since the Inline engine is very vulnerable to damage and the Spitfire requires lots of time on target, practice proper methods of attacking bombers using boom and zoom tactics as tail-sitting enemy bombers with decent defensive armaments like the Me 264 and the He 177 is not likely to end well at all.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Great maneuverability
  • Good roll rate
  • Good low-level performance
  • Larger ammo supply of 120 RPG for the 20 mm cannons, compared to the Spitfires with the Type 'B' wings with 60 RPG
  • Machine gun ammo pool of 350 RPG makes for good, prolonged backup weapons
  • Faster than previous Spitfire versions due to a newer engine
  • Performing quick negative G manoeuvres will not shut off the engine (RB/SB)
  • You can actually use tracers belts for machine guns, which means this aircraft can help new RB player with shooting.
  • Like previous versions of British planes, the tracer belts are composed entirely of incendiary bullets (IT and AP-I).
  • Incredibly fast climber, out-climbs 109s when upgraded

Cons:

  • Ammunition pool for 20 mm still relatively small, must be conservative when shooting
  • Cannons overheat and jam quickly, when not in 1942/1943 configuration
  • When 20 mm runs out or jams, the plane is left with only four 7.7 mm machine guns
  • Poor high altitude performance (above 5000m)
  • Poor acceleration
  • Roll rate starts stiffening at ~400 km/h
  • Liquid-cooled engines mean one hit to the cooling system can force a return to the airfield for repairs (RB/SB)
  • Very difficult to attack bombers, as the engine is very susceptible to damage from enemy gunners
  • Fragile airframe
  • Catches fire easily, not all fuel tanks are self sealing
  • 20mm incredibly inaccurate even at close ranges when stock

History

In-game description

The Supermarine Spitfire was a British single-engine, all-metal, low-wing monoplane fighter. While the Mk VII and Mk VIII variants was being designed, a Spitfire Mk III was tested in September 1941 with the new Rolls Royce 60 in the hopes of developing an interim fighter to use as a stop gap measure. The new Spitfire performed exceptionally well, and was rushed into production as the Mk IX. The Air Fighting Development Unit described the Mk IX as 'outstandingly better than the Mk V especially at heights above 20,000 feet' and even though it was not fitted with the modified control surfaces under development for the Mk VII and Mk VIII, the Mk IX was more than capable of meeting the Focke-Wulf FW190 on favourable terms. The Mk IX was fitted with the Type C 'universal' wing and originally carried the tried and tested combination of two 20mm cannon and four 0.303 inch machine guns, but in later versions the four 0.303 machine guns were replaced with two .50 calibre guns.

A total of 5,665 Mk IX were produced and 262 more Mk Vs were converted to Mk IX. Intended as a transitional stop-gap measure for the Mk VII and Mk VIII, the variant remained in production until the end of the war, ultimately becoming the most mass-produced Spitfire version. This mark was also used as a fighter-bomber and as a reconnaissance aircraft. Further modifications were incorporated into the Mk IX throughout its service life, such as a gyroscopic gunsight, bubble canopy and modified engine intercooler. Widely considered to be the most capable fighter in the world at the time of its introduction, it would take the introduction of the Rolls Royce Griffon engine to push the Spitfire into its next stage of evolution.

Notable pilots

  • The Spitfire F Mk IX was the fighter in which Douglas Bader flew as flight lead of 300 aircraft over London for a victory flyover in June 1945.

Media

Skins
Videos

See also

Other Spitfire Mk IX variants:

External links


Supermarine
Spitfires (Merlin engine)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfires (Griffon engine)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafires  Seafire F Mk XVII · Seafire FR 47
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
MB  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA