Difference between revisions of "Sho't Kal Gimel"

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(Description: Adding most information of the tank)
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Israeli medium tank {{Battle-rating}}. It was introduced in [[Update "Wind of Change"]].
 +
 +
A modernization of Israeli fleet of Centurion tanks using NATO equipment including a new 105 mm cannon and Continental engine, the upgraded Sho't Kal Gimel now installed ERA packs; it shares similar capabilities to previous Sho't Kal series with better chemical protection.
 +
 +
<nowiki>*</nowiki><small>The name '''Sho't Kal Gimel''' can be roughly translated as ''"Whip" tank (Sho't) with Continental engine(Kal; ponounced similar to <u>Con</u>tinental) Model C''</small> <small>''(Gimel; 3rd letter of Hebrew)''</small>
  
 
== General info ==
 
== General info ==
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The overall appearance of Sho't Kal Gimel is very similar to its predecessor, the Alef; but in view of the intensity of the Middle Eastern Wars, Gimel installed the Blaser ERA covering its front and some parts of its sides, there is also an extra layer of armor plate welded on the UFP, increasing its odds to survive a hit; the IDF also installed additional machine guns so players can tell it's a Sho't Kal Gimel right away. Although the installation of ERA helped improved its odds against HEAT shells, but later missiles or kinetic shells will penetrating its already obsolete armor all-around.  
  
 
'''Armour type:'''
 
'''Armour type:'''
 +
 
* Rolled homogeneous armour (Hull, turret roof)
 
* Rolled homogeneous armour (Hull, turret roof)
 
* Cast homogeneous armour (Turret, gun mantlet)
 
* Cast homogeneous armour (Turret, gun mantlet)
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 127.2 mm (57°) ''Upper glacis'' <br> 76.2 mm (46°) ''Lower glacis'' || 50.8 mm (12°) || 38 mm (8°) ''Top'' <br> 20 mm (62°) ''Bottom'' || 127.2 mm (33°) ''Front glacis'' <br> 29 mm ''Driving compartment'' <br> 29 mm ''Engine compartment'' <br> 10 mm ''Engine vents''
+
| Hull || 76.2+51 mm (57°) ''Upper glacis'' <br> 76.2 mm (46°) ''Lower glacis'' || 50.8 mm (12°) || 38 mm (8°) ''Top'' <br> 20 mm (62°) ''Bottom'' || 127.2 mm (33°) ''Front glacis'' <br> 29 mm ''Driving compartment'' <br> 29 mm ''Engine compartment'' <br> 10 mm ''Engine vents''
 
|-
 
|-
 
| Turret || 89 mm (cylindrical) ''Turret front'' <br> 100 - 230 mm ''Gun mantlet'' || 89 mm (8°) || 89 mm || 50.8 mm (23-33°) ''Outer edge'' <br> 29 mm ''Centre''
 
| Turret || 89 mm (cylindrical) ''Turret front'' <br> 100 - 230 mm ''Gun mantlet'' || 89 mm (8°) || 89 mm || 50.8 mm (23-33°) ''Outer edge'' <br> 29 mm ''Centre''
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=1,162|rbMinHp=663}}
+
{{tankMobility|abMinHp=1,162|rbMinHp=663}}The overall mobility, thanks to the new Continental AVDS-1790-2A diesel engine and Allison CD-850-6A transmission, has vastly improved from original Centurions (48 km/h vs 35 km/h forward) and oddly enough, Gimel is lighter than Alef, meaning the overall mobility could be better. While it is nowhere close to Soviet or later NATO tanks in terms of power-weight ratio, it is still sufficient to keep the tank with your team.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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{{Specs-Tank-Weapon|1}}
 
{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|Sharir (105 mm)}}
+
{{main|Sharir (105 mm)}}The main gun "Sharir" (lit. Strong) is identical to NATO's L7 105 mm guns in many aspects while at the time of Gimel, it has access to APFSDS round that further enhance its odds to penetrate enemies.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
|}
 
|}
 +
In case of the ammunition, it shares most of the shells from previous Alef while it has access to darts.
 +
 +
The stock M152 HEATFS, while mostly sufficient to penetrate tanks of the era with ease; in case it faces tanks with composite armor like [[T-55AMD-1]] or ERA like [[T-69 II G]] etc., it will have a hard time penetrating them; although it is still sufficient to knock out lighter vehicles with possible overpressure damages though.
 +
 +
M156 shell, aka L35 is identical to other 105 mm HESH rounds, having high explosive content to knock out vehicles right away with overpressure while the overall performance of the shell is mixed, not to mention its slow and high ballistics; so either take this shell for gunning down lighter vehicles or sniping stationary targets who exposed their vulnerable spots, a solid hit is very likely to send enemies straight back to the hanger.
 +
 +
M111 APFSDS, aka DM23 is again found on some NATO vehicles and they performed identically. Being a long-rod dart, this shell can safely penetrates most tanks it might face at its tier. This will be the go-to round for the tank.
 +
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
! colspan="7" | Smoke shell characteristics
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|-
 
|-
 
|}
 
|}
 +
Since Sho't Kal fitted more shells than the original Sho't, this will further increase the risk of ammunition cook-off; so it is adviced to only bring at most 23 shells to clear out most of the ammo racks.
  
 
=== Machine guns ===
 
=== Machine guns ===
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{{main|M2HB (12.7 mm)|L3A1 (7.62 mm)}}
 
{{main|M2HB (12.7 mm)|L3A1 (7.62 mm)}}
  
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
Although it has a M2HB mounted onto the tank, it was mounted on the mantle and only served as one of the coaxial machine guns, this hindered its capabilities to fight back oncoming aircrafts or helicopters; but in case players do need a way to fight back, there are still 2 L3A1 (M1919A3) onboard as a last-ditch option.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
Players of previous Sho't Kal Alef will quickly find themselves at home since the overall handling of Gimel is very similar, if not identical to the aforementioned. Gimel has extra layer of armor on its UFP as well as Blazer ERA on some area of the tank, while this helps to survive full-caliber shells and HEAT shells, it will not survive any late cold-war missiles or most APFSDS; the cramped interior also means any penetrated shots will cause extensive damages to the crew and compartment. So it is best to keep away from heated battlefield and never rush on Sho't Kal Gimel (ironically, its inferior speed limited this).
 +
 
 +
But this tank does still have some good news to hear: it has access to darts, although not having the highest penetration at its tier, it is sufficient to tear enemies' armor from a distance. It might not have the best gun optics or handling due to the obsolete nature of Centurion chassis, it could still serve its purpose if used with caution.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
'''Pros:'''
+
* Extra protection on its UFP and access to ERA, enhancing some of its survivability
 +
* Access to APFSDS
 +
* Smoke shells to block enemies' sight and high smoke grenade counts
 +
* Sufficient rate of fire
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Relatively slow to its competitors
 +
* Slow gun traverse speed
 +
* Cramped crew and compartments
 +
* Rather bad gun optics
  
 
*
 
*
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
==== Main article: [[Sho't Kal Alef]] ====
 +
After the earlier modification of Sho't (Centurion in Israel service) with NATO equipment by 1974, the Gimel (C) modification of Sho't Kal installed additional machine guns, new 10-salvo smoke grenade launcher on its turret sides, as well as enhanced protection with a newly welded armor plate on its UFP and new Blazer ERA packs on some areas of the tank.
 +
 
 +
This variant has decommissioned alongside with its fellow Sho't Kal in 2007.
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
 +
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_centurion_shot_kal_gimel Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=il_centurion_shot_kal_gimel Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  

Revision as of 13:13, 25 June 2022

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
This page is about the Israeli medium tank Sho't Kal Gimel. For other versions, see Sho't (Family).
Sho't Kal Gimel
il_centurion_shot_kal_gimel.png
GarageImage Sho't Kal Gimel.jpg
Sho't Kal Gimel
AB RB SB
8.7 8.7 8.7
Class:
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

The Sho't Kal Gimel is a rank VI Israeli medium tank with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update "Wind of Change".

A modernization of Israeli fleet of Centurion tanks using NATO equipment including a new 105 mm cannon and Continental engine, the upgraded Sho't Kal Gimel now installed ERA packs; it shares similar capabilities to previous Sho't Kal series with better chemical protection.

