Difference between revisions of "Seafire FR 47"

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Unlike the previous [[Seafire Mk XVII]] which is a low altitude fighter, the Seafire FR 47 has excellent high altitude performance, and you will perform most competitively above 6-7 km. It is good for engaging other fighters and bombers up to 12 km due to a 2nd supercharger gear that peaks in power at 8.4 km.
 
Unlike the previous [[Seafire Mk XVII]] which is a low altitude fighter, the Seafire FR 47 has excellent high altitude performance, and you will perform most competitively above 6-7 km. It is good for engaging other fighters and bombers up to 12 km due to a 2nd supercharger gear that peaks in power at 8.4 km.
  
It has has a rather versatile selection of secondary armaments. You can take two 250 lb bombs or two 500 lb bombs. The latter is usually better for attacking ships while the former is preferred for player controlled ground vehicles and for pillboxes. The fact that you can carry rockets is even better. You have a choice of either 4 x RP-3 rockets or 8 x RP-3 rockets. It is more advisable to take 8 x rockets as having only 4 will means both your salvos have to be dead-on the target. This isn't helped by the fact that rockets utilized are woefully inaccurate. When strafing a group of AI light tanks, it is at this point when utilizing 4 rockets make a bit more sense as you are almost guaranteed to take out some of the AI vehicles. If in a mixed RB battle, you should probably not even be carrying rockets and should just stick with bombs, however, if you are attacking vehicles with exposed crew members like the 8.8 cm Flak 37 you can benefit a bit more by using the rockets.
+
It has has a rather versatile selection of secondary armaments. You can take two 250 lb bombs or two 500 lb bombs. Whilst the first will result in marginally better performance, the latter is preferred for attacking ground vehicles and for pillboxes. The fact that you can carry rockets is even better. You have a choice of either 4 x RP-3 rockets or 8 x RP-3 rockets. It is more advisable to take 8 x rockets as having only 4 will means both your salvos have to be dead-on the target. This isn't helped by the fact that rockets utilized are woefully inaccurate. When strafing a group of AI light tanks, it is at this point when utilizing 4 rockets make a bit more sense as you are almost guaranteed to take out some of the AI vehicles. If in a mixed RB battle, you should probably not even be carrying rockets and should just stick with bombs, however, if you are attacking vehicles with exposed crew members like the 8.8 cm Flak 37 you can benefit a bit more by using the rockets.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 7,315 m)
 
! colspan="2" | Max Speed<br>(km/h at 7,315 m)
Line 31: Line 31:
 
|-
 
|-
 
! Stock
 
! Stock
| 697 || 675 || rowspan="2" | {{Specs|ceiling}} || 22.4 || 23.5 || colspan="2" | 18.2 || rowspan="2" | 500
+
| 697 || 675 || rowspan="2" | {{Specs|ceiling}} || 22.4 || 23.5 || 18.2 || 18.2 || rowspan="2" | 500
 
|-
 
|-
 
! Upgraded
 
! Upgraded
Line 39: Line 39:
  
 
==== Details ====
 
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
 
|-
 
|-
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 
|-
 
|-
| X || ✓ || ✓ || X || ✓ || X    <!-- ✓ -->
+
| X || ✓ || ✓ || X || ✓   <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || N/A || 370 || 250 || ~10 || ~6
+
|{{Specs|destruction|body}}
 +
|{{Specs|destruction|gear}}
 +
| N/A || 370 || 250 || ~10 || ~6
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
* 38 mm Bulletproof glass in cockpit front
 
* 38 mm Bulletproof glass in cockpit front
 
* 4 mm Steel plate in pilot's seat
 
* 4 mm Steel plate in pilot's seat
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
 
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (134 rpg inner + 114 rpg outer = 496 total)
 
* 4 x 20 mm Hispano Mk.V cannons, wing-mounted (134 rpg inner + 114 rpg outer = 496 total)
  
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
* Without load
 
* Without load
 
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
 
* 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 +
The Seafire FR 47 excels in high altitude performance, performing best at around 6-7 km. Therefore, it is adept at engaging heavy bombers and high-altitude fighters.
 +
 
 +
The plane is a heavier modification of the Griffon Spitfires and in general has a worse climb rate and acceleration than they do. Since climb rate is below-average, side-climbing is recommended in order to gain an altitude advantage over the enemy and to get to those altitudes where the Seafire's engine performance is maximized. Also, this vehicle's turn rate is only average. It certainly isn't a dedicated turnfighter, and usually it is best to stick to a boom and zoom or energy fighting playstyle. In an extended turn, the Seafire can be outmanoeuvred or out-energied by many of the enemies it might face.
 +
 
 +
Although this plane's energy retention, acceleration, climb rate, and manoeuvrability are worse than that of its peers, it does accelerate quite well in a dive; and, remember that engine performance gets better at high altitude. Additionally, the Seafire has a good top speed for its rank.
 +
 
 +
If necessary, the Seafire is equipped with an arrestor hook for landing on carriers.
 +
 
 +
The Seafire is armed with 4 wing-mounted 20 mm cannons which have a high muzzle velocity and high rate of fire. Although this makes aiming easier, it also means that there is not as much available firing time as the ammunition count might suggest. Trigger discipline is advised. Additionally, the location of the cannons means that convergence must be kept in mind. It is recommended to set a convergence of 300 to 500 m. When attacking lightly armoured or open top ground targets, a higher convergence may be set. Attacking heavily armoured tanks with the Seafire's 20 mm cannons is usually futile, since the rounds cannot penetrate their roof armour in most cases. Still, it is possible to spot and mark such tanks for teammates on the ground to locate and destroy.
 +
 
 +
Speaking of ground targets, the Seafire is able to equip up to 2 x 500 lb bombs or 8 RP-3 rockets. Notice that the rocket loadout allows for more attack runs and potentially more kills, than the bomb loadout. However, they must be aimed precisely in order to do the most damage. These ordnance options can be used to attack ships or to destroy ground targets in either Air Realistic or Ground Realistic battles.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
 +
 
* Good high altitude performance
 
* Good high altitude performance
 
* Neutral torque, so cruising is relaxing for the joystick and aiming isn't difficult
 
* Neutral torque, so cruising is relaxing for the joystick and aiming isn't difficult
Line 192: Line 209:
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* High stall speed and hence, bricky in its turn (even Bf 109 K-4s on equal speed can out-turn the FR 47)
 
* High stall speed and hence, bricky in its turn (even Bf 109 K-4s on equal speed can out-turn the FR 47)
 
* Abysmal climb rate at slow speed (Try zoom climbing once you reach about 400 kph), but competitive when fully researched
 
* Abysmal climb rate at slow speed (Try zoom climbing once you reach about 400 kph), but competitive when fully researched
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== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''-->
  
 
=== In-game description ===
 
=== In-game description ===
Line 205: Line 223:
 
Compared to other contemporary Royal Navy fighters, the Seafire F Mk.47 was faster in the dive and possessed a greater rate of climb above 25,000 feet than the Sea Fury, the Sea Hornet and, incredibly, the jet powered Sea Vampire. The Seafire could also out roll its contemporaries and was beaten in the turn itself only by the Sea Fury. The contra-rotating propellers which had been introduced on the Seafire F Mk.46 were retained, leading to far greater ease of control input in take off, landing and weapons firing due to the near elimination of torque effect with power changes.
 
Compared to other contemporary Royal Navy fighters, the Seafire F Mk.47 was faster in the dive and possessed a greater rate of climb above 25,000 feet than the Sea Fury, the Sea Hornet and, incredibly, the jet powered Sea Vampire. The Seafire could also out roll its contemporaries and was beaten in the turn itself only by the Sea Fury. The contra-rotating propellers which had been introduced on the Seafire F Mk.46 were retained, leading to far greater ease of control input in take off, landing and weapons firing due to the near elimination of torque effect with power changes.
  
Further modifications included the Spiteful-pattern enlarged fin and rudder, an altered forward fuselage profile and repositioning of the ram-air supercharger intake. Strengthening of the wings allowed a 500 lb bomb to be carried beneath each wing, theoretically allowing the aircraft to carry three 500 lb bombs when also adding a third beneath the fuselage. As with all late marque Seafires, rockets could also be carried. Air-to-air armament consisted of for 20mm Hispano cannon.
+
Further modifications included the Spiteful-pattern enlarged fin and rudder, an altered forward fuselage profile and repositioning of the ram-air supercharger intake. Strengthening of the wings allowed a 500 lb bomb to be carried beneath each wing, theoretically allowing the aircraft to carry three 500 lb bombs when also adding a third beneath the fuselage. As with all late marque Seafires, rockets could also be carried. Air-to-air armament consisted of four 20mm Hispano cannon.
  
 
Whilst the Seafire F Mk.47 was praised for its control response, handling and deck landing characteristics, it was criticized for its cramped cockpit, uncomfortable seating position, awkward control positioning and lack of modern features such as a properly heated cockpit.
 
Whilst the Seafire F Mk.47 was praised for its control response, handling and deck landing characteristics, it was criticized for its cramped cockpit, uncomfortable seating position, awkward control positioning and lack of modern features such as a properly heated cockpit.
Line 220: Line 238:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
 
* [http://warthunder.com/en/devblog/current/770/ [Devblog<nowiki>]</nowiki> Seafire FR.47 & Sea Fury FB 11]
 
* [http://warthunder.com/en/devblog/current/770/ [Devblog<nowiki>]</nowiki> Seafire FR.47 & Sea Fury FB 11]
 
* [https://warthunder.com/en/news/3268/current/ [Vehicle Profile<nowiki>]</nowiki> Supermarine Seafire FR 47]
 
* [https://warthunder.com/en/news/3268/current/ [Vehicle Profile<nowiki>]</nowiki> Supermarine Seafire FR 47]
Line 225: Line 244:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 12:04, 30 August 2020

RANK 4 FRANCE
Somua SM PACK
seafire_fr47.png
Seafire FR 47
Research:27 000 Specs-Card-Exp.png
Purchase:185 000 Specs-Card-Lion.png
Show in game
This page is about the British fighter Seafire FR 47. For other uses, see Spitfire (Family).

Description

GarageImage Seafire FR 47.jpg


The Seafire FR 47 is a rank IV British fighter with a battle rating of 5.7 (AB/RB) and 6.0 (SB). It was introduced in Update 1.49 "Weapons of Victory".

Unlike the previous Seafire Mk XVII which is a low altitude fighter, the Seafire FR 47 has excellent high altitude performance, and you will perform most competitively above 6-7 km. It is good for engaging other fighters and bombers up to 12 km due to a 2nd supercharger gear that peaks in power at 8.4 km.

It has has a rather versatile selection of secondary armaments. You can take two 250 lb bombs or two 500 lb bombs. Whilst the first will result in marginally better performance, the latter is preferred for attacking ground vehicles and for pillboxes. The fact that you can carry rockets is even better. You have a choice of either 4 x RP-3 rockets or 8 x RP-3 rockets. It is more advisable to take 8 x rockets as having only 4 will means both your salvos have to be dead-on the target. This isn't helped by the fact that rockets utilized are woefully inaccurate. When strafing a group of AI light tanks, it is at this point when utilizing 4 rockets make a bit more sense as you are almost guaranteed to take out some of the AI vehicles. If in a mixed RB battle, you should probably not even be carrying rockets and should just stick with bombs, however, if you are attacking vehicles with exposed crew members like the 8.8 cm Flak 37 you can benefit a bit more by using the rockets.

General info

Flight performance

Characteristics Max Speed
(km/h at 7,315 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
Stock 697 675 13000 22.4 23.5 18.2 18.2 500
Upgraded 802 755 18.9 20.1 35.0 25.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
890 330 N/A 370 250 ~10 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 482 < 400 < 400 > 500
Compressor Optimal altitude 100% Engine power WEP Engine power
Setting 1 4,100 m 1,510 hp 2,114 hp
Setting 2 8,100 m 1,340 hp 1,857 hp

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front
  • 4 mm Steel plate in pilot's seat
  • 6-7 mm Steel plate behind the pilot
  • 3 mm Steel box around the wing ammunition
  • 1 mm Steel plate on top of the fuel tank and oil cooling system

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Seafire FR 47 is armed with:

  • 4 x 20 mm Hispano Mk.V cannons, wing-mounted (134 rpg inner + 114 rpg outer = 496 total)

Suspended armament

The Seafire FR 47 can be outfitted with the following ordnance:

  • Without load
  • 2 x 250 lb G.P. Mk.IV bombs (500 lb total)
  • 2 x 500 lb G.P. Mk.IV bombs (1,000 lb total)
  • 4 x RP-3 rockets
  • 8 x RP-3 rockets

Usage in battles

The Seafire FR 47 excels in high altitude performance, performing best at around 6-7 km. Therefore, it is adept at engaging heavy bombers and high-altitude fighters.

The plane is a heavier modification of the Griffon Spitfires and in general has a worse climb rate and acceleration than they do. Since climb rate is below-average, side-climbing is recommended in order to gain an altitude advantage over the enemy and to get to those altitudes where the Seafire's engine performance is maximized. Also, this vehicle's turn rate is only average. It certainly isn't a dedicated turnfighter, and usually it is best to stick to a boom and zoom or energy fighting playstyle. In an extended turn, the Seafire can be outmanoeuvred or out-energied by many of the enemies it might face.

Although this plane's energy retention, acceleration, climb rate, and manoeuvrability are worse than that of its peers, it does accelerate quite well in a dive; and, remember that engine performance gets better at high altitude. Additionally, the Seafire has a good top speed for its rank.

If necessary, the Seafire is equipped with an arrestor hook for landing on carriers.

The Seafire is armed with 4 wing-mounted 20 mm cannons which have a high muzzle velocity and high rate of fire. Although this makes aiming easier, it also means that there is not as much available firing time as the ammunition count might suggest. Trigger discipline is advised. Additionally, the location of the cannons means that convergence must be kept in mind. It is recommended to set a convergence of 300 to 500 m. When attacking lightly armoured or open top ground targets, a higher convergence may be set. Attacking heavily armoured tanks with the Seafire's 20 mm cannons is usually futile, since the rounds cannot penetrate their roof armour in most cases. Still, it is possible to spot and mark such tanks for teammates on the ground to locate and destroy.

Speaking of ground targets, the Seafire is able to equip up to 2 x 500 lb bombs or 8 RP-3 rockets. Notice that the rocket loadout allows for more attack runs and potentially more kills, than the bomb loadout. However, they must be aimed precisely in order to do the most damage. These ordnance options can be used to attack ships or to destroy ground targets in either Air Realistic or Ground Realistic battles.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator HSBC mk.2
II Compressor Airframe HMBC mk.2
III Wings repair Engine Offensive 20 mm
IV 150 octane fuel Engine injection Cover New 20 mm cannons GRC mk.8 GRC mk.9
  • The engine improvements should be prioritized. The engine performance does not improve drastically until you unlock the 150 Octane Fuel.

Pros and cons

Pros:

  • Good high altitude performance
  • Neutral torque, so cruising is relaxing for the joystick and aiming isn't difficult
  • Hispano Mk V cannons means a high rate of fire and high muzzle velocity
  • Can land on carriers
  • Fast acceleration when diving
  • Low silver lion repair fee
  • Good top speed for its rank

Cons:

  • High stall speed and hence, bricky in its turn (even Bf 109 K-4s on equal speed can out-turn the FR 47)
  • Abysmal climb rate at slow speed (Try zoom climbing once you reach about 400 kph), but competitive when fully researched
  • Very weak engine when not upgraded
  • Play style is completely different than the other Spitfires

History

In-game description

The last and ultimate incarnation in the life of the legendary Spitfire series, the Seafire F Mk.47 which entered service in 1948 was so different from the Spitfire Mk.I that it was barely recognizable. Now fully navalised after the previous Griffon Seafires’ fixed wings, the F Mk.47 was fitted with folding wings and a new Rolls-Royce Griffon 88 which generated 2350 hp at 1250 feet and, fitted with a two-stage two-speed supercharger and petrol injection system, giving a steady flow of fuel under all conditions of accelerated ‘g’. The fastest of all Seafires, the F Mk.47 was capable of reaching over 430 mph at some 24,000 feet.

Compared to other contemporary Royal Navy fighters, the Seafire F Mk.47 was faster in the dive and possessed a greater rate of climb above 25,000 feet than the Sea Fury, the Sea Hornet and, incredibly, the jet powered Sea Vampire. The Seafire could also out roll its contemporaries and was beaten in the turn itself only by the Sea Fury. The contra-rotating propellers which had been introduced on the Seafire F Mk.46 were retained, leading to far greater ease of control input in take off, landing and weapons firing due to the near elimination of torque effect with power changes.

Further modifications included the Spiteful-pattern enlarged fin and rudder, an altered forward fuselage profile and repositioning of the ram-air supercharger intake. Strengthening of the wings allowed a 500 lb bomb to be carried beneath each wing, theoretically allowing the aircraft to carry three 500 lb bombs when also adding a third beneath the fuselage. As with all late marque Seafires, rockets could also be carried. Air-to-air armament consisted of four 20mm Hispano cannon.

Whilst the Seafire F Mk.47 was praised for its control response, handling and deck landing characteristics, it was criticized for its cramped cockpit, uncomfortable seating position, awkward control positioning and lack of modern features such as a properly heated cockpit.

Whilst the Seafire F Mk.47 was one of the greatest piston engine fighters ever produced, it was unfortunately a fighter out of its time period. Advances in jet aircraft meant that piston fighters were finding themselves outclassed more and more with each passing year, and the Seafire F Mk.47 was no exception.

The F Mk.47 first entered service with 804 Naval Air Squadron at RNAS Ford in January 1948. 90 Seafire F Mk.47s were produced, and first saw action in ground attack sorties against bandits in Malaya in October 1949. 800 NAS embarked aboard HMS Triumph were amongst the first aircraft to take part in the Korean War, taking part in their first offensive sorties in July 1950.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Supermarine
Spitfires 
Merlin engine  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb
  Spitfire Mk Vb · Spitfire Mk Vb/trop · Spitfire Mk Vc · Spitfire Mk Vc/trop
  Spitfire F Mk IX · Spitfire F Mk IXc · Spitfire F Mk XVI
  Spitfire LF Mk IX · Plagis' Spitfire LF Mk IXc
Griffon engine  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Export  ▄Spitfire Mk Vb/trop · ▃Spitfire LF Mk IXc · ▂Spitfire Mk IXc · Spitfire Mk IXc · Spitfire Mk.IX (CW) · Spitfire LF Mk.IXe Weizman's
Seafires  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Export  ▄Seafire LF Mk.III
Jet fighters  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Hydroplanes  Walrus Mk.I

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA