Difference between revisions of "Sho't Kal Dalet (Great Britain)"

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{{Specs-Card
 
{{Specs-Card
 
|code=uk_centurion_shot_kal_d
 
|code=uk_centurion_shot_kal_d
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|store=6572
 
|store=6572
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
+
The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]]. While based on the Centurion tank, it differs from it by its new gun stabilizer, new fire control system, additional ERA armour and a new Continental diesel engine (whose integration brought modifications to the rear part of the hull).
{{Break}}
 
The '''{{Specs|name}}''' is a gift rank {{Specs|rank}} British medium tank {{Battle-rating|1}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
{{Specs-Tank-Armour}}
 +
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
The base survivability towards various forms of APDS and APHE/APCBC is virtually the same as that of the [[Centurion Mk 10]] in the regular tech tree, but now you will encounter less of these munitions, with HEAT and APFSDS rounds being your primary threat now. The upper front plate and the turret "forehead" will easily bounce APDS and APCBC/APHE rounds from various 100 mm and 105 mm guns at beyond 500m range. APFSDS rounds, however, will penetrate through your tank at any angle and at any range.
 +
 
 +
But the really interesting and unique aspect about Sho't Kal Dalet is the entire array of ERA tiles that cover the front and side of the tank. They even cover the turret "forehead", turret cheeks and most importantly, the turret ring. Apart from the ERA themselves, there is a considerable amount of air gap behind the ERA tiles and the tank skin which acts as an additional spaced armour against HEAT projectiles. This setup makes your tank immune to any HEAT, ATGM and HEAT-FS round that penetrates 400-450 mm RHAe by default, easily eliminating the threat posed by 105 mm DM12, 100 mm 3BK17M and 3BK5 rounds (most commonly used chemical energy rounds at this BR). ATGMs and higher calibre HEAT rounds(like the 650 mm penetration 120 mm DM12 round from Leopard 1A1A1 L/44) will have no trouble penetrating your ERA tiles.
 +
 
 +
Protection against autocannon fire with virtually any belt is mediocre at best, with frontal protection somewhat decent but side armour is too thin for APDS belts of cannon fire from BMP-2 and Gepards.
 +
 
 +
The interior layout suffers from the same drawback as the regular Centurion, with ammunition littered throughout the fighting compartment. Any penetration in the hull at the centre of mass is sure to hit the ammo rack resulting in a catastrophic explosion of the tank. The ammunition rack next to the driver can be eliminated by taking less number of rounds but doesn't help the survivability much.
 +
 
 +
The commander in Sho't Kal Dalet sits in a pretty exposed position on the turret with his head directly behind the commander's cupola, resulting in him getting knocked out pretty often by potshots when the tank is in a hull down position.
 +
 
 +
'''Armour type:'''
 +
 
 +
* Rolled homogeneous armour (Hull, Roof, Turret roof, Cupola roof, Side skirts, Smoke launchers)
 +
* Cast homogeneous armour (Turret, Gun mantlet, Cupola sides)
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 127.2 mm (57°) ''Upper glacis'' <br> 76.2 mm (46°) ''Lower glacis'' || 50.8 mm (12°) || 38 mm (8°) ''Top'' <br> 20 mm (62°) ''Bottom'' || 5 - 29 mm
 +
|-
 +
| Turret || 89 mm ''Turret front'' <br> 100 - 200 mm ''Gun mantlet'' || 89 mm || 89 mm || 29 - 50.8 mm
 +
|-
 +
| Cupola || 152 mm || 90 - 152 mm || 90 mm || 29 mm
 +
|-
 +
|}
 +
 
 +
'''Notes:'''
 +
 
 +
* Tracks and suspension wheels are both 20 mm thick.
 +
* The steel boxes around the turret and the hull give a 4 mm additional protection, though this seems to be a negligible addition.
 +
* Skirting are placed on the sides of the Centurion, giving an additional 6 mm of side protection and can act as spaced armour.
 +
* An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.
 +
* Another internal 17 mm structural plate with large openings separates the driving compartment from the fighting compartment.
 +
* Each block Blazer ERA provides 260 mm worth of Chemical Energy protection
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
{{Specs-Tank-Mobility}}
 +
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 
 +
{{tankMobility|abMinHp=1,162|rbMinHp=663}}
 +
 
 +
When it comes to mobility, the {{PAGENAME}} has an edge over every other British MBT at a similar BR thanks to its decent 750 hp Continental diesel engine with 2,400 RPM. It can reverse itself at a decent -12 km/h (2 gears) and hit speeds up to 48 km/h (5 gears) in RB. While it's not the best as compared to [[Leopard A1A1]] and [[Centauro]], it is more than enough to get you into a good firing position early in the match or switch firing positions after scoring a few kills.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
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{{Specs-Tank-Weapon|1}}
 +
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|Sharir (105 mm)}}
  
=== Additional armament ===
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The main gun of the Sho't is the Israeli modification of the legendary Royal Ordnance L7 cannon, dubbed as [[Sharir (105 mm)]]. It can fire an assortment of APFSDS, HEAT-FS, HESH and Smoke rounds, effectively making you an effective hunter for virtually every tank at your BR. The gun is devastatingly accurate and quick firing, taking only 6.7 seconds for each shot at 8.3 BR.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[Sharir (105 mm)|105 mm Sharir]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 72 || rowspan="2" | -10°/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 +
|-
 +
! ''Realistic''
 +
| 14.28 || 16.80 || 20.40 || 22.56 || 24.00
 +
|-
 +
|}
 +
 
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| M152 || HEATFS || 400 || 400 || 400 || 400 || 400 || 400
 +
|-
 +
| M156 || HESH || 127 || 127 || 127 || 127 || 127 || 127
 +
|-
 +
| M111 || APFSDS || 337 || 335 || 330 || 322 || 314 || 306
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| M152 || HEATFS || 1,173 || 10.5 || 0.05 || 0.1 || 1,270 || 65° || 72° || 77°
 +
|-
 +
| M156 || HESH || 732 || 14.85 || 0.05 || 0.1 || 4,310 || 73° || 77° || 80°
 +
|-
 +
| M111 || APFSDS || 1,455 || 3.79 || N/A || N/A || N/A || 78° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| M416 || 730 || 11.4 || 20 || 5 || 25 || 50
 +
|-
 +
|}
 +
 
 +
Your main round for most of the situations is the M111 "Hetz" APFSDS. It can penetrate 195mm RHAe at 60 degrees at point blank range and 177mm RHAe at 60 degrees at 2,000 m, and comes with a muzzle velocity of 1,455 m/s, making the M111 one of the strongest penetrating kinetic rounds at 8.3 BR against sloped surfaces. You'll use this round 9/10 times in your engagements. It'll chew up Leopards, T-54s, T-55s, OF-40, Centauros, IS-3s, AMX-30s, STBs and Type 74s at all ranges.
 +
 
 +
This round will struggle to penetrate T-10M, IS-4M, IS-7 and Maus if facing from an "awkward angle". In such a scenario, disable the gun barrel and reposition yourself to take a side shot if the situation permits or disengage from combat.
 +
 
 +
The default round, the M152 HEAT-FS round, is a very good round overall, penetrating 400 m at 0 degrees and 200 mm at 60 degrees at any range. However, its usefulness is mitigated by the fact that it has low muzzle velocity than the APFSDS and can be detonated by fences and walls in its path. Carry a few of them to deal with T-10M, IS-4M and Maus at long ranges. Don't try to use the M152 against IS-7 as it has a very complex array of spaced armour behind its main armour.
 +
 
 +
The M156 is a typical British 105 mm HESH round found on all tanks using the L7 guns and its derivatives. Like any HESH round, use it against tanks with surfaces directly in contact with crew and modules(i.e no spaced armour or side skirts). M156 works best against surfaces 100mm-150mm in thickness and sloped at 30-60 degrees. This creates the maximum amount of spalling and results in catastrophic damage to crew and modules.
 +
 
 +
For example, if you're facing an AMX-30 or T-54/55 from front, hitting the left side of the lower front plate is an easy temptation for initiating an ammo rack explosion, however, players keep forgetting that the ammunition rack is surrounded in front by a fuel tank, which will absorb shaped charges and HESH spalling, making HEAT and HESH rounds not worth the attempt (APFSDS and higher calibre APDS rounds, like the ones from Conqueror, Conway, Chieftains and Challenger Mk.2 will, however, punch through and blow up the ammo rack anyway). You can, however, fire the HESH on the sloped but thin turret, which will surely kill at least two crew members in the turret and disable the gun breech.
 +
 
