Difference between revisions of "Sd.Kfz.234/4"

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! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
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! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 
|-
 
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! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
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|-
 +
| PzGr 39 || APCBC || 151 || 148 || 135 || 121 || 108 || 96
 
|-
 
|-
 
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
 
| Hl.Gr 38B || HEAT || 80 || 80 || 80 || 80 || 80 || 80
|-
 
| PzGr 39 || APCBC || 151 || 148 || 135 || 121 || 108 || 96
 
 
|-
 
|-
 
| PzGr 40 || APCR || 182 || 177 || 159 || 140 || 122 || 107
 
| PzGr 40 || APCR || 182 || 177 || 159 || 140 || 122 || 107
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! 0% !! 50% !! 100%
 
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| Hl.Gr 38B || HEAT || 450 || 4.4 || N/A || 0.1 || 872.1 || 62° || 69° || 73°
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| PzGr 39 || APCBC || 792 || 6.8 || 1.2 || 14 || 28.9 || 48° || 63° || 71°
 
|-
 
|-
| PzGr 39 || APCBC || 792 || 6.8 || 1.2 || 14.0 || 28.9 || 48° || 63° || 71°
+
| Hl.Gr 38B || HEAT || 450 || 4.4 || 0.05 || 0.1 || 872.1 || 62° || 69° || 73°
 
|-
 
|-
 
| PzGr 40 || APCR || 990 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72°
 
| PzGr 40 || APCR || 990 || 4.1 || N/A || N/A || N/A || 66° || 70° || 72°
 
|-
 
|-
| Sprgr. 34 || HE || 550 || 5.74 || 0.1 || 0.1 || 686 || 79° || 80° || 81°
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| Sprgr. 34 || HE || 550 || 5.74 || 0 || 0.1 || 686 || 79° || 80° || 81°
 
|-
 
|-
 
|}
 
|}
{| class="wikitable sortable" style="text-align:center"
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{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
! colspan="7" | Smoke shell characteristics
 
|-
 
|-

Latest revision as of 18:32, 29 July 2021

RANK 4 FRANCE
Somua SM PACK
This page is about the German tank destroyer Sd.Kfz.234/4. For other versions, see Sd.Kfz.234 (Family).
Sd.Kfz.234/4
germ_sdkfz_234_4.png
GarageImage Sd.Kfz.2344.jpg
Sd.Kfz.234/4
Show in game
MARKET

Description

The s.Pz.Sp.Wg. (7,5 cm) Sd.Kfz.234/4 (full name: Schwerer Panzerspähwagen 7.5 cm Sonderkraftfahrzeug 234/4 Panzerabwehrkanonenwagen) is a premium gift rank III German tank destroyer with a battle rating of 3.7 (AB) and 4.0 (RB/SB). It was introduced during Update 1.69 "Regia Aeronautica" in the "Operation S.U.M.M.E.R." event of 2017 that lasted from 28 July to 28 August, unlocked after obtaining 7 tanker Marks of Distinction.

The Sd.Kfz.234/4 is easily picked out by its long gun and gun shield. If recognized, the enemies will see the vehicle as an easy target (in high BR's), but also as a deadly priority target!

This armoured car is a lot of fun to play. The long 75 mm gun and the 234 chassis work very well hand in hand. The best way to play this mini-beast is to get on the enemies flanks as fast as possible (terrain permitting) and hide in the bushes. Take shots with hit probabilities, but hold fire more uncertain hit chances. Remember that the 234/4 can be and will be torn up by 12.7 mm machine gun fire, assume the position has been spotted after firing and move out via reverse. Do not engage in a straight-up gun battle or the 234/4 becomes scrap metal.

The 75 mm gun is strong enough to destroy most tanks with one hit, meanwhile the 234/4 has a great speed of 30-40 km/h forwards and backwards to relocate. Because of this, it is possible (though not necessarily needed) to use the 75 mm and return fire while making haste. Terrain foliage such as bushes are great assets for concealment, shadows as well so use them and stay hidden.

General info

Survivability and armour

Armourfront / side / back
Hull30 / 8 / 10
Turret14 / 14 / 10
Crew4 people
Visibility84 %

Armour type:

  • Rolled homogeneous armour
  • Cast homogeneous armour (Gun mantlet, Vision ports)
  • Structural steel (Side skirts)
Armour Front (Slope angle) Sides Rear Roof
Hull 30 mm (40°) Front plate
15 mm (70°), 30 mm (55°) Front glacis
30 mm (35°) Lower glacis
8 mm (34-35°) Top
8 (19-35°) + 4 mm
10 mm (21-46°) 5 mm
Gun shield 4 + 4 mm (18-29°) N/A N/A N/A

Notes:

  • Wheels provide 10 mm of armour thickness.
  • Belly armour is 12.7 mm thick.

The best way to deal with this tank is to immobilize it while sitting outisde of its gun's reach. Because of its low armour values, it can be easily penetrated with 12.7 mm MG fire or HE shells to the open roof. Most armour-piercing shots will simply over-penetrate the vehicle's front armour and will not do much to the crew compartment unless aimed at specific crew or module locations. As such, explosive ammunition is the preferred methods of elimination (overpressure).

Mobility

Reverse gearbox
Forward and backward movement is possible at the same maximum speed
Speedforward / back
AB98 / 98 km/h
RB and SB90 / 90 km/h
Number of gears7 forward
7 back
Weight11.7 t
Engine power
AB401 hp
RB and SB210 hp
Power-to-weight ratio
AB34.3 hp/t
RB and SB17.9 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 98 98 11.7 298 401 25.47 34.27
Realistic 90 90 186 210 15.9 17.95

Modifications and economy

Repair cost
AB680 Sl icon.png
RB2 000 Sl icon.png
SB2 000 Sl icon.png
Crew training10 000 Sl icon.png
Experts120 000 Sl icon.png
Aces330 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 50 / 60 / 80 % Sl icon.png
Talisman.png 2 × 136 / 136 / 136 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Mods new car suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Parts
Mods extinguisher.png
FPE
Mods tank reinforcement ger.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
75mm_kwk_37_40_HEAT_ammo_pack
Mod arrow 0.png
Mods tank cannon.png
Adjustment of Fire
Mods airstrike.png
Airstrike
Mods tank ammo.png
75mm_kwk_40_APCR_ammo_pack
Mods new tank vertical aiming.png
Elevation Mechanism
Mods scouting.png
Improved optics
Mods tank ammo.png
75mm_ger_Smoke_ammo_pack

Armaments

Main armament

Ammunition36 rounds
Reloadbasic crew → aces
7.6 → 5.9 s
Vertical guidance-5° / 22°
Horizontal guidance-20° / 20°
Main article: PaK40/3 L46 (75 mm)
75 mm PaK40/3 L46 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 36 -5°/+22° ±20° N/A 12.3 17.1 20.7 22.9 24.4 7.6 6.8 6.2 5.9
Realistic 8.3 9.8 11.9 13.2 14.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PzGr 39 APCBC 151 148 135 121 108 96
Hl.Gr 38B HEAT 80 80 80 80 80 80
PzGr 40 APCR 182 177 159 140 122 107
Sprgr. 34 HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PzGr 39 APCBC 792 6.8 1.2 14 28.9 48° 63° 71°
Hl.Gr 38B HEAT 450 4.4 0.05 0.1 872.1 62° 69° 73°
PzGr 40 APCR 990 4.1 N/A N/A N/A 66° 70° 72°
Sprgr. 34 HE 550 5.74 0 0.1 686 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
K.Gr.Rot Nb. 540 6.2 13 5 20 50

Ammo racks

Ammo racks of the Sd.Kfz.234/4
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
36 31 (+5) 13 (+23) (+35) No

Note:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • Left flank empty: 31 (+5) shells.

Machine guns

Ammunition2 000 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG42 (7.92 mm)
7.92 mm MG42
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Pintle 2,000 (150) 1,200 ±20° ±45°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • High muzzle velocity and great penetration power means it is great for long range battles
  • Adequate ammo count for prolonged combat
  • Can move forward and backwards with equal speed
  • Low profile
  • Eight-wheel drive gives it good surface traction and handling, much better manoeuvrability
  • Doesn't flip when turning

Cons:

  • Very weak armour, can be penetrated by aircraft weapons and heavy machine guns
  • Open-topped, making it very vulnerable to attacks from the air or overpressure damage
  • Limited gun traverse
  • Crew compartment is littered with ammo
  • Vehicle will be immobilized if the driver is knocked out
  • Bad gun depression only -5°

History

Development

The blitzkrieg tactics in Poland and France gave the Germans a new appreciation of mobile and lethal reconnaissance vehicles. The Germans especially valued the armoured cars due to their speed, firepower, and their pre-war build-up as they were not restricted by the Versailles Treaty. The Germans started with armoured cars like the Sd.Kfz.231 family, each with different armaments. However, these vehicles had its flaws and in August 1940, Germany sought a replacement following the conclusion of the Battle of France.

The new vehicle was built off an improved Sd.Kfz.232 chassis made in monocoque construction by Büssing-NAG, its armoured body was made by Deutsche Edelstahlwerke, the turret by Daimler-Benz and Schichau, and air-cooled diesel engines by Ringhoffer-Tatra-Werke AG. The monocoque chassis design was built with an eight-wheel steering system, six forward and reverse gears, as well as having an additional driver seat in the rear for quick reversal get-aways. This construction led to Sd.Kfz.234 family. Vehicle construction first started in 1943 as the Sd.Kfz.234/2, which had a turret originally intended for the VK 1602 Leopard mounting a 5 cm L/60 gun, construction continued on this vehicle until mid-1944. The Sd.Kfz.234/2 earned the nickname "Puma" from the soldiers using it.

Production for Sd.Kfz.234/2 shifted towards other armaments in 1944 that replaced the original. This produced variants such as the Sd.Kfz.234/1 which replaced the turret with an open-top one carrying a 2 cm KwK 38, this was produced between mid-1944 to early 1945. Right besides that, the Sd.Kfz.234/3 was produced with an open-top structure to mount a 75 mm howitzer, this was produced from mid-1944 until the end of 1944. At the Sd.Kfz.234/3's production end, it was replaced by the Sd.Kfz.234/4, also known as the "Pakwagen", that had the armament replaced by a 7.5 cm PaK 40 anti-tank gun. This last variant was produced from the end of 1944 to the capitulation of Germany in World War II. A total of 478 Sd.Kfz.234 armoured cars were produced, 200 of the 234/1, 101 of the 234/2, 88 of the 234/3, and 89 of the 234/4.

Combat usage

The Sd.Kfz.234 cars were originally intended for the conflicts in North Africa. However, the engine development took abnormally long to complete and by the time it was ready, the North African theatre had concluded. Nevertheless, they served in the Western and Eastern front with success, but was impeded by its low production count.

The Sd.Kfz.234/2 variant was arguably the most popular, as the staple of the 234 family. The vehicle served in the Panzer Lehr Division, 1st and 2nd SS Panzer Division, 2nd, 7th, 13th, and 20th Panzer Division. The Sd.Kfz.234 in the recon companies were allocated in 19 or 25 vehicles per division, further split into platoons up to six vehicles and one as the headquarters. However, due to their low production numbers, this allocation was rarely kept in full strength in the war,

The Sd.Kfz.234 first saw combat in Normandy after D-Day in the stationed Panzer Lehr and 2nd Panzer Division in the Sd.Kfz.234/2 variant. The divisions used these vehicles in recon roles until their withdrawal behind the Seine River, with Panzer Lehr having 8 Sd.Kfz.234/2 of the original 26 it had. These divisions were rebuilt in the fall of 1944 with the Sd.Kfz.234/1 and Sd.Kfz.234/3 after the 234/2 ceased production.

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany tank destroyers
Pz.38(t) Derivatives  Marder III · Marder III H · Jagdpanzer 38(t)
Panzerjäger 1  Panzerjäger I
Sturmpanzers  15cm sIG 33 B Sfl · Brummbär
StuG III  StuG III A · StuG III F · StuG III G · StuH 42 G
Pz.IV Derivatives  Jagdpanzer IV · Panzer IV/70(A) · Panzer IV/70(V) · Dicker Max · Nashorn
Jagdpanther  Jagdpanther · Bfw. Jagdpanther
Pz.VI Derivatives  Ferdinand · Jagdtiger
Wheeled/Half-track  8,8 cm Flak 37 Sfl. · Sd.Kfz.251/10 · Sd.Kfz.251/22 · Sd.Kfz.234/3 · Sd.Kfz.234/4
Rocket/Missile  15 cm Pz.W.42 · RakJPz 2 · RakJPz 2 (HOT)
Other  Sturer Emil · Waffenträger · VFW · JPz 4-5 · VT1-2

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10 · mKPz M47 G · Leopard A1A1 (L/44)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KV I C 756 (r) · ▀KV II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42 · Brummbär · Panzer IV/70(A) · Bfw. Jagdpanther · VFW