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(newest | oldest) View (newer 100 | older 100) (20 | 50 | 100 | 250 | 500)- 18:19, 25 February 2024 bangerland (talk | contribs) uploaded File:VBC prototype ambush.jpg (VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots)
- 19:07, 21 February 2024 bangerland (talk | contribs) uploaded File:Zsu 23 4 ambushes medium tank.jpg (ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f...)
- 23:34, 20 February 2024 bangerland (talk | contribs) uploaded File:ZSU 23 overhead fire.jpg (ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots)
- 19:22, 19 February 2024 bangerland (talk | contribs) uploaded File:OF40 survives rocket spam.jpg (Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur...)
- 11:16, 19 February 2024 bangerland (talk | contribs) uploaded File:Vickers 7 surviving but crippled.jpg (BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots)
- 10:09, 19 February 2024 bangerland (talk | contribs) uploaded File:BTR side ambush.jpg (BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots)
- 10:08, 19 February 2024 bangerland (talk | contribs) uploaded File:BTR back flank.jpg (BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots)
- 10:07, 19 February 2024 bangerland (talk | contribs) uploaded File:Stock btr vs heavy.jpg (BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots)
- 16:06, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 area denial impossible.jpg (R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene...)
- 16:05, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 area denial easy.jpg (R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots)
- 16:04, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 aim over hill good.jpg (R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots)
- 16:03, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 aim over hill bad.jpg (R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots)
- 16:02, 10 February 2024 bangerland (talk | contribs) uploaded File:R3 aiming over semi-flat terrain.jpg (Italy map - blindsiding enemies around capture point, while defending the car with slight ground elevation. Due to it being a top-turret configuration, it can survive, unlike IS-3 on the right. Category:In-game screenshots)
- 18:32, 3 February 2024 bangerland (talk | contribs) uploaded File:С13 T90 side with marked empty space .jpg (Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots)
- 17:06, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT attacks enemy tank through a window.jpg (A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots)
- 16:54, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT rushes mountain top next to enemy spawn.jpg (Since FIAT is extremely fast it can reach positions that are untargetable by enemies, such as this mountain above their tunnel to B. Needless to say it is extremely unfunny for enemy team, as FIAT can bombard them from above. [[Category:In-game screens...)
- 16:52, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT attacks enemy spawn while camping A point.jpg (Japan map. Due to the absurdly high speed FIAT can arrive to A sniping point before enemy tanks can even leave spawn tunnel. This leads enemy artillery to dying instantly and tanks on A being widely exposed to fire. Artillery on B can stop FIAT, but i...)
- 16:50, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT uses terrain elevation to camp infront of the enemy.jpg (Self-explanatory. To be safe, only enemy turrets should be visible. Category:In-game screenshots)
- 16:48, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT uses shallow hill to protect a point.jpg (Self-explanatory. The spot is impossible to breach unless enemy comes through the broken bridge on the right, though FIAT can still escape and retaliate with minimal effort. Category:In-game screenshots)
- 16:44, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT parking on a rock on a capture point.jpg (Self explanatory. Extremely safe position involving a rock. Category:In-game screenshots)
- 16:41, 3 February 2024 bangerland (talk | contribs) uploaded File:FIAT hiding in a bomb hole.jpg (Self explanatory. Position is used to intercept light tanks trying to capture B point, while exposed, it is effective. Category:In-game screenshots)
- 12:01, 17 December 2023 bangerland (talk | contribs) uploaded File:Example of bmp-2 leaning to fire over a wall 3PV.jpg (Demonstration of BMP-2 leaning to see over wall for ATGM attack. Category:In-game screenshots)
- 12:00, 17 December 2023 bangerland (talk | contribs) uploaded File:BMP-2 firing atgm over a wall atgm scope.jpg (By leaning on a decoration, using atgm scope directly and aiming at where the tank presumably is, BMP-2 can achieve a hit with ATGM at short range even over a wall that technically shouldn't be an attack vector for it. Category:In-game screenshots)
- 11:06, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window ATGM sight.jpg (The ATGM sight is super tall and can look over containers and super tall windows and can ensure that player doesn't hit a wall when launching ATGM. Very good. To not receive "LOS LOST", player must ensure that the commander scope still sees at least so...)
- 11:05, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window commander sight.jpg (Warrior commander sight is tall enough to aim through the window, but it would be quite impossible to do in RB due to the "glass" blocking the actual view, even though The Glass is merely a suggesion and can't stop anything as it doesn't exist. An ATGM...)
