Difference between pages "Season 1: Recon under fire" and "S-100 (1944)"

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{{Notice
+
{{Specs-Card|code=germ_s_100_s_174_class}}
|This season took place between 14th of May and 10th of June 2019. Follow the news of the World War game mode on the [https://warthunder.com official War Thunder page] and on social media.|!}}
 
  
The World War is presented in War Thunder in separate seasons, which differ from each other by [[:Category:Scenarios|scenarios]] available to participants, which in turn differ by year, theaters of war, participating vehicles and tasks.
+
== Description ==
 +
<!--''In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them understand which ship is being discussed.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a Rank {{Specs|rank}} German motor torpedo boat {{Battle-rating|1}}. It was introduced in [[Update 1.79 "Project X"]] in the fleet closed beta test.
  
==Awards ==
+
== General info ==
The most active players will be awarded for the performance of individual daily tasks, as well as at the end of each day and season, according to the results of the scoreboard.
+
=== Survivability and armour ===
 +
The S-100 (1944), as with most vessels of the same type, does not have much in the way of armour. It has 12mm of hardened armour protecting the bridge, 8mm on the centre 20mm Flakzwilling cannon mounting, and another 12mm on the rear mount. Survivability is about average, with a slightly larger size helping with its crew distribution. The craft, as with any other like it, has a weak propulsion system, and thus can be immobilized by a nearby bomb or rocket explosion. All of the other components are average, with the ammunition providing a small area to hit, making ammunition detonations rare. As with most vessels, its gun turrets are rather weak, with the bow 30mm being sometimes knocked out after a simple frontal engagement with an enemy (though this is far more unlikely), and the larger 20mm turrets being frequent impact points of enemy fire.
  
{| class="wikitable"
+
=== Mobility ===
!Daily
+
The S-100 across all variants is a very mobile platform, and this variant is no exception. The craft has a top speed of 78 kph, and a reverse speed of 23 kph, when spaded. The S-100 can generate plenty of thrust as it has 3 decently sized propellers, each connected to a 2000 hp Daimler-Benz MB-501 engine.<ref>https://en.wikipedia.org/wiki/E-boat</ref> From this, it has great acceleration and deceleration, being able to accelerate and decelerate fast enough to evade enemy fire and prevent collisions. It has a quick rudder shifting speed, being able to rapidly change direction to evade obstacles and fire, and is slightly better than most other boats of the same displacement.
!Final day
 
!Season results
 
|-
 
|For the specific tasks specified in the description of the daily award.
 
|Based on the position taken by the player on the scoreboard of this game day.
 
|Based on the position of the player on the scoreboard of the season.
 
  
Based on the place taken by a squadron in the squadron leaderboard for the season.
+
== Armament ==
|-
+
=== Primary armament ===
! colspan="3" |Awarding deadlines
+
<!--''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <nowiki>{{main|Weapon name}}</nowiki>.
|-
 
|Will be given immediately upon fulfilment of the conditions of the award.
 
  
''You can follow the progress in the “Daily awards” tab in the main World War menu.''
+
Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''-->
|The odd game day award will be given within 24 hours after the end of the day.
+
{{main|MK103/38 (30 mm)}}
 +
The primary armament consists of a single 30mm MK103/38 mount in a swivelling turret, situated at the bow (front) of the vessel. This mount can be easily underestimated, as the previous boats of similar design in the tree have had a much weaker armament placed in this mount, and thus it can be easily overlooked. However, this is a mistake. Given the BR the S-100 (1944) is positioned in, heavily armoured targets are few and far between, and lightly armoured craft are in abundance. This is the premise at which the ''MK103/38'' takes its prey. The MK103/38 does not have an excelling fire rate, being slightly under average than other armament at its level. It also has a below average reload, feeling slightly sluggish compared to other armament, such as the 20mm MG C/38, which can be found on the same mounting on the previous boats in the tree. The ballistics of this weapon are nominal, with noticeably mundane trajectories which are easy to predict, a result of the higher caliber and thus better energy retention of the shells, however shots can be all over the place from the bad shot dispersion of the gun. As for the shells themselves, the HEIT shells featured in the clips of the 103' are deadly to even the larger spectrum of vessels to be encountered. These shells are prone to setting fires and inflicting thorough HE damage on a craft's hull and superstructure. The API rounds are also good for punching holes in an enemy vessel and blowing up inside. Given this, the best ammunition belt to equip the S-100 with would be the Universal belt, as it has a good balance between HEI and API; the HVAP rounds are not effective, as they over-penetrate without inflicting major damage. This weapon shows utmost efficacy in detonating ammunition stowage, so aiming for the front of enemy vessels, where it's placed on a lot of craft, is a viable strategy. All-in-all, a prestigious weapon.
  
The even game day award will be given within 48 hours after the end of the day.
+
=== Secondary armament ===
|Will be given within 48 hours after the end of the last game day in the season.
+
<!--''Some ships are fitted with weapons of various calibers. Secondary armament is defined by the weapon chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armament and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that anti-air armament, even heavy caliber weapons, belong in the next section.''
|}
 
 
 
==Schedule ==
 
Each season is divided into game days, in which the best players and squadrons from the previous day will be awarded prizes. During this, the squadron will not be able to create new operations.{{Notice
 
|Detailed description of the scenarios can be found in a special category.}}
 
{| class="wikitable"
 
!Day
 
!Event time
 
!Scenario
 
|-
 
|1
 
|14.05.19 11:00-22:00 GMT
 
  
15.05.19 01:00-07:00 GMT
+
''If there is no secondary armament, remove this section.''-->
 +
{{main|FlaK 38 (20 mm)}}
 +
The secondary armament on the S-100 (1944) are two 20 mm autocannon turrets, one in the middle in a dual-mount and another closer to the stern in a quad-mount.
  
|The Battle of Vitebsk
+
'''Surface engagements:'''
|-
+
Surface targets can also be effectively engaged with the 20mm guns. As the main armament only consists of a single cannon, many find it more desirable to utilize the secondary armament with a more primary armament role. The reason players choose this is because of the greatly increased fire rate and mass of fire from the 20mm cannons over the 30mm. This results in the 20 millimetres being much better suited in the tactic of "spray and prey" than more precise shooting, due to the abundance of fire they produce. They can be useful, even when mainly using the 30mm, in situations such as when a group of lightly armoured enemies are presented, where a mass of fire is better suited to the job than the slow-firing 30mm gun. They can also perform well in close-quarters situations, where the 30mm may deplete its ammunition before an enemy is destroyed, and thus one can alternate between the former and the 20mm cannons.
|2
 
|18.05.19 14:00-22:00 GMT
 
  
19.05.19 01:00-07:00 GMT
+
'''Anti-air engagements:'''
 +
The S-100 (1944) has proficient armament in dealing with air targets. It carries a total of six 20mm guns which all have broad fields of fire facilitating the engagement of enemy air targets. The 20mm guns are best used for anti aircraft purposes, as the 30mm can be used to take out most surface targets. These guns have adequate velocity, and do well in getting shots on target with abundant fire erupting from the vessel when an aircraft gets too close. However, it should be noted that these guns do not have good range, and usually project a high firing arc.
  
|Operation “Nordwind”
+
=== Anti-aircraft armament ===
|-
+
<!--''An important part of the ship’s armament responsible for air raid defense. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship’s anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets.''
|3
 
|21.05.19 14:00-22:00 GMT
 
  
22.05.19 01:00-07:00 GMT
+
''If there is no anti-aircraft artillery, remove this section.''-->
 +
{{main|MG 15 (7.92 mm)}}
 +
The anti-air armament of the ship is made up of two 7.92 mm MG15 machine guns in two separate single-mounts on the bridge.
  
|Battle for Caen
+
The MG15s can be of limited use as they do not pack the firepower, or the lack of fire restriction, which the twenty millimetres have. The MG15s are almost useless against surface targets, due to these limitations compared to the 20 mm. If anything, they are simply there to supplement the available firepower on the boat.
|-
 
|4
 
|25.05.19 14:00-22:00 GMT
 
  
26.05.19 01:00-07:00 GMT
+
=== Torpedo armament ===
 +
The S-100 (1944) carries two 533mm G7a torpedoes in tubes situated on either side at the front of the craft, facing forward. The torpedo tubes are pointed directly forwards, with no spread to any side. There's a slight dead zone to the direct front the of the boat, which some craft can slip through, thus avoiding the torpedoes. The G7as, especially when the "Torpedo Mode" modification is installed, have substantially long range, and decent speed to boast. This allows them to strike enemies which are at a longer range to the battle, such as destroyers and cruisers, whom are sailing without change in direction or velocity.
  
|The Battle of El Alamein
+
=== Special armament ===
|-
+
The S-100 (1944) has access to 6 WBD depth charges. Having these in its possession allows for niche use in laying "extra temporary mines", that is, in that they're similar in use to mines. The S-100's high speed can be used to reach enemy choke points and lay depth charges in hopes that an enemy will approach unbeknownst to the charge and be damaged by its blast, however this sees very limited practical use in combat. These depth charges are sure to become more useful in the future, however, as submarine gameplay is introduced.
|5
 
|28.05.19 14:00-22:00 GMT
 
  
29.05.19 01:00-07:00 GMT
+
== Usage in battles ==
 +
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
  
|Operation “Nordwind”
+
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Seakeeping
 +
! colspan="2" |Unsinkability
 +
! colspan="3" |Firepower
 
|-
 
|-
|6
+
| I
|01.06.19 14:00-22:00 GMT
+
| Dry-Docking
 
+
| Tool Set
02.06.19 01:00-07:00 GMT
+
|
 
+
| 30 mm API magazines
|The Battle of Vitebsk
+
| 20 mm HET magazines
 +
| Anti-Air Armament Targeting
 
|-
 
|-
|7
+
| II
|04.06.19 14:00-22:00 GMT
+
| Rudder Replacement
 
+
| Fire Protection System
05.06.19 01:00-07:00 GMT
+
| Smokescreen
 
+
| 30 mm HEIT magazines
|The Battle of El Alamein
+
| 20 mm APT magazines
 +
| Auxiliary Armament Targeting
 
|-
 
|-
|8
+
| III
|08.06.19 14:00-22:00 GMT
+
| Propeller Replacement
 
+
|
09.06.19 01:00-07:00 GMT
+
|
 
+
|
|Battle for Caen
+
| Depth Charges
 +
| Primary Armament Targeting
 
|-
 
|-
 +
| IV
 +
| Engine Maintenance
 +
| New Pumps
 +
|
 +
| Torpedo Mode
 
|
 
|
|10.06.19
+
| Artillery Support
|End of season and awarding
+
|-
 
|}
 
|}
  
==Season awards ==
+
=== Pros and cons ===
 +
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 +
'''Pros:'''
  
{{Notice
+
* High mobility allows for rapid position changes and evasive action
|Information about the Day and Season Awards will be added later.|!!}}
+
* Proficient armament makes it effective against all but particularly large and heavily armoured vessels
 +
* Torpedoes are adept killers owing to their sufficient range and speed, and ergonomic launching position on the craft
 +
* Excellent anti-aircraft capability, derived from an abundance of 20mm cannons on 360° mounts, and a pair of MG15s
  
=== Daily ===
+
'''Cons:'''
{| class="wikitable"
+
 
!For the first battle1 - World War Trophy<ref>The award will be given for the first battle played in the World War mode, in which you played more than 1 minute against 6 or more opponents with an activity of more than 50%. The progress of the award will be reset daily at 00:00 GMT.</ref> (first battle)
+
* Average yet adequate survivability
!For 3 win battles2 — World War Trophy<ref>The award will be given for won battles in the World War mode, in which you played more than 1 minute against 6 or more opponents with an activity of more than 50%. The progress of the award will be reset daily at 00:00 GMT.</ref> (three battles)
+
* Front MK103/38 has a small clip and relatively long reload time
|-
+
* Craft may have to be turned farther than other nations' equivalents to launch torpedoes at multiple targets, due to lack of spread
|Contain one of the following items:
+
* Mountings of the MG15s facilitate limited use as they're suited to niche scenarios
 +
 
 +
== History ==
 +
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
 +
 
 +
== Media ==
 +
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
  
* +10-30% SL/RP booster.
+
==References==
* +10% SL/RP booster for all allies.
+
<references />
* Random wager.
 
* Random “Order” trophy.
 
* Random modification for vehicle used in the battle
 
* Talisman for vehicle used in the battle.
 
|Contain one of the following items:
 
  
* +10-500% SL/RP booster.
+
== See also ==
* +10% SL/RP booster for all allies.
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* Random wager.
+
* ''reference to the series of the ship;''
* Random “Order” trophy.
+
* ''links to approximate analogues of other nations and research trees.''-->
* Universal backup vehicle x3.
 
* Random modification for vehicle used in the battle
 
* Talisman for vehicle used in the battle.
 
|}
 
[[Category:Seasons]]
 
  
=== Final day ===
+
* Counterparts to the S-100 (1944) variant; [[S-100 (1945)]] and [[S-100 (S204)]]
{| class="wikitable"
 
!Place of the player (for each nation)
 
!Award
 
|-
 
|First 50
 
|World War Trophy (vehicle)<ref name=":0">World War trophy (vehicle) can be traded on the Market and contains one coupon for one of the following vehicles: Hawk H-75A-2 (Germany), I-29 (СССР), M8 (USA), Cruiser Tank Grant I (Britain)</ref>
 
|-
 
|51 to 150
 
|World War Trophy (decoration)<ref name=":1">World War trophy (decoration) can be traded on the Market and contains one coupon for one of the following decorations: PPD mod. 1934/38, Beretta Model 38, Reising M50, Type 99 sniper, Owen Machine Carbine, Mauser M98K
 
</ref>
 
|-
 
|151 to 400
 
|The coupon for the decal of the played scenario
 
|}
 
  
===Season results ===
+
== External links ==
====For all players ====
+
''Paste links to sources and external resources, such as:''
{| class="wikitable"
 
!Place in the leaderboard
 
!Award
 
|-
 
|First 500
 
|“AMX 50 Surblindé” coupon
 
|-
 
|501 to 2000
 
|“Spitfire F. Mk IXc” coupon
 
|-
 
|2001 to 4000
 
|World War Trophy (vehicle)
 
|-
 
|4001 to 7500
 
|World War Trophy (decoration)
 
|}
 
  
====Squadrons ====
+
* ''topic on the official game forum;''
{{Notice
+
* ''encyclopedia page on ship;''
|Players who have done less than 8 battles in their squadron will not receive an award based on the results of the squadron’s leaderboard.|!!}}
+
* ''other literature.''
{| class="wikitable"
 
!Place in the leaderboard
 
!Place of the player in the squadron
 
!Award
 
|-
 
| rowspan="4" |1-25
 
|1-20
 
|“AMX 50 Surblindé” coupon
 
|-
 
|21-40
 
|“Spitfire F. Mk IXc” coupon
 
|-
 
|41-80
 
|World War Trophy (vehicle)<ref name=":0" />
 
|-
 
|81-128
 
|World War Trophy (decoration)<ref name=":1" />
 
|-
 
| rowspan="2" |26-50
 
|1-40
 
|World War Trophy (vehicle)<ref name=":0" />
 
|-
 
|41-128
 
|World War Trophy (decoration)<ref name=":1" />
 
|-
 
|51-70
 
|1-128
 
|World War Trophy (decoration)<ref name=":1" />
 
|}
 
  
==Notes ==
+
{{Germany boats}}
<references />
 

Revision as of 10:39, 10 July 2020

S-100 (1944)
germ_s_100_s_174_class.png
S-100 (1944)
Research:26 000 Specs-Card-Exp.png
Purchase:76 000 Specs-Card-Lion.png
Show in game

Description

GarageImage S-100 (1944).jpg


The S-100-class, S-147 is a Rank III German motor torpedo boat with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update 1.79 "Project X" in the fleet closed beta test.

General info

Survivability and armour

The S-100 (1944), as with most vessels of the same type, does not have much in the way of armour. It has 12mm of hardened armour protecting the bridge, 8mm on the centre 20mm Flakzwilling cannon mounting, and another 12mm on the rear mount. Survivability is about average, with a slightly larger size helping with its crew distribution. The craft, as with any other like it, has a weak propulsion system, and thus can be immobilized by a nearby bomb or rocket explosion. All of the other components are average, with the ammunition providing a small area to hit, making ammunition detonations rare. As with most vessels, its gun turrets are rather weak, with the bow 30mm being sometimes knocked out after a simple frontal engagement with an enemy (though this is far more unlikely), and the larger 20mm turrets being frequent impact points of enemy fire.

Mobility

The S-100 across all variants is a very mobile platform, and this variant is no exception. The craft has a top speed of 78 kph, and a reverse speed of 23 kph, when spaded. The S-100 can generate plenty of thrust as it has 3 decently sized propellers, each connected to a 2000 hp Daimler-Benz MB-501 engine.[1] From this, it has great acceleration and deceleration, being able to accelerate and decelerate fast enough to evade enemy fire and prevent collisions. It has a quick rudder shifting speed, being able to rapidly change direction to evade obstacles and fire, and is slightly better than most other boats of the same displacement.

Armament

Primary armament

Main article: MK103/38 (30 mm)

The primary armament consists of a single 30mm MK103/38 mount in a swivelling turret, situated at the bow (front) of the vessel. This mount can be easily underestimated, as the previous boats of similar design in the tree have had a much weaker armament placed in this mount, and thus it can be easily overlooked. However, this is a mistake. Given the BR the S-100 (1944) is positioned in, heavily armoured targets are few and far between, and lightly armoured craft are in abundance. This is the premise at which the MK103/38 takes its prey. The MK103/38 does not have an excelling fire rate, being slightly under average than other armament at its level. It also has a below average reload, feeling slightly sluggish compared to other armament, such as the 20mm MG C/38, which can be found on the same mounting on the previous boats in the tree. The ballistics of this weapon are nominal, with noticeably mundane trajectories which are easy to predict, a result of the higher caliber and thus better energy retention of the shells, however shots can be all over the place from the bad shot dispersion of the gun. As for the shells themselves, the HEIT shells featured in the clips of the 103' are deadly to even the larger spectrum of vessels to be encountered. These shells are prone to setting fires and inflicting thorough HE damage on a craft's hull and superstructure. The API rounds are also good for punching holes in an enemy vessel and blowing up inside. Given this, the best ammunition belt to equip the S-100 with would be the Universal belt, as it has a good balance between HEI and API; the HVAP rounds are not effective, as they over-penetrate without inflicting major damage. This weapon shows utmost efficacy in detonating ammunition stowage, so aiming for the front of enemy vessels, where it's placed on a lot of craft, is a viable strategy. All-in-all, a prestigious weapon.

Secondary armament

Main article: FlaK 38 (20 mm)

The secondary armament on the S-100 (1944) are two 20 mm autocannon turrets, one in the middle in a dual-mount and another closer to the stern in a quad-mount.

Surface engagements: Surface targets can also be effectively engaged with the 20mm guns. As the main armament only consists of a single cannon, many find it more desirable to utilize the secondary armament with a more primary armament role. The reason players choose this is because of the greatly increased fire rate and mass of fire from the 20mm cannons over the 30mm. This results in the 20 millimetres being much better suited in the tactic of "spray and prey" than more precise shooting, due to the abundance of fire they produce. They can be useful, even when mainly using the 30mm, in situations such as when a group of lightly armoured enemies are presented, where a mass of fire is better suited to the job than the slow-firing 30mm gun. They can also perform well in close-quarters situations, where the 30mm may deplete its ammunition before an enemy is destroyed, and thus one can alternate between the former and the 20mm cannons.

Anti-air engagements: The S-100 (1944) has proficient armament in dealing with air targets. It carries a total of six 20mm guns which all have broad fields of fire facilitating the engagement of enemy air targets. The 20mm guns are best used for anti aircraft purposes, as the 30mm can be used to take out most surface targets. These guns have adequate velocity, and do well in getting shots on target with abundant fire erupting from the vessel when an aircraft gets too close. However, it should be noted that these guns do not have good range, and usually project a high firing arc.

Anti-aircraft armament

Main article: MG 15 (7.92 mm)

The anti-air armament of the ship is made up of two 7.92 mm MG15 machine guns in two separate single-mounts on the bridge.

The MG15s can be of limited use as they do not pack the firepower, or the lack of fire restriction, which the twenty millimetres have. The MG15s are almost useless against surface targets, due to these limitations compared to the 20 mm. If anything, they are simply there to supplement the available firepower on the boat.

Torpedo armament

The S-100 (1944) carries two 533mm G7a torpedoes in tubes situated on either side at the front of the craft, facing forward. The torpedo tubes are pointed directly forwards, with no spread to any side. There's a slight dead zone to the direct front the of the boat, which some craft can slip through, thus avoiding the torpedoes. The G7as, especially when the "Torpedo Mode" modification is installed, have substantially long range, and decent speed to boast. This allows them to strike enemies which are at a longer range to the battle, such as destroyers and cruisers, whom are sailing without change in direction or velocity.

Special armament

The S-100 (1944) has access to 6 WBD depth charges. Having these in its possession allows for niche use in laying "extra temporary mines", that is, in that they're similar in use to mines. The S-100's high speed can be used to reach enemy choke points and lay depth charges in hopes that an enemy will approach unbeknownst to the charge and be damaged by its blast, however this sees very limited practical use in combat. These depth charges are sure to become more useful in the future, however, as submarine gameplay is introduced.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don’t get try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 30 mm API magazines 20 mm HET magazines Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 30 mm HEIT magazines 20 mm APT magazines Auxiliary Armament Targeting
III Propeller Replacement Depth Charges Primary Armament Targeting
IV Engine Maintenance New Pumps Torpedo Mode Artillery Support

Pros and cons

Pros:

  • High mobility allows for rapid position changes and evasive action
  • Proficient armament makes it effective against all but particularly large and heavily armoured vessels
  • Torpedoes are adept killers owing to their sufficient range and speed, and ergonomic launching position on the craft
  • Excellent anti-aircraft capability, derived from an abundance of 20mm cannons on 360° mounts, and a pair of MG15s

Cons:

  • Average yet adequate survivability
  • Front MK103/38 has a small clip and relatively long reload time
  • Craft may have to be turned farther than other nations' equivalents to launch torpedoes at multiple targets, due to lack of spread
  • Mountings of the MG15s facilitate limited use as they're suited to niche scenarios

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref>, as well as adding them at the end of the article.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

References

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on ship;
  • other literature.


Germany boats
Motor torpedo boats  LS 3 · LS 4 Esau · KM-5 · VS-10
  S-38 · S-38b · S-100 · S-100 (1944) · S-204 Lang · S-701
  R-301
  V-990
  Jaguar · Hugin · Pfeil
Motor gun boats  R-41 · R-130 · Krischan der Große
Motor torpedo gun boats  Albatros · Bussard · MZ1 · Pr. 206
Minelayers  VS-8