Spitfire F Mk 22

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This page is about the British fighter Spitfire F Mk 22. For other versions, see Spitfire (Family).
spitfire_f22.png
GarageImage Spitfire F Mk 22.jpg
Spitfire F Mk 22
AB RB SB
5.7 6.7 6.0
Class:
Research:54 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game

Description

The Spitfire F Mk 22 is a rank IV British fighter with a battle rating of 5.7 (AB), 6.7 (RB), and 6.0 (SB). It was introduced in Update 1.39.

General info

Flight performance

Max speed
at 7 924 m740 km/h
Turn time18 s
Max altitude11 800 m
EngineRolls-Royce Griffon-61
TypeInline
Cooling systemWater
Take-off weight6 t
Characteristics Max Speed
(km/h at 8,232 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 706 685 11800 19.4 20.2 18.5 18.5 420
Upgraded 788 740 17.3 18.2 31.5 23.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
875 260 N/A N/A 260 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 482 < 400 < 400 > 500

Survivability and armour

Crew1 person
Speed of destruction
Structural875 km/h
Gear260 km/h
  • 42.8 mm Bulletproof glass - Armoured windscreen
  • 4 mm Steel - Armoured pilot seat
  • 4 mm Steel - Armour plate behind the pilot seat
  • 7 mm Steel - Armour plate behind the pilot seat
  • 3 mm Steel - Armoured boxes around the wing ammunition (each wing)
  • 12.7 mm Steel - Armoured plate between fuel tanks.
  • 6 mm Steel - Armoured plate in front of the liquid cooling system.

Modifications and economy

Repair costBasic → Reference
AB2 561 → 3 216 Sl icon.png
RB6 592 → 8 279 Sl icon.png
SB9 156 → 11 499 Sl icon.png
Total cost of modifications46 900 Rp icon.png
85 500 Sl icon.png
Talisman cost1 500 Ge icon.png
Crew training52 000 Sl icon.png
Experts185 000 Sl icon.png
Aces940 Ge icon.png
Research Aces480 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 240 / 460 % Sl icon.png
166 / 166 / 166 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods radiator.png
Radiator
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods compressor.png
Compressor
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
195 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
220 Ge icon.png
Mods new engine.png
Engine
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
220 Ge icon.png
Mods metanol.png
Engine injection
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
380 Ge icon.png
Mods armor frame.png
Airframe
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
195 Ge icon.png
Mods armor cover.png
Cover
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
380 Ge icon.png
Mods pilon bomb.png
SMBC mk.2
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
SMBC mk.3
Research:
2 400 Rp icon.png
Cost:
4 400 Sl icon.png
180 Ge icon.png
Mods pilon bomb.png
SMBC mk.2
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
195 Ge icon.png
Mod arrow right 0.png
Mods pilon bomb.png
MBC mk.3
Research:
2 600 Rp icon.png
Cost:
4 700 Sl icon.png
195 Ge icon.png
Mod arrow 0.png
Mods ammo.png
hispano_belt_pack
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
220 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
HRC mk.8
Research:
2 900 Rp icon.png
Cost:
5 300 Sl icon.png
220 Ge icon.png
Mods gun camora mod.png
Mk.II year 1943
Research:
5 100 Rp icon.png
Cost:
9 300 Sl icon.png
380 Ge icon.png

Suggested research order:

  1. Fuselage Repair
  2. Radiator
  3. Compressor
  4. Airframe
  5. Offensive 20 mm
  6. Engine
  7. Wings Repair
  8. Fuel Injection
  9. Cover (many of the upgrades are crucial to boosting the aircraft's speed and climb rate)

Armaments

Offensive armament

Ammunition650 rounds
Fire rate600 shots/min
Main article: Hispano Mk.II (20 mm)

The Spitfire F Mk 22 is armed with:

  • 4 x 20 mm Hispano Mk.II cannons, wing-mounted (150 rpg outer + 175 rpg inner = 650 total)

Suspended armament

List of setups (6)
Setup 12 x G.P. 250 lb Mk.IV bomb
Setup 23 x G.P. 250 lb Mk.IV bomb
Setup 32 x G.P. 500 lb Mk.IV bomb
Setup 42 x G.P. 250 lb Mk.IV bomb
1 x G.P. 500 lb Mk.IV bomb
Setup 53 x G.P. 500 lb Mk.IV bomb
Setup 66 x RP-3 rockets

The Spitfire F Mk 22 can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
  • 3 x 250 lb G.P. Mk.IV bombs (750 lb total)
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 1 x 500 lb G.P. Mk.IV bomb + 2 x 250 lb G.P. Mk.IV bombs (1,000 lb total)
  • 3 x 500 lb G.P. Mk.IV bombs (1,500 lb total)
  • 6 x RP-3 rockets

Usage in battles

The new wing shape and larger control surfaces of the 22/24 series are a distinctive feature of the aircraft.

The Spitfire F Mk 22 an excellent plane in Realistic battles with relatively few weaknesses, so the enemy will have a really hard time shaking the Spitfire off of its tail and only few will succeed.

It is very important to avoid hard turning above 500 km/h IAS, because the plane may lose its wing.

The main task for a pilot is to utilize the great climb rate (altitude allows you to control engagements). Target altitude should usually be around 5-6 km on smaller maps and 6-7 km on larger maps such as Norway and Spain. The main form of attack (especially when there are more fighters around the target) is Boom & Zoom. Energy fighting is an option too, if in a 1 vs 1 situation. The Griffon Spitfire is an excellent energy fighter, the namesake Griffon engine provides a tremendous amount of horsepower which can be used instead of energy retention (-> Boom & Zoom). Remember to maintain speed, altitude advantage, and judge the enemies' energy states.

When fighting propeller aircraft, you should use your superior engine power and flight characteristics to your advantage. Heavy fighters, strike aircraft and light bombers should be a walk in the park, you hold every advantage. Fighters and Heavy Bombers require more strategy. Fighters should be engaged based on their individual strengths and weaknesses. You hold most of the advantages though, so it should not be too much of a problem. Maintain altitude and energy and get your guns on target. Do not commit to head-on attacks and do not burn all your energy in a turn-fight with a Bf-109 or a Japanese fighter, this Spitfire handles differently to the previous ones in the series. Heavy bombers are best left to heavy fighters like the F-82E twin-mustang or the de Havilland Hornet due to their more potent, nose-mounted armament configurations. If you must engage a bomber, you should engage from directly below or above, or the front in a head-on. Closing in from behind or the sides, you are exposing yourself to a barrage of powerful heavy machineguns and autocannons which will shred your flimsy airframe. Most bombers only have a single defensive armament in the nose and above and below are typically gunner dead-zones or entirely unarmed. A two engine bomber requires both to remain aloft, take one out and it will surely die. 4 engine bombers only need 2 or 3, so aiming for the engines are ill advised (though still better than nothing). For these, you should aim to take out the pilot or destroy the wing-tips to cause the bomber to fall into a flat-spin. Alternatively, you can take out the tail controls to doom a bomber to a slow and painful death (this however requires a rearward engagement which is most dangerous). Jet fighters are strong, though not infallible. Most jets you will fight are German, Japanese, American or Soviet. German and Japanese jets tend to have horrific performance at altitudes exceeding 4500 metres. You can bait them up and energy trap them. Once they have lost their speed they are incredibly vulnerable due to atrocious acceleration, which you can exploit and quickly gain on them. Soviet jets also suffer at above about 5000 metres. They also have very little ammunition and low speeds. American jets are the biggest issue. Your best bet is to bait them into turn-fighting or losing their energy, where they are most vulnerable.

Specific enemies worth noting

Griffon Spitfire can keep up with most enemies in turn fights, excluding most Japanese fighters, other British fighters and several Bf 109s, all of which are more agile. Try to maintain a speed of between 400-500 km/h IAS; this is where the plane maintains great agility, turning below this velocity against planes such as the Bf 109 G-14 is really not recommended. When fighting Soviet fighters it is NOT recommended to duel them between 1-4 km altitude.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Auto control available
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • 4 x cannons with a high rate of fire
  • Excellent climb rate
  • Quite agile at medium and higher speeds
  • Very responsive elevator(starts to lock at speeds above 600 km/h IAS)
  • Greatly improved high-speed handling relative to previous spitfires
  • Wing rip speed is noticeably higher than previous spitfires
  • Brutal acceleration when using WEP
  • Good performance at higher altitudes
  • Excellent roll rate

Cons:

  • From time to time, pitted against jets which can be tricky to outmanoeuvre
  • Poor agility at lower speeds and significant drag/mass ratio at high speeds limits optimal combat speed range
  • Easily set on fire due to the location of the fuel tanks
  • Landing gear rips very easily during take-off and landing travelling in excess of 260 km/h
  • Landing flaps also break off at roughly the same speed as the gear
  • Somewhat sluggish without utilizing WEP

History

In-game description

The Supermarine Spitfire Mk.22 was a single engine, single seat fighter which served with the Royal Air Force during the early post war period. When the first Rolls Royce Griffon equipped Spitfires were tested it was obvious that a stronger airframe would be needed to harness the full power of the new engine. Added to this was the requirement for a much stiffer wing; the result of these findings was the Spitfire Mk.21. The Mk.21 was also fitted with larger ailerons and the same 2050 hp Griffon 65 engine which was fitted to the Mk.XIV and Mk.XVIII. By this point in the aircraft's life, the Spitfire was so different from RJ Mitchell's original concept that the notion of renaming the new aircraft the 'Victor' was considered.

The Air Fighting Development Unit at RAF Boscombe Down began to test the Mk.21 in late 1944, but were deeply unhappy with the new Spitfire and recommended that no further attempts were made to progress the basic Spitfire design. Chief amongst the AFDU's complaints was directional instability: Supermarine attempted to solve this problem by modifying the control surfaces. It was only with the introduction of a new, enlarged tailfin and tail plane which finally solved the instability problems.

The Mk.22 differed from the Mk.21 only in having a teardrop bubble canopy – a change which had not required a new mark number in previous Spitfires – and a different electrical system. The Mk.22, as with the Mk.21, was armed with four 20mm Hispano cannons. The Mk.22 was more prolific and more successful than the Mk.21, with some 280 aircraft being manufactured. It was used to equip No.73 Squadron and twelve squadrons of the Royal Auxiliary Air Force. In 1955 the Spitfire Mk.22 was declared obsolete by the RAF and many were exported to South Rhodesia, Syria and Egypt.

Media

See also

Other Griffin Engine Spitfires

British Aircraft of comparable capabilities

Other Aircraft of comparable role, capabilities, rank, battle rating and era

External links


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Spitfire LF Mk.IXe Weizman's
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA