Difference between revisions of "Shackleton MR.Mk.2"

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{{Specs-Avia-Flight}}
 
{{Specs-Avia-Flight}}
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
  
 
{| class="wikitable" style="text-align:center" width="70%"
 
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
! colspan="2" | Max Speed<br>(km/h at _,___ m)
+
! colspan="2" | Max Speed<br>(km/h at 3,000 m)
 
! rowspan="2" | Max altitude<br>(metres)
 
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
Line 25: Line 24:
 
|-
 
|-
 
! Stock
 
! Stock
| ___ || ___ || rowspan="2" | {{Specs|ceiling}} || __._ || __._ || __._ || __._ || rowspan="2" | ___
+
| 487 || 469 || rowspan="2" | {{Specs|ceiling}} || 31.3 || 32.4 || 7.0 || 7.0 || rowspan="2" | 1,000
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 551 || 515 || 28.9 || 30.0 || 15.7 || 10.5
 
|-
 
|-
 
|}
 
|}
Line 39: Line 38:
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| _ || _ || _ || _ || _     <!-- ✓ -->
+
| || || || X || X     <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || ___ || ___ || ___ || ~__ || ~__
+
| 583<!--{{Specs|destruction|body}}--> || {{Specs|destruction|gear}} || 425 || 404 || 301 || ~3 || ~1
 
|-
 
|-
 
|}
 
|}
Line 64: Line 63:
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
! Ailerons !! Rudder !! Elevators !! Radiator
 
|-
 
|-
| < ___ || < ___ || < ___ || > ___
+
| < 350 || < 350 || < 350 || > ___
 
|-
 
|-
 
|}
 
|}
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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
The Shackleton MR.Mk.2 has large wings where the fuel tank are located. There are two pilots and eight gunners in total, but only two use turrets, the top gunner and the nose gunner, if the top gunner is taken out the Shackleton becomes much easier to kill. There is only one steel armour plate of 8 mm covering the roof turret gunner.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 92: Line 91:
 
* 8 x RP-3 rockets + 25 x 500 lb H.E. M.C. Mk.II bombs (12,500 lb total)
 
* 8 x RP-3 rockets + 25 x 500 lb H.E. M.C. Mk.II bombs (12,500 lb total)
 
* 8 x RP-3 rockets + 15 x 1,000 lb M.C. Mk.I bombs (15,000 lb total)
 
* 8 x RP-3 rockets + 15 x 1,000 lb M.C. Mk.I bombs (15,000 lb total)
 +
 +
The 15 x 1,000 lb M.C. Mk.I loadout is ideal to destroy bases and airfields. Only 5 bombs are required to destroy normal bases and 3 to destroy weaker bases. A squad of 3 Shackletons is capable of destroying all bases and the airfield without landing on some maps. Given that most Air RB maps at its BR consist of respawning bases with a prevalence of attackers, you will rarely be able to drop all 15 bombs on bases without having to wait for at least 1 to respawn
  
 
=== Defensive armament ===
 
=== Defensive armament ===
Line 102: Line 103:
 
* 2 x 20 mm Hispano Mk.V cannons, nose turret (300 rpg = 600 total)
 
* 2 x 20 mm Hispano Mk.V cannons, nose turret (300 rpg = 600 total)
 
* 2 x 20 mm Hispano Mk.V cannons, dorsal turret (350 rpg = 700 total)
 
* 2 x 20 mm Hispano Mk.V cannons, dorsal turret (350 rpg = 700 total)
 +
 +
The 20 mm cannons are mounted at the front and on top of the plane leaving directly behind and below very vulnerable.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 +
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Auto control available || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Decent climb rate for a heavy bomber
 +
* Notably powerful WEP
 +
* Self-sealing fuel tanks and overall structural integrity make it resilient to fires
 +
* Heavy bomb load and access to RP-3 rockets
 +
* 20 mm defensive cannons are strong and will destroy most pursuing aircraft
  
 
'''Cons:'''
 
'''Cons:'''
*
+
 
 +
* The bomber risks ripping wings when turning at high speeds (~500 km/h)
 +
* No armour, prone to pilot sniping
 +
* Lacks defensive armament for the belly and tail
 +
* Faces enemy interceptors and fighters with high climb rate and powerful armament
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
 
 +
=== [[wt:en/news/7309-development-avro-shackleton-mr-mk-2-the-flight-of-a-thousand-rivets-en|Devblog]] ===
 +
 
