Difference between revisions of "Scout AH.Mk.1"

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== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the helicopter, as well as its key features. In the second part, tell the reader about the helicopter in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. It serves as an opening helicopter for the British pilots that will them become familiar with the helicopter game mechanics.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. It serves as an opening helicopter for British pilots that will familiarise them with the game's helicopter mechanics.
  
As a matter of fact, this is not a rookie friendly vehicle due to several vulnerabilities such as no armour, insufficient weaponry, and lacking countermeasures. It will require practice and tactics to get in sound with it and efficiently provide a good anti-tank close air support without being blown off the air by the anti-aircrafts.
+
As a matter of fact, this is not a rookie friendly vehicle due to several vulnerabilities such as a lack of armour, countermeasures and insufficient weaponry. It will require practice and good tactics to get in tune with it and efficiently provide good close air support without being blown out of the air by enemy air defence.
  
On the other hand; it feels agile, fast, skilful, and packs a serious punch. Everything that represents the British helicopters down the line!
+
On the other hand, the '''{{Specs|name}}''' shares the same qualities as the later British helicopters; it is light, agile and fast.
  
 
== General info ==
 
== General info ==
Line 23: Line 23:
 
[[File:SCOUT HELO TAKE OFF.png|thumb|417x417px|Scout taking off from heliport to the mission]]
 
[[File:SCOUT HELO TAKE OFF.png|thumb|417x417px|Scout taking off from heliport to the mission]]
  
The flight performance of the Scout will prove to be really satisfactory even when stock. It feels light, fast, and agile making it competent to dodge a lot of things that will rain at you, including tanks shells. Its speed and acceleration are sufficient to allow a good positioning when the match starts, setting the collider in 80%, and keeping a pitch of +2.0°/-4.0° will be usually enough for reaching a top speed without getting too much altitude or over-revving the propeller. Using the collider on 100% will increase the thrust (useful ascend is needed) but will reduce the horizontal speed drastically, making the helicopter prone to stalling on manoeuvres.
+
The flight performance of the Scout will prove to be rather satisfactory even when stock. It feels light, fast, and agile making it competent in evading the barrage of things that will rain at you, including tank shells. Its speed and acceleration are sufficient to allow good positioning when the match starts; setting the collective to 80% and keeping the pitch at +2.0°/-4.0° will usually be enough to reach top speed without gaining too much altitude or over-revving the propeller. Using the collective at 100% will increase thrust (useful when altitude is needed) but will reduce the horizontal speed drastically, making the helicopter prone to stalling during manoeuvres.
  
When manoeuvring to a different course keep in mind to don't lose speed, the proper way to do this is to lean the Scout for the desired direction then turning. That allows pilots to maintain the speed, indicated in the vectorial speed arrow at the centre of your heads up display.
+
When manoeuvring to a different course keep in mind to not lose speed, the proper way to do this is to bank the helicopter towards the desired location before beginning the turn. This allows pilots to maintain their speed, indicated in the speed vector arrow at the centre of your heads up display (HUD).
  
The only payload to carry won't represent negatively in the performance. Using the hover mode and locking the target considerably improves the chance of an impact but it's feasible to also hit tanks when on the move, thanks to the great agility and stability.
+
The Scout only has one payload, so there is no negative performance impact. Using hover mode and locking the target from the gunner's sight considerably improves the chance of a ATGM impact but it's feasible to also hit tanks when on the move, thanks to the Scout's great agility and stability.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 50: Line 50:
  
 
==== No armour ====
 
==== No armour ====
The Scout does not fly with any protecting armour or bullet-proof glass, which if installed would reduce Scout's ability to complete its mission. As such, the pilot must take this into account and fly the helicopter accordingly. Bull rushing right into the middle of a battlefield usually ends with disastrous results as, without armour, the Scout has nothing but thin metal fuselage coverings to protect the crew and vital equipment.
+
The Scout does not have any protective armour plates or bulletproof glass, due to the sacrifices this would require in performance. The pilot should keep this in mind when flying. Rushing into the middle of the battlefield will end with disastrous results as the crew and vital components are only protected by the thin fuselage walls.
  
