Difference between revisions of "Scouting"

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'''Scouting''' refers to special traits of certain lightly armoured vehicles, which allows them access to extra abilities. This perk is available only to light tanks of ranks II and above, as well as a select few tank destroyers plus vehicles armed solely with anti-air guided missiles.
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{{DISPLAYTITLE:Scouting}}
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<div class="object-info clearfix" align="justify">
  
== Scout traits ==
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'''Scouting''' refers to the special ability of certain light vehicles to perform extra tasks. This tactic is exclusive to the designated scout vehicles.
=== Active Scouting ===
 
The first benefit afforded to these vehicles is called '''Active Scouting.''' This is an activatable ability that allows the tank to scout enemy positions and relay that information to allied vehicles. This rewards the scout with Research Points and Silver Lions. The key to use Active scouting is, by default, '''V''', and can be changed in controls under the Tank tab, then under Miscellaneous. The mechanic works differently based on gamemode;
 
  
[[File:Active Scouting Ability.png|thumb|The icon for Active scouting as seen in-game]]
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__TOC__
  
* '''ARCADE''' - To scout a hostile ground vehicle, target the enemy using the 'Lock Target' keybind—found under Common—and press your Active scouting key. You and your teammates will now be able to see and select the enemies' marker in the world and on the minimap at all times for the next 30 seconds.
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==Scout traits==
* '''REALISTIC''' - To scout a hostile ground vehicle, enter your Binoculars, or use your sight (Sniper Mode), and place your crosshair directly atop your target before pressing the Active scouting key. You and your teammates will see a small red arrow above the target that updates periodically, with their location updating on the minimap in tandem, for the next 30 seconds.
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From the [https://warthunder.com/en/news/5193-development-new-opportunities-for-light-vehicles-en News Announcement]
  
Only one player can scout a target at a time, with another scout attempt on an already scouted target only successful once 30 seconds have passed since the previous successful scout. In realistic battle mode, if you use Active scouting while your crosshair is '''not''' placed over a hostile ground vehicle, your ability will go on a lengthy cooldown before it can be used again.
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===Scouting===
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The first feature for the above types of vehicles is "active scouting". From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward. The scouting feature will work differently depending on the game mode used:
  
Whenever a target you have an active scout on is killed by an ally during the 30 second window, you receive an additional reward of Research Points and Silver Lions, on top of the smaller reward you received for successfully scouting the target. You also receive an additional, in-match bonus for your efforts, based on gamemode;
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* In order to scout the environment in Arcade mode just select a target and push the "Scout" button (may be bound in the settings). After that, an enemy marker will become visible for all your teammates for 30 seconds.
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* In Realistic mode you will have to use binoculars or sight (sniper) view.  Once in this view put your crosshairs on an enemy vehicle and press the "Scout" button. After that, a marker will appear over the enemy vehicle and will be updated for 30 seconds.
  
* '''ARCADE''' - You are rewarded with an additional artillery strike and an air strike point. Reward is granted only if the destroyed enemy was not clearly visible to your ally before the scouting or their destruction, or if the attacker is your squadmate.
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All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific "cooldown" period, this applies even if you were have not been successful in your reconnaissance (Realistic mode only).
* '''REALISTIC''' - The Spawn Point (SP) cost of all aircraft in your line-up is reduced by 7%. If you have the 'Airstrike' modification, the reduction is 14% instead.
 
  
=== Team Repairs ===
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Every time a scouted enemy is destroyed by an ally in AB, the original scout who lit it up will receive an additional artillery strike as well as an air strike point whilst in RB it will reduce the SP requirements for any aircraft for that scout. Every scout will receive a reward for every enemy vehicle spotted with his scouting and he will also receive an additional reward for any enemy vehicle that was spotted by him and destroyed or critically damaged by the friendly team. However, in Arcade the spotting scout will only receive a bonus for enemy vehicle destruction if the enemy has not already been revealed by another ally who eventually destroyed this enemy.
While any vehicle with the "Parts" modification installed has the ability to help repair allied vehicles, vehicles with the Active scouting capability are more effective in doing so.
 
  
;Helping a player who's already repairing
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===Repairs===
Whenever an allied player is repairing their vehicle, the player will see a white wrench icon inside a timer circle above their tank. Moving your own tank close to the ally and then holding the Tank repair key increases the speed at which that allied vehicle is repaired threefold (compared to twofold with a vehicle without Active scouting capability).
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There is one extremely important feature for these light vehicles - they can provide repairs for every member of the team even if they are not in their squad. So if you are playing a heavy tank for example - select the "Repairing!" short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.
  
;Helping a player who can't repair
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===Additional modifications===
You can also help players who haven't unlocked their "Parts" module yet and therefore can't repair on their own. Tanks in that situation will request help for repair by displaying the white wrench icon alone above their tank. Helping them repair will however last the full duration of the repair time (no sped up repair).
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Also, these light vehicles will have additional modifications for research:
  
=== Modifications ===
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* Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
Vehicles with the capability of Active scouting also have access to two unique modifications — the first of which is '''Airstrike''' — which grants a different benefit based on the gamemode;
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** In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles
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* Improved optical sights will increase the spotting distance by 30% in all modes.
  
* '''ARCADE''' - At all times, players with this modification can join an existing air battle as an Attacker or Bomber, as well as the standard option of spawning a Fighter. Spawning an additional Attacker or Bomber allows the enemy team to spawn one additional Fighter in exchange.
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==List of scout vehicles==
* '''REALISTIC''' - Doubles the reward for an ally killing a scouted target from an SP reduction of 7% of all aircraft in your line-up, to a 14% reduction.
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{|
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|-
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! '''[[File:USA flag.png|60px|border|link=Category:USA ground vehicles|]]<br>[[:Category:USA ground vehicles|USA]]'''!!'''[[File:Germany flag.png|60px|border|link=Category:Germany ground vehicles|]]<br>[[:Category:Germany ground vehicles|Germany]]'''!!'''[[File:USSR flag.png|60px|border|link=Category:USSR ground vehicles|]]<br>[[:Category:USSR ground vehicles|USSR]]'''!!'''[[File:Britain flag.png|60px|border|link=Category:Britain ground vehicles]]<br>[[:Category:Britain ground vehicles|Britain]]'''!!'''[[File:Japan flag.png|60px|border|link=Category:Japan ground vehicles]]<br>[[:Category:Japan ground vehicles|Japan]]'''!!'''[[File:Italy flag.png|60px|border|link=Category:Italy ground vehicles]]<br>[[:Category:Italy ground vehicles|Italy]]'''!!'''[[File:France flag.png|60px|border|link=Category:France ground vehicles]]<br>[[:Category:France ground vehicles|France]]'''
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|-
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|| [[M5A1|M5A1 ''Stuart'']]<br>[[M22|M22 ''Locust'']]<br>[[T18E2|T18E2 ''Boarhound'']]<br>[[M24|M24 ''Chaffee'']]<br>[[M41A1]]<br>[[T92]]<br>[[M551|M551 ''Sheridan'']]<br>[[M56|M56 ''Scorpion'']]<br>[[M50_Ontos|M50 ''Ontos'']]<br>[[T114]]<br>[[M5A1_(5th_arm.div.)|M5A1 (5th Arm.Div.)]]<br>[[M24_(TL)|M24 TL]]
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|| [[Sd.Kfz.234/2|Sd.Kfz. 234/2 ''Puma'']]<br>[[Begleitpanzer 57]]<br>[[Ru 251|Ru 251]]<br>[[Pz.II H|Panzer II H]]
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|| [[T-80]]<br>[[PT-76B]]<br>[[Object 906]]<br>[[BMP-1]]<br>[[ASU-57]]<br>[[ASU-85]]<br>[[Type-62]]
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|| [[AEC Mk.II|AEC AC Mk .II]]
  
There is also a second modification — '''Improved Optics''' — which increases the spotting range of the crew. As with Airstrike, this has different effects based on the gamemode;
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[[Warrior]] (FV510)
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|| [[M24_(Japan)|M24 SDF]]<br>[[M41A1_(Japan)|M41 SDF]]<br>[[Type_60_SPRG_(C)|Type 60 SPRG (C)]]<br>[[Type_60_ATM|Type 60 ATM]]<br>
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||
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|| [[AMC.35 (ACG.1)]]<br>[[AMX-13 (FL11)]]<br>[[AMX-13]]<br>[[AMX-13-90]]<br>[[AMX-13 (HOT)]]<br>[[AMX-13 (SS.11)]]
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|}
  
* '''ARCADE''' - Increases the range at which markers will appear for enemy vehicles.
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==History==
* '''REALISTIC'''- Sometimes, your crew will point you in the general direction of an enemy vehicle with a small red arrow on the border of your screen. Increases the range at which this triggers.
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''To be Filled''
  
== List of scout vehicles ==
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== Screenshots and fan art ==
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|- style="text-align:center;vertical-align:middle;"
 
