Difference between revisions of "Seafire F Mk XVII"

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(Added basic information and tables.)
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{{Specs-Card|code=seafire_mk17}}
 
{{Specs-Card|code=seafire_mk17}}
 
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Spitfire_(Disambiguation)|Spitfire (Disambiguation)]]''}}
 
{{Notice|''This page is about the aircraft '''{{PAGENAME}}'''. For other uses, see [[Spitfire_(Disambiguation)|Spitfire (Disambiguation)]]''}}
 +
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
 
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} British naval fighter {{Battle-rating|3}}. It was introduced in [[Update 1.49 "Weapons of Victory"]].
 +
 
 +
First thing to know, the XVII is low altitude fighter, unlike the next Seafire - the [[Seafire_FR_47|FR 47]] which is a high altitude fighter. Climbing rate is fantastic until 2,500 m, it can still perform quite well until 3,500 m but going over is not recommended as the engine will fail to provide enough power. It is recommended to climb at the beginning of the game until 2,000 m, targeting enemy attackers aircraft, backing, climbing up to 3,500 m, baiting down enemy fighters and finishing them on your own ground (under 2,000 m).
 +
 
 +
The Seafire Mk XVII has an excellent manoeuvrability, stock the turn time is 18.3 s (AB) and 18.6 s (RB/SM) and once fully upgraded it reaches 16.6 s (AB) and 17s (RB/SB). Once the first pass of an enemy dodged, sticking to its tail is not a difficult task as it can out turn many of its opponents especially German planes and american ones.
 +
 
 +
Stock, the plane is very difficult to handle, the climb rate is horrible (17 m/s in AB, 19.5 in RB/SB), energy retention is lacking, weaponry is inefficient, speed is terrible (603 kph max speed in AB, 586 kph max speed in AB/SB)... Players will have bitter time to unlock every and each module of the plane and should stick to boom and zoom strategy until the performance modules are fully unlocked and installed. 20 mm ammo belts should be research as soon as it is available to research, but focusing on the performance is the key, 7.7 mm and bombs should be left are the last modules to unlock. Stock the plane is NOT worth playing in RB, play it in AB until you have at least unlocked all the performance modules.
 +
 
 +
The 2 Hispano Mk.V 20 mm guns once the air belt equipped are devastating, composed of 50% of HEF-I and 50% of HEF-SAPI (HEF-I HEF-I HEF-SAPI HEF-SAPI) it wrecks others fighters in small burst and does not require much more for medium bombers if used at convergence point. On the other hand the 7.7 mm appears like an archaic weapon, ineffective but kept as a souvenir of the "good ol'time" of the Spitfire Mk Ia. Ineffective, yes but not useless actually, the 7.7 mm with tracer can be use as visual guide to see where you are firing with the 20 mm air belt which does not contain tracers! Quite useful tip in RB for inexperienced players.
 +
 
 +
Unfortunately the plane is lacking rockets for ground attacks like its elder brother the Seafire FR 47, nevertheless it can equip up to 2 x 250 lb + 500 lb bombs which are enough to easily destroy medium tanks or finish a damaged base. Payload is useful in late RB game but it should be avoided to start a game with as it effect significantly the performances.
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 3,962 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 604 || 586 || 10,900 || 18.3 || 19.6 || 17.0 || 19.5 || 480
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 3,962 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || 10,900 || ??.? || ??.? || ?.? || ?.? || 480
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
<!--! rowspan="2" | Combat flap<br> (km/h)-->
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| 774 || 280 <!--|| ??? -->|| ~13 || ~8
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 321 || < 400 || < 470 || > 250
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,980 m || 1,510 hp || 1,976 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 4,350 m || 1,370 hp || 1,767 hp
 +
|-
 +
<!--! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 38 mm Bulletproof glass - Armored windscreen
 +
* 4 mm Steel - Armored plates in pilot seat
 +
* 6-7 mm Steel - Armored plates behind pilot's seat
 +
* 1 mm Steel - Armored plate between fuel tanks
 +
* 3 mm Steel - Armored boxes around wing ammunition
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Hispano Mk.V (20 mm)|Browning .303 (7.7 mm)}}
 +
 
 +
The '''''{{PAGENAME}}''''' is armed with:
 +
 
 +
* 2 x 20 mm Hispano Mk.V cannon, wing-mounted (120 rpg = 240 total)
 +
* 4 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 1,400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;''Main article:&nbsp;'''[[:Category:Suspended armaments|Bombs]]'''''
  
 +
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
 +
 +
* Without load
 +
* 2 x G.P. 250 lb Mk.IV bombs (500 lb total)
 +
* 3 x G.P. 250 lb Mk.IV bombs (750 lb total)
 +
* 1 x G.P. 500 lb Mk.IV bomb + 2 x G.P. 250 lb Mk.IV bombs (1,000 lb total)
 +
<!--
 
=== Defensive armament ===
 
=== Defensive armament ===
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 +
-->
 +
== Usage in the battles ==
 +
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
  
== Usage in the battles ==
+
===Manual Engine Control===
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "3"| Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
| Radiator
 +
|
 +
| Offensive 7 mm
 +
|
 +
| HSBC mk.2
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|
 +
| HSBC mk.3
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
|
 +
| New 7 mm MGs
 +
| Offensive 20 mm
 +
|
 +
|-
 +
| IV
 +
|
 +
| Engine Injection
 +
| Cover
 +
|
 +
| New 20 mm Cannons
 +
| HMBC mk.3
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Twin 2 mm Hispanos are a staple of British planes at this point
 
+
* Very manoeuvrable as with other Spitfire variants
 +
* Good bomb load for a Spitfire: up to 2 x 250 lb + 500 lb bombs
 +
* Good climb rate...
 +
[[File:FighterImage_Shot 2015.05.18 17.13.58.jpg|thumbnail|right|Seafire XVII on a night sortie]]
 
'''Cons:'''
 
'''Cons:'''
*
+
* ...until about 2,000 m
 +
* Loses A LOT of performance above 2,500 m
 +
* Outperformed compared to other planes at the same BR
 +
* .303 cals in the armament are no longer sufficient
 +
* Other Griffon Spitfires have better performance
 +
* Default belts are terrible
 +
* Runs out of cannon ammo far too quickly, only 240 rounds
  
 
== History ==
 
== History ==
Line 43: Line 259:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 266:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Britain fighters}}

Revision as of 21:45, 8 December 2018

Rank 6 USA
F-5C Pack
Seafire F Mk XVII
seafire_mk17.png
Seafire F Mk XVII
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
Msg-info.png This page is about the aircraft Seafire F Mk XVII. For other uses, see Spitfire (Disambiguation)

Description

GarageImage Seafire F Mk XVII.jpg


The Seafire F Mk XVII is a Rank IV British naval fighter with a battle rating of 5.3 (AB/RB) and 5.7 (SB). It was introduced in Update 1.49 "Weapons of Victory".

First thing to know, the XVII is low altitude fighter, unlike the next Seafire - the FR 47 which is a high altitude fighter. Climbing rate is fantastic until 2,500 m, it can still perform quite well until 3,500 m but going over is not recommended as the engine will fail to provide enough power. It is recommended to climb at the beginning of the game until 2,000 m, targeting enemy attackers aircraft, backing, climbing up to 3,500 m, baiting down enemy fighters and finishing them on your own ground (under 2,000 m).

The Seafire Mk XVII has an excellent manoeuvrability, stock the turn time is 18.3 s (AB) and 18.6 s (RB/SM) and once fully upgraded it reaches 16.6 s (AB) and 17s (RB/SB). Once the first pass of an enemy dodged, sticking to its tail is not a difficult task as it can out turn many of its opponents especially German planes and american ones.

Stock, the plane is very difficult to handle, the climb rate is horrible (17 m/s in AB, 19.5 in RB/SB), energy retention is lacking, weaponry is inefficient, speed is terrible (603 kph max speed in AB, 586 kph max speed in AB/SB)... Players will have bitter time to unlock every and each module of the plane and should stick to boom and zoom strategy until the performance modules are fully unlocked and installed. 20 mm ammo belts should be research as soon as it is available to research, but focusing on the performance is the key, 7.7 mm and bombs should be left are the last modules to unlock. Stock the plane is NOT worth playing in RB, play it in AB until you have at least unlocked all the performance modules.

The 2 Hispano Mk.V 20 mm guns once the air belt equipped are devastating, composed of 50% of HEF-I and 50% of HEF-SAPI (HEF-I HEF-I HEF-SAPI HEF-SAPI) it wrecks others fighters in small burst and does not require much more for medium bombers if used at convergence point. On the other hand the 7.7 mm appears like an archaic weapon, ineffective but kept as a souvenir of the "good ol'time" of the Spitfire Mk Ia. Ineffective, yes but not useless actually, the 7.7 mm with tracer can be use as visual guide to see where you are firing with the 20 mm air belt which does not contain tracers! Quite useful tip in RB for inexperienced players.

Unfortunately the plane is lacking rockets for ground attacks like its elder brother the Seafire FR 47, nevertheless it can equip up to 2 x 250 lb + 500 lb bombs which are enough to easily destroy medium tanks or finish a damaged base. Payload is useful in late RB game but it should be avoided to start a game with as it effect significantly the performances.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 3,962 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
604 586 10,900 18.3 19.6 17.0 19.5 480
Upgraded
Max Speed
(km/h at 3,962 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 10,900  ??.?  ??.?  ?.?  ?.? 480

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Max Static G
+ -
774 280 ~13 ~8
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 321 < 400 < 470 > 250
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,980 m 1,510 hp 1,976 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,350 m 1,370 hp 1,767 hp

Survivability and armour

  • 38 mm Bulletproof glass - Armored windscreen
  • 4 mm Steel - Armored plates in pilot seat
  • 6-7 mm Steel - Armored plates behind pilot's seat
  • 1 mm Steel - Armored plate between fuel tanks
  • 3 mm Steel - Armored boxes around wing ammunition

Armaments

Offensive armament

The Seafire F Mk XVII is armed with:

  • 2 x 20 mm Hispano Mk.V cannon, wing-mounted (120 rpg = 240 total)
  • 4 x 7.7 mm Browning .303 machine gun, wing-mounted (350 rpg = 1,400 total)

Suspended armament

      Main article: Bombs

The Seafire F Mk XVII can be outfitted with the following ordinance:

  • Without load
  • 2 x G.P. 250 lb Mk.IV bombs (500 lb total)
  • 3 x G.P. 250 lb Mk.IV bombs (750 lb total)
  • 1 x G.P. 500 lb Mk.IV bomb + 2 x G.P. 250 lb Mk.IV bombs (1,000 lb total)

Usage in the battles

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Radiator Offensive 7 mm HSBC mk.2
II Compressor Airframe HSBC mk.3
III Wings Repair Engine New 7 mm MGs Offensive 20 mm
IV Engine Injection Cover New 20 mm Cannons HMBC mk.3

Pros and cons

Pros:

  • Twin 2 mm Hispanos are a staple of British planes at this point
  • Very manoeuvrable as with other Spitfire variants
  • Good bomb load for a Spitfire: up to 2 x 250 lb + 500 lb bombs
  • Good climb rate...
Seafire XVII on a night sortie

Cons:

  • ...until about 2,000 m
  • Loses A LOT of performance above 2,500 m
  • Outperformed compared to other planes at the same BR
  • .303 cals in the armament are no longer sufficient
  • Other Griffon Spitfires have better performance
  • Default belts are terrible
  • Runs out of cannon ammo far too quickly, only 240 rounds

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA