Difference between revisions of "Sea Meteor F Mk 3"

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{{Specs-Card|code=meteor_fmk3_navy}}
 
{{Specs-Card|code=meteor_fmk3_navy}}
 +
{{About
 +
| about = British jet fighter '''{{PAGENAME}}'''
 +
| usage = other uses
 +
| link = Meteor (Family)
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.png|420px|thumb|left|]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.
 +
 
 +
At first sight, most pilots that take the Sea Meteor out believe it has just what they always wanted from the Meteor F.3 - speed. Because of this, they often try to do what they did in the F.3 - turn fighting - and end up without wings. The key difference between the Meteor F.3 and the Sea Meteor is the weaker wings. While you could pull full G's in the Meteor F.3 and get away with it, the Sea Meteor will instantly rip if mishandled above 700 kph. Use your airbrakes and try to tame the speed of the Sea Meteor in a dive, because if you go too fast downwards, it won't be compression that kills you - your incapability of pulling up rests on the weakness of your wings. Your straight-line speed is truly an upgrade from the F.3, and now even the dreaded B-57s will have a hard time running away from you - in fact, the fully-upgraded Sea Meteor usually hits its redline speed in a straight line, and can easily rip its wings off in level flight if you are not careful. 
  
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, manoeuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 2,439 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| 882 || 855 || {{Specs|ceiling}} || 20.3 || 21.5 || 29.8 || 28.3 || 325
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 2,439 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 325
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || ✓ || ✓  <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || 520 || ~7 || ~3
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 450 || < 600 || < 520 || > 350
 +
|-
 +
|}
 +
 
 +
====Engine performance====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Engine
 +
|-
 +
! colspan="3" | Engine Name
 +
! colspan="3" | Number present
 +
|-
 +
| colspan="3" | Rolls-Royce Derwent 5  || colspan="1" | 2
 +
|-
 +
! colspan="4" | Engine characteristics
 +
|-
 +
! colspan="2" | Weight (each)
 +
! colspan="1" | Type
 +
! colspan="1" | Cooling
 +
|-
 +
| colspan="2" | 443 kg || Jet || N/A
 +
|-
 +
! colspan="4" | Engine power (Stock)
 +
|-
 +
! colspan="1" | Mode
 +
! colspan="4" | Take-off
 +
|-
 +
| ''Arcade'' || colspan="4" | 1,508.7 hp
 +
|-
 +
| ''Realistic/Simulator'' || colspan="4" | 1,493.3 hp
 +
|-
 +
! colspan="4" | Engine power (Upgraded)
 +
|-
 +
! Mode
 +
! colspan="2" | Max
 +
! colspan="2" | Take-off
 +
|-
 +
| ''Arcade'' || colspan="4" | ____ hp
 +
|-
 +
| ''Realistic/Simulator'' || colspan="4" | ____ hp
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | WEP Duration
 +
|-
 +
! colspan="2" | Arcade
 +
! colspan="2" | Realistic/Simulator
 +
|-
 +
| colspan="2" | 25 seconds || colspan="2" | Infinite
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* 38 mm Bulletproof glass in cockpit front.
 +
* 12.7 mm Steel plate behind the pilot.
 +
* 12.7 mm Steel plate in the nose.
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
<!--''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''-->
 +
{{main|Hispano Mk.V (20 mm)}}
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' is armed with:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
* 4 x 20 mm [[Hispano Mk.V (20 mm)|Hispano Mk.V]] cannons (200 rpg top, 190 rpg bottom = 780 total)
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
 
 +
The 4x20mm Hispanos Mk.V cannons can cause massive damage if properly aimed. However, their muzzle velocity is somewhat average and the air targets belt (easily the best one) does not contain tracers at all, so you must get used to the lead angles while grinding the ammo upgrade.
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
 
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Not controllable || Not controllable<br>No automatic pitch || Not controllable || Not controllable || Combined || Not controllable || Not controllable
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
!colspan = "1"| Tier
 +
!colspan = "2"| Flight performance
 +
!colspan = "1"| Survivability
 +
!colspan = "2"| Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair
 +
|
 +
| Offensive 20 mm
 +
|
 +
|-
 +
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wings Repair
 +
| Engine
 +
| New 20 mm cannons
 +
|
 +
|-
 +
| IV
 +
| G-suit
 +
|
 +
| Cover
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarise and briefly evaluate the vehicle regarding its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
 +
* Good turn time
 +
* Plenty of cannon ammo (190 RPG on two of the guns, 200 RPG on the other two)
 +
* Extremely fast
 +
* Good acceleration
 +
* Retains energy well
 +
* Faster than most aircraft it faces when down-tiered
 +
'''Cons:'''
 +
* Loses manoeuvrability at higher speeds
 +
* Wings rip easily, even in level flight
 +
* Average velocity guns and lack of tracers in air target belts makes aiming hard
 +
 
 +
== History ==
 +
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
 +
 
 +
=== In-game description ===
 +
The Gloster Meteor was the RAF’s first jet powered aircraft, and the only Allied jet to see combat in the Second World War. An all-metal, single-seat fighter with two turbojet engines, it first entered service in 1944. The aircraft's development started in August 1940 and was given Air Ministry approval in November of the same year. The Ministry of Aircraft Production drew up the official F.9/40 specifications for a heavy interceptor fighter to be designated as Type G.41; the first prototype fighter flew on March 5th 1943 at RAF Cranwell. At the beginning of 1944, the aircraft was launched into full-scale production under the designation of Gloster Meteor F.Mk.I (Type G.41A). The type entered service with No 616 Squadron who, after conversion to the Meteor from their Spitfire Mk.VIIs, used the ground breaking fighter to successfully intercept V-1 ‘flying bombs’ which were being launched from bases in occupied Europe to attack targets in England.
 +
 
 +
The Gloster Meteor F.Mk.III fighter that entered service in August 1944 became the first full-scale production version of the aircraft. The F.Mk.III version was powered by two Rolls-Royce Derwent Mk.I turbojet engines producing 910 kg of thrust. Furthermore, a number of changes were introduced in the design: the dive flaps were improved, the fuel quantity was increased, and the airframe was partially reinforced. Externally, the F.Mk.III differed from the F.Mk.I by its new cockpit canopy, which was not side-opening but sliding.
 +
 
 +
The fighter's armament consisted of four 20mm British Hispano Mk.II cannons with 200 rounds per gun in the upper pair and 190 rounds per gun in the lower pair.
 +
 
 +
A 180-gallon (818 L) fuel tank could be suspended under the fuselage. Two 100-gallon (455 L) external fuel tanks could also be mounted under the wing panels. As an experiment, the suspension of two 500-lb (227 kg) or 1,000 (454 kg) bombs or 16 rockets was attempted.
  
'''Pros:'''
+
The first F.Mk.III fighters produced in September 1944 had Rolls-Royce Welland engines producing 770 kg of thrust, as the Rolls-Royce Derwents were not yet mass-produced. These aircraft were designated as the G.41C. The 16th and subsequent production aircraft were the first to have standard Derwent Mk.I engines; these were designated as the G.41D. The last 15 production aircraft assembled were the G.41E version, with extended nacelles designed for the subsequent version of the F.Mk.4.
*
+
 
 +
In 1948, two production aircraft were converted to the Gloster (Sea) Meteor F.Mk.3 version for Royal Navy test flights from aircraft carriers. The fighters had their armament removed, a landing hook fitted, and the gear legs reinforced. The Derwent Mk.1 engines were replaced with Derwent Mk.5 models. These aircraft performed 32 landings on board HMS Illustrious.
  
'''Cons:'''
+
The Gloster Meteor was the first British production jet fighter and the only Allied jet aircraft to take part in World War II. The first F.Mk.IIIs were delivered to the front in the end of January 1945. Jet aircraft were considered to be secret and, as a result, a great number of limitations were imposed on their combat use. This included a complete withdrawal of permission to operate over German held territory in case the revolutionary technology was captured by the enemy. Meteors did eventually operate out of Belgium as part of the 2nd Tactical Air Force, where they were employed in ground attack and reconnaissance missions.
*
 
  
== Historical part ==
+
The total number of F.Mk.III Gloster Meteors built was 210, but service after the end of the Second World War would see further development and operational sorties in combat.
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
 
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''-->
 +
[https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=aircraft&vehicleClass=fighter&vehicle=meteor_fmk3_navy '''Skins''' and '''camouflages''' for the Sea Meteor F. Mk.3 from live.warthunder.com.]
  
 
== Read also ==
 
== Read also ==
Line 43: Line 264:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
 
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Britain jet aircrafts}}

Revision as of 14:19, 21 May 2019

Rank IV USSR | Premium | Golden Eagles
Tu-1 Pack
meteor_fmk3_navy.png
Sea Meteor F Mk 3
Research:53 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game
This page is about the British jet fighter Sea Meteor F Mk 3. For other uses, see Meteor (Family).

Description


The Sea Meteor F Mk 3 is a rank V British jet fighter with a battle rating of 7.7 (AB) and 7.3 (RB/SB). This aircraft has been in the game since the start of the Open Beta Test prior to Update 1.29.

At first sight, most pilots that take the Sea Meteor out believe it has just what they always wanted from the Meteor F.3 - speed. Because of this, they often try to do what they did in the F.3 - turn fighting - and end up without wings. The key difference between the Meteor F.3 and the Sea Meteor is the weaker wings. While you could pull full G's in the Meteor F.3 and get away with it, the Sea Meteor will instantly rip if mishandled above 700 kph. Use your airbrakes and try to tame the speed of the Sea Meteor in a dive, because if you go too fast downwards, it won't be compression that kills you - your incapability of pulling up rests on the weakness of your wings. Your straight-line speed is truly an upgrade from the F.3, and now even the dreaded B-57s will have a hard time running away from you - in fact, the fully-upgraded Sea Meteor usually hits its redline speed in a straight line, and can easily rip its wings off in level flight if you are not careful.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 2,439 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
882 855 12500 20.3 21.5 29.8 28.3 325
Upgraded
Max Speed
(km/h at 2,439 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 12500  ??.?  ??.?  ??.?  ??.? 325

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
0 390 520 ~7 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 450 < 600 < 520 > 350

Engine performance

Engine
Engine Name Number present
Rolls-Royce Derwent 5 2
Engine characteristics
Weight (each) Type Cooling
443 kg Jet N/A
Engine power (Stock)
Mode Take-off
Arcade 1,508.7 hp
Realistic/Simulator 1,493.3 hp
Engine power (Upgraded)
Mode Max Take-off
Arcade ____ hp
Realistic/Simulator ____ hp
WEP Duration
Arcade Realistic/Simulator
25 seconds Infinite

Survivability and armour

  • 38 mm Bulletproof glass in cockpit front.
  • 12.7 mm Steel plate behind the pilot.
  • 12.7 mm Steel plate in the nose.

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Sea Meteor F Mk 3 is armed with:

  • 4 x 20 mm Hispano Mk.V cannons (200 rpg top, 190 rpg bottom = 780 total)

The 4x20mm Hispanos Mk.V cannons can cause massive damage if properly aimed. However, their muzzle velocity is somewhat average and the air targets belt (easily the best one) does not contain tracers at all, so you must get used to the lead angles while grinding the ammo upgrade.

Usage in the battles

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Not controllable
No automatic pitch
Not controllable Not controllable Combined Not controllable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 20 mm
II Compressor Airframe
III Wings Repair Engine New 20 mm cannons
IV G-suit Cover

Pros and cons

Pros:

  • Good turn time
  • Plenty of cannon ammo (190 RPG on two of the guns, 200 RPG on the other two)
  • Extremely fast
  • Good acceleration
  • Retains energy well
  • Faster than most aircraft it faces when down-tiered

Cons:

  • Loses manoeuvrability at higher speeds
  • Wings rip easily, even in level flight
  • Average velocity guns and lack of tracers in air target belts makes aiming hard

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

The Gloster Meteor was the RAF’s first jet powered aircraft, and the only Allied jet to see combat in the Second World War. An all-metal, single-seat fighter with two turbojet engines, it first entered service in 1944. The aircraft's development started in August 1940 and was given Air Ministry approval in November of the same year. The Ministry of Aircraft Production drew up the official F.9/40 specifications for a heavy interceptor fighter to be designated as Type G.41; the first prototype fighter flew on March 5th 1943 at RAF Cranwell. At the beginning of 1944, the aircraft was launched into full-scale production under the designation of Gloster Meteor F.Mk.I (Type G.41A). The type entered service with No 616 Squadron who, after conversion to the Meteor from their Spitfire Mk.VIIs, used the ground breaking fighter to successfully intercept V-1 ‘flying bombs’ which were being launched from bases in occupied Europe to attack targets in England.

The Gloster Meteor F.Mk.III fighter that entered service in August 1944 became the first full-scale production version of the aircraft. The F.Mk.III version was powered by two Rolls-Royce Derwent Mk.I turbojet engines producing 910 kg of thrust. Furthermore, a number of changes were introduced in the design: the dive flaps were improved, the fuel quantity was increased, and the airframe was partially reinforced. Externally, the F.Mk.III differed from the F.Mk.I by its new cockpit canopy, which was not side-opening but sliding.

The fighter's armament consisted of four 20mm British Hispano Mk.II cannons with 200 rounds per gun in the upper pair and 190 rounds per gun in the lower pair.

A 180-gallon (818 L) fuel tank could be suspended under the fuselage. Two 100-gallon (455 L) external fuel tanks could also be mounted under the wing panels. As an experiment, the suspension of two 500-lb (227 kg) or 1,000 (454 kg) bombs or 16 rockets was attempted.

The first F.Mk.III fighters produced in September 1944 had Rolls-Royce Welland engines producing 770 kg of thrust, as the Rolls-Royce Derwents were not yet mass-produced. These aircraft were designated as the G.41C. The 16th and subsequent production aircraft were the first to have standard Derwent Mk.I engines; these were designated as the G.41D. The last 15 production aircraft assembled were the G.41E version, with extended nacelles designed for the subsequent version of the F.Mk.4.

In 1948, two production aircraft were converted to the Gloster (Sea) Meteor F.Mk.3 version for Royal Navy test flights from aircraft carriers. The fighters had their armament removed, a landing hook fitted, and the gear legs reinforced. The Derwent Mk.1 engines were replaced with Derwent Mk.5 models. These aircraft performed 32 landings on board HMS Illustrious.

The Gloster Meteor was the first British production jet fighter and the only Allied jet aircraft to take part in World War II. The first F.Mk.IIIs were delivered to the front in the end of January 1945. Jet aircraft were considered to be secret and, as a result, a great number of limitations were imposed on their combat use. This included a complete withdrawal of permission to operate over German held territory in case the revolutionary technology was captured by the enemy. Meteors did eventually operate out of Belgium as part of the 2nd Tactical Air Force, where they were employed in ground attack and reconnaissance missions.

The total number of F.Mk.III Gloster Meteors built was 210, but service after the end of the Second World War would see further development and operational sorties in combat.

Media

Skins and camouflages for the Sea Meteor F. Mk.3 from live.warthunder.com.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado F.3
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
  JAS39C (Sweden)