The pilot, gunner, engine, transmission, main rotor, and tail rotors are all exposed to fire from missiles, rockets, cannons, and even small-calibre machine guns. However, it's truly possible to survive several hits of a machine gun and making it to the heliport alive due to a slight spacing in all modules within the vehicle. The low speed of an incoming bullet sometimes it's just enough to damage the external hull but not pierce through.
+
The pilot, gunner, engine, transmission, main rotor, and tail rotors are all exposed to fire from missiles, rockets, cannons, and even small-calibre machine guns. However, it is sometimes possible to survive multiple hits due to the spacious layout of the vehicle's components. The low velocity of small-calibre rounds is sometimes inadequate to penetrate the Scout's fuselage panels.
  
The same cannot be stated from '''20 mm''' cannons and beyond that will shred the helicopter piece by piece.
+
The same cannot be stated from '''20 mm''' cannons and beyond that will shred the helicopter into a million pieces.
  
==== Higher survivability ====
+
==== Survivability improvement ====
The Flak jacket and Helicopter frame modules should be researched to increase the crew survivability against anti-air flak shells that are extremely dangerous to your helicopter and mostly for the crew. Pilots will see the improvement in this when attacked and manage to escape with minimal scars on their helo. A higher crew vitality (Pilot/Gunner) also improves survival.
+
The Flak jacket and Helicopter frame modules should be researched to increase the crew survivability against airburst shells that are extremely dangerous to your helicopter and crew. Pilots will be quick to notice the improvement in their helicopter's durability. A higher crew vitality (Pilot/Gunner) also improves survival.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
 
{{Specs-Economy}}
 
{{Specs-Economy}}
  
Thanks to the great speed and agility, the main modules to be concern about are focused on '''protection''' and '''availability''', such as the NVD or Flak jacket. The Assault mode can allow starting pilots to research the main modifications needed to improve the Scout to an optimal entry level for Mixed battles.
+
Thanks to great speed and agility, the modules of main concern relate to '''protection''' and '''survivability''', such as the NVD or Flak jacket. The "Arcade Assault" game mode can allow rookie pilots to research the main modifications needed to improve the Scout for optimal performance in Mixed Battles.
  
 
== Armaments ==
 
== Armaments ==
Line 76: Line 76:
 
* 2 x 7.62 mm L8A1 machine guns, skid-mounted (250 rpg = 500 total)
 
* 2 x 7.62 mm L8A1 machine guns, skid-mounted (250 rpg = 500 total)
  
The L8 MGs are rather inaccurate when not ungraded. British pilots '''should not''' rely on this to attack any ground target as they mostly serve to defend against some air target that is pestering them or some other helo findable on their way to the enemy. A gun convergence of 600m is enough to fire efficiently without getting too close to the enemy.
+
The L8 MGs are rather inaccurate when not ungraded. British pilots '''should not''' rely on this to attack any ground target as they mostly serve to defend against pestilent air targets or helicopters on attack runs. A gun convergence of 600 m is enough to fire effectively without getting too close to the enemy.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
Line 87: Line 87:
 