 +
Remember, as with HEAT rounds, it can be triggered by obstacles in its path and spaced armour will nullify its effectiveness.
 +
 
 +
Use the M156 primarily to destroy enemy IFVs and SPAAAs at close to medium ranges.
 +
 
 +
The final round is the M416 smoke round, an often neglected but very useful round. Be creative with this round and use it to harass enemy snipers or cover friendly axis of advances.
 +
 
 +
All in all, the Sho't by virtue of the M111 and a quick firing Sharir cannon, has one of the most brutal firepowers at long range at its BR.
 +
 
 +
==== [[Ammo racks]] ====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! 5th<br>rack empty
 +
! 6th<br>rack empty
 +
! 7th<br>rack empty
 +
! 8th<br>rack empty
 +
! 9th<br>rack empty
 +
! 10th<br>rack empty
 +
! 11th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''72''' || 72&nbsp;''(+0)'' || 69&nbsp;''(+3)'' || 67&nbsp;''(+5)'' || 42&nbsp;''(+30)'' || 29&nbsp;''(+43)'' || 26&nbsp;''(+46)'' || 23&nbsp;''(+49)'' || 20&nbsp;''(+52)'' || 17&nbsp;''(+55)'' || 6&nbsp;''(+66)'' || 1&nbsp;''(+71)'' || No
 +
|-
 +
|}
 +
 
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
Notes:
 +
 
 +
* Racks 10 and 11 are first stage ammo racks. They total 17 shells and get filled first when loading up the tank.
 +
* These racks are also emptied early: the rack depletion order at full capacity is: 1 - 10 - 11 - 2 - 3 - etc. until 9.
 +
* To go into battle with the frontal ammo rack empty as well as the flanks empty of shells, pack 26&nbsp;''(+46)'' shells.
 +
* If you pack 26&nbsp;''(+46)'' shells, the rack depletion order will be 10 - 11 - 7 - 8 - 9.
 +
{{Clear}}
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
{{Specs-Tank-Weapon|2}}
 +
{{Specs-Tank-Weapon|3}}
 +
{{Specs-Tank-Weapon|4}}
 +
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 +
{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
 +
 
 +
The Sho't comes with 2 coaxial machine guns ([[FN MAG 60-40 (7.62 mm)]] & [[M2HB (12.7 mm)]]) and 2 roof-mounted machine guns ([[FN MAG 60-40 (7.62 mm)]]), providing an extremely concentrated stream of small arms and heavy machine-gun fire to target harassing aircrafts and helicopters. Although not as effective as the 20 mm autocannons on some other tanks, it's still quite useful.
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 1,000 (200) || 577 || N/A || N/A
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 +
|-
 +
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 +
|-
 +
| Coaxial || 1,200 (200) || 600 || N/A || N/A
 +
|-
 +
| Pintle - Left side || 1,750 (200) || 600 || -10°/+50° || ±120°
 +
|-
 +
| Commander's cupola || 1,750 (200) || 600 || -10°/+50° || ±120°
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
The Sho't Kal Dalet should be played in a reserved role, taking advantage of its reliable long-ranged Sharir cannon and exceptional protection against shaped charges. Its frontal armour is suited to withstand most HEAT warheads commonly found around its BR.
 +
 
 +
The Sho't Kal Dalet's main armament is perfectly capable of disposing of '''all''' threats it encounters thanks to its M111 APFSDS round. Well placed centre of mass attacks will take out even the mighty IS-7 from the front. At long ranges, up to 2,200 m, the Sho't Kal Dalet's rangefinder provides accurate target information (with rangefinding crew skills) to engage even the heaviest targets accurately.
 +
 
 +
[[File:ShotKalDalet_WurstSalat_001.jpg|thumb|right|432x432px|Hull down on "Berlin"]]
 +
Its armour, while good, is not reliable and only provides protection from ATGMS or HEAT attacks.
 +
 
 +
Paired with its good gun depression Sho't Kal Dalet's strengths clearly lie in long-ranged engagements preferably in hull-down positions.
 +
 
 +
That does not mean Sho't Kal Dalet is not capable of close-range fast-paced engagements.
 +
 
 +
Sho't Kal Dalet is a true MBT as it is versatile in its playstyles and not just a long-ranged fighter,
 +
 
 +
it has decent mobility and a fully stabilized L7 at its disposal which makes it a decent close combat platform as well, but a reserved careful approach is still needed to not find itself at a disadvantage to faster opponents.
  