 +
Following the end of WW2 and going into the Cold War era, submarine development had picked up so much momentum that the previously used submarine counters quickly became obsolete. In addition to this, Britain was faced with a lack of capable long-range maritime patrol aircraft after it was forced to return the lend-lease B-24 Liberator bombers it received during wartime. A stopgap solution in the form of a modified version of the Lancaster bomber was created, but the need for a dedicated maritime patrol aircraft became more and more emphasized in the postwar period.
 +
 
 +
Development of the Avro Shackleton began in 1945 after the British Air Staff expressed an interest in the conversion of the Avro Lincoln bomber into a general reconnaissance as well as rescue aircraft. As a result, the Avro Type 696 was designed. The Type 696 was primarily based on the Avro Lincoln bomber, but also borrowed some design solutions from the Avro Tudor airliner, of which the latter two themselves were derivative designs of the famous Avro Lancaster. The first prototype, designated Shackleton GR.1, successfully performed its maiden flight in March 1949 and was shortly afterwards ordered into production.
 +
 
 +
The Avro Shackleton entered service with the RAF in February 1951. The aircraft performed several roles, ranging from its primary role - maritime reconnaissance - over escort and transport duties to search and rescue, whilst being employed all across the globe. However, the aircraft saw numerous modifications during its lifetime, aimed at increasing its capabilities and addressing reliability and structural problems, although at the expense of added weight.  The Shackleton and its variants continued to serve throughout the Cold War era, and in the late '80s the Avro Shackleton was finally considered obsolete.
  
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=shackleton_mr_mk_2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
Line 130: Line 167:
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 137: Line 175:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 +
* [[wt:en/news/7309-development-avro-shackleton-mr-mk-2-the-flight-of-a-thousand-rivets-en|[Devblog] Avro Shackleton MR Mk.2: The Flight of A Thousand Rivets]]
 +
 +
{{AirManufacturer Avro}}
 
{{Britain bombers}}
 
{{Britain bombers}}

Revision as of 10:46, 2 December 2022

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
Shackleton MR.Mk.2
shackleton_mr_mk_2.png
GarageImage Shackleton MR.Mk.2.jpg
Shackleton MR.Mk.2
Research:31 000 Specs-Card-Exp.png
Purchase:200 000 Specs-Card-Lion.png
Show in game

Description

The Shackleton MR.Mk.2 is a rank IV British bomber with a battle rating of 5.3 (AB), 6.0 (RB), and 6.3 (SB). It was introduced in Update "Direct Hit".

General info

Flight performance

Max speed
at 3 000 m515 km/h
Turn time30 s
Max altitude10 210 m
Engine4 х Rolls-Royce Griffon 57A
Type
Cooling systemAir
Take-off weight39 t
Characteristics Max Speed
(km/h at 3,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 487 469 10210 31.3 32.4 7.0 7.0 1,000
Upgraded 551 515 28.9 30.0 15.7 10.5

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
583 438 425 404 301 ~3 ~1
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 350 < 350 < 350 > ___

Survivability and armour

Crew10 people
Speed of destruction
Structural0 km/h
Gear438 km/h

The Shackleton MR.Mk.2 has large wings where the fuel tank are located. There are two pilots and eight gunners in total, but only two use turrets, the top gunner and the nose gunner, if the top gunner is taken out the Shackleton becomes much easier to kill. There is only one steel armour plate of 8 mm covering the roof turret gunner.

Modifications and economy

Repair costBasic → Reference
AB2 647 → 3 557 Sl icon.png
RB7 971 → 10 713 Sl icon.png
SB15 867 → 21 325 Sl icon.png
Total cost of modifications52 900 Rp icon.png
91 100 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training57 000 Sl icon.png
Experts200 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
120 / 200 / 550 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
230 Ge icon.png
Mods radiator.png
Radiator
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
230 Ge icon.png
Mods armor frame.png
Airframe
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
270 Ge icon.png
Mods compressor.png
Compressor
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
270 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
220 Ge icon.png
Mods new engine.png
Engine
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
220 Ge icon.png
Mods armor cover.png
Cover
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
290 Ge icon.png
Mods metanol.png
Engine injection
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
290 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
290 Ge icon.png
Mods ammo.png
hispano_mk5_turret_belt_pack
Research:
3 500 Rp icon.png
Cost:
6 000 Sl icon.png
230 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
SUBC mk.I
Research:
4 000 Rp icon.png
Cost:
6 900 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods turret gun.png
hispano_mk5_turret_new_gun
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
220 Ge icon.png
Mods pilon bomb.png
MBC mk.III
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
220 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
HRC mk.8
Research:
4 300 Rp icon.png
Cost:
7 400 Sl icon.png
290 Ge icon.png

Armaments

Suspended armament

List of setups (7)
Setup 118 x G.P. 250 lb Mk.IV bomb
Setup 225 x 500 lb H.E. M.C. Mk.II bomb
Setup 315 x 1000 lb M.C. Mk.I bomb
Setup 48 x RP-3 rockets
Setup 58 x RP-3 rockets
18 x G.P. 250 lb Mk.IV bomb
Setup 68 x RP-3 rockets
25 x 500 lb H.E. M.C. Mk.II bomb
Setup 78 x RP-3 rockets
15 x 1000 lb M.C. Mk.I bomb

The Shackleton MR.Mk.2 can be outfitted with the following ordnance:

  • 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
  • 25 x 500 lb H.E. M.C. Mk.II bombs (12,500 lb total)
  • 15 x 1,000 lb M.C. Mk.I bombs (15,000 lb total)
  • 8 x RP-3 rockets
  • 8 x RP-3 rockets + 18 x 250 lb G.P. Mk.IV bombs (4,500 lb total)
  • 8 x RP-3 rockets + 25 x 500 lb H.E. M.C. Mk.II bombs (12,500 lb total)
  • 8 x RP-3 rockets + 15 x 1,000 lb M.C. Mk.I bombs (15,000 lb total)

The 15 x 1,000 lb M.C. Mk.I loadout is ideal to destroy bases and airfields. Only 5 bombs are required to destroy normal bases and 3 to destroy weaker bases. A squad of 3 Shackletons is capable of destroying all bases and the airfield without landing on some maps. Given that most Air RB maps at its BR consist of respawning bases with a prevalence of attackers, you will rarely be able to drop all 15 bombs on bases without having to wait for at least 1 to respawn

Defensive armament

Turret2 x 20 mm Hispano Mk.V cannon
Ammunition700 rounds
Fire rate750 shots/min
Turret2 x 20 mm Hispano Mk.V cannon
Ammunition600 rounds
Fire rate750 shots/min
Main article: Hispano Mk.V (20 mm)

The Shackleton MR.Mk.2 is defended by:

  • 2 x 20 mm Hispano Mk.V cannons, nose turret (300 rpg = 600 total)
  • 2 x 20 mm Hispano Mk.V cannons, dorsal turret (350 rpg = 700 total)

The 20 mm cannons are mounted at the front and on top of the plane leaving directly behind and below very vulnerable.

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Auto control available
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Decent climb rate for a heavy bomber
  • Notably powerful WEP
  • Self-sealing fuel tanks and overall structural integrity make it resilient to fires
  • Heavy bomb load and access to RP-3 rockets
  • 20 mm defensive cannons are strong and will destroy most pursuing aircraft

Cons:

  • The bomber risks ripping wings when turning at high speeds (~500 km/h)
  • No armour, prone to pilot sniping
  • Lacks defensive armament for the belly and tail
  • Faces enemy interceptors and fighters with high climb rate and powerful armament

History

Devblog

Following the end of WW2 and going into the Cold War era, submarine development had picked up so much momentum that the previously used submarine counters quickly became obsolete. In addition to this, Britain was faced with a lack of capable long-range maritime patrol aircraft after it was forced to return the lend-lease B-24 Liberator bombers it received during wartime. A stopgap solution in the form of a modified version of the Lancaster bomber was created, but the need for a dedicated maritime patrol aircraft became more and more emphasized in the postwar period.

Development of the Avro Shackleton began in 1945 after the British Air Staff expressed an interest in the conversion of the Avro Lincoln bomber into a general reconnaissance as well as rescue aircraft. As a result, the Avro Type 696 was designed. The Type 696 was primarily based on the Avro Lincoln bomber, but also borrowed some design solutions from the Avro Tudor airliner, of which the latter two themselves were derivative designs of the famous Avro Lancaster. The first prototype, designated Shackleton GR.1, successfully performed its maiden flight in March 1949 and was shortly afterwards ordered into production.

The Avro Shackleton entered service with the RAF in February 1951. The aircraft performed several roles, ranging from its primary role - maritime reconnaissance - over escort and transport duties to search and rescue, whilst being employed all across the globe. However, the aircraft saw numerous modifications during its lifetime, aimed at increasing its capabilities and addressing reliability and structural problems, although at the expense of added weight. The Shackleton and its variants continued to serve throughout the Cold War era, and in the late '80s the Avro Shackleton was finally considered obsolete.

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Avro Aircraft
Bombers  Lancaster B Mk I · Lancaster B Mk III · Lincoln B Mk II · Shackleton MR.Mk.2
Export/Licensed  Lancaster MR.7

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2