Difference between revisions of "Sea Hurricane Mk IB"

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{{Specs-Card|code=hurricane_mk1b}}
+
{{About
 +
| about = British naval fighter '''{{PAGENAME}}'''
 +
| other
 +
| usage-1 = the other navalised Hurricane
 +
| link-1 = Sea Hurricane Mk IC
 +
| usage-2 = other versions
 +
| link-2 = Hurricane (Family)
 +
}}
 +
{{Specs-Card
 +
|code=hurricane_mk1b
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 +
}}
  
 
== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British naval fighter {{Battle-rating}}. It was introduced in [[Update 1.49 "Weapons of Victory"]].
 +
 
 +
As the name implies, this is a carrier based version of the Hurricane. The Mk I/L is the closest counterpart, however several key differences are present. First off, this version can operate from carriers. This grants a massive improvement in versatility, as you can launch from both airfields and carriers. In addition, this variant features reinforced landing gear in order to survive hard carrier landings. However, the extra weight of the landing gear is also the Sea Hurricane's biggest flaw. In Arcade, this makes minimal difference to performance, but Realistic and Simulator are a different story. Climb rate, turning ability, and minimum take-off speed are all noticeably worse. That doesn't mean this is a bad aircraft though. It just takes a pilot with the knowledge of these facts and how to counter them to succeed with the plane. Boom and zoom tactics can be used to greater effect than the [[Hurricane Mk I/L]] thanks to improved dive acceleration from the extra mass. The only problem is getting up there. Still, this is a very good aircraft when used properly.
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
{{Specs-Avia-Flight}}
 +
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
 
 +
{| class="wikitable" style="text-align:center" width="70%"
 +
! rowspan="2" | Characteristics
 +
! colspan="2" | Max Speed<br>(km/h at 3,962 m)
 +
! rowspan="2" | Max altitude<br>(metres)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(metres/second)
 +
! rowspan="2" | Take-off run<br>(metres)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
! Stock
 +
| 492 || 476 || rowspan="2" | {{Specs|ceiling}} || 17.0 || 17.7 || 4.4 || 4.4 || rowspan="2" | 350
 +
|-
 +
! Upgraded
 +
| 549 || 519 || 15.5 || 16.0 || 14.7 || 8.6
 +
|-
 +
|}
 +
 
 +
==== Details ====
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || ✓    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center" width="50%"
 +
|-
 +
! colspan="7" | Limits
 +
|-
 +
! rowspan="2" | Wings (km/h)
 +
! rowspan="2" | Gear (km/h)
 +
! colspan="3" | Flaps (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 285 || 285 || 285 || ~11 || ~6
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities (km/h)
 +
|-
 +
! Ailerons !! Rudder !! Elevators !! Radiator
 +
|-
 +
| < 370 || < 250 || < 380 || > 410
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 4,953 m || 1,030 hp || 1,535 hp
 +
|-
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
{{Specs-Avia-Armour}}
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
 
 +
* 38 mm Bulletproof glass in cockpit front.
 +
* 12.7 mm Steel plate behind the pilot.
 +
* 6.35 mm Steel plate between fuselage fuel tank and cooling system.
 +
 
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
{{Specs-Avia-Offensive}}
 +
<!-- ''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.'' -->
 +
{{main|Browning .303 (7.7 mm)}}
  
=== Suspended armament ===
+
The '''''{{PAGENAME}}''''' is armed with:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
 
  
=== Defensive armament ===
+
* 8 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 2,800 total)
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
 
  
== Usage in the battles ==
+
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 +
 
 +
The Hurricane is one of the first monoplane fighters in the British tech tree. As such it will face a mix of biplanes and monoplanes with a different playstyle required for each.
 +
 
 +
Against biplanes, the Hurricane plays similarly to a heavy fighter. The large number of guns allows you to down anyone in your crosshairs quickly even if you don't have the best aim. Do not try to dogfight biplanes. While it is possible to win a dogfight against biplanes, it will bleed all of your plane's energy forcing you to continue to turnfight any enemies that decided to join the fight even if it is not in your best interest. You are better off BnZing biplanes. They might be able to tickle your rear as you extend away due to their quick turn time and your relatively slow speed but the Hurricane is durable enough to survive some MG fire.
 +
 
 +
Against monoplanes, the Hurricane must be played in the complete opposite fashion. Your plane will likely be slower and climb far worse than your opponent however your turn rate will likely be better, so try to force them into a turnfight. Monoplanes also generally carry heavier armament so your durability advantage is negated.
 +
 
 +
Overall the Hurricane is a novice-friendly plane with high firepower and predictable flight characteristics that can be taken to the next level with careful energy management.
 +
 
 +
=== Manual Engine Control ===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 +
|-
 +
! Oil !! Water !! Type
 +
|-
 +
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Auto control available || Combined || Not controllable<br>1 gear || Not controllable
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* A lot of firepower for its rank
 +
* Flight similarity to the land-based Hurricane means it's easy to transfer skills
 +
* Good turn time
 +
* Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view
 +
* Very smooth handling in simulator
  
 
'''Cons:'''
 
'''Cons:'''
*
 
  
== Historical part ==
+
* Slower climb due to extra weight
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/index.php?title=Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.''
+
* Quite slow in overall speed
 +
* Engine overheats extremely fast while using WEP
 +
* Loses energy quickly in turns
 +
 
 +
== History ==
 +
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
The Hawker Sea Hurricane Mk IB was the first carrier-capable Hurricane; the previous Mk IA Sea Hurricane was designed only for catapult assisted takeoff, with no means of recovery back onto the ship. The Mk IB featured catapult spools and an arrestor hook. Starting in July of 1941, the Sea Hurricane Mk IB operated from HMS ''Furious'' and starting in October 1941 they operated from Merchant aircraft carriers (cargo ships modified with a flight deck). On 31 July 1941, Sea Hurricanes of 880 Squadron, operating from HMS ''Furious'', shot down a Do 18 flying boat - the first aerial victory of the aircraft. From testing, the Fleet Air Arm (FAA) preferred de Havilland propellers to the Rotol propellers. This was because the heavier Rotol propeller could cause the plane to dip forward and the propeller would hit the carrier deck, while the lighter de Havilland propellers could avoid this issue.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 +
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
== Read also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
 
  
== Sources ==
+
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''page on the Wikipedia;''
+
* ''encyclopedia page on the aircraft;''
* ''page on aircraft encyclopedia;''
 
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{AirManufacturer Hawker}}
 +
{{Britain fighters}}

Revision as of 10:45, 18 February 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
This page is about the British naval fighter Sea Hurricane Mk IB. For the other navalised Hurricane, see Sea Hurricane Mk IC. For other versions, see Hurricane (Family).
Sea Hurricane Mk IB
hurricane_mk1b.png
GarageImage Sea Hurricane Mk IB.jpg
Sea Hurricane Mk IB
Research:7 900 Specs-Card-Exp.png
Purchase:10 000 Specs-Card-Lion.png
Show in game

Description

The Sea Hurricane Mk IB is a rank II British naval fighter with a battle rating of 2.0 (AB/RB/SB). It was introduced in Update 1.49 "Weapons of Victory".

As the name implies, this is a carrier based version of the Hurricane. The Mk I/L is the closest counterpart, however several key differences are present. First off, this version can operate from carriers. This grants a massive improvement in versatility, as you can launch from both airfields and carriers. In addition, this variant features reinforced landing gear in order to survive hard carrier landings. However, the extra weight of the landing gear is also the Sea Hurricane's biggest flaw. In Arcade, this makes minimal difference to performance, but Realistic and Simulator are a different story. Climb rate, turning ability, and minimum take-off speed are all noticeably worse. That doesn't mean this is a bad aircraft though. It just takes a pilot with the knowledge of these facts and how to counter them to succeed with the plane. Boom and zoom tactics can be used to greater effect than the Hurricane Mk I/L thanks to improved dive acceleration from the extra mass. The only problem is getting up there. Still, this is a very good aircraft when used properly.

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Max speed
at 3 962 m519 km/h
Turn time16 s
Max altitude10 700 m
EngineRolls-Royce Merlin-III
TypeInline
Cooling systemWater
Take-off weight3 t
Characteristics Max Speed
(km/h at 3,962 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 492 476 10700 17.0 17.7 4.4 4.4 350
Upgraded 549 519 15.5 16.0 14.7 8.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
660 320 285 285 285 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 370 < 250 < 380 > 410
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
4,953 m 1,030 hp 1,535 hp

Survivability and armour

Crew1 person
Speed of destruction
Structural660 km/h
Gear320 km/h
  • 38 mm Bulletproof glass in cockpit front.
  • 12.7 mm Steel plate behind the pilot.
  • 6.35 mm Steel plate between fuselage fuel tank and cooling system.

Modifications and economy

Repair costBasic → Reference
AB350 → 423 Sl icon.png
RB753 → 910 Sl icon.png
SB896 → 1 083 Sl icon.png
Total cost of modifications6 920 Rp icon.png
6 830 Sl icon.png
Talisman cost530 Ge icon.png
Crew training3 000 Sl icon.png
Experts10 000 Sl icon.png
Aces125 Ge icon.png
Research Aces160 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 60 / 120 % Sl icon.png
112 / 112 / 112 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
55 Ge icon.png
Mods radiator.png
Radiator
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
55 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
70 Ge icon.png
Mods new engine.png
Engine
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
70 Ge icon.png
Mods metanol.png
Engine injection
Research:
1 100 Rp icon.png
Cost:
1 100 Sl icon.png
130 Ge icon.png
Mods armor frame.png
Airframe
Research:
1 600 Rp icon.png
Cost:
1 600 Sl icon.png
190 Ge icon.png
Mods armor cover.png
Cover
Research:
1 100 Rp icon.png
Cost:
1 100 Sl icon.png
130 Ge icon.png
Mods ammo.png
bmg303_belt_pack
Research:
460 Rp icon.png
Cost:
450 Sl icon.png
55 Ge icon.png
Mod arrow 1.png
Mods weapon.png
bmg303_new_gun
Research:
580 Rp icon.png
Cost:
560 Sl icon.png
70 Ge icon.png

Armaments

Offensive armament

Ammunition2 800 rounds
Fire rate1 000 shots/min

The Sea Hurricane Mk IB is armed with:

  • 8 x 7.7 mm Browning .303 machine guns, wing-mounted (350 rpg = 2,800 total)

Usage in battles

The Hurricane is one of the first monoplane fighters in the British tech tree. As such it will face a mix of biplanes and monoplanes with a different playstyle required for each.

Against biplanes, the Hurricane plays similarly to a heavy fighter. The large number of guns allows you to down anyone in your crosshairs quickly even if you don't have the best aim. Do not try to dogfight biplanes. While it is possible to win a dogfight against biplanes, it will bleed all of your plane's energy forcing you to continue to turnfight any enemies that decided to join the fight even if it is not in your best interest. You are better off BnZing biplanes. They might be able to tickle your rear as you extend away due to their quick turn time and your relatively slow speed but the Hurricane is durable enough to survive some MG fire.

Against monoplanes, the Hurricane must be played in the complete opposite fashion. Your plane will likely be slower and climb far worse than your opponent however your turn rate will likely be better, so try to force them into a turnfight. Monoplanes also generally carry heavier armament so your durability advantage is negated.

Overall the Hurricane is a novice-friendly plane with high firepower and predictable flight characteristics that can be taken to the next level with careful energy management.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Auto control available
Combined Not controllable
1 gear
Not controllable

Pros and cons

Pros:

  • A lot of firepower for its rank
  • Flight similarity to the land-based Hurricane means it's easy to transfer skills
  • Good turn time
  • Excellent over-the-nose visibility ensures easy tracking and leading in cockpit view
  • Very smooth handling in simulator

Cons:

  • Slower climb due to extra weight
  • Quite slow in overall speed
  • Engine overheats extremely fast while using WEP
  • Loses energy quickly in turns

History

The Hawker Sea Hurricane Mk IB was the first carrier-capable Hurricane; the previous Mk IA Sea Hurricane was designed only for catapult assisted takeoff, with no means of recovery back onto the ship. The Mk IB featured catapult spools and an arrestor hook. Starting in July of 1941, the Sea Hurricane Mk IB operated from HMS Furious and starting in October 1941 they operated from Merchant aircraft carriers (cargo ships modified with a flight deck). On 31 July 1941, Sea Hurricanes of 880 Squadron, operating from HMS Furious, shot down a Do 18 flying boat - the first aerial victory of the aircraft. From testing, the Fleet Air Arm (FAA) preferred de Havilland propellers to the Rotol propellers. This was because the heavier Rotol propeller could cause the plane to dip forward and the propeller would hit the carrier deck, while the lighter de Havilland propellers could avoid this issue.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Hawker Aircraft Limited
Biplane fighters 
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Scout plane  Osprey Mk IV
Piston fighters 
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Fury  Sea Fury FB 11
Jet fighters 
Hunter  Hunter F.1 · Hunter F.6 · Hunter FGA.9 · ◌Hunter F.58
Sea Hawk  Sea Hawk FGA.6
Harrier  Harrier GR.1 · Harrier GR.3
Export  ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · J34 · ◄Sea Hawk Mk.100 · AV-8A · AV-8C
Captured  ▀Tempest Mk V

Britain fighters
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Gladiator  Gladiator Mk II · Tuck's Gladiator Mk II · Gladiator Mk IIF · Gladiator Mk IIS
Sea Gladiator  Sea Gladiator Mk I
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Hurricane Mk IIB/Trop
Sea Hurricane  Sea Hurricane Mk IB · Sea Hurricane Mk IC
Martin-Baker  MB.5
Spitfire (early-Merlin)  Spitfire Mk Ia · Spitfire Mk IIa · Spitfire Mk.IIa Venture I · Spitfire Mk IIb · Spitfire Mk Vb/trop · Spitfire Mk Vb · Spitfire Mk Vc/trop · Spitfire Mk Vc
Spitfire (late-Merlin)  Spitfire F Mk IX · Spitfire LF Mk IX · Spitfire F Mk IXc · Plagis' Spitfire LF Mk IXc · Spitfire F Mk XVI
Spitfire (Griffon)  Spitfire F Mk XIVc · Spitfire F Mk XIVe · Prendergast's Spitfire FR Mk XIVe · Spitfire F Mk XVIIIe · Spitfire F Mk 22 · Spitfire F Mk 24
Seafire  Seafire LF Mk.III · Seafire F Mk XVII · Seafire FR 47
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk II · Tempest Mk V
Sea Fury  Sea Fury FB 11
Twin-engine fighters  Hornet Mk.I · Hornet Mk.III · Whirlwind Mk I · Whirlwind P.9
  Foreign:
Australia  ▄Boomerang Mk I · ▄Boomerang Mk II
France  ▄D.520 · ▄D.521
USA  ▄Martlet Mk IV · ▄Corsair F Mk II · ▄Hellcat Mk II · ▄Thunderbolt Mk.1 · ▄Mustang Mk IA