Difference between revisions of "SU-57B"

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== Description ==
 
== Description ==
[[File:SU-57B Intro.jpg|alt=SU-57B|left|thumb|SU-57B]]
+
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
 +
<!--[[File:GarageImage {{PAGENAME}}.jpg|alt=Featured Image: SU-57B in WT Garage|420px|thumb|left]]
 +
{{break}}-->
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Russian tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]].
  
The SU-57B is a BR 3.3 (AB/RB) tank destroyer armed with a 57mm SIS-4 main gun. It features a low profile, good speed (40 km/h) and great ammo penetration for its tier, but a very weak armour on all angles.
+
This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its rank, but weak armour on all angles. It is the first tank destroyer available at rank III for the Soviets available.
  
It is the first Tank destroyer (TD) available at Tier 3.
+
The overall design of the SU-57B allows for sneaky attacks, revolving around the 57 mm ZiS-4 gun that allows for engagement from medium range on unsuspecting enemies. Because of its low profile, this TD can use bushes and terrain to hide its approach. However, the trade-off is lackluster mobility, so it compares with the ZiS-30 that provides better mobility and speed and can reposition much faster. Despite all these limitations, when played right the SU-57B can score good scores, but only when properly positioned and not detected.
 
 
=== History ===
 
October 29 1943, the MVTU USSR design office proposed the design of a tank hunter of the class of the 11 tons,propelled by a diesel GMC-71 engine and armed of the 76 mm S-1 or the 57 mm S-1-57 but no instruction concerning its production was not given. To the same moment GAZ continued its work on the hunters of tanks and proposed a GAZ-74b equipped with the 57 mm gun with long barrel, as well as an improved vehicle armed with a 76 mm gun. The model with canon of 57 mm factory GAZ was renamed SU-57b while the one of the factory n°38 was renamed SU-57a to avoid the confusions. The SU-57b passed all the tests with successes but finally was not accepted for the service because of its price and obligation to produce a new diesel engine. The design office of NATI proposed equally its own model of tank hunter armed of the gun of 57 mm strong similar to the GAZ-74, that as it was not accepted for the service.
 
 
 
''Credits:'' [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm]
 
 
 
=== Combat usage ===
 
 
 
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3,3 it can easily pierce almost any opponent in game.Because of its weak armour it was not capable of engaging too close and had to stay at a medium to long range.
 
 
 
Its APHEBC initial ammunition is effective at piercing enemy armour, but the nest ammo modification is even better with the APHE round (BR-271K).
 
 
 
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.
 
 
 
The SU-57B is best played as a sniper, preferably taking advantage of its very low profile (still not as good as the ASU-57 but almost). It excels at shooting from high vantage points or from the sides but must be repositioned after each shot to avoind retaliation fire.
 
 
 
With only 25mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best.
 
 
 
It is even susceptible to Heavy MG fire from the sides and rear
 
 
 
=== Key features ===
 
 
 
With 72 ammo rounds, the SU-57B has much more ammo than the ZIS-30, allowing it to shoot freely without restriction. However the 6,5 seconds initial reload time can be quite long when facing an opponent à close range.It is adivzed to enhance this reloading time to be more efficient as soon as possible.
 
 
 
Fortunately thanks to its great speed (43 km/h maximum) it can flee quite easily.
 
 
 
It's pretty good reload speed (6,5 seconds) allows this tank to shoot with efficiency.
 
 
 
=== SU-57B in game ===
 
 
 
The SU-57B as said earlier is best played as a sniper mode. It is preferable to shoot and reposition immediately after, and it has a simiar playstyle as the ZIS-30 but with less manoeuvrability and more armour.Whule the crew of the ZIS-30 has no protection whatsoever from AA fire and artillery, the SU-57B has some amount of top protection and its crew is inside.However you won't last long is targeted by Medium or Heavy tanks or TD's and it is better to be hidden or under cover.
 
 
 
The SU-57B is sluggish at backwards speed and you will have a hard time countering an opponent behind you. Your best bet is to flee when spotted.
 
 
 
The SU-57B is best played as a sniper support role. Let the main tanks go forward and stay behind them. Pick a good location, preferably high so you can sport enemies from further away, and wait for your prey.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
  
Armour is weak. 25mm frontal armour with 16mm on the sides and rear. Any tank of its BR it will face will be able to penetrate. Even Heavy MG fire is dangerous.
+
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
 
 
It is useless to angle the tank, since it can be penetrated at any angle.
 
 
 
The armour of the SU-57B only offers protection against AA fire and artillery shells and light MG and from ligh armoured cars.
 