* 4 x AGM-22 missiles
 
* 4 x AGM-22 missiles
  
The AGM-22 missiles are usually good and enough to end with an armoured treat. Their SACLOS (Semi-automatic command to the line of sight) guidance requires to keep aiming to the target until its impact. A bit of advice is to aim for the sides of the hull or turret as it's possible in some tanks to survive one AGM impact; Therefore spending another on a single target. Keep in mind the limit range of 3 km and always predict the enemies movement to avoid an unsuccessful hit.
+
The AGM-22 missiles are usually good and enough to end with an armoured treat. Their SACLOS ('''S'''emi-'''A'''utomatic '''C'''ommand to '''L'''ine '''O'''f '''S'''ight) guidance requires the gunner to hold the reticule over the target until impact. It is recommended to aim for the sides of armoured vehicles, as some tanks are able to survive frontal ATGM impacts. Keep in mind the maximum range of 3 km and always anticipate a target's movement.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in a helicopter, the features of using the helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
As the Scout is such a weak target, the pilots must be aware of their surrounds and fight from the enemy vehicle's blind spots or weak sides, because a burning and crashed helicopter only pads the enemies' score-count. Analyze and choose your side to engage in battle and preserve the helicopter.
+
As the Scout is such a weak target, the pilot must be aware of their surroundings and fight from the enemy's blind spots or flank, because a destroyed helicopter only assists the enemy's victory. Analyse and choose your side to engage in battle and preserve your helicopter.
  
Pilots should consider not getting high altitude with this helicopter for several reasons:
+
Pilots should avoid high altitude combat with this helicopter for several reasons:
  
* Vulnerable to enemy radars and anti-aircraft missiles
+
* Increased vulnerability to SPAA and SAMs
* Jets will spot the Scout more easily and take it down
+
* Increased visibility to enemy pilots
* Flight performance suffers and you lose all the advantages
+
* Decrease in flight performance
* No cover and fully visible to anyone
+
* Lack of cover
  
 
=== Mixed battles ===
 
=== Mixed battles ===
The best flight approach is low as conceivable to the ground. When the Scout can past trees, houses, and mountains remaining almost undetected. Try to don't go beyond the enemy's half of the map as it means a risk of getting detected and destroyed by AA based in the enemy spawn point or facing more deadlier enemy helicopters.
+
The best flight approach is low as possible to the ground. The Scout can pass trees, houses, and mountains remaining almost undetected. Try to stay out of the enemy's half of the map, as their base AAA will likely detect you, and you are closer to newly spawned vehicles.
  
Instead, the Scout could support the allied offensive in its side of the map and from a safe low incognito place, launch the AGMs to enemy snipers that are decimating the allied advance or intruders capping a point. Then retreat to reload and repeat as required to ensure victory.
+
Instead, the Scout should support the allied offensive from a low, hidden spot, launching the ATGMs to strategically eliminate enemies causing problems to the allied team.
  
In a winning Medium/late match, opt for anti-Aircraft hunting as they mostly will focus on the proximity of the allied tanks advancing or allied jets streaming in the sky. If losing, pilots could look for a window and quickly cap a distant point consequently also help the team achieving victory and using the map to your advantage.
+
In a winning match, opt for SPAA hunting as they mostly will focus on protecting themselves from allied tanks or jets. If losing, pilots could look for a window of opportunity and quickly cap a distant point to assist the allied team in turning the tide of the battle.
  
* In more empty or flat maps, it might be best to consider not using this helicopter and instead go for a plane. These types of maps will not provide any cover from enemy planes.
+
* In empty or flat maps, the Scout is of minimal effectiveness due to the lack of cover. Instead, an aircraft fitted with ATGMs or rockets would be more suitable.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 115: Line 115:
 
'''Pros:'''
 
'''Pros:'''
  
* Light and nimble helicopter; a skilled pilot is capable of dodging a lot of fire in this
+
* Light and nimble - useful for evading enemy fire
* Small and stealthy profile; among the smallest helicopters available
+
* Small and stealthy - one of the smallest helicopters, makes hiding easy
 
* Perfect for nap-of-the-earth (NoE) flying
 
* Perfect for nap-of-the-earth (NoE) flying
* Decently speedy even when stock
+
* Decently fast even when stock
* Powerful AGM-22 missiles. Capable to decimate most of the tank's frontal armour at the battle rating.
+
* Powerful AGM-22 missiles. Able to destroy most of the tank's frontal armour at the battle rating.
* Quite a strong frame, often will be heavily damaged but remain operable
+
* Quite a strong frame, will often be heavily damaged but remain operable
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Limited weaponry (only 4 AGMs) and defensive 2x 7.62 mm machine guns
 