- 11:02, 17 December 2023 bangerland (talk | contribs) uploaded File:Warrior looking at church window gunner sight.jpg (The Warrior gunner sight is located too low to look into windows, requiring user to use other sights to do anything. Used with other two screenshots in series to explain. Category:In-game screenshots)
- 20:05, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 250 m indirect shot.jpg (When there is only one complete cover between Striker and enemy tank, the fight is already decided. Category:In-game screenshots)
- 20:03, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 450 m indirect shot.jpg (Striker can fire indirectly at snipers from complete safety, but it's mostly done to scare people. Category:In-game screenshots)
- 19:47, 20 July 2023 bangerland (talk | contribs) uploaded File:Striker 50 m shot.jpg (As enemy tank is too close, Striker must aim in between them and target to hit. Category:In-game screenshots)
- 15:03, 10 December 2022 bangerland (talk | contribs) uploaded File:Khrizanetma-s firing over cover.jpg (Demonstration of superiority of radar aim over default aim on Khrizantema-S. Category:In-game screenshots)
- 18:34, 17 November 2022 bangerland (talk | contribs) uploaded File:Pbv 302 bill overhill shot example.jpg (Demonstration of ATGM overhill attack. This works because ATGM launcher counts as a primary weapon by default (basically unique to this vehicle since machine gun nerf). Only the launcher must be exposed and that is not a must. [[Category:In-game screen...)
- 18:58, 3 October 2022 bangerland (talk | contribs) uploaded File:Bkan works as a bait.jpg (Empty Bkan wastes enemy time by being a martyr. by assuming this stance when the autoloader is empty, the SPG makes it very difficult to hit the gunner tower, and the enemies very rarely bothers firing at the driver (which could also be hidden behind t...)
- 18:32, 3 October 2022 bangerland (talk | contribs) uploaded File:UDES trades shot with light tank.jpg (AB mode. UDES trades shot with a light tank, but because that tank used APFSDS, UDES lives only losing a gunner and light tank suffers fatal overpressure. The trade is possible because in AB missiles can still be guided even without a gunner. [[Categor...)
- 18:30, 3 October 2022 bangerland (talk | contribs) uploaded File:UDES fires over wall.jpg (AB mode, self explanatory. The launcher does not really allow to fire directly, so the carrier is parked a bit away from wall. Enemy tank is hit in the roof so overpressure destroys them. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 stuck in a draw.jpg (UDES 33 was laying in ambush, but failed upon attacking and now the Leopard 1 is staring it down. Not good for ATGM, obviously. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 cover control.jpg (Demonstrates that UDES 33 can control a street by staning behind a dead tank. It only exposes the launcher to avoid being spotted or obliterated. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 countersnipes.jpg (An example of using UDES 33 to snipe off mountain, as people do not pay any attention. Category:In-game screenshots)
- 14:43, 29 September 2022 bangerland (talk | contribs) uploaded File:UDES 33 attacks from rocks.jpg (An example of climbing rocks as UDES 33 to surprise enemies. Category:In-game screenshots)
- 23:39, 13 July 2022 bangerland (talk | contribs) uploaded File:ZT3A2 lean on a mountain to land a shot.jpg (Carrier has problems with guiding missile blind, so it crawls up the mountain to gain enough LOS control to blindside the leopard 1. The shot is done broadside to increase aim capabilities as well. Category:In-game screenshots)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam medium range entrench.jpg (A demonstation of Zachlam hulldown in a city. This random dumpster cannot be shot through by tanks, so they can't really stop it from firing behind it. Zachlam does not stand next to it to improve chances of a hit. This screenshot is from AB, range of...)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam indirect fire sniper scope example.jpg (An example of Zachlam firing missile above cover in AB using sniper scope. It was first fired up, then the scope is pointed at the enemy tank. The range is ~190 m. Category:In-game screenshots)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam horizontal exposure check.jpg (Screenshots that demonstrates how to check if enemy can hit you with APHE. If the missiles get too close to the horizon line, this is basically an instant death hazard in AB. This is also relevant for HEAT, but then the binocular must be put as low as...)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:M51 heat long range attack over cover.jpg (M51 is pinned by a Tiger II, but M51 has HEAT, so it can fire HEAT over it's own cover without being shot by the Tiger II. Tiger II is destroyed. Category:In-game screenshots)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam indirect suppressing fire from capture point safe.jpg (Zachlam rushes safe fortified position which cannot be directly attacked without destroying its allies first. Such position is awkward, but nonetheless allows it to suppress one of directions of attack by filling the streets with missile barrages. AB...)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam indirect suppressing fire from capture point risky.jpg (Zachlam rushes fortified objective, then proceeds to spam ATGM every 8 seconds into incoming heavy tanks. They can't do anything, even though Zachlam is exposed. Success! AB mode, attack range 160 m. Needs more range in RB to work. [[Category:In-game...)
