Difference between revisions of "Sa'ar"

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(See also: Added vehicles)
(History)
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
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The Sa'ar, which is founded on 2nd March 1954, was the IAF (Israel Air Force) first supersonic fighter jet. The name Sa'ar in Israeli means Storm. Because of that, it was highly valued to the Israeli pilots at the time. Unfortunately, at the beginning, the aircraft did have lots of problems which lowered its flight performance by a lot. The first major problem was its engine. The Atar 101G-3 was incredibly heavy and weak, breaking down from time to time. Not only that, it also had a problem with its fuel consumption. It would suffer from high fuel consumption, meaning it couldn't fly long and was not that agile. But it did manage to reach Mach 1.12 and could climb at 86m/s.
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In the pages of history, it first saw combat in in 1967, in the 6 Day-War. Its role was a fighter-bomber, where pilots began growing affections toward its bird. Next long after, in 1973, it was combat once again in the Yom Kippur War. In that war, only 6 Sa'ars were lost in combat. It was soon liked by most Israeli pilots. Most of the pilots would say it could take on a [[MiG-19 (Family)|MiG-19]] and have a good fight with it. 
  
 
== Media ==
 
== Media ==
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;Related development
 
;Related development
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* [[Mystere (Family)]]
 
* [[Mystere (Family)]]
  
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''

Revision as of 20:39, 18 December 2021

VTOL | Rank 5 USA
AV-8A Harrier Pack
Sa'ar
md_460_saar.png
GarageImage Sa'ar.jpg
Sa'ar
AB RB SB
9.0 9.0 9.0
Research:110 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png
Show in game

Description

The Super Mystere B2 Sa'ar is a rank VI Israeli jet fighter with a battle rating of 9.0 (AB/RB/SB). It was introduced in Update "Winged Lions".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 148 km/h
Turn time36 s
Max altitude16 500 m
EnginePratt & Whitney J52-P-8B
TypeJet
Cooling systemAir
Take-off weight12 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 16500 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 447 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
_____ _ _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MTOW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Crew1 person
Speed of destruction
Structural0 km/h
Gear447 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 343 → 4 543 Sl icon.png
RB9 315 → 12 659 Sl icon.png
SB10 606 → 14 413 Sl icon.png
Total cost of modifications196 000 Rp icon.png
303 000 Sl icon.png
Talisman cost2 700 Ge icon.png
Crew training175 000 Sl icon.png
Experts620 000 Sl icon.png
Aces2 600 Ge icon.png
Research Aces1 010 000 Rp icon.png
Reward for battleAB / RB / SB
130 / 380 / 600 % Sl icon.png
226 / 226 / 226 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods booster.png
New boosters
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods armor frame.png
Airframe
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods jet compressor.png
Compressor
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
Engine
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods armor cover.png
Cover
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
670 Ge icon.png
Mods g suit.png
G-suit
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
670 Ge icon.png
Mods ammo.png
aden_belt_pack
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
100/50 G.P.
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-32
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mod arrow 0.png
Mods napalm fire bomb.png
Mk2
Research:
6 500 Rp icon.png
Cost:
10 000 Sl icon.png
270 Ge icon.png
Mods pilon bomb.png
250/50 G.P.
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
LAU-3/A
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
460 Ge icon.png
Mod arrow 0.png
Mods weapon.png
aden_new_gun
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mods pilon bomb.png
360/50 G.P.
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket large.png
LAU-10/A
Research:
9 800 Rp icon.png
Cost:
15 000 Sl icon.png
410 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
500/50 G.P.
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
670 Ge icon.png
Mods air to air missile.png
Shafrir 2
Research:
16 000 Rp icon.png
Cost:
25 000 Sl icon.png
670 Ge icon.png

Armaments

Offensive armament

Main article: DEFA 552 (30 mm)

The Sa'ar is armed with:

  • 2 x 30 mm DEFA 552 cannons, chin-mounted (150 rpg = 300 total)

Suspended armament

The Sa'ar can be outfitted with the following ordnance:

  • Without load
  • 10 x 250 lb LDGP Mk 81 bombs (2,500 lb total)
  • 8 x 250 lb LDGP Mk 81 bombs + 2 x Shafrir 2 missiles (2,000 lb total)
  • 8 x 500 lb LDGP Mk 82 bombs (4,000 lb total)
  • 8 x 500 lb LDGP Mk 82 bombs + 2 x Shafrir 2 missiles (4,000 lb total)
  • 18 x 100 kg 100/50 kg G.P. bombs (1,800 kg total)
  • 16 x 100 kg 100/50 kg G.P. bombs + 2 x Shafrir 2 missiles (1,600 kg total)
  • 4 x 250 kg 250/50 kg G.P. bombs (1,000 kg total)
  • 4 x 250 kg 250/50 kg G.P. bombs + 2 x Shafrir 2 missiles (1,000 kg total)
  • 4 x 360 kg 360/50 kg G.P. bombs (1,440 kg total)
  • 4 x 360 kg 360/50 kg G.P. bombs + 2 x Shafrir 2 missiles (1,440 kg total)
  • 2 x 360 kg 360/50 kg G.P. bombs + 2 x Shafrir 2 missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (720 kg total)
  • 2 x 360 kg 360/50 kg G.P. bombs + 2 x Shafrir 2 missiles + 76 x FFAR Mighty Mouse rockets (720 kg total)
  • 4 x 500 kg 500/50 kg G.P. bombs (2,000 kg total)
  • 4 x 500 kg 500/50 kg G.P. bombs + 2 x Shafrir 2 missiles (2,000 kg total)
  • 2 x 500 kg 500/50 kg G.P. bombs + 2 x Shafrir 2 missiles + 16 x Zuni Mk32 Mod 0 ATAP rockets (1,000 kg total)
  • 76 x FFAR Mighty Mouse rockets + 2 x 500 kg 500/50 kg G.P. bombs + 2 x Shafrir 2 missiles (1,000 kg total)
  • 114 x FFAR Mighty Mouse rockets
  • 114 x FFAR Mighty Mouse rockets + 2 x Shafrir 2 missiles
  • 70 x FFAR Mighty Mouse rockets
  • 56 x FFAR Mighty Mouse rockets + 2 x Shafrir 2 missiles
  • 32 x Zuni Mk32 Mod 0 ATAP rockets
  • 32 x Zuni Mk32 Mod 0 ATAP rockets + 2 x Shafrir 2 missiles
  • 2 x Shafrir 2 missiles

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

The Sa'ar, which is founded on 2nd March 1954, was the IAF (Israel Air Force) first supersonic fighter jet. The name Sa'ar in Israeli means Storm. Because of that, it was highly valued to the Israeli pilots at the time. Unfortunately, at the beginning, the aircraft did have lots of problems which lowered its flight performance by a lot. The first major problem was its engine. The Atar 101G-3 was incredibly heavy and weak, breaking down from time to time. Not only that, it also had a problem with its fuel consumption. It would suffer from high fuel consumption, meaning it couldn't fly long and was not that agile. But it did manage to reach Mach 1.12 and could climb at 86m/s.

In the pages of history, it first saw combat in in 1967, in the 6 Day-War. Its role was a fighter-bomber, where pilots began growing affections toward its bird. Next long after, in 1973, it was combat once again in the Yom Kippur War. In that war, only 6 Sa'ars were lost in combat. It was soon liked by most Israeli pilots. Most of the pilots would say it could take on a MiG-19 and have a good fight with it. 

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Related development

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Dassault Aviation
WW2
Fighters  M.B.152C1 · M.B.157
Bombers  M.B.162 · M.B.174A-3 · M.B.175T
Jet Aircraft 
M.D 450  M.D.450B Barougan · M.D.450B Ouragan
Mystère  M.D.452 IIA · M.D.452 IIC · Mystere IVA
Super Mystère  Super Mystere B2
Étendard  Etendard IVM
Super Étendard  Super Etendard
Alpha Jet  Alpha Jet E**
Mirage 
Mirage III  Mirage IIIC · Mirage IIIE · Milan
Mirage V  Mirage 5F
Mirage F1  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Mirage 2000  Mirage 2000-5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000D-R1
Mirage 4000  Mirage 4000
Export 
M.D 450  M.D.450B Ouragan
Mystere  Mystere IVA
Super Mystère  Sambad · Sa'ar***
Mirage  Shahak
  *The company was named "Société des Avions Marcel Bloch" before being renamed in 1947
  **Jointly manufactured with Dornier Flugzeugwerke
  ***Israeli Super Mystère refitted with new avionics and an American engine

Israel jet aircraft
  Kfir Canard · Kfir C.2 · Kfir C.7 · Nesher
Britain 
Meteor  Meteor NF.13 · Meteor F.8
France 
Vautour  Vautour IIA · Vautour IIN
Super Mystere  Sambad · Sa'ar
Mirage III  Shahak
Other  M.D.450B Ouragan · Mystere IVA
USA 
F-84  F-84F
A-4  A-4H · A-4E Early (M) · A-4E · Ayit
F-4  Kurnass · Kurnass 2000
F-15  Baz
F-16  Netz · Barak II