== Usage in the battles ==
+
Otherwise, the slow turret and hull traverse can leave its vulnerable side exposed very quickly. Thanks to its generous arsenal of smoke dispensers and reverse speed it is possible to disengage if needed fairly well.
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
 
 +
But Sho't Kal Dalet does not have the mobility to evade faster opponents like the Leopard family.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Great 105mm L/7 gun.
+
* Great fully stabilized 105 mm L7 cannon
* E.R.A. grants improved protection.
+
* E.R.A. grants improved protection against HEAT warheads
* No less than THREE pintle-mount machine guns on the turret roof; good for warding off pesky low-flying planes.
+
* Four machine guns in total; good for warding off pesky low-flying planes and helicopters
* Good mobility.
+
* Decent mobility compared to other British MBT's at the same BR
 +
 
 +
'''Cons:'''
 +
 
 +
* Somewhat slow in comparison to other medium tanks at its rank
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
{{main|Centurion_Mk_10#History|l1=History of the Centurion Mk 10}}
 +
 
 +
In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt's own rearmament efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.
 +
 
 +
Although the Centurion, or Sho't as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn't very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.
  
*
+
In the following Middle Eastern conflicts of the late '60s and early '70s, the Sho't had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began.
  
'''Cons:'''
+
In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho't Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles.
  
* Somewhat slow in comparison to other medium tanks at its rank.
+
The upgraded Sho't Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs.
  
*
+
The Sho't Kal Dalet was the last mass-produced modification of the Israeli Centurion before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs.
  
== History ==
+
''- From [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|Devblog]]''
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=tank&vehicleClass=medium_tank&vehicle=uk_centurion_shot_kal_d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|YzUXH6GmH2E|'''The Shooting Range #130''' - ''Metal Beasts'' section at 01:05 discusses the {{Specs|name}}.|738ayWyFsEs|'''{{Specs|name}} Tank Review''' - ''Napalmratte''}}
  
== Read also ==
+
== See also ==
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader''-->
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [https://warthunder.com/en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en [Devblog<nowiki>]</nowiki> Sho’t Kal Dalet: Conquering the Desert]
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;Vehicles equipped with the same chassis
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* [[Centurion (Family)]]
  
== Sources ==
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;Vehicles equipped with the same gun
''Paste links to sources and external resources, such as:''
+
* {{Specs-Link|us_merkava_mk_1}}
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* {{Specs-Link|us_merkava_mk_2b_late}}
  
 +
;Other vehicles of similar configuration and role
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* [[M60A1 RISE (P)]]
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* [[AMX-30B2 BRENUS]]
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 +
== External links ==
 +
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''other literature.''
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* ''encyclopedia page on the tank;''
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* ''other literature.'' -->
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* [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|[Devblog] Sho't Kal Dalet: Conquering the Desert]]
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* [[wikipedia:Sho't#Sho't_Kal_Alef/Bet/Gimel/Dalet|[Wikipedia] Sho't Kal Dalet]]
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* [https://tanks-encyclopedia.com/modern/Israel/Shot-MBT.php <nowiki>[Tanks Encyclopedia]</nowiki> Sho't MBT]
  
 
{{Britain medium tanks}}
 
{{Britain medium tanks}}
 
{{Britain premium ground vehicles}}
 
{{Britain premium ground vehicles}}

Latest revision as of 19:25, 18 April 2021

Sho't Kal Dalet
uk_centurion_shot_kal_d.png
GarageImage Sho't Kal Dalet (Great Britain).jpg
Sho't Kal Dalet
AB RB SB
8.7 8.3 8.3
Show in game
STORE

Description

The Sho't Kal Dalet is a premium gift rank VI British medium tank with a battle rating of 8.7 (AB) and 8.3 (RB/SB). It was introduced in Update 1.85 "Supersonic". While based on the Centurion tank, it differs from it by its new gun stabilizer, new fire control system, additional ERA armour and a new Continental diesel engine (whose integration brought modifications to the rear part of the hull).

