Difference between revisions of "Sea Hawk FGA.6"

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{{Specs-Card|code=sea_hawk_fga6}}
 
{{Specs-Card|code=sea_hawk_fga6}}
{{Notice|''This page is about the British aircraft '''{{PAGENAME}}'''. For the premium version in the German tree, see [[Sea Hawk Mk.100]]''}}
+
{{About
 +
| about = British jet fighter '''{{PAGENAME}}'''
 +
| usage = German premium version
 +
| link = Sea Hawk Mk.100
 +
}}
  
 
== Description ==
 
== Description ==
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
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== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
<!--''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''-->
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
  
=== Flight Performance ===
 
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
|-
+
! rowspan="2" | Characteristics
! colspan="8" | Characteristics
 
|-
 
! colspan="8" | ''Stock''
 
|-
 
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
 
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
! rowspan="2" | Max altitude<br>(meters)
+
! rowspan="2" | Max altitude<br>(metres)
 
! colspan="2" | Turn time<br>(seconds)
 
! colspan="2" | Turn time<br>(seconds)
! colspan="2" | Rate of climb<br>(meters/second)
+
! colspan="2" | Rate of climb<br>(metres/second)
! rowspan="2" |Take-off run<br>(meters)
+
! rowspan="2" | Take-off run<br>(metres)
 
|-
 
|-
! AB
+
! AB !! RB !! AB !! RB !! AB !! RB
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| 919 || 898 || {{Specs|ceiling}} || 27.0 || 27.8 || 25.9 || 24.4 || 650
+
! Stock
 +
| 919 || 898 || rowspan="2" | {{Specs|ceiling}} || 27.0 || 27.8 || 25.9 || 24.4 || rowspan="2" | 650
 
|-
 
|-
! colspan="8" | ''Upgraded''
+
! Upgraded
 +
| 943 || 933 || 25.4 || 26.0 || 38.8 || 32.0
 
|-
 
|-
! colspan="2" | Max Speed<br>(km/h at 0 m - sea level)
+
|}
! rowspan="2" |Max altitude (meters)
+
 
! colspan="2" | Turn time (seconds)
+
====Details====
! colspan="2" | Rate of climb<br>(meters/second)
+
{| class="wikitable" style="text-align:center"
! rowspan="2" |Take-off run (meters)
+
|-
 +
! colspan="6" | Features
 
|-
 
|-
! AB
+
! Combat flaps !! Take-off flaps !! Landing flaps !! Air brakes !! Arrestor gear !! Drogue chute
! RB
 
! AB
 
! RB
 
! AB
 
! RB
 
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} ||???||???|| ??? ||???|| 650
+
| X || || || || || X    <!-- ✓ -->
 
|-
 
|-
 
|}
 
|}
  
====Details====
 
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Features
+
! colspan="7" | Limits
 
|-
 
|-
! Combat flap
+
! rowspan="2" | Wings (km/h)
! Take-off flap
+
! rowspan="2" | Gear (km/h)
! Landing flap
+
! colspan="3" | Flaps (km/h)
! Air brakes
+
! colspan="2" | Max Static G
! Arrestor gear
 
 
|-
 
|-
| X || || || || ✓  <!-- ✓ -->
+
! Combat !! Take-off !! Landing !! + !! -
 +
|-
 +
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || N/A || 850 || 796 || ~11 || ~6
 
|-
 
|-
 
|}
 
|}
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{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="5" | Limits
+
! colspan="4" | Optimal velocities (km/h)
 
|-
 
|-
! rowspan="2" | Wing-break speed<br>(km/h)
+
! Ailerons !! Rudder !! Elevators !! Radiator
! rowspan="2" | Gear limit<br>(km/h)
 
! rowspan="2" | Combat flap<br> (km/h)
 
! colspan="2" | Max Static G
 
|-
 
! +
 
! -
 
 
|-
 
|-
| {{Specs|разрушение|конструкции}} || {{Specs|разрушение|шасси}} || N/A || ~?? || ~??
+
| < 461 || < 600 || < 550 || N/A
 
|-
 
|-
 
|}
 
|}
  
 +
==== Engine performance ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="4" | Optimal velocities
+
! colspan="3" | Engine
 +
! colspan="5" | Aircraft mass
 +
|-
 +
! colspan="2" | Engine name || Number
 +
! colspan="2" | Empty mass || colspan="3" | Wing loading (full fuel)
 +
|-
 +
| colspan="2" | Rolls-Royce Nene-Mk.103 ||  1
 +
| colspan="2" | 4,450 kg || colspan="3" | 232 kg/m<sup>2</sup>
 +
|-
 +
! colspan="3" | Engine characteristics
 +
! colspan="4" | Mass with fuel (no weapons load) || rowspan="2" | Max Takeoff<br/>Weight
 +
|-
 +
! Weight (each) || colspan="2" | Type
 +
! 10m fuel || 20m fuel || 30m fuel || 35m fuel
 +
|-
 +
| 1,000 kg || colspan="2" | Centrifugal-flow turbojet
 +
| 4,866 kg || 5,278 kg || 5,789 kg || 5,995 kg || 7,170 kg
 +
|-
 +
! colspan="3" | {{Annotation|Maximum engine thrust @ 0 m (RB / SB)|The maximum thrust produced by each engine, while mounted in the aircraft. NOTE: Thrust varies significantly depending on speed & altitude.}}
 +
! colspan="5" | Thrust to weight ratio @ 0 m (100%)
 +
|-
 +
! Condition || 100% || WEP
 +
! 10m fuel || 20m fuel || 30m fuel || 35m fuel || MTOW
 
|-
 
|-
! Ailerons<br>(km/h)
+
| ''Stationary'' || 2,376 kgf || N/A
! Rudder<br>(km/h)
+
| 0.49 || 0.45 || 0.41 || 0.40 || 0.33
! Elevators<br>(km/h)
 
! Radiator<br>(km/h)
 
 
|-
 
|-
| < 461 || < 600 || < 550 || > N/A
+
| ''Optimal'' || 2,376 kgf<br/>(0 km/h) || N/A
 +
| 0.49 || 0.45 || 0.41 || 0.40 || 0.33
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
 
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''-->
* 64mm bulletproof glass - Armoured windscreen
+
 
* All fuel tanks and engine in middle of fuselage
+
* 64 mm bulletproof glass - Armoured windscreen
 +
* All fuel tanks and engine in the middle of the fuselage
  
 
== Armaments ==
 
== Armaments ==
Line 120: Line 128:
  
 
* Without Load  
 
* Without Load  
* 2 х 500 LB G.P. Mk.IV bomb
+
* 2 х 500 lb G.P. Mk.IV bomb (1,000 lb total)
* 4 х 500 LB G.P. Mk.IV bomb
+
* 4 х 500 lb G.P. Mk.IV bomb (2,000 lb total)
* 2 х M.C. 1000 lb Mk.I bomb
+
* 2 х M.C. 1,000 lb Mk.I bomb (2,000 lb total)
 +
* 30 x AP Mk II rockets
 
* 16 х RP-3 rockets
 
* 16 х RP-3 rockets
* 2 х 500 LB G.P. Mk.IV bomb + 10 х AP Mk I rockets
+
* 2 х 500 lb G.P. Mk.IV bomb + 10 х AP Mk II rockets
* 2 х 500 LB G.P. Mk.IV bomb + 10 х AP Mk II rockets
+
* 2 х 500 lb G.P. Mk.IV bomb + 30 х AP Mk II rockets
* 2 х 500 LB G.P. Mk.IV bomb + 16 х RP-3 rockets
+
* 2 х 500 lb G.P. Mk.IV bomb + 16 х RP-3 rockets
<!--=== Defensive armament ===
+
 
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
 +
In air realistic battles, you have a good top speed with okay acceleration and a decent climb rate (particularly when fully upgraded). After takeoff, build speed to about 500 kph then enter a 10 degree climb (a 10 degree climb straight off the runway can also work in some situations). You can either continue climbing to high altitude (~5 km) to engage high flying bombers /fighters and gain an altitude advantage; or you can choose to level off at 3-4 km and focus on building speed to engage enemy fighters and bombers at lower altitudes (aircraft such as [[Ar 234 C-3]]<nowiki/>s and [[IL-28]]<nowiki/>s will often fly low to get to bases / ground targets quickly) depending on your preferred play-style.
  
 +
When engaging enemy aircraft, use your good speed and excellent energy retention to your advantage; do not bleed speed to keep on a slower enemy's tail; swoop in fire off a burst of rounds and then break contact and come around for another pass. The Sea Hawk has good manoeuvrability for a jet aircraft (although it is not in the same league as the [[Vampire FB 5|Vampire]] and [[Ho 229 V3|Ho 229]]), and your energy retention does make limited turning engagements with less manoeuvrable targets a valid option in some situation, although you will bleed too much speed to justify prolonged turn fights. You can safely deploys flaps at any speed below 850 kph and they can significantly increase turning ability, however they create a lot of drag (you will not hold 600 kph in level flight with them deployed) so should be used sparingly. A good tactic is to deploy the flaps as you enter or are in mid-turn to help kick the plane around and then undeploy them as soon as possible afterwards. Do not get complacent with the flaps, although you can use them at most speeds. The Sea Hawk can exceed 900 kph so you may be in for a nasty surprise if you deploy them a full speed.
 +
 +
It is also worth remembering that the Sea Hawk is a naval aircraft, unlocking the ability to use aircraft carriers for takeoff and landing. A carrier spawn can sometimes be desirable, be it for putting you further away / closer to the enemy (more climbing time or quicker action), or giving you the chance to attack from an area of the map the enemy team are not expecting. Likewise if you need to rearm and suspect the enemy are waiting for you at the airfield, you can always divert to a carrier.
 +
 +
===Modules===
 +
If you are looking to play in air battles, then go for all flight performance upgrades first (or 20 mm belts if you can't stand the stock belts). For ground battles, consider mixing in some suspended armament options as well. It is worth noting that by itself the ''25 lb A.P. Mark I'' option is useless as all load-outs using the rockets also equip bombs, so it cannot be used until the two ''500 LB GP'' load-out is researched (by contrast the bombs can be equipped without researching the rockets).
 +
 +
{| class="wikitable"
 +
! colspan="1" |Tier
 +
! colspan="2" |Flight performance
 +
! colspan="1" |Survivability
 +
! colspan="3" |Weaponry
 +
|-
 +
|I
 +
|Fuselage Repair
 +
|
 +
|
 +
|Offensive 20 mm
 +
|
 +
|
 +
|-
 +
|II
 +
|
 +
|Compressor
 +
|Airframe
 +
|
 +
|2 500 LB GP
 +
|25 lb A.P. Mark II
 +
|-
 +
|III
 +
|Wings Repair
 +
|Engine
 +
|
 +
|New 20 mm Cannons
 +
|4 500 LB GP
 +
|60 lb S.A.P. Mark I
 +
|-
 +
|IV
 +
|G-Suit
 +
|
 +
|Cover
 +
|
 +
|1000 LB GP
 +
|
 +
|-
 +
|}
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
* Extremely high flap breakage speed (850 kph for takeoff, 796 kph for landing)
+
 
 +
* Extremely high flap breakage speed (850 km/h for takeoff, 796 km/h for landing)
 
* Good selection of suspended armament options
 
* Good selection of suspended armament options
 +
* Favorable matchmaking in Air Realistic battles with the only up-tier threats being the ([[F9F (Family)|F9Fs]] and [[G.91 pre-serie]])
 +
* Reasonably quick
 +
* Good manoeuvrability (not as good as [[Vampire FB 5|Vampire]] though)
 +
* Very good energy retention
 +
* Decent at climbing
 +
* High maximum G loading, hard to rip the wings off
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* No combat flaps
 
* No combat flaps
* Very high research cost for its battle rating (380,000 RP)
+
* Does not get air to air missiles, unlike the equivalent [[Sea Hawk Mk.100]]
* Does not get air to air missiles, unlike the [[Sea Hawk Mk.100]], but has the same BR
+
* Slow acceleration
 +
* Although takeoff flaps can be used at near any speed and can offer a decent manoeuvrability boost, you bleed speed quickly when they are deployed
 +
* Flaps also double as air brakes, if flaps are deployed you need to wait for them to fully retract before you can use air brakes 
  
 
== History ==
 
== History ==
 
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
 
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's devblog entry (if applicable) and the ingame encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''-->
  
Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine. The project received the designation P.1035..
+
Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine. The project received the designation P.1035.
  
 
As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture. During the development process, the initial design of the aircraft underwent significant changes and the resulting version was designated as P.1040.
 
As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture. During the development process, the initial design of the aircraft underwent significant changes and the resulting version was designated as P.1040.
  
However, as Hawker’s aircraft offered good range, the Navy ordered three prototypes to be built in May 1946 and subsequently put through evaluation. Testing and tweaking of the design continued throughout the late 1940s until the first production orders for the aircraft, dubbed Sea Hawk, were received in November 1949.
+
However, as Hawker’s aircraft offered a good range, the Navy ordered three prototypes to be built in May 1946 and subsequently put through evaluation. Testing and tweaking of the design continued throughout the late 1940s until the first production orders for the aircraft, dubbed Sea Hawk, were received in November 1949.
  
The first Sea Hawks entered service with the FAA in 1953, with the remaining over 500 machines entering service by the mid 1950s. The Sea Hawk’s service life is primarily marked by their extensive use during the Suez Crisis in the late 1950s, where they successfully proved themselves.
+
The first Sea Hawks entered service with the FAA in 1953, with the remaining over 500 machines entering service by the mid-1950s. The Sea Hawk’s service life is primarily marked by their extensive use during the Suez Crisis in the late 1950s, where they successfully proved themselves.
  
 
As one of the last modifications of the type, the Sea Hawk FGA.6 was developed to incorporate changes from the previous FB.3 and FGA.4 ground attack variants and combine them with the new Rolls-Royce Nene Mk.103 engine which provided a greater power output.
 
As one of the last modifications of the type, the Sea Hawk FGA.6 was developed to incorporate changes from the previous FB.3 and FGA.4 ground attack variants and combine them with the new Rolls-Royce Nene Mk.103 engine which provided a greater power output.
  
In the early 1960s the British Navy almost completely abandoned the use of Sea Hawk and a handful vehicles being used in a limited number of secondary roles until the end of the decade. However, the aircraft was still in service by some countries like West Germany, the Netherlands and India. In fact, India continued to operate Sea Hawks well into the 1980s!
+
In the early 1960s, the British Navy almost completely abandoned the use of Sea Hawk and a handful of other vehicles being used in a limited number of secondary roles until the end of the decade. However, the aircraft was still in service by some countries like West Germany, the Netherlands and India. In fact, India continued to operate Sea Hawks well into the 1980s!
  
 
''- From [https://warthunder.com/en/news/6039-development-sea-hawk-fga-6-jet-vulture-en Devblog]''
 
''- From [https://warthunder.com/en/news/6039-development-sea-hawk-fga-6-jet-vulture-en Devblog]''
  
 
== Media ==
 
== Media ==
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
;Images
 +
<div><ul>
 +
<li style="display: inline-block;"> [[File:Sea Hawk FGA 6 WTWallpaper 001.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Sea Hawk FGA 6 WTWallpaper 002.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Sea Hawk FGA 6 WTWallpaper 003.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Sea Hawk FGA 6 WTWallpaper 004.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Sea Hawk FGA 6 WTWallpaper 005.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Sea Hawk FGA 6 WTWallpaper 006.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Sea Hawk FGA 6 WTWallpaper 007.jpg|thumb|none|250px|]] </li>
 +
<li style="display: inline-block;"> [[File:Sea Hawk FGA 6 WTWallpaper 008.jpg|thumb|none|250px|]] </li>
 +
</ul></div>
  
 
== See also ==
 
== See also ==
Line 176: Line 252:
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''
 
* ''other literature.''-->
 
* ''other literature.''-->
 
 
* [https://warthunder.com/en/news/6039-development-sea-hawk-fga-6-jet-vulture-en [Devblog<nowiki>]</nowiki> Sea Hawk FGA.6: Jet Vulture]
 
* [https://warthunder.com/en/news/6039-development-sea-hawk-fga-6-jet-vulture-en [Devblog<nowiki>]</nowiki> Sea Hawk FGA.6: Jet Vulture]
  
 +
{{AirManufacturer Hawker}}
 
{{Britain jet aircraft}}
 
{{Britain jet aircraft}}

Revision as of 10:49, 18 March 2020

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
sea_hawk_fga6.png
Sea Hawk FGA.6
Research:105 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game
This page is about the British jet fighter Sea Hawk FGA.6. For German premium version, see Sea Hawk Mk.100.

Description

GarageImage Sea Hawk FGA.6.jpg


The Sea Hawk FGA.6 is a Rank V British jet fighter with a battle rating of 8.0 (AB/RB) and 7.3 (SB). It was introduced in Update 1.87 "Locked On".

