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{{Specs-Card|code=jp_abtei_pr1}}
 
{{Specs-Card|code=jp_abtei_pr1}}
 
+
{{About
 +
| about = Japanese armored gun boat '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Soukou-Tei (Family)
 +
}}
 
== Description ==
 
== Description ==
 
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
 
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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== General info ==
 
== General info ==
 +
[[File:Soukou-Tei 1927 survivability.png|thumb|Soukou-Tei under heavy enemy fire - situation that should be avoided at all cost.|left]]
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
 
<!--''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armament separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips for preserving survivability in the "Use in battle" section.''
 +
 
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''-->
 
''If necessary, use a graphics template to show the most well-protected or most vulnerable points in the armour.''-->
This boat equips a 6.5 mm RHA on the bridge and in each turret. The armour can only prevent rifle calibre machine guns or fragment of shell from doing any damage.
 
  
 +
The Soukou-Tei (1927) has 6mm of RHA protecting the turrets and the bridge, apart from this the hull is made up of the standard 6mm of steel. Overall, it's not very survivable at all, it does have some armour, but no enemy boats are going to struggle to get through it, cannons and heavy machine guns will have no trouble punching through. Additionally, because this vessel is so slow it is very easy to hit, as not much lead is required to land shots accurately, this artificially makes it less survivable than contemporary boats, despite the armour protection it has. It does, however, sit very low in the water, so this could lead to enemies missing a fair few shots at you if they're at the range, although like the majority of vessels around this battle rating use autocannons, it likely won't take very long for them to correct the range.
 
=== Mobility ===
 
=== Mobility ===
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
 
<!--''Write about the ship’s mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward speed and reverse speed.''-->
In spite of small hull, its speed is not that good because this boat is equipped with only one small diesel engine.
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The Soukou-Te has incredibly poor speed and overall mobility, it can reach a max of 26 kph in realistic battle modes, which is slower than the vast majority of ships in-game, on some of the larger maps this boat will take an unnecessarily long amount of time to reach combat ranges it can actually fight in, which can be tedious to play around. Its ability to turn isn't terrible but isn't overly impressive either, it's about as much as you'd expect from a vessel this slow.
 +
== Armament ==
 +
=== Primary armament ===
 +
<!--Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.
  
On a large map, this boat typically will be sunk before taking on any enemy vessels within effective range of its armament.
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Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.-->
  
== Armament ==
 
=== Primary armament ===
 
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>.''
 
''Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
 
 
{{main|Type 11 pattern 1922 (37 mm)}}
 
{{main|Type 11 pattern 1922 (37 mm)}}
'''{{PAGENAME}}''' equips one1 turret on the front of bridge with a 37 mm Type 11 cannon.
 
  
 +
This boat is equipped with a low-velocity 37 mm cannon for its primary weapon, its performance overall is very poor and leaves a lot to be desired. It can only fire HE rounds which don't have a lot of penetration power, but they do adequate damage for the calibre and the gun can fire very rapidly. Despite this, though the gun is very inaccurate and close to unusable at the range, even at close range it's easy to miss, and if your enemy is quite fast it will take a few shots to acquire the lead and start landing shots on target. Additionally, in rougher conditions, the gun is almost entirely unusable, as it will bob up and down to such an extent that it becomes a real chore to land shots within even a few hundred meters.
 +
[[File:Soukou-Tei 1927 secondaries.png|right|thumb|Secondaries provide acceptable anti-naval capability, but vertical guidance limits AA capability]]
 
=== Secondary armament ===
 
=== Secondary armament ===
 
<!--''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''-->
 
<!--''Some ships are fitted with weapons of various calibres. The secondary armament is defined as the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy calibre weapons, belong in the next section.''-->
 +
{{main|Type 38 pattern 1907 (6.5 mm)}}
  
{{main|Type 38 pattern 1907 (6.5 mm)}}
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The Soukou-Tei also comes with two 6.5mm machine guns, and these are close to being the least effective offensive weapons in the entire game. They can't penetrate the hull of any ships reliably past a few hundred meters and are limited to only being able to knock out exposed crew members, and even this is incredibly unreliable. The guns can only really deal reliable damage against aircraft, however, the guns cannot elevate past 25 degrees, meaning that if an aircraft is diving down to attack, these secondary guns will not be able to fire at them.
There are two turrets on the front of the bridge and the stern armed with a Type 38 machine gun.
 
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
 
<!--''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''-->
By the slow speed and useless weapon, captain of this boat keep in mind to hide and attack enemy being distracted to another target.
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Because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice, a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.
 +
 
 +
In any case, though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire and you can't dish out damage, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy of the firepower to be able to quickly sink enemy boats at long or close range. You can, however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out.
 +
 
 +
Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly travelled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 meters anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the firepower to cause much damage.{{Clear}}
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 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Seakeeping
 +
! colspan="2"|Unsinkability
 +
! colspan="2"|Firepower
 +
|-
 +
| I
 +
| Dry-Docking
 +
| Tool Set||
 +
| ||
 +
|-
 +
| II
 +
| Rudder Replacement
 +
| Fire Protection System||Smokescreen
 +
| Auxiliary Armament Targeting||
 +
|-
 +
| III
 +
| Propeller Replacement
 +
| ||
 +
| Primary Armament Targeting||Improved Rangefinder
 +
|-
 +
| IV
 +
| Engine Maintenance
 +
| New Pumps||
 +
| Artillery Support||
 +
|-
 +
|}
  
 +
[[File:Soukou-Tei 1927 cover.png|thumb|right|Soukou-Tei historically was used along coasts and rivers, similarly in-game it's most effective when using natural obstacles to surprise opponents and use its shallow draft to take positions larger boats cannot.]]
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''-->
+
<!--Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Small hull is easy to hide behind the rocks.
+
* Fast fire rate for the main gun
* constant shelling every 2.6(2.0 with maxed crew)
 
* huge SL gain
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Slow speed
+
* Incredibly slow
* Weak weapons
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* Very weak firepower overall
* main gun inaccurate beyond 1km
+
* Very inaccurate main gun
* despite steel armor, anything larger than 12mm can pen it
+
* Secondary guns can't aim upwards to defend from aircraft
 +
{{Clear}}
  
 
== History ==
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
 
<!--''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
"Soukou-Tei"(装甲艇), also called "AB-Tei"(AB艇) is a Japanese landing support craft built by Imperial Army since the 1920s.
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{{main|Soukou-Tei (Family)|l1=History of the Soukou-Tei-Class}}
 
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<gallery mode="nolines" widths="280px">
"AB-Tei Pioneer" is the first prototype of AB-Tei built 1928. This boat was bit top-heavy so during the war it modified to mast get shorter. Pioneer means its hull name, "Sakigake"(さきがけ).
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File:Soukou-Tei (1927) Ceremonial (2).png|Launching ceremony of "Sakigake" at Ujina port, Hiroshima pref. (1927)
 
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File:Soukou-Tei (1927) Ceremonial.png|Launched ceremony of "Sakigake" at Ujina port, Hiroshima pref. (1927)
During early of Chino-Japanese war, this boat was used for a patrol around Tianjin.
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File:Soukou-Tei (1927) Trial.png|Trial cruise
 +
File:Japanese armored boat (NIH 111844).jpg|Sakigake(?) on a river patrol while onlookers watch, China, 2 September 1945
 +
</gallery>
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
<gallery mode="nolines" widths="280px">
 +
Soukou-Tei 1927 mobility.png|right|thumb|Low freeboard makes manoeuvres look dramatic, but they're slow-pased
 +
Soukou-Tei (1927) (2).jpg|{{PAGENAME}} in Ultra-Low Quality
 +
Soukou-Tei (1927) (1).jpg|{{PAGENAME}} in Ultra-Low Quality, engaging an enemy boat.
 +
</gallery>
  
 
== See also ==
 
== See also ==

Revision as of 17:31, 10 May 2020

Rank VI Israel | Premium | Golden Eagles
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jp_abtei_pr1.png
Soukou-Tei
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This page is about the Japanese armored gun boat Soukou-Tei. For other uses, see Soukou-Tei (Family).

Description

GarageImage Soukou-Tei.jpg


The Soukou-Tei, Sakigake is a rank I Japanese armored gun boat with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.89 "Imperial Navy".

General info

Soukou-Tei under heavy enemy fire - situation that should be avoided at all cost.

Survivability and armour

The Soukou-Tei (1927) has 6mm of RHA protecting the turrets and the bridge, apart from this the hull is made up of the standard 6mm of steel. Overall, it's not very survivable at all, it does have some armour, but no enemy boats are going to struggle to get through it, cannons and heavy machine guns will have no trouble punching through. Additionally, because this vessel is so slow it is very easy to hit, as not much lead is required to land shots accurately, this artificially makes it less survivable than contemporary boats, despite the armour protection it has. It does, however, sit very low in the water, so this could lead to enemies missing a fair few shots at you if they're at the range, although like the majority of vessels around this battle rating use autocannons, it likely won't take very long for them to correct the range.

Mobility

The Soukou-Te has incredibly poor speed and overall mobility, it can reach a max of 26 kph in realistic battle modes, which is slower than the vast majority of ships in-game, on some of the larger maps this boat will take an unnecessarily long amount of time to reach combat ranges it can actually fight in, which can be tedious to play around. Its ability to turn isn't terrible but isn't overly impressive either, it's about as much as you'd expect from a vessel this slow.

Armament

Primary armament

This boat is equipped with a low-velocity 37 mm cannon for its primary weapon, its performance overall is very poor and leaves a lot to be desired. It can only fire HE rounds which don't have a lot of penetration power, but they do adequate damage for the calibre and the gun can fire very rapidly. Despite this, though the gun is very inaccurate and close to unusable at the range, even at close range it's easy to miss, and if your enemy is quite fast it will take a few shots to acquire the lead and start landing shots on target. Additionally, in rougher conditions, the gun is almost entirely unusable, as it will bob up and down to such an extent that it becomes a real chore to land shots within even a few hundred meters.

Secondaries provide acceptable anti-naval capability, but vertical guidance limits AA capability

Secondary armament

The Soukou-Tei also comes with two 6.5mm machine guns, and these are close to being the least effective offensive weapons in the entire game. They can't penetrate the hull of any ships reliably past a few hundred meters and are limited to only being able to knock out exposed crew members, and even this is incredibly unreliable. The guns can only really deal reliable damage against aircraft, however, the guns cannot elevate past 25 degrees, meaning that if an aircraft is diving down to attack, these secondary guns will not be able to fire at them.

Usage in battles

Because of all the various drawbacks this vessel has, it's hard to pinpoint a truly effective way to play it, as it just does not excel in any capacity. A safe, and arguably effective way to play it is by using it as an escort for some of the larger ships on your team, this works in theory, but in practice, a lot of the large support vessels around this battle rating are almost twice as fast as you, so you'll likely be left lagging behind the group.

In any case, though aiming to stay close to friendlies is the best way to keep yourself afloat, you can't take much fire and you can't dish out damage, so you'll need a buffer from your team to help you out, in a one on one engagement you'll likely lose, as you just don't have the accuracy of the firepower to be able to quickly sink enemy boats at long or close range. You can, however, aid some of the larger ships in sinking enemy boats, try to aim for the same targets as your team to contribute to knocking them out.

Because most if not all friendly vessels will outpace you, try to aim to reach some cover around some commonly travelled areas of the map first, and then team up with any large friendly ships that come close to you afterwards, this allows for you to stay relatively safe for as long as possible. Try not to stray too far from cover or friendlies, you can't reliably engage past 1,000 meters anyway, and if an enemy starts engaging you at range and you're not in cover, there's nothing you can do as you're just too slow to retreat, and lack the firepower to cause much damage.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set
II Rudder Replacement Fire Protection System Smokescreen Auxiliary Armament Targeting
III Propeller Replacement Primary Armament Targeting Improved Rangefinder
IV Engine Maintenance New Pumps Artillery Support
Soukou-Tei historically was used along coasts and rivers, similarly in-game it's most effective when using natural obstacles to surprise opponents and use its shallow draft to take positions larger boats cannot.

Pros and cons

Pros:

  • Fast fire rate for the main gun

Cons:

  • Incredibly slow
  • Very weak firepower overall
  • Very inaccurate main gun
  • Secondary guns can't aim upwards to defend from aircraft

History

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b · PT-15 · PT-808
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4) · Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori