Scharnhorst

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Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Scharnhorst
germ_battleship_scharnhorst.png
GarageImage Scharnhorst.jpg
Scharnhorst
AB RB SB
7.0 7.0 7.0
Research:320 000 Specs-Card-Exp.png
Purchase:790 000 Specs-Card-Lion.png
Show in game

Description

The Scharnhorst-class, Scharnhorst, 1943 is a rank V German battlecruiser with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Survivability and armour

Armourfront / side / back
Citadel150 / 320 / 80 mm
Main fire tower360 / 200 / 170 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement37 902 t
Crew1 908 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB68 / 25 km/h
RB59 / 22 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 68 25
RB/SB Stock ___ ___
Upgraded 59 22

Modifications and economy

Repair costBasic → Reference
AB20 000 → 26 100 Sl icon.png
RB31 000 → 40 455 Sl icon.png
Total cost of modifications299 000 Rp icon.png
446 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training230 000 Sl icon.png
Experts790 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
270 / 350 / 100 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods ship tool kit.png
Tool Set
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods manual ship extinguisher.png
Fire Protection System
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods ship venting.png
Ventilation
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods tank ammo.png
283-mm Psgr. L/4,4 APCBC
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods tank ammo.png
150mm_ger_c36_naval_he_base_fuse_ammo_pack
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
280 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
283-mm Spgr. L/4,4 Bdz SAP
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods tank ammo.png
150mm_ger_c36_naval_apc_ammo_pack
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
12 000 Rp icon.png
Cost:
18 000 Sl icon.png
310 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods he frag dist fuse ship.png
283-mm Spgr. L/4,4 Zt.Z HE-DF
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
410 Ge icon.png

Armament

Primary armament

3 х Turret3 x 283 mm/54,5 SK C/34 cannon
Ammunition450 rounds
Vertical guidance-8° / 40°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

4 х Turret2 x 15 cm/55 SK C/28 cannon
Ammunition400 rounds
4 х Turret15 cm/55 SK C/28 cannon
Ammunition200 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

7 х Turret2 x 10.5 cm SK C/33 AA cannon
Ammunition840 rounds
8 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds
6 х Turret4 x 2 cm/65 C/38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
10 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 114 x 533 mm G7a torpedo
Main article: G7a (533 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Scout plane

Main article: Ar 196 A-3

Midships is a single catapult for an Ar 196 seaplane. This provides useful abilities for the ship, especially ability to project her control radius. The Ar 196 can cap the zone, lay down cover smoke (3 times), attack enemy targets both sea and air, and even carries 2 x 50 kg bombs. Although this is the same Ar 196 as the Premium event aircraft, certain abilities are not available like choosing offensive weapons load or in-cockpit view. Captains will be wise to remember this ability and consider when best to use, for example early or late in match to cap a point, use smoke screen to thwart enemy attacks, or attack enemy units instead, or perhaps some original action.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany battlecruisers
Scharnhorst · SMS Von der Tann