* Limited weaponry (only 4 AGMs) and defensive 2x 7.62 mm machine guns
* Exposed engine won't take a lot of damage before ceasing.
+
* Exposed engine won't take a lot of damage before failing.
* No countermeasure for way better technologies in the battlefield
+
* No countermeasures
* Very vulnerable pilots and critical components due to no armour protection
+
* Very vulnerable pilots and critical components due to lack of armour
* Painful grind to spade due to bad survivability
+
* Lengthy grind due to poor survivability
* Any other helicopter represents a threat (No armour protection and poor defence)
+
* Other helicopters are very dangerous
  
 
== History ==
 
== History ==
Line 145: Line 145:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=britain&vehicleType=helicopter&vehicleClass=utility_helicopter&vehicle=scout_ah_mk1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Images
 
;Images
Line 155: Line 159:
 
File:Westland Scout WTWallpaper 006.jpg
 
File:Westland Scout WTWallpaper 006.jpg
 
</gallery>
 
</gallery>
 +
 +
;Videos
 +
{{Youtube-gallery|vRcwBn9TjyE|'''Scout AH Mk.1 & Wasp HAS Mk.1 - Review & Gameplay (Helicopters)''' - ''BaconGaming''}}
  
 
== See also ==
 
== See also ==
Line 167: Line 174:
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the helicopter;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [[wt:en/news/6318-development-westland-scout-wasp-sting-like-a-bee-en|[Development] Westland Scout & Wasp: Sting Like A Bee]]
+
* [[wt:en/news/6318-development-westland-scout-wasp-sting-like-a-bee-en|[Devblog] Westland Scout & Wasp: Sting Like A Bee]]
  
 
{{AirManufacturer Westland}}
 
{{AirManufacturer Westland}}
 
{{Britain helicopters}}
 
{{Britain helicopters}}

Revision as of 11:07, 16 March 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
This page is about the British helicopter Scout AH.Mk.1. For other version, see Wasp HAS.Mk.1.
Scout AH.Mk.1
scout_ah_mk1.png
GarageImage Scout AH.Mk.1.jpg
Scout AH.Mk.1
AB RB SB
8.7 8.3 8.7
Research:Free
Purchase:390 000 Specs-Card-Lion.png
Show in game

Description

The Scout AH.Mk.1 is a rank V British utility helicopter with a battle rating of 8.7 (AB/SB) and 8.3 (RB). It was introduced in Update 1.91 "Night Vision". It serves as an opening helicopter for British pilots that will familiarise them with the game's helicopter mechanics.

As a matter of fact, this is not a rookie friendly vehicle due to several vulnerabilities such as a lack of armour, countermeasures and insufficient weaponry. It will require practice and good tactics to get in tune with it and efficiently provide good close air support without being blown out of the air by enemy air defence.

On the other hand, the Scout AH.Mk.1 shares the same qualities as the later British helicopters; it is light, agile and fast.

General info

Flight performance

Max speed
at 1 000 m213 km/h
Max altitude5 400 m
EngineRolls-Royce Nimbus Mk.101
Power685 hp
Take-off weight2 t
Scout taking off from heliport to the mission

The flight performance of the Scout will prove to be rather satisfactory even when stock. It feels light, fast, and agile making it competent in evading the barrage of things that will rain at you, including tank shells. Its speed and acceleration are sufficient to allow good positioning when the match starts; setting the collective to 80% and keeping the pitch at +2.0°/-4.0° will usually be enough to reach top speed without gaining too much altitude or over-revving the propeller. Using the collective at 100% will increase thrust (useful when altitude is needed) but will reduce the horizontal speed drastically, making the helicopter prone to stalling during manoeuvres.

When manoeuvring to a different course keep in mind to not lose speed, the proper way to do this is to bank the helicopter towards the desired location before beginning the turn. This allows pilots to maintain their speed, indicated in the speed vector arrow at the centre of your heads up display (HUD).