*The name Sho't Kal Gimel can be roughly translated as "Whip" tank (Sho't) with Continental engine(Kal; ponounced similar to Continental) Model C (Gimel; 3rd letter of Hebrew)

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull127 / 50 / 38
Turret152 / 89 / 89
Crew4 people
Visibility119 %

The overall appearance of Sho't Kal Gimel is very similar to its predecessor, the Alef; but in view of the intensity of the Middle Eastern Wars, Gimel installed the Blaser ERA covering its front and some parts of its sides, there is also an extra layer of armor plate welded on the UFP, increasing its odds to survive a hit; the IDF also installed additional machine guns so players can tell it's a Sho't Kal Gimel right away. Although the installation of ERA helped improved its odds against HEAT shells, but later missiles or kinetic shells will penetrating its already obsolete armor all-around.

Armour type:

  • Rolled homogeneous armour (Hull, turret roof)
  • Cast homogeneous armour (Turret, gun mantlet)
Armour Front (Slope angle) Sides Rear Roof
Hull 76.2+51 mm (57°) Upper glacis
76.2 mm (46°) Lower glacis
50.8 mm (12°) 38 mm (8°) Top
20 mm (62°) Bottom
127.2 mm (33°) Front glacis
29 mm Driving compartment
29 mm Engine compartment
10 mm Engine vents
Turret 89 mm (cylindrical) Turret front
100 - 230 mm Gun mantlet
89 mm (8°) 89 mm 50.8 mm (23-33°) Outer edge
29 mm Centre
Cupola 152 mm 152 mm (cylindrical) Front half
90 mm (cylindrical) Rear half
90 mm (cylindrical) 29 mm

Notes:

  • Suspension wheels, tracks, and torsion bars are 60 mm thick.
  • Side skirts are 6 mm thick
  • Blazer ERA bricks cover the upper front glacis, the gun mantlet and the turret front.

Mobility

Speedforward / back
AB54 / 9 km/h
RB and SB49 / 8 km/h
Number of gears6 forward
2 back
Weight54.0 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB26.5 hp/t
RB and SB13.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 9 54 1,162 1,431 21.52 26.5
Realistic 49 8 663 750 12.28 13.89
The overall mobility, thanks to the new Continental AVDS-1790-2A diesel engine and Allison CD-850-6A transmission, has vastly improved from original Centurions (48 km/h vs 35 km/h forward) and oddly enough, Gimel is lighter than Alef, meaning the overall mobility could be better. While it is nowhere close to Soviet or later NATO tanks in terms of power-weight ratio, it is still sufficient to keep the tank with your team.

Modifications and economy

Repair costBasic → Reference
AB3 857 → 6 090 Sl icon.png
RB4 186 → 6 609 Sl icon.png
SB5 351 → 8 449 Sl icon.png
Total cost of modifications113 200 Rp icon.png
194 600 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces1 400 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 200 / 240 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
190 Ge icon.png
Mods new tank break.png
Brake System
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
190 Ge icon.png
Mods new tank filter.png
Filters
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods new tank engine.png
Engine
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
1 800 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
1 400 Rp icon.png
Cost:
7 200 Sl icon.png
190 Ge icon.png
Mods tank reinforcement il.png
Crew Replenishment
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
190 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
190 Ge icon.png
Mods night vision device.png
NVD
Research:
4 500 Rp icon.png
Cost:
7 200 Sl icon.png
190 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Research:
6 000 Rp icon.png
Cost:
9 600 Sl icon.png
250 Ge icon.png
Mods art support.png
Artillery Support
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
7 900 Rp icon.png
Cost:
13 000 Sl icon.png
330 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition72 rounds
First-order11 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 18°
Main article: Sharir (105 mm)
The main gun "Sharir" (lit. Strong) is identical to NATO's L7 105 mm guns in many aspects while at the time of Gimel, it has access to APFSDS round that further enhance its odds to penetrate enemies.
105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -10°/+18° ±180° Two-plane 22.8 31.6 38.4 42.5 45.2 8.71 7.70 7.10 6.70
Realistic 14.3 16.8 20.4 22.6 24.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M152 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
M156 HESH 732 14.85 0.1 4 4,310 73° 77° 80°
M111 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°

In case of the ammunition, it shares most of the shells from previous Alef while it has access to darts.

The stock M152 HEATFS, while mostly sufficient to penetrate tanks of the era with ease; in case it faces tanks with composite armor like T-55AMD-1 or ERA like T-69 II G etc., it will have a hard time penetrating them; although it is still sufficient to knock out lighter vehicles with possible overpressure damages though.

M156 shell, aka L35 is identical to other 105 mm HESH rounds, having high explosive content to knock out vehicles right away with overpressure while the overall performance of the shell is mixed, not to mention its slow and high ballistics; so either take this shell for gunning down lighter vehicles or sniping stationary targets who exposed their vulnerable spots, a solid hit is very likely to send enemies straight back to the hanger.

M111 APFSDS, aka DM23 is again found on some NATO vehicles and they performed identically. Being a long-rod dart, this shell can safely penetrates most tanks it might face at its tier. This will be the go-to round for the tank.

Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
Visual
discrepancy
72 72 (+0) 69 (+3) 67 (+5) 42 (+30) 29 (+43) 26 (+46) 23 (+49) 20 (+52) 17 (+55) (+66) (+71) No

Since Sho't Kal fitted more shells than the original Sho't, this will further increase the risk of ammunition cook-off; so it is adviced to only bring at most 23 shells to clear out most of the ammo racks.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate575 shots/min
Ammunition1 250 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min
Ammunition3 500 rounds
Belt capacity250 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate500 shots/min

Although it has a M2HB mounted onto the tank, it was mounted on the mantle and only served as one of the coaxial machine guns, this hindered its capabilities to fight back oncoming aircrafts or helicopters; but in case players do need a way to fight back, there are still 2 L3A1 (M1919A3) onboard as a last-ditch option.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 577 N/A N/A
7.62 mm L3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,200 (200) 600 N/A N/A
Loader's hatch 1,750 (200) 600 -10°/+50° ±120°
Commander's cupola 1,750 (200) 600 -10°/+50° ±120°

Usage in battles

Players of previous Sho't Kal Alef will quickly find themselves at home since the overall handling of Gimel is very similar, if not identical to the aforementioned. Gimel has extra layer of armor on its UFP as well as Blazer ERA on some area of the tank, while this helps to survive full-caliber shells and HEAT shells, it will not survive any late cold-war missiles or most APFSDS; the cramped interior also means any penetrated shots will cause extensive damages to the crew and compartment. So it is best to keep away from heated battlefield and never rush on Sho't Kal Gimel (ironically, its inferior speed limited this).

But this tank does still have some good news to hear: it has access to darts, although not having the highest penetration at its tier, it is sufficient to tear enemies' armor from a distance. It might not have the best gun optics or handling due to the obsolete nature of Centurion chassis, it could still serve its purpose if used with caution.

Pros and cons

Pros:

  • Extra protection on its UFP and access to ERA, enhancing some of its survivability
  • Access to APFSDS
  • Smoke shells to block enemies' sight and high smoke grenade counts
  • Sufficient rate of fire

Cons:

  • Relatively slow to its competitors
  • Slow gun traverse speed
  • Cramped crew and compartments
  • Rather bad gun optics

History

Main article: Sho't Kal Alef

After the earlier modification of Sho't (Centurion in Israel service) with NATO equipment by 1974, the Gimel (C) modification of Sho't Kal installed additional machine guns, new 10-salvo smoke grenade launcher on its turret sides, as well as enhanced protection with a newly welded armor plate on its UFP and new Blazer ERA packs on some areas of the tank.

This variant has decommissioned alongside with its fellow Sho't Kal in 2007.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Israel medium tanks
M-51  M-51 · M-51 (W)
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · Magach 5 · Magach 6
  Magach 6A · Magach 6B · Magach 6B Gal · Gal Batash · Magach 6C · Magach 6M · Magach 6R · Magach Hydra · Magach 7C
Tiran  Tiran 4 · Tiran 4S
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet
Merkava  Merkava Mk.1B · Merkava Mk.2B · Merkava Mk.2D · Merkava Mk.3B · Merkava Mk.3C · Raam Segol
  Merkava Mk.4B · Merkava Mk.4M · Merkava Mk.4 LIC