 
 
There are 4 crew members and because of the small profile of this tank, any penetration by an enemy round means that most of the crew will be killed or disabled.
 
 
 
Ammo racks are placed on each side, therefore any side shot will result almost certainly as an explosions. The engine is at the rear.
 
  
It is better to face the opponent from the front, as it is where the armour is the thickest (25mm).
+
The SU-57B has the best armour on the front (25mm), weaker armour on the sides (16mm) and weak on the rear (16mm). Regarding the crew protection, because of the number of crew members (4), the loss of 1 or 2 crew members is acceptable. But due to the thin armour (25mm front, 16mm sides and rear), the SU-57B can take one or two shots maximum before being put out of order. It is much better protected than the ZiS-30 and can sustain MG fire.
  
 
'''Armour type:'''
 
'''Armour type:'''
Line 63: Line 24:
  
 
{| class="wikitable"
 
{| class="wikitable"
!Armour
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
!Front
 
!Sides  
 
!Rear
 
!Roof
 
!Tracks
 
 
|-
 
|-
|Hull
+
| Hull || 25 mm (38°) ''Front glacis''<br> 25 mm (24°) ''Lower glacis'' <br> 25 mm (0-90°) ''Gun mantlet'' <br> 25 mm (37°) ''Cheeks'' || 16 mm (0-32°) || 16 mm (40°) ''Top'' <br> 10 mm (45°) ''Bottom'' || 10 mm (72-85°)<br> 5 mm (72°) ''Grille''
|25mm for
 
''Front plate''  
 
 
 
''Front glacis''  
 
 
 
''Lower glacis''
 
|16mm for
 
''Top'' and ''Bottom''
 
|16mm(72°)
 
|10mm (85°)
 
|15mm(11°)
 
 
|-
 
|-
|Gun shield
 
|15mm (15°)
 
|N/A
 
|N/A
 
|N/A
 
|N/A
 
 
|}
 
|}
  
=== Mobility ===
+
* Belly armour is 6 mm thick.
 +
* Suspension wheels are 10 mm thick while tracks are 15 mm thick.
  
Forward top speed is great but the tank accelerated quite slowly. It will siffer in stiff climbs.  
+
<gallery mode="packed-hover" heights="100px">
 +
SU-57B Armour Analysis.jpg|Su-57B Armour Analysis
 +
Su-57B% 20Armour% 20Front.jpg|Su-57B% 20Armour% 20Front
 +
Su-57B% 20Armour% 20Side.jpg|Su-57B% 20Armour% 20Side
 +
Su-57B% 20Armour% 20Rear.jpg|
 +
Su-57B% 20Armour% 20Top.jpg|
 +
Su-57B% 20Crew% 20Analysis.jpg|
 +
</gallery>
  
Rear speed is horrible with only 5 km/h maximum, as usually with Russian TD's.  
+
=== Mobility ===
 +
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
  
Gun traverse speed is quite slow, so don't expect to be able to shoot a fast moving target if you missed it. Rather, move the tank , which is faster than moving the barrel.
+
The SU-57B is sluggish at backwards speed and will have a hard time countering an opponent attempting to flank the SU-57B. The best bet is to flee when spotted. Fortunately, thanks to its great forward speed (43 km/h maximum), the SU-57B can still move quite easily.
 
 
The only positive point is its stopping power. It can stop from 43 km/h to 0 is just under 3 seconds. Apart from that, the SU-57B is very average in terms of mobility, and the ZIS-30 much more mobile.
 
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
Line 109: Line 55:
 
! colspan="1" | Max speed (km/h)
 
! colspan="1" | Max speed (km/h)
 
|-
 
|-
| rowspan="2" | 4.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 46 (AB)  
+
| rowspan="2" | 9.5 || colspan="1" rowspan="2" | N/A || colspan="1" | 43 (AB)  
 
|-
 
|-
|42 (RB/SB)
+
|40 (RB/SB)
 
|-
 
|-
 
! colspan="3" | Engine power (horsepower)
 
! colspan="3" | Engine power (horsepower)
Line 120: Line 66:
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|71
+
|148
|87
+
|164.4
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|44
+
|92
|50
+
|98
 
|-
 
|-
 
! colspan="3" | Power-to-weight ratio (hp/ton)
 
! colspan="3" | Power-to-weight ratio (hp/ton)
Line 134: Line 80:
 
|-
 
|-
 
|''Arcade''
 
|''Arcade''
|17.75
+
|
|21.75
+
|
 
|-
 
|-
 
|''Realistic/Simulator''
 
|''Realistic/Simulator''
|11.00
+
|
|12.50
+
|
 
|-
 
|-
 
|}
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
 +
{{main|ZiS-4 (57 mm)}}
  
=== Additional armament ===
+
The main gun is ridiculously powerful for its hull. It features a ZIS-4 57mm that has a penetration rate similar to the ZiS-30 main gun. The position of the main gun is quite low and enemies will have a hard time detecting the silhouette of the tank. However, because of its long barrel, one must be careful not to stand out from cover or from the sides.
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
 
  
=== Machine guns ===
+
The recoil of the gun can be important and must be taken care of, as well as the dispersion effect. The relatively fast reloading rate of 6.5 seconds allows for a comfortable targeting and efficiency. Though, with the SU-57B able to hold a total of 72 rounds of ammunition, the SU-57B can shoot more freely without worry. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
 
  
== Usage in the battles ==
+
{| class="wikitable" style="text-align:center"
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
|-
 +
! colspan="6" | [[ZiS-4 (57 mm)|57 mm ZiS-4]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 72 || -5°/+14° || ±30° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 4.2 || || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 4.2 || 4.95 || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 6.50 || || ||
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
 
 +
The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3.3, it can easily pierce almost any opponent in the game. Because of its weak armour, it is not capable of engaging too close and had to stay at a medium to long range.
 +
 
 +
Its APHEBC initial ammunition is effective at piercing enemy armour, but the next ammo modification is even better with the APHE round (BR-271K).
 +
 
 +
It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.
 +
 
 +
While in a tank hunter role, the SU-57B should take up a fighting style akin to a sniper, taking advantage of its very low profile (still not as good as the ASU-57, but almost). It excels at shooting from high vantage points or from the sides, but must be repositioned after each shot to avoid return fire.
 +
 
 +
With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to heavy MG fire from the sides and rear.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
  
 
'''Pros:'''
 
'''Pros:'''
  
*
+
* Great forward speed
 +
* Great 57mm ZIS-4 main gun
 +
* Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57
 +
* Good reload time (6.5 seconds)
  
 
'''Cons:'''
 
'''Cons:'''
  
*
+
* Sluggish acceleration
 +
* Very weak rear speed
 +
* Poor side mobility, don't expect to be able to turn around quickly
 +
* Weak armour (25/16/16) and susceptible to rear and side shots or even Heavy MG
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).-->
 +
 
 +
In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants:
 +
 
 +
# The 75mm S-1 main gun
 +
# The 57 mm S-1-57 main gun
 +
 
 +
Both would be propelled with a diesel GMC-71 engine.
 +
 
 +
At the same moment, the GAZ design bureau was working on 2 designs. One named "GAZ-74b" which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.
 +
 
 +
Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as "SU-80".
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!--Excellent additions to the article would be video guides, screenshots from the game, and photos.-->
 +
[[File:SU-57B Intro.jpg|alt=SU-57B|none|thumb|SU-57B driving around Stalingrad]]
  
== Read also ==
+
{{Youtube-gallery|OMYBfO-32LM|Napalmratte: ''SU-57B - A Bad Tank w/ a Great Gun''}}
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,''
+
 
 +
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
''ETC.''
+
== External links ==
 +
<!--Paste links to sources and external resources, such as:
 +
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the tank;''
 +
* ''other literature.''-->
  
== Sources ==
+
* [http://www.wardrawings.be/WW2/Files/1-Vehicles/Allies/2-USSR/05-TankDestroyers/RussianHetzer/File/Russian-Hetzer.htm [War Drawings<nowiki>]</nowiki> Russian Hetzer Tank Destroyer]
''Paste links to sources and external resources, such as:''
+
* [http://english.battlefield.ru/tanks/14-experimental/63-russian-hetzer.html [Battlefield<nowiki>.ru]</nowiki> Russian 'Hetzer']
 
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}

Revision as of 19:46, 14 May 2019

RANK 6 BRITAIN
Rooikat 105 PACK
SU-57B
ussr_su_57b.png
SU-57B
AB RB SB
2.7 2.7 2.7
Research:4 600 Specs-Card-Exp.png
Purchase:16 000 Specs-Card-Lion.png
Show in game

Description

The SU-57B is a rank II Russian tank destroyer with a battle rating of 2.7 (AB/RB/SB). It was introduced in Update 1.83 "Masters of the Sea".

This tank destroyer uses a 57 mm ZIS-4 for its main gun. It features a low profile, good top speed (40 km/h in RB) and great penetration for its rank, but weak armour on all angles. It is the first tank destroyer available at rank III for the Soviets available.

The overall design of the SU-57B allows for sneaky attacks, revolving around the 57 mm ZiS-4 gun that allows for engagement from medium range on unsuspecting enemies. Because of its low profile, this TD can use bushes and terrain to hide its approach. However, the trade-off is lackluster mobility, so it compares with the ZiS-30 that provides better mobility and speed and can reposition much faster. Despite all these limitations, when played right the SU-57B can score good scores, but only when properly positioned and not detected.

General info

Survivability and armour

The SU-57B has the best armour on the front (25mm), weaker armour on the sides (16mm) and weak on the rear (16mm). Regarding the crew protection, because of the number of crew members (4), the loss of 1 or 2 crew members is acceptable. But due to the thin armour (25mm front, 16mm sides and rear), the SU-57B can take one or two shots maximum before being put out of order. It is much better protected than the ZiS-30 and can sustain MG fire.

Armour type:

  • Rolled homogeneous armour
Armour Front (Slope angle) Sides Rear Roof
Hull 25 mm (38°) Front glacis
25 mm (24°) Lower glacis
25 mm (0-90°) Gun mantlet
25 mm (37°) Cheeks
16 mm (0-32°) 16 mm (40°) Top
10 mm (45°) Bottom
10 mm (72-85°)
5 mm (72°) Grille
  • Belly armour is 6 mm thick.
  • Suspension wheels are 10 mm thick while tracks are 15 mm thick.

Mobility

The SU-57B is sluggish at backwards speed and will have a hard time countering an opponent attempting to flank the SU-57B. The best bet is to flee when spotted. Fortunately, thanks to its great forward speed (43 km/h maximum), the SU-57B can still move quite easily.

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
9.5 N/A 43 (AB)
40 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 148 164.4
Realistic/Simulator 92 98
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade
Realistic/Simulator

Armaments

Main armament

Main article: ZiS-4 (57 mm)

The main gun is ridiculously powerful for its hull. It features a ZIS-4 57mm that has a penetration rate similar to the ZiS-30 main gun. The position of the main gun is quite low and enemies will have a hard time detecting the silhouette of the tank. However, because of its long barrel, one must be careful not to stand out from cover or from the sides.

The recoil of the gun can be important and must be taken care of, as well as the dispersion effect. The relatively fast reloading rate of 6.5 seconds allows for a comfortable targeting and efficiency. Though, with the SU-57B able to hold a total of 72 rounds of ammunition, the SU-57B can shoot more freely without worry. However, keep in mind the 6.5 seconds initial reload time can be quite long when facing an opponent at close range.

57 mm ZiS-4
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
72 -5°/+14° ±30° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 4.2 __.__ __.__ __.__
Realistic 4.2 4.95 __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
6.50

Usage in battles

The SU-57B is purely a tank hunter. With its 57mm ZIS-4 gun, and at a BR of 3.3, it can easily pierce almost any opponent in the game. Because of its weak armour, it is not capable of engaging too close and had to stay at a medium to long range.

Its APHEBC initial ammunition is effective at piercing enemy armour, but the next ammo modification is even better with the APHE round (BR-271K).

It also features a HE round that can be unlocked later, but it is preferable to stick with BR-271 or BR-217K rounds as they offer up to 142 mm of penetration which is excellent for its use and BR.

While in a tank hunter role, the SU-57B should take up a fighting style akin to a sniper, taking advantage of its very low profile (still not as good as the ASU-57, but almost). It excels at shooting from high vantage points or from the sides, but must be repositioned after each shot to avoid return fire.

With only 25 mm frontal armour at best and 16mm on the side and virtually none on the rear, a single shot would be fatal and leave the crew disabled at best. It is even susceptible to heavy MG fire from the sides and rear.

Pros and cons

Pros:

  • Great forward speed
  • Great 57mm ZIS-4 main gun
  • Very low profile ideal for sneak attacks and sniper attacks, similar to ASU-57
  • Good reload time (6.5 seconds)

Cons:

  • Sluggish acceleration
  • Very weak rear speed
  • Poor side mobility, don't expect to be able to turn around quickly
  • Weak armour (25/16/16) and susceptible to rear and side shots or even Heavy MG

History

In 1943 the MVTU USSR design bureau proposed an 11 ton tank hunter prototype with two main gun variants:

  1. The 75mm S-1 main gun
  2. The 57 mm S-1-57 main gun

Both would be propelled with a diesel GMC-71 engine.

At the