The Scout only has one payload, so there is no negative performance impact. Using hover mode and locking the target from the gunner's sight considerably improves the chance of a ATGM impact but it's feasible to also hit tanks when on the move, thanks to the Scout's great agility and stability.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 194 182 5400
Upgraded 232 213

Survivability and armour

Crew2 people
Speed of destruction
Structural330 km/h
Gear320 km/h

No armour

The Scout does not have any protective armour plates or bulletproof glass, due to the sacrifices this would require in performance. The pilot should keep this in mind when flying. Rushing into the middle of the battlefield will end with disastrous results as the crew and vital components are only protected by the thin fuselage walls.

The pilot, gunner, engine, transmission, main rotor, and tail rotors are all exposed to fire from missiles, rockets, cannons, and even small-calibre machine guns. However, it is sometimes possible to survive multiple hits due to the spacious layout of the vehicle's components. The low velocity of small-calibre rounds is sometimes inadequate to penetrate the Scout's fuselage panels.

The same cannot be stated from 20 mm cannons and beyond that will shred the helicopter into a million pieces.

Survivability improvement

The Flak jacket and Helicopter frame modules should be researched to increase the crew survivability against airburst shells that are extremely dangerous to your helicopter and crew. Pilots will be quick to notice the improvement in their helicopter's durability. A higher crew vitality (Pilot/Gunner) also improves survival.

Modifications and economy

Repair costBasic → Reference
AB9 288 → 12 566 Sl icon.png
RB2 742 → 3 709 Sl icon.png
SB4 621 → 6 252 Sl icon.png
Total cost of modifications113 800 Rp icon.png
210 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training110 000 Sl icon.png
Experts390 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 300 / 430 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
175 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
13 000 Rp icon.png
Cost:
24 000 Sl icon.png
300 Ge icon.png
Mods jet engine.png
Engine
Research:
14 000 Rp icon.png
Cost:
26 000 Sl icon.png
320 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
175 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
13 000 Rp icon.png
Cost:
24 000 Sl icon.png
300 Ge icon.png
Mods night vision device.png
NVD
Research:
14 000 Rp icon.png
Cost:
26 000 Sl icon.png
320 Ge icon.png
Mods armor cover.png
Cover
Research:
37 000 Rp icon.png
Cost:
68 000 Sl icon.png
850 Ge icon.png
Mods weapon.png
L8A1_new_gun
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
175 Ge icon.png

Thanks to great speed and agility, the modules of main concern relate to protection and survivability, such as the NVD or Flak jacket. The "Arcade Assault" game mode can allow rookie pilots to research the main modifications needed to improve the Scout for optimal performance in Mixed Battles.

Armaments

Night vision devices
Improves visibility by enhancing natural light or active illumination.
Scout engaging enemy tanks from the flanks

Offensive armament

Weapon 12 x 7.62 mm L8A1 machine gun
Ammunition500 rounds
Fire rate600 shots/min
Main article: L8A1 (7.62 mm)

The Scout AH.Mk.1 is armed with:

  • 2 x 7.62 mm L8A1 machine guns, skid-mounted (250 rpg = 500 total)

The L8 MGs are rather inaccurate when not ungraded. British pilots should not rely on this to attack any ground target as they mostly serve to defend against pestilent air targets or helicopters on attack runs. A gun convergence of 600 m is enough to fire effectively without getting too close to the enemy.

Suspended armament

List of setups (1)
Setup 14 x AS.11 missiles
Main article: AGM-22

The Scout AH.Mk.1 can be outfitted with the following ordnance:

  • 4 x AGM-22 missiles

The AGM-22 missiles are usually good and enough to end with an armoured treat. Their SACLOS (Semi-Automatic Command to Line Of Sight) guidance requires the gunner to hold the reticule over the target until impact. It is recommended to aim for the sides of armoured vehicles, as some tanks are able to survive frontal ATGM impacts. Keep in mind the maximum range of 3 km and always anticipate a target's movement.

Usage in battles

As the Scout is such a weak target, the pilot must be aware of their surroundings and fight from the enemy's blind spots or flank, because a destroyed helicopter only assists the enemy's victory. Analyse and choose your side to engage in battle and preserve your helicopter.

Pilots should avoid high altitude combat with this helicopter for several reasons:

  • Increased vulnerability to SPAA and SAMs
  • Increased visibility to enemy pilots
  • Decrease in flight performance
  • Lack of cover

Mixed battles

The best flight approach is low as possible to the ground. The Scout can pass trees, houses, and mountains remaining almost undetected. Try to stay out of the enemy's half of the map, as their base AAA will likely detect you, and you are closer to newly spawned vehicles.

Instead, the Scout should support the allied offensive from a low, hidden spot, launching the ATGMs to strategically eliminate enemies causing problems to the allied team.

In a winning match, opt for SPAA hunting as they mostly will focus on protecting themselves from allied tanks or jets. If losing, pilots could look for a window of opportunity and quickly cap a distant point to assist the allied team in turning the tide of the battle.

  • In empty or flat maps, the Scout is of minimal effectiveness due to the lack of cover. Instead, an aircraft fitted with ATGMs or rockets would be more suitable.

Pros and cons

Scout leaving the combat zone swiftly after depletion of ATGMs

Pros:

  • Light and nimble - useful for evading enemy fire
  • Small and stealthy - one of the smallest helicopters, makes hiding easy
  • Perfect for nap-of-the-earth (NoE) flying
  • Decently fast even when stock
  • Powerful AGM-22 missiles. Able to destroy most of the tank's frontal armour at the battle rating.
  • Quite a strong frame, will often be heavily damaged but remain operable

Cons:

  • Limited weaponry (only 4 AGMs) and defensive 2x 7.62 mm machine guns
  • Exposed engine won't take a lot of damage before failing.
  • No countermeasures
  • Very vulnerable pilots and critical components due to lack of armour
  • Lengthy grind due to poor survivability
  • Other helicopters are very dangerous

History

Development on the Westland Scout began in the late 1950s, however not at the Westland company, but at Saunders-Roe. Saunders-Roe developed their Saro P.531 light utility helicopter, which itself was based on the design of a previous piston-powered helicopter. The Saro P.531 already had several prototypes built and tested by the time the company was acquisitioned by Westland, who in turn, decided to continue development of the P.531.

As a result, in the early 1960s, the Westland Scout was created. The Scout conducted its maiden flight in August 1960 and was well-received with both the British Army and Royal Navy during testing. Following the favorable reception, the helicopter was subsequently ordered into production for the Army as the Scout AH Mk.1.

As work on the Scout steadily progressed, Westland continued developing a navalized version of the vehicle in parallel. The 'Sea Scout', as it was initially designated, only featured several minor design differences from the base model, such as a wheeled undercarriage and foldable blades and tail section, along with some other differences. After being reviewed by the Royal Navy, the 'Wasp' as it eventually became known, entered service with the Royal Navy in 1963, alongside the Army's Scout.

Both versions of the helicopter took part in combat operations during their service, most notably in Borneo, the Falklands and Northern Ireland. In the end, around 280 machines of both types were built, including export models.

- From Devblog

Media

Skins
Images
Videos

See also

External links


Westland Aircraft Limited
Aircraft 
Fighters  Whirlwind Mk I · Whirlwind P.9
Turboprop  Wyvern S4
Helicopters
Attack  AH Mk.1 Apache**
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX
  *After World War II, Westland Aircraft focused on building helicopters and changed its name to Westland Helicopters.
  **Licensed AH-64D
See Also  Boeing Aircraft

Britain helicopters
Attack  AH Mk.1 Apache · Rooivalk Mk1F CSH
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX