Sd.Kfz.221 (s.Pz.B.41)

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le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221
General characteristics
2 peopleCrew
107 %Visibility
front / side / backArmour
14 / 8 / 8Hull
7 / 8 / 15Turret
4.0 tWeight
143 hp75 hpEngine power
36 hp/t19 hp/tPower-to-weight ratio
80 km/h forward
14 km/h back
72 km/h forward
12 km/h back
28/20 mm s.Pz.B.41 cannonMain weapon
60 roundsAmmunition
3.0 / 3.9 sReload
-10° / 20°Vertical guidance
-20° / 20°Horizontal guidance
2 900 Rp icon.pngResearch
700 Sl icon.pngPurchase
Sl icon.png170 / 220/140 / 181/100 / 129Repair
200 Sl icon.pngCrew training
1 000 Sl icon.pngExperts
20 Ge icon.pngAces
100 % Rp icon.pngReward for battle
30 % Sl icon.png20 % Sl icon.png10 % Sl icon.png


The Sd.Kfz.221 (s.Pz.B.41) is a rank I German light tank at Battle Rating 1.3 in all modes. It was introduced in Update 1.79 "Project X".

General info

Survivability and armour

The Sd.Kfz.221 has very weak armour. It gets penetrated on every side, so you should think of it as if you have no armour at all.

The problem of the Sd.Kfz. 221 isn't really the armour. It's that the gunner is exposed. A single coaxial bullet can knock him out and if not in a position for Crew Replenishment, the player will be knocked out with it. Due to only two crew, it is instantly knocked out in RB or SB and a sitting duck in AB even if it has Crew Replenishment active.


The mobility, on the other hand, is great for a wheeled vehicle. The double steering axles allow it to make tight turns even though it is a wheeled vehicle. There is, however, one main flaw with the double steering axles design, it is difficult to drive straight forward after making the slightest turn. The vehicle has a tendency to oversteer by itself and requires adjustments to keep it driving straight. This is extremely problematic if driving at full speed. To counter this problem, it is best to simply slow down before making turns. An alternative is to enable "Driver Assist" in the controls, so slight adjustments of the mouse steer it properly instead.


Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

The 28/20mm s.Pz.B.41 squeezebore cannon fires only one ammo type, 2.8/2cm PzGr.41. Technically speaking the ammo type is "Armor-Piercing-Composite Non-Rigid," but since there is no ingame file for that type, it is modelled as "Armor-Piercing Composite Rigid" instead. It has an extremely high muzzle velocity of 1400m/s, and penetrates 95mm at 10m distance vs flat armor. Vs 30-degree armor, it pens an acceptable 73mm, but at steep angles it pens just 22mm. Rate of fire is excellent like most low-tier guns, but currently like all APCR, the postpen damage is poor.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons


  • Very fast in a straight line (80kph)
  • Excellent Power/Weight Ratio (35.75hp/ton AB, 18.75hp/ton RB/SB) makes its top speed practically achieveable
  • Good rate of fire from the main gun (3.9s stock, 3.0s aced)
  • Good penetration from the 28/20 mm ammunition of 95mm at point blank
  • Small profile
  • Low shell drop due to 1400m/s muzzle velocity


  • Limited gun arc
  • Thin armour, easily penetrable by most all vehicles and aircraft
  • Wheeled vehicle, cannot neutral steer like tanks and must be moving forward/backward to steer
  • Wheeled vehicle, not much traction (and therefore speed or acceleration) on snow or sand unless you stick to roads
  • Can easily tip over in a sharp turn
  • Only 2 crew members; one crew member lost = instant loss (especially if you don't have Crew Replenishment researched)
  • APCR is the only ammo choice, postpen damage is almost completely inadequate for all but the smallest enemy tanks.


Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).


Video Guide to vehicle by TheEuropeanCanadian:

See also

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  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

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  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.

Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II F · Pz.Sfl.Ic
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Sd.Kfz.234/1 · Sd.Kfz.234/2
Czech  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Sd.Kfz. 140/1
Post-war  Begleitpanzer 57 · Ru 251 · leKPz M41 · SPz BMP-1 · Radkampfwagen 90 · TAM · TAM 2C