- 19:37, 10 May 2022 bangerland (talk | contribs) uploaded File:Zachlam medium range hill sniping.jpg (Zachlam controls corridor in AB, which enemies must pass to attack the capture point. Since AB allows rearm outside of the capture point, it does not require as much skill as in RB. The enemy team is halted. Category:In-game screenshots)
- 14:06, 6 April 2022 bangerland (talk | contribs) uploaded File:Type 60 atm indirect shot.jpg (Indirect ATGM shot over hill with type 60 ATM. ATGM curves down right at 220 m mark, so turret is hit. Category:In-game screenshots)
- 13:25, 6 April 2022 bangerland (talk | contribs) uploaded File:Type 60 ATM control capture point.jpg (Type 60 ATM forces enemy to choose between being destroyed by it or teammates or abandoning a capture point. Be sure to hide afterwards to not get shot by HE. Category:In-game screenshots)
- 13:25, 6 April 2022 bangerland (talk | contribs) uploaded File:Type 60 ATM control capture point AB only.jpg (Type 60 ATM attacks control point from angle that is rarely contested. This is only possible in AB with the pre-launch technique due to ranges. Category:In-game screenshots)
- 21:18, 21 January 2022 bangerland (talk | contribs) uploaded File:Autoloader safety Bkan 1C.jpg (Demonstration of how the gun must be angled on this artillery tank as to avoid being ammo racked. Category:In-game screenshots)
- 02:56, 14 January 2022 bangerland (talk | contribs) uploaded File:Hulldown in Pvkv m-43 (1946).jpg (SPG angles to left and up to avoid getting deleted by enemy team. Range is also very important, as at close range that won't help much. Category:In-game screenshots)
- 17:50, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 holds a capture point.jpg (The "spaa" manages to stop entire enemy team and dooms at least 3 tanks in process (visible on screenshot) Category:In-game screenshots)
- 17:24, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 ambushes other tanks over a wall.jpg (Pbv 301 can fire over medium sized walls, which means it can attack through impassable roadblocks and such. The risk of dying when doing this is minimal. Category:In-game screenshots)
- 17:09, 3 January 2022 bangerland (talk | contribs) uploaded File:Pbv 301 supports from behind an ally.jpg (Pbv 301 fires from behind another sweden tank (completely safely) Category:In-game screenshots)
- 20:48, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker firing over a ridge setup good.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one wins because it fires from a rock which allows it to regulate its launch angle and to see above the wall. It also allows for a natural no-brainer firing arc onto a riv...)
- 20:46, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker firing over a rigde setup bad.jpg (A screenshot of striker trying to bombard a capture point on 38th parallel. This one fails because it fires from flat high ground ~90 m away without any vision whatsoever. Category:In-game screenshots)
- 20:44, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone - medium range emergency shot.jpg (A screenshot of striker using insane parking strats in order to overcome its deadzone. Category:In-game screenshots)
- 20:43, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone - close range emergency shot.jpg (Striker fighting within deadzone range on an open spot. Watchtower remains are used as a stepping stool to allow striker to decrease dead zone from 100m to 50m, achieving a countershot. Category:In-game screenshots)
- 20:42, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone control okay.jpg (Example of striker fighting within its deadzone range (<100m). On this screenshot striker uses backward incline to fire forward, instead of upwards, thus becoming useful. Category:In-game screenshots)
- 20:41, 17 December 2021 bangerland (talk | contribs) uploaded File:Striker deadzone control bad.jpg (An example of striker fighting in deadzone range (<100m). On this screenshot it utterly fails. Category:In-game screenshots)
- 17:49, 2 September 2021 bangerland (talk | contribs) uploaded File:Khrizantema-S desert hulldown AB.jpg (By using launcher trick, solid cover and deep hulldown, Khrizantema can hide from other ATGM tanks and snipers and focus on advancing MBT's.Category:In-game screenshots)
- 17:48, 2 September 2021 bangerland (talk | contribs) uploaded File:Khrizantema-S urban hulldown AB.jpg (Khrizantema is short enough to hide behind building debris, but it's launcher is tall enough to aim above it, so in AB it's possible to fight other tanks over that. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 3.jpg (Screenshot is to be used with other "ESS combat" ones. Sometimes enemies will charge into smoke to find you. Thermal scope can also be used to sidestep them until the reload is finished, and even SPAAs like Falcon might not think about just randomly fi...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 2.jpg (Screenshot is to be used with other "ESS combat" ones. Step 2 is to enter sniper mode and to turn on Thermal scope and fire at incoming enemy tanks. When comparing vision to screenshot 1, you will notice that Shturm-S can see through it's own ESS, so i...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S ESS combat 1.jpg (Screenshot is to be used with other "ESS combat" ones. Step one is to use ESS and back off into a smoke wall. It is also recommended to move out of the firing line if possible, but even without doing that, the opponent may only hit the engine because o...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 3.jpg (Screenshot is to be used with other "snipe stage" ones. Step 3 is to leave binocular view and press "fire" again without touching any controls and observe enemy tank exploding. Do note that this screenshot also demonstrates adamant following of AB rule...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 2.jpg (Screenshot is to be used with other "snipe stage" ones. Second stage is to enter binocular view, as it has clear vision above Shturm-S and hold "fire" button on enemy tank to aim AB aim reticule at the enemy. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S snipe stage 1.jpg (Screenshot is to be used with other "snipe stage" ones. First stage is to pull the camera (and only camera) out of cover while being unsnipeable from the sides. Once the mark of the tank becomes bright red, tank should stop moving. [[Category:In-game s...)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S stepping on a ledge.jpg (Shturm-S can snipe from low ground by using small objects to pull tself up. Feasible in both AB and RB. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S obliterated by CM25.jpg (Demonstration of what happens if you do not follow the rules from questionnaire in AB section of Shturm-S tactics. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S HE missiles efficiency AB.jpg (Since Shturm-S's HE is very agile, it can be used in melee range in AB, for example, for guarding corridors like this one. Category:In-game screenshots)
- 18:42, 24 August 2021 bangerland (talk | contribs) uploaded File:Demonstration of Shturm-S launcher aim usefulness for AB.jpg (Shturm-S is hidden behind a rock (left portion of a screen is the rock) with no way to reply to a heavy tank camping just outside of it's camera reach. Launcher aim abuse allows it to destroy the camping tank. Category:In-game screenshots)
- 18:41, 24 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S maximum range for launcher aim RB.jpg (Demonstration of use of "launcher aim" for shturm-S. No horizontal turret drive. Crew is untrained, but maximum targeting. Category:In-game screenshots)
- 21:03, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S using generic sniping spot in AB.jpg (Shturm-S is using high ground while being angled while only firing via binoculars while using HE. All together it allows it to survive AB snipers in this spot and even countersnipe ATGM tank.Category:In-game screenshots)
- 18:22, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S hanging on a hill AB sniping spot.jpg (Carrier is using generally overlooked/unusable vantage point in AB. Category:In-game screenshots)
- 17:44, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S sniping off plateau.jpg (It is physically impossible to get sniped here for Shturm-S as the plateau is protecting it, so it can be used in AB by it. Category:In-game screenshots)
- 17:37, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S checks sides.jpg (Demonstration of Shturm-S checking sides to avoid countersnipe. AB mode. Category:In-game screenshots)
- 17:21, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S obliterated by IT-1 missing shot from 20 m.jpg (As name suggests, IT-1 overpressure wave has ridicilous range and Shturm-S has poor 8 mm of armour, meaning it's HEAT pressure attack is super effective.Category:In-game screenshots)
- 17:16, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S swimming.jpg (Self-explanatory. Category:In-game screenshots)
- 17:11, 13 August 2021 bangerland (talk | contribs) uploaded File:Shturm-S low profile demonstration.jpg (Self-explanatory. Only the launcher is exposed in such a spot. Category:In-game screenshots)
- 22:31, 12 August 2021 bangerland (talk | contribs) uploaded File:It-1 uses light tank remains as a shield.jpg (A random wheeled tank is used as a shield for IT-1 against HEAT-FS. Category:In-game screenshots)
- 15:53, 10 August 2021 bangerland (talk | contribs) uploaded File:Unupgraded bmp1 kills it1 camp squad.jpg (Original BMP-1 missile can be launched vertically and softly guided, thus BMP-1 launches it over the wall to annihilate IT-1 squad from complete safety. Screenshot is made in AB mode. Category:In-game screenshots)
- 15:50, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 full hulldown shot win.jpg (IT-1 fired high and used sniper scope to ensure that missile doesn't curve down or anything like that, thus not hitting it's own cover. Category:In-game screenshots)
- 15:48, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 full hulldown shot fail.jpg (IT-1 shot its own cover for aiming too low. Category:In-game screenshots)
- 15:46, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 deep hulldown.jpg (IT-1 deep hulldown at a random spot. Category:In-game screenshots)
- 15:45, 10 August 2021 bangerland (talk | contribs) uploaded File:It-1 short hulldown.jpg (IT-1 hulldown with exposed turret. Category:In-game screenshots)
- 15:41, 10 August 2021 bangerland (talk | contribs) uploaded File:It-1 atgm area of effect.jpg (Demonstration of area of effect of IT-1 ATGM. Seems a little bit random, but general area is outlined with red lines. Category:In-game screenshots)
- 15:39, 10 August 2021 bangerland (talk | contribs) uploaded File:IT-1 fights in town against U-SH.jpg (IT-1 destroys town to find and destroy U-SH Category:In-game screenshots)
- 00:46, 29 June 2021 bangerland (talk | contribs) uploaded File:ZT3A2 fragility example.jpg (Gepard 35 mm HE-I detonates ammo rack of ZT3A2.)
- 00:37, 29 June 2021 bangerland (talk | contribs) uploaded File:ZT3A2 Climbed impossible spot and sniped.jpg (Maximum movement upgrades on ZT3A2 used to climb near unreachable spot for west team to snipe unfortunate people attacking C cap. Arcade mode.)
- 17:57, 15 September 2020 bangerland (talk | contribs) uploaded a new version of File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (Death replay camera doesn't cooperate, so i'll at least try to cut down the original screenshot in order to make important pieces bigger (at the cost of authentity). --~~~~)
- 17:17, 14 September 2020 bangerland (talk | contribs) uploaded File:Rooikat hullbreaks striker with 76mm APFSDS.jpg (Self explanatory. The very corner of hull was hit, which is 12 mm of aluminium, which results in hull break. Category:In-game screenshots)
- 00:53, 12 September 2020 bangerland (talk | contribs) uploaded File:Chieftain marksman hullbreak.jpg (Object 120 hullbreaks Chieftain Marksman. No fatal damage was done to any components, which means, that hullbreak was triggered by just doing damage to turret. Seems to be a "feature" of update "raining fire". Category:In-game screenshots)
- 13:16, 6 July 2020 bangerland (talk | contribs) uploaded File:Type 89 rush.PNG (Short map example for type 89. Red is path of type 89 trying to get to sniper spot with his buddies. Yellow is representing sector in which type 89 is trying to keep enemy sniper down in his hulldown spot.)
- 20:15, 12 November 2019 bangerland (talk | contribs) uploaded File:Striker perfect cover.jpg (Screenshot displays perfect type of combat cover for Striker Category:In-game screenshots)
- 15:55, 26 October 2019 bangerland (talk | contribs) uploaded File:Ho-Ri frontal weak spot demonstration.jpg (The squares which are supposed to protect radiators of Ho-Ri are showing enemy tanks where to fire to penetrate Ho-Ri. Slightly above them there are windows which are even easier to penetrate. Category:In-game screenshots)
- 23:01, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 SPH firing over cover long range AB.jpg (Type 75 SPH uses gun adjustment to fire over cover like artillery. Can only be done from long range of about 1.1+ km, probably can only be done in arcade mode. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Screenshot of an MBT mockup custom scope.JPG (Screenshot displays the use of a "modern" custom scope for a tank. Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 MLRS custom scope in work.jpg (Screenshot displays use of a custom tank scope for type 75 MLRS. It allows to attack hostile tank directly without an issue.Category:In-game screenshots)
- 17:28, 25 October 2019 bangerland (talk | contribs) uploaded File:Type 75 MLRS default scope is bad.jpg (Screenshot is used to display that sometimes default scope for a tank is really, really bad. Category:In-game screenshots)