Difference between revisions of "Scouting"

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{{DISPLAYTITLE:Scouting}}
 
{{DISPLAYTITLE:Scouting}}
 
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'''Scouting''' refers to the special ability of certain light vehicles to perform extra tasks. This tactic is exclusive to the designated scout vehicles.
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'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.
  
 
__TOC__
 
__TOC__
  
==Scout traits==
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==Scout traits ==
From the [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en News Announcement]
 
  
===Scouting===
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=== Active Scouting===  
The first feature for the above types of vehicles is "active scouting". From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward. The scouting feature will work differently depending on the game mode used:
 
  
* In order to scout the environment in Arcade mode just select a target and push the "Scout" button (may be bound in the settings). After that, an enemy marker will become visible for all your teammates for 30 seconds.
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The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
* In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the "Scout" button. After that, a marker will appear over the enemy vehicle and will be updated for 30 seconds.
 
  
All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific "cooldown" period, this applies even if you were have not been successful in your reconnaissance (Realistic mode only).
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[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
  
Every time a scouted enemy is destroyed by an ally in AB, the original scout who lit it up will receive an additional artillery strike as well as an air strike point whilst in RB it will reduce the SP requirements for any aircraft for that scout. Every scout will receive a reward for every enemy vehicle spotted with his scouting and he will also receive an additional reward for any enemy vehicle that was spotted by him and destroyed or critically damaged by the friendly team. However, in Arcade the spotting scout will only receive a bonus for enemy vehicle destruction if the enemy has not already been revealed by another ally who eventually destroyed this enemy.
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* '''ARCADE -''' To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
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* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
  
===Repairs===
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Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.  
There is one extremely important feature for these light vehicles - they can provide repairs for every member of the team even if they are not in their squad. So if you are playing a heavy tank for example - select the "Repairing!" short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.
 
  
===Additional modifications===
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Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;
Also, these light vehicles will have additional modifications for research:
 
* Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
 
** In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles
 
* Improved optical sights will increase the spotting distance by 30% in all modes.
 
  
==List of scout vehicles==
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* '''ARCADE -''' You are rewarded with an additional artillery strike and an air strike point.
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* '''REALISTIC -''' The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
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=== Team Repairs ===
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Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.
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=== Modifications ===
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Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is '''Airstrike—'''which grants a different benefit based on the gamemode;
 +
 
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* '''ARCADE''' '''-''' At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
 +
* '''REALISTIC -''' Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
 +
 
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There is also a second modification— '''Improved Optics—''' which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
 +
 
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* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
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* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.
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== List of scout vehicles ==
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''As of v.1.91.0.58''
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles|]]<br>[[:Category:USA ground vehicles|USA]]'''!!'''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles|]]<br>[[:Category:Germany ground vehicles|Germany]]'''!!'''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles|]]<br>[[:Category:USSR ground vehicles|USSR]]'''!!'''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]<br>[[:Category:Britain ground vehicles|Britain]]'''!!'''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]<br>[[:Category:Japan ground vehicles|Japan]]'''!!'''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]<br>[[:Category:Italy ground vehicles|Italy]]'''!!'''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]<br>[[:Category:France ground vehicles|France]]'''
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! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles]]<br>[[:Category:USA ground vehicles|USA]]'''
 +
! '''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles]]<br>[[:Category:Germany ground vehicles|Germany]]'''
 +
! '''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles]]<br>[[:Category:USSR ground vehicles|USSR]]'''
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! '''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]<br>[[:Category:Britain ground vehicles|Britain]]'''
 +
! '''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]<br>[[:Category:Japan ground vehicles|Japan]]'''
 +
! '''[[File:China flag.png|60px|border|link=Category:China ground vehicles]]<br>[[:Category:China ground vehicles|China]]'''
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! '''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]<br>[[:Category:Italy ground vehicles|Italy]]'''
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! '''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]<br>[[:Category:France ground vehicles|France]]'''
 
|-
 
|-
|| [[M5A1|M5A1 ''Stuart'']]<br>[[M22|M22 ''Locust'']]<br>[[T18E2|T18E2 ''Boarhound'']]<br>[[M24|M24 ''Chaffee'']]<br>[[M41A1]]<br>[[T92]]<br>[[M551|M551 ''Sheridan'']]<br>[[M56|M56 ''Scorpion'']]<br>[[M50_Ontos|M50 ''Ontos'']]<br>[[T114]]<br>[[M5A1_(5th_arm.div.)|M5A1 (5th Arm.Div.)]]<br>[[M24_(TL)|M24 TL]]
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| {{Specs-Link|us_m3_bradley|short}}<br>{{Specs-Link|us_m5a1_stuart|short}}<br>{{Specs-Link|us_m5a1_stuart_canadian_5st_arm|short}}<br>{{Specs-Link|us_m24_chaffee|short}}<br>{{Specs-Link|us_m24_chaffee_tl|short}}<br>{{Specs-Link|us_m41_walker_bulldog|short}}<br>{{Specs-Link|us_m50_ontos|short}}<br>{{Specs-Link|us_m56_scorpion|short}}<br>{{Specs-Link|us_m551|short}}<br>{{Specs-Link|us_t18_e2|short}}<br>{{Specs-Link|us_t92|short}}<br>{{Specs-Link|us_t114|short}}
|| [[Sd.Kfz.234/2|Sd.Kfz. 234/2 ''Puma'']]<br>[[Begleitpanzer 57]]<br>[[Ru 251|Ru 251]]<br>[[Pz.II H|Panzer II H]]
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| {{Specs-Link|germ_begleitpanzer_57|short}}<br>{{Specs-Link|germ_pzkpfw_II_ausf_H|short}}<br>{{Specs-Link|germ_ru251|short}}<br>{{Specs-Link|germ_sdkfz_234_2|short}}<br>{{Specs-Link|germ_thyssen_henschel_tam|short}}
|| [[T-80]]<br>[[PT-76B]]<br>[[Object 906]]<br>[[BMP-1]]<br>[[ASU-57]]<br>[[ASU-85]]<br>[[Type-62]]
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| {{Specs-Link|ussr_asu_57|short}}<br>{{Specs-Link|ussr_asu_85|short}}<br>{{Specs-Link|ussr_bmp_1|short}}<br>{{Specs-Link|ussr_bmp_2|short}}<br>{{Specs-Link|ussr_bt_7a_f32|short}}<br>{{Specs-Link|ussr_object_685|short}}<br>{{Specs-Link|ussr_object_906|short}}<br>{{Specs-Link|ussr_pt_76b|short}}<br>{{Specs-Link|ussr_t_80|short}}<br>{{Specs-Link|ussr_type_62|short}}
|| [[AEC Mk.II|AEC AC Mk II]]
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| {{Specs-Link|uk_armored_car_aec_mk_2|short}}<br>{{Specs-Link|uk_fv510_isv|short}}
|| [[M24_(Japan)|M24 SDF]]<br>[[M41A1_(Japan)|M41 SDF]]<br>[[Type_60_SPRG_(C)|Type 60 SPRG (C)]]<br>[[Type_60_ATM|Type 60 ATM]]<br>
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| {{Specs-Link|jp_m24_chaffee|short}}<br>{{Specs-Link|jp_m41_walker_bulldog|short}}<br>{{Specs-Link|jp_type_16|short}}<br>{{Specs-Link|jp_type_60_atm|short}}<br>{{Specs-Link|jp_type_60_sprg|short}}<br>{{Specs-Link|jp_type_89|short}}
||
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| {{Specs-Link|cn_m24_chaffee|short}}<br>{{Specs-Link|cn_pt_76|short}}<br>{{Specs-Link|cn_type_62|short}}<br>{{Specs-Link|cn_type_63_I|short}}<br>{{Specs-Link|cn_type_86|short}}
|| [[AMC.35 (ACG.1)]]<br>[[AMX-13 (FL11)]]<br>[[AMX-13]]<br>[[AMX-13-90]]<br>[[AMX-13 (HOT)]]<br>[[AMX-13 (SS.11)]]
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| {{Specs-Link|it_ab_43|short}}<br>{{Specs-Link|it_aubl_74_60_70m|short}}<br>{{Specs-Link|it_b1_centauro|short}}<br>{{Specs-Link|it_b1_centauro_romor|short}}<br>{{Specs-Link|it_fiat_6614_106sr|short}}<br>{{Specs-Link|it_fiat_6616_cockerill|short}}<br>{{Specs-Link|it_oto_r3_106sr|short}}
 +
| {{Specs-Link|fr_amc_35|short}}<br>{{Specs-Link|fr_amx_10rc|short}}<br>{{Specs-Link|fr_amx_13_75|short}}<br>{{Specs-Link|fr_amx_13_75_ss11|short}}<br>{{Specs-Link|fr_amx_13_90|short}}<br>{{Specs-Link|fr_amx_13_fl_11|short}}<br>{{Specs-Link|fr_amx_13_hot|short}}<br>{{Specs-Link|fr_bat_chat_25t|short}}
 
|}
 
|}
  
==History==
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== External Links ==
''To be Filled''
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* [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en [Development<nowiki>]</nowiki> New opportunities for light vehicles!]
 
 
== Screenshots and fan art ==
 
 
 
== Additional information (links) ==
 
<!-- ''Specify the links to the sources used to create articles and video guides for this vehicle, the link to the discussion on the official forum War Thunder'' -->
 
  
===References===
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<!--===References===
<references />
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<references />-->
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Latest revision as of 10:21, 14 September 2019


Scouting refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers.

Scout traits

Active Scouting

The first benefit afforded to these vehicles is called Active Scouting. This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, V, and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;

The icon for Active scouting as seen in-game
  • ARCADE - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
  • REALISTIC - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.

Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is not placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.

Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;

  • ARCADE - You are rewarded with an additional artillery strike and an air strike point.
  • REALISTIC - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.

Team Repairs

Any vehicle with the capability of Active scouting, that has the 'Parts' modification installed, also has the ability to aid in the repair of any allied vehicles including those that are not in the player's squad. Whenever an allied vehicle is repairing themselves, the player will see a wrench icon above their tank. Moving their own tank close to their ally and then holding their own Tank repair key increases the speed at which that allied vehicle is repaired by a large amount.

Modifications

Vehicles with the capability of Active scouting also have access to two unique modifications— the first of which is Airstrike—which grants a different benefit based on the gamemode;

  • ARCADE - At all times, players with this modifications can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
  • REALISTIC - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.

There is also a second modification— Improved Optics— which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;

  • ARCADE - Increases the range at which markers will appear for enemy vehicles.
  • REALISTIC- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.

List of scout vehicles

As of v.1.91.0.58

USA flag.png
USA
Germany flag.png
Germany
USSR flag.png
USSR
Britain flag.png
Britain
Japan flag.png
Japan
China flag.png
China
Italy flag.png
Italy
France flag.png
France
M3 Bradley
M5A1
M5A1 (5th arm.div.)
M24
M24 (TL)
M41A1
M50
M56
M551
T18E2
T92
T114
Begleitpanzer 57
Pz.Sfl.Ic
Ru 251
Sd.Kfz.234/2
TAM
ASU-57
ASU-85
BMP-1
BMP-2
BT-7 (F-32)
Object 685
Object 906
PT-76B
T-80
▂Type 62
AEC Mk.II
Warrior
▅M24
▅M41A1
Type 16
Type 60 ATM
Type 60 SPRG (C)
Type 89
␗M24
␗PT-76
Type 62
Type 63-I
ZBD86
AB 43
AUBL/74 HVG
Centauro
Centauro ROMOR
FIAT 6614
AUBL/74
R3 T106 FA
AMC.35 (ACG.1)
AMX-10RC
AMX-13
AMX-13 (SS.11)
AMX-13-90
AMX-13 (FL11)
AMX-13 (HOT)
Char 25t

External Links