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|style="border-left: solid 1px #cccccc;"|<center>[[File:USA flag.png|70px|link=Category:USA ground vehicles]]</center>{{Tree-Skip|10px}}
 
|style="border-left: solid 1px #cccccc;"|<center>[[File:Germany flag.png|70px|link=Category:Germany ground vehicles]]</center>{{Tree-Skip|10px}}
 
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{{Tree-Line|II Rank}}
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== Additional information (links) ==
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===References===
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== Media ==
 
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 
{{Youtube-gallery|2AF4ZDe6M2g|'''The Shooting Range #299''' - ''Tactical Briefing'' section at 13:13 discusses changes to team repair mechanic.|RuBjkyZT6Yw|'''The Shooting Range #6''' - ''Tactics & Strategy'' section at 04:14 discusses how to use binoculars.|-KhcG7ajFSw|'''The Shooting Range #80''' - ''Special'' section at 04:11 discusses the scouting mechanic.}}
 
 
 
== External Links ==
 
 
 
* [[wt:en/news/5193-development-new-opportunities-for-light-vehicles-en|[Development] New opportunities for light vehicles!]]
 
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 13:34, 24 February 2019

Scouting refers to the special ability of certain light vehicles to perform extra tasks. This tactic is exclusive to the designated scout vehicles.

Scout traits

From the News Announcement

Scouting

The first feature for the above types of vehicles is "active scouting". From now on your low calibre gun is no excuse for retreating - scout the enemy positions and pass the info to your allies - you will receive a decent reward. The scouting feature will work differently depending on the game mode used:

  • In order to scout the environment in Arcade mode just select a target and push the "Scout" button (may be bound in the settings). After that, an enemy marker will become visible for all your teammates for 30 seconds.
  • In Realistic mode you will have to use binoculars or sight (sniper) view. Once in this view put your crosshairs on an enemy vehicle and press the "Scout" button. After that, a marker will appear over the enemy vehicle and will be updated for 30 seconds.

All allies will receive the recon data which means that you can not apply your skill to vehicles that have already been scouted. Passing enemy coordinates takes time so you may only use the “scouting” feature after a specific "cooldown" period, this applies even if you were have not been successful in your reconnaissance (Realistic mode only).

Every time a scouted enemy is destroyed by an ally in AB, the original scout who lit it up will receive an additional artillery strike as well as an air strike point whilst in RB it will reduce the SP requirements for any aircraft for that scout. Every scout will receive a reward for every enemy vehicle spotted with his scouting and he will also receive an additional reward for any enemy vehicle that was spotted by him and destroyed or critically damaged by the friendly team. However, in Arcade the spotting scout will only receive a bonus for enemy vehicle destruction if the enemy has not already been revealed by another ally who eventually destroyed this enemy.

Repairs

There is one extremely important feature for these light vehicles - they can provide repairs for every member of the team even if they are not in their squad. So if you are playing a heavy tank for example - select the "Repairing!" short message - any allies who are driving light vehicles may assist you even if they are not members of your squad.

Additional modifications

Also, these light vehicles will have additional modifications for research:

  • Airstrike - in Arcade this will permit the scout to join any air battle started by your teammates. This will not be limited to a fighter - you will be able to use an attacker or a bomber even though your team has already begun the battle. Your opponent will have an opportunity to add an additional fighter though.
    • In Realistic mode this modification will additionally reduce SP requirements to use aircraft in combined battles
  • Improved optical sights will increase the spotting distance by 30% in all modes.

List of scout vehicles

USA flag.png
USA
Germany flag.png
Germany
USSR flag.png
USSR
Britain flag.png
Britain
Japan flag.png
Japan
Italy flag.png
Italy
France flag.png
France
M5A1 Stuart
M22 Locust
T18E2 Boarhound
M24 Chaffee
M41A1
T92
M551 Sheridan
M56 Scorpion
M50 Ontos
T114
M5A1 (5th Arm.Div.)
M24 TL
Sd.Kfz. 234/2 Puma
Begleitpanzer 57
Ru 251
Panzer II H
T-80
PT-76B
Object 906
BMP-1
ASU-57
ASU-85
Type-62
AEC AC Mk .II

Warrior (FV510)

M24 SDF
M41 SDF
Type 60 SPRG (C)
Type 60 ATM
AMC.35 (ACG.1)
AMX-13 (FL11)
AMX-13
AMX-13-90
AMX-13 (HOT)
AMX-13 (SS.11)

History

To be Filled

Screenshots and fan art

Additional information (links)

References