General info

Survivability and armour

ERA
Effective action against the cumulative ammunition
Smoke grenades
Creation of a smoke screen in front of the vehicle
ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull76 / 50 / 38
Turret152 / 89 / 89
Crew4 people
Visibility119 %

The base survivability towards various forms of APDS and APHE/APCBC is virtually the same as that of the Centurion Mk 10 in the regular tech tree, but now you will encounter less of these munitions, with HEAT and APFSDS rounds being your primary threat now. The upper front plate and the turret "forehead" will easily bounce APDS and APCBC/APHE rounds from various 100 mm and 105 mm guns at beyond 500m range. APFSDS rounds, however, will penetrate through your tank at any angle and at any range.

But the really interesting and unique aspect about Sho't Kal Dalet is the entire array of ERA tiles that cover the front and side of the tank. They even cover the turret "forehead", turret cheeks and most importantly, the turret ring. Apart from the ERA themselves, there is a considerable amount of air gap behind the ERA tiles and the tank skin which acts as an additional spaced armour against HEAT projectiles. This setup makes your tank immune to any HEAT, ATGM and HEAT-FS round that penetrates 400-450 mm RHAe by default, easily eliminating the threat posed by 105 mm DM12, 100 mm 3BK17M and 3BK5 rounds (most commonly used chemical energy rounds at this BR). ATGMs and higher calibre HEAT rounds(like the 650 mm penetration 120 mm DM12 round from Leopard 1A1A1 L/44) will have no trouble penetrating your ERA tiles.

Protection against autocannon fire with virtually any belt is mediocre at best, with frontal protection somewhat decent but side armour is too thin for APDS belts of cannon fire from BMP-2 and Gepards.

The interior layout suffers from the same drawback as the regular Centurion, with ammunition littered throughout the fighting compartment. Any penetration in the hull at the centre of mass is sure to hit the ammo rack resulting in a catastrophic explosion of the tank. The ammunition rack next to the driver can be eliminated by taking less number of rounds but doesn't help the survivability much.

The commander in Sho't Kal Dalet sits in a pretty exposed position on the turret with his head directly behind the commander's cupola, resulting in him getting knocked out pretty often by potshots when the tank is in a hull down position.

Armour type:

  • Rolled homogeneous armour (Hull, Roof, Turret roof, Cupola roof, Side skirts, Smoke launchers)
  • Cast homogeneous armour (Turret, Gun mantlet, Cupola sides)
Armour Front (Slope angle) Sides Rear Roof
Hull 127.2 mm (57°) Upper glacis
76.2 mm (46°) Lower glacis
50.8 mm (12°) 38 mm (8°) Top
20 mm (62°) Bottom
5 - 29 mm
Turret 89 mm Turret front
100 - 200 mm Gun mantlet
89 mm 89 mm 29 - 50.8 mm
Cupola 152 mm 90 - 152 mm 90 mm 29 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • The steel boxes around the turret and the hull give a 4 mm additional protection, though this seems to be a negligible addition.
  • Skirting are placed on the sides of the Centurion, giving an additional 6 mm of side protection and can act as spaced armour.
  • An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.
  • Another internal 17 mm structural plate with large openings separates the driving compartment from the fighting compartment.
  • Each block Blazer ERA provides 260 mm worth of Chemical Energy protection

Mobility

Speedforward / back
AB54 / 13 km/h
RB and SB49 / 12 km/h
Number of gears5 forward
2 back
Weight54.0 t
Engine power
AB1 431 hp
RB and SB750 hp
Power-to-weight ratio
AB26.5 hp/t
RB and SB13.9 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 54 13 54 1,162 1431 21.52 26.5
Realistic 49 12 663 750 12.28 13.89

When it comes to mobility, the Sho't Kal Dalet (Great Britain) has an edge over every other British MBT at a similar BR thanks to its decent 750 hp Continental diesel engine with 2,400 RPM. It can reverse itself at a decent -12 km/h (2 gears) and hit speeds up to 48 km/h (5 gears) in RB. While it's not the best as compared to Leopard A1A1 and Centauro, it is more than enough to get you into a good firing position early in the match or switch firing positions after scoring a few kills.

Modifications and economy

Repair cost
AB3 200 Sl icon.png
RB3 710 Sl icon.png
SB3 700 Sl icon.png
Crew training10 000 Sl icon.png
Experts790 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces1 780 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 100 / 140 / 160 % Sl icon.png
Talisman.png 2 × 214 / 214 / 214 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement uk.png
Crew Replenishment
Mods engine smoke screen system.png
ESS
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
105mm_usa_HESH_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods smoke screen.png
Smoke grenade
Mods new tank vertical aiming.png
Elevation Mechanism
Mods tank ammo.png
105mm_us_M416_Smoke_ammo_pack
Mods night vision device.png
NVD
Mods art support.png
Artillery Support
Mods tank laser rangefinder.png
Laser rangefinder
Mods tank ammo.png
105mm_usa_M735_APDS_FS_ammo_pack

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.

Main armament

Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition72 rounds
First-order16 rounds
Reloadbasic crew → aces
8.7 → 6.7 s
Vertical guidance-10° / 18°
Main article: Sharir (105 mm)

The main gun of the Sho't is the Israeli modification of the legendary Royal Ordnance L7 cannon, dubbed as Sharir (105 mm). It can fire an assortment of APFSDS, HEAT-FS, HESH and Smoke rounds, effectively making you an effective hunter for virtually every tank at your BR. The gun is devastatingly accurate and quick firing, taking only 6.7 seconds for each shot at 8.3 BR.

105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -10°/+18° ±180° Two-plane 22.85 31.62 38.40 42.47 45.18 8.71 7.70 7.10 6.70
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
M152 HEATFS 1,173 10.5 0.05 0.1 1,270 65° 72° 77°
M156 HESH 732 14.85 0.05 0.1 4,310 73° 77° 80°
M111 APFSDS 1,455 3.79 N/A N/A N/A 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
M416 730 11.4 20 5 25 50

Your main round for most of the situations is the M111 "Hetz" APFSDS. It can penetrate 195mm RHAe at 60 degrees at point blank range and 177mm RHAe at 60 degrees at 2,000 m, and comes with a muzzle velocity of 1,455 m/s, making the M111 one of the strongest penetrating kinetic rounds at 8.3 BR against sloped surfaces. You'll use this round 9/10 times in your engagements. It'll chew up Leopards, T-54s, T-55s, OF-40, Centauros, IS-3s, AMX-30s, STBs and Type 74s at all ranges.

This round will struggle to penetrate T-10M, IS-4M, IS-7 and Maus if facing from an "awkward angle". In such a scenario, disable the gun barrel and reposition yourself to take a side shot if the situation permits or disengage from combat.

The default round, the M152 HEAT-FS round, is a very good round overall, penetrating 400 m at 0 degrees and 200 mm at 60 degrees at any range. However, its usefulness is mitigated by the fact that it has low muzzle velocity than the APFSDS and can be detonated by fences and walls in its path. Carry a few of them to deal with T-10M, IS-4M and Maus at long ranges. Don't try to use the M152 against IS-7 as it has a very complex array of spaced armour behind its main armour.

The M156 is a typical British 105 mm HESH round found on all tanks using the L7 guns and its derivatives. Like any HESH round, use it against tanks with surfaces directly in contact with crew and modules(i.e no spaced armour or side skirts). M156 works best against surfaces 100mm-150mm in thickness and sloped at 30-60 degrees. This creates the maximum amount of spalling and results in catastrophic damage to crew and modules.

For example, if you're facing an AMX-30 or T-54/55 from front, hitting the left side of the lower front plate is an easy temptation for initiating an ammo rack explosion, however, players keep forgetting that the ammunition rack is surrounded in front by a fuel tank, which will absorb shaped charges and HESH spalling, making HEAT and HESH rounds not worth the attempt (APFSDS and higher calibre APDS rounds, like the ones from Conqueror, Conway, Chieftains and Challenger Mk.2 will, however, punch through and blow up the ammo rack anyway). You can, however, fire the HESH on the sloped but thin turret, which will surely kill at least two crew members in the turret and disable the gun breech.

Remember, as with HEAT rounds, it can be triggered by obstacles in its path and spaced armour will nullify its effectiveness.

Use the M156 primarily to destroy enemy IFVs and SPAAAs at close to medium ranges.

The final round is the M416 smoke round, an often neglected but very useful round. Be creative with this round and use it to harass enemy snipers or cover friendly axis of advances.

All in all, the Sho't by virtue of the M111 and a quick firing Sharir cannon, has one of the most brutal firepowers at long range at its BR.

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
8th
rack empty
9th
rack empty
10th
rack empty
11th
rack empty
Visual
discrepancy
72 72 (+0) 69 (+3) 67 (+5) 42 (+30) 29 (+43) 26 (+46) 23 (+49) 20 (+52) 17 (+55) (+66) (+71) No
Ammo racks of the Sho't Kal Dalet (Great Britain)

Notes:

  • Racks 10 and 11 are first stage ammo racks. They total 17 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 1 - 10 - 11 - 2 - 3 - etc. until 9.
  • To go into battle with the frontal ammo rack empty as well as the flanks empty of shells, pack 26 (+46) shells.
  • If you pack 26 (+46) shells, the rack depletion order will be 10 - 11 - 7 - 8 - 9.

Machine guns

Ammunition1 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate577 shots/min
Ammunition3 500 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Ammunition1 200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min

The Sho't comes with 2 coaxial machine guns (FN MAG 60-40 (7.62 mm) & M2HB (12.7 mm)) and 2 roof-mounted machine guns (FN MAG 60-40 (7.62 mm)), providing an extremely concentrated stream of small arms and heavy machine-gun fire to target harassing aircrafts and helicopters. Although not as effective as the 20 mm autocannons on some other tanks, it's still quite useful.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,200 (200) 600 N/A N/A
Pintle - Left side 1,750 (200) 600 -10°/+50° ±120°
Commander's cupola 1,750 (200) 600 -10°/+50° ±120°

Usage in battles

The Sho't Kal Dalet should be played in a reserved role, taking advantage of its reliable long-ranged Sharir cannon and exceptional protection against shaped charges. Its frontal armour is suited to withstand most HEAT warheads commonly found around its BR.

The Sho't Kal Dalet's main armament is perfectly capable of disposing of all threats it encounters thanks to its M111 APFSDS round. Well placed centre of mass attacks will take out even the mighty IS-7 from the front. At long ranges, up to 2,200 m, the Sho't Kal Dalet's rangefinder provides accurate target information (with rangefinding crew skills) to engage even the heaviest targets accurately.

Hull down on "Berlin"

Its armour, while good, is not reliable and only provides protection from ATGMS or HEAT attacks.

Paired with its good gun depression Sho't Kal Dalet's strengths clearly lie in long-ranged engagements preferably in hull-down positions.

That does not mean Sho't Kal Dalet is not capable of close-range fast-paced engagements.

Sho't Kal Dalet is a true MBT as it is versatile in its playstyles and not just a long-ranged fighter,

it has decent mobility and a fully stabilized L7 at its disposal which makes it a decent close combat platform as well, but a reserved careful approach is still needed to not find itself at a disadvantage to faster opponents.

Otherwise, the slow turret and hull traverse can leave its vulnerable side exposed very quickly. Thanks to its generous arsenal of smoke dispensers and reverse speed it is possible to disengage if needed fairly well.

But Sho't Kal Dalet does not have the mobility to evade faster opponents like the Leopard family.

Pros and cons

Pros:

  • Great fully stabilized 105 mm L7 cannon
  • E.R.A. grants improved protection against HEAT warheads
  • Four machine guns in total; good for warding off pesky low-flying planes and helicopters
  • Decent mobility compared to other British MBT's at the same BR

Cons:

  • Somewhat slow in comparison to other medium tanks at its rank

History

In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt's own rearmament efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.

Although the Centurion, or Sho't as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn't very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.

In the following Middle Eastern conflicts of the late '60s and early '70s, the Sho't had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began.

In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho't Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles.

The upgraded Sho't Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs.

The Sho't Kal Dalet was the last mass-produced modification of the Israeli Centurion before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs.

- From Devblog

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Vehicles equipped with the same gun
Other vehicles of similar configuration and role

External links


Britain medium tanks
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Based on Cromwell  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger  Challenger Mk.2 · Challenger Mk.3 · Challenger 2 · Challenger 2 (2F)
Valentine  Valentine I · Valentine IX · Valentine XI
Vickers  Vickers MBT · Vickers Mk.7
Foreign  Grant I (USA) · Sherman IC "Trzyniec" (USA) · Sherman Firefly (USA) · Sherman II (USA)
  A.C.IV (Australia) · ▄Strv 81 (RB 52) (Sweden) · Centurion Mk.5/1 (Australia) · Sho't Kal Dalet (Israel)
  Olifant Mk.1A (South Africa) · Olifant Mk.2 (South Africa) · TTD (South Africa)

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint"
Medium tanks  Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · Sho't Kal Dalet · Centurion Action X
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · Black Prince
Tank destroyers  Achilles (65 Rg.) · QF 3.7 Ram · Rooikat 105