General info

Flight Performance

Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 919 898 13500 27.0 27.8 25.9 24.4 650
Upgraded 943 933 25.4 26.0 38.8 32.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1012 370 N/A 850 796 ~11 ~6
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 461 < 600 < 550 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Rolls-Royce Nene-Mk.103 1 4,450 kg 232 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 10m fuel 20m fuel 30m fuel 35m fuel
1,000 kg Centrifugal-flow turbojet 4,866 kg 5,278 kg 5,789 kg 5,995 kg 7,170 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 10m fuel 20m fuel 30m fuel 35m fuel MTOW
Stationary 2,376 kgf N/A 0.49 0.45 0.41 0.40 0.33
Optimal 2,376 kgf
(0 km/h)
N/A 0.49 0.45 0.41 0.40 0.33

Survivability and armour

  • 64 mm bulletproof glass - Armoured windscreen
  • All fuel tanks and engine in the middle of the fuselage

Armaments

Offensive armament

Main article: Hispano Mk.V (20 mm)

The Sea Hawk FGA.6 is armed with:

  • 4 x 20 mm Hispano Mk.V, chin-mounted (150 rpg = 600 total)

Suspended armament

Main article: Suspended armaments

The Sea Hawk FGA.6 can be outfitted with the following ordinance"

  • Without Load
  • 2 х 500 lb G.P. Mk.IV bomb (1,000 lb total)
  • 4 х 500 lb G.P. Mk.IV bomb (2,000 lb total)
  • 2 х M.C. 1,000 lb Mk.I bomb (2,000 lb total)
  • 30 x AP Mk II rockets
  • 16 х RP-3 rockets
  • 2 х 500 lb G.P. Mk.IV bomb + 10 х AP Mk II rockets
  • 2 х 500 lb G.P. Mk.IV bomb + 30 х AP Mk II rockets
  • 2 х 500 lb G.P. Mk.IV bomb + 16 х RP-3 rockets

Usage in battles

In air realistic battles, you have a good top speed with okay acceleration and a decent climb rate (particularly when fully upgraded). After takeoff, build speed to about 500 kph then enter a 10 degree climb (a 10 degree climb straight off the runway can also work in some situations). You can either continue climbing to high altitude (~5 km) to engage high flying bombers /fighters and gain an altitude advantage; or you can choose to level off at 3-4 km and focus on building speed to engage enemy fighters and bombers at lower altitudes (aircraft such as Ar 234 C-3s and IL-28s will often fly low to get to bases / ground targets quickly) depending on your preferred play-style.

When engaging enemy aircraft, use your good speed and excellent energy retention to your advantage; do not bleed speed to keep on a slower enemy's tail; swoop in fire off a burst of rounds and then break contact and come around for another pass. The Sea Hawk has good manoeuvrability for a jet aircraft (although it is not in the same league as the Vampire and Ho 229), and your energy retention does make limited turning engagements with less manoeuvrable targets a valid option in some situation, although you will bleed too much speed to justify prolonged turn fights. You can safely deploys flaps at any speed below 850 kph and they can significantly increase turning ability, however they create a lot of drag (you will not hold 600 kph in level flight with them deployed) so should be used sparingly. A good tactic is to deploy the flaps as you enter or are in mid-turn to help kick the plane around and then undeploy them as soon as possible afterwards. Do not get complacent with the flaps, although you can use them at most speeds. The Sea Hawk can exceed 900 kph so you may be in for a nasty surprise if you deploy them a full speed.

It is also worth remembering that the Sea Hawk is a naval aircraft, unlocking the ability to use aircraft carriers for takeoff and landing. A carrier spawn can sometimes be desirable, be it for putting you further away / closer to the enemy (more climbing time or quicker action), or giving you the chance to attack from an area of the map the enemy team are not expecting. Likewise if you need to rearm and suspect the enemy are waiting for you at the airfield, you can always divert to a carrier.

Modules

If you are looking to play in air battles, then go for all flight performance upgrades first (or 20 mm belts if you can't stand the stock belts). For ground battles, consider mixing in some suspended armament options as well. It is worth noting that by itself the 25 lb A.P. Mark I option is useless as all load-outs using the rockets also equip bombs, so it cannot be used until the two 500 LB GP load-out is researched (by contrast the bombs can be equipped without researching the rockets).

Tier Flight performance Survivability Weaponry
I Fuselage Repair Offensive 20 mm
II Compressor Airframe 2 500 LB GP 25 lb A.P. Mark II
III Wings Repair Engine New 20 mm Cannons 4 500 LB GP 60 lb S.A.P. Mark I
IV G-Suit Cover 1000 LB GP

Pros and cons

Pros:

  • Extremely high flap breakage speed (850 km/h for takeoff, 796 km/h for landing)
  • Good selection of suspended armament options
  • Favorable matchmaking in Air Realistic battles with the only up-tier threats being the (F9Fs and G.91 pre-serie)
  • Reasonably quick
  • Good manoeuvrability (not as good as Vampire though)
  • Very good energy retention
  • Decent at climbing
  • High maximum G loading, hard to rip the wings off

Cons:

  • No combat flaps
  • Does not get air to air missiles, unlike the equivalent Sea Hawk Mk.100
  • Slow acceleration
  • Although takeoff flaps can be used at near any speed and can offer a decent manoeuvrability boost, you bleed speed quickly when they are deployed
  • Flaps also double as air brakes, if flaps are deployed you need to wait for them to fully retract before you can use air brakes

History

Already by the end of WW2, Hawker began working on their first jet-propelled aircraft as the new jet propulsion technology became available. As a basis for their new aircraft, they took the Hawker Fury and began adapting it to house a turbojet engine. The project received the designation P.1035.

As work went on, the attention the project garnered initially from the Air Ministry and the Admiralty was rather low and eventually dropped completely, forcing Hawker to continue development of the aircraft under a private venture. During the development process, the initial design of the aircraft underwent significant changes and the resulting version was designated as P.1040.

However, as Hawker’s aircraft offered a good range, the Navy ordered three prototypes to be built in May 1946 and subsequently put through evaluation. Testing and tweaking of the design continued throughout the late 1940s until the first production orders for the aircraft, dubbed Sea Hawk, were received in November 1949.

The first Sea Hawks entered service with the FAA in 1953, with the remaining over 500 machines entering service by the mid-1950s. The Sea Hawk’s service life is primarily marked by their extensive use during the Suez Crisis in the late 1950s, where they successfully proved themselves.

As one of the last modifications of the type, the Sea Hawk FGA.6 was developed to incorporate changes from the previous FB.3 and FGA.4 ground attack variants and combine them with the new Rolls-Royce Nene Mk.103 engine which provided a greater power output.

In the early 1960s, the British Navy almost completely abandoned the use of Sea Hawk and a handful of other vehicles being used in a limited number of secondary roles until the end of the decade. However, the aircraft was still in service by some countries like West Germany, the Netherlands and India. In fact, India continued to operate Sea Hawks well into the 1980s!

- From Devblog

Media

Images
  • Sea Hawk FGA 6 WTWallpaper 001.jpg
  • Sea Hawk FGA 6 WTWallpaper 002.jpg
  • Sea Hawk FGA 6 WTWallpaper 003.jpg
  • Sea Hawk FGA 6 WTWallpaper 004.jpg
  • Sea Hawk FGA 6 WTWallpaper 005.jpg
  • Sea Hawk FGA 6 WTWallpaper 006.jpg
  • Sea Hawk FGA 6 WTWallpaper 007.jpg
  • Sea Hawk FGA 6 WTWallpaper 008.jpg

See also

External links


Hawker Aircraft Limited
Biplane fighters 
Fury  Fury Mk I · Fury Mk II
Nimrod  Nimrod Mk I · Nimrod Mk II
Scout plane  Osprey Mk IV
Piston fighters 
Hurricane  Hurricane Mk I/L · Hurricane Mk.I/L FAA M · Sea Hurricane Mk IB · Sea Hurricane Mk IC · Hurricane Mk IIB/Trop · Hurricane Mk IV
Typhoon  Typhoon Mk Ia · Typhoon Mk Ib · Typhoon Mk Ib/L
Tempest  Tempest Mk V · Tempest Mk V (Vickers P) · Tempest Mk II
Fury  Sea Fury FB 11
Jet fighters 
Hunter  Hunter F.1 · Hunter F.6 · Hunter FGA.9 · ◌Hunter F.58
Sea Hawk  Sea Hawk FGA.6
Harrier  Harrier GR.1 · Harrier GR.3
Export  ▄Hurricane Mk I/L · ▂Hurricane Mk IIB · J34 · ◄Sea Hawk Mk.100 · AV-8A · AV-8C
Captured  ▀Tempest Mk V

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado F.3
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
  JAS39C (Sweden)