Difference between revisions of "Sd.Kfz.221 (s.Pz.B.41)"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]].
 +
 
 +
The le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 is a unique vehicle in it's own right. This vehicle is a lightly armored, highly mobile car, with a 20mm squeeze bore cannon. What that means is that a 28mm wide shell is inserted into a 28mm wide breech, and subsequently fired down a barrel that narrows down to 20mm at the end. This gives you a projectile that was 28mm, now squeezed down to 20mm. In effect this gives you a heavier, longer 20mm shell. This allows old and outdated anti tank weapon calibers to be re-designed and revitalized so that they could be effective again.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 +
 
 +
The Sd.Kfz.221 has very weak armour. It gets penetrated on every side, so you should think of it as if you have no armour at all.
 +
 
 +
The problem of the Sd.Kfz. 221 isn't really the armour. It's that the gunner is exposed. A single coaxial bullet can knock him out and due to the vehicle only having two crew members, will either take out the vehicle entirely from the game in RB/SB, or leave it a sitting duck in AB due to Crew Replenishment.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability as well as the maximum speed forward and backward.''
+
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 +
The mobility, on the other hand, is great for a wheeled vehicle. The double steering axles allow it to make tight turns even though it is a wheeled vehicle. There is, however, one main flaw with the double steering axles design, it is difficult to drive straight forward after making the slightest turn. The vehicle has a tendency to oversteer by itself and requires adjustments to keep it driving straight. This is extremely problematic if driving at full speed. To counter this problem, it is best to simply slow down before making turns. An alternative is to enable "Driver Assist" in the controls, so slight adjustments of the mouse steer it properly instead.
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|S.Pz.B.41 (28/20 mm)}}
 +
 
 +
The [[S.Pz.B.41 (28/20 mm)|28/20mm s.Pz.B.41]] squeezebore cannon fires only one ammo type, the 2.8/2cm PzGr.41. The round has an extremely high muzzle velocity of 1400 m/s and penetrates 95 mm at 10 m distance against flat armour. Against 30-degree armour, it penetrates an acceptable 73 mm, but at steep angles it penetrates just 22mm. Rate of fire is excellent like most low-rank guns, but currently like all APCR, the post-penetration damage is poor.
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[S.Pz.B.41 (28/20 mm)|28/20 mm S.Pz.B.41]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 60 || -10°/+20° || ±20° || Vertical
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 33.32 || 46.12 || 56.0 || 61.92 || 65.88
 +
|-
 +
| ''Realistic'' || 20.83 || 24.5 || 29.75 || 32.9 || 35
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 3.90 || 3.45 || 3.18 || 3.00
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 0° Angle of Attack'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| 2.8/2cm Pzgr.41 || APCR || 95 || 94 || 66 || 38 || 15 || 8
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| 2.8/2cm Pzgr.41 || APCR || 1,400 || 0.14 || N/A || N/A || N/A || +1.5° || 66° || 70° || 72°
 +
|-
 +
|}
 +
 
 +
===== [[Ammo racks|Ammo racks]] =====
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st rack empty
 +
! class="wikitable unsortable" |2nd rack empty
 +
! class="wikitable unsortable" |3rd rack empty
 +
! class="wikitable unsortable" |4th rack empty
 +
! class="wikitable unsortable" |5th rack empty
 +
! class="wikitable unsortable" |6th rack empty
 +
! class="wikitable unsortable" |7th rack empty
 +
! class="wikitable unsortable" |8th rack empty
 +
! class="wikitable unsortable" |9th rack empty
 +
! class="wikitable unsortable" |10th rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''60''' || 55&nbsp;''(5+)'' || 49 ''(11+)''
 +
|43 ''(17+)''
 +
|37 ''(23+)''
 +
|31 ''(29+)''
 +
|25 ''(35+)''
 +
|19 ''(41+)''
 +
|13 ''(47+)''
 +
|7 ''(53+)''
 +
|1 ''(59+)''|| style="text-align:left" | No
 +
|-
 +
|}
 +
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}, located behind the driver and at the feet of the commander/gunner.]]
 +
'''Notes:'''
 +
 
 +
* Recommended ammo load is 37 to remove rear ammo racks.
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
The Le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 can be played as a sniper, at medium to far ranges. Do not get in to close combat, as your gun only traverses to a very limited degree, and your minimal armor barely stops even rifle caliber machine guns. Artillery and aircraft are dangerous to you, as you only have two crew members, and one is almost entirely exposed.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
 +
 
 
'''Pros:'''
 
'''Pros:'''
  
* Very fast.
+
* Very fast in a straight line (80 kph)
* Good rate of fire from the main gun.
+
* Excellent Power/Weight Ratio (35.75 hp/ton AB, 18.75 hp/ton RB/SB) makes its top speed practically achievable
* Good penetration from the 28/20 mm ammunition.
+
* Good rate of fire from the main gun (3.9s stock, 3.0s aced)
 +
* Good penetration from the 28/20 mm ammunition of 95mm at point blank
 
* Small profile
 
* Small profile
* Low shell drop
+
* Low shell drop due to 1400 m/s muzzle velocity
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Limited gun arc
 
* Limited gun arc
* Thin armor; nearly all enemies - including airplanes - will be able to destroy it easily
+
* Thin armour, easily penetrable by most all vehicles and aircraft
* As with all armored cars, it can't pivot like tanks can.
+
* Wheeled vehicle, cannot neutral steer like tanks and must be moving forward/backward to steer
* Can easily tip over in a sharp turn.
+
* Wheeled vehicle, not much traction (and therefore speed or acceleration) on snow or sand unless you stick to roads
 +
* Can easily tip over in a sharp turn
 
* Only 2 crew members; one crew member lost = instant loss (especially if you don't have ''Crew Replenishment'' researched)
 
* Only 2 crew members; one crew member lost = instant loss (especially if you don't have ''Crew Replenishment'' researched)
* APCR is the only ammo choice
+
* APCR is the only ammo choice, post-pen damage is almost completely inadequate for all but the smallest enemy tanks.
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
{{Youtube-gallery|_L5i_oupaCU|War Thunder - Update 1.79 - Sd.Kfz.221 (s.Pz.B.41)<br>-''by TheEuropeanCanadian''}}
  
 
== See also ==
 
== See also ==
Line 55: Line 181:
  
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
 
* ''other literature.''
 
* ''other literature.''
  
 
{{Germany light tanks}}
 
{{Germany light tanks}}

Revision as of 17:38, 29 May 2019

Rank VI | Premium | Golden Eagles
Chinese A-5C Pack
Sd.Kfz.221 (s.Pz.B.41)
germ_sdkfz_221_s_pz_b_41.png
Sd.Kfz.221 (s.Pz.B.41)
AB RB SB
1.0 1.0 1.0
Class:
Research:2 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png
Show in game

Description

GarageImage Sd.Kfz.221 (s.Pz.B.41).jpg


The le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 is a rank I German light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.79 "Project X".

The le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 is a unique vehicle in it's own right. This vehicle is a lightly armored, highly mobile car, with a 20mm squeeze bore cannon. What that means is that a 28mm wide shell is inserted into a 28mm wide breech, and subsequently fired down a barrel that narrows down to 20mm at the end. This gives you a projectile that was 28mm, now squeezed down to 20mm. In effect this gives you a heavier, longer 20mm shell. This allows old and outdated anti tank weapon calibers to be re-designed and revitalized so that they could be effective again.

General info

Survivability and armour

The Sd.Kfz.221 has very weak armour. It gets penetrated on every side, so you should think of it as if you have no armour at all.

The problem of the Sd.Kfz. 221 isn't really the armour. It's that the gunner is exposed. A single coaxial bullet can knock him out and due to the vehicle only having two crew members, will either take out the vehicle entirely from the game in RB/SB, or leave it a sitting duck in AB due to Crew Replenishment.

Mobility

The mobility, on the other hand, is great for a wheeled vehicle. The double steering axles allow it to make tight turns even though it is a wheeled vehicle. There is, however, one main flaw with the double steering axles design, it is difficult to drive straight forward after making the slightest turn. The vehicle has a tendency to oversteer by itself and requires adjustments to keep it driving straight. This is extremely problematic if driving at full speed. To counter this problem, it is best to simply slow down before making turns. An alternative is to enable "Driver Assist" in the controls, so slight adjustments of the mouse steer it properly instead.

Armaments

Main armament

Main article: S.Pz.B.41 (28/20 mm)

The 28/20mm s.Pz.B.41 squeezebore cannon fires only one ammo type, the 2.8/2cm PzGr.41. The round has an extremely high muzzle velocity of 1400 m/s and penetrates 95 mm at 10 m distance against flat armour. Against 30-degree armour, it penetrates an acceptable 73 mm, but at steep angles it penetrates just 22mm. Rate of fire is excellent like most low-rank guns, but currently like all APCR, the post-penetration damage is poor.

28/20 mm S.Pz.B.41
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
60 -10°/+20° ±20° Vertical
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 33.32 46.12 56.0 61.92 65.88
Realistic 20.83 24.5 29.75 32.9 35
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
3.90 3.45 3.18 3.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
2.8/2cm Pzgr.41 APCR 95 94 66 38 15 8
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
2.8/2cm Pzgr.41 APCR 1,400 0.14 N/A N/A N/A +1.5° 66° 70° 72°
Ammo racks
Full
ammo
1st rack empty 2nd rack empty 3rd rack empty 4th rack empty 5th rack empty 6th rack empty 7th rack empty 8th rack empty 9th rack empty 10th rack empty Visual
discrepancy
60 55 (5+) 49 (11+) 43 (17+) 37 (23+) 31 (29+) 25 (35+) 19 (41+) 13 (47+) 7 (53+) 1 (59+) No
Ammo racks of the Sd.Kfz.221 (s.Pz.B.41), located behind the driver and at the feet of the commander/gunner.

Notes:

  • Recommended ammo load is 37 to remove rear ammo racks.

Usage in battles

The Le.Pz.Sp.Wg. (s.Pz.B.41) Sd.Kfz.221 can be played as a sniper, at medium to far ranges. Do not get in to close combat, as your gun only traverses to a very limited degree, and your minimal armor barely stops even rifle caliber machine guns. Artillery and aircraft are dangerous to you, as you only have two crew members, and one is almost entirely exposed.

Pros and cons

Pros:

  • Very fast in a straight line (80 kph)
  • Excellent Power/Weight Ratio (35.75 hp/ton AB, 18.75 hp/ton RB/SB) makes its top speed practically achievable
  • Good rate of fire from the main gun (3.9s stock, 3.0s aced)
  • Good penetration from the 28/20 mm ammunition of 95mm at point blank
  • Small profile
  • Low shell drop due to 1400 m/s muzzle velocity

Cons:

  • Limited gun arc
  • Thin armour, easily penetrable by most all vehicles and aircraft
  • Wheeled vehicle, cannot neutral steer like tanks and must be moving forward/backward to steer
  • Wheeled vehicle, not much traction (and therefore speed or acceleration) on snow or sand unless you stick to roads
  • Can easily tip over in a sharp turn
  • Only 2 crew members; one crew member lost = instant loss (especially if you don't have Crew Replenishment researched)
  • APCR is the only ammo choice, post-pen damage is almost completely inadequate for all but the smallest enemy tanks.

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === Encyclopedia Info ===, also if applicable).

Media

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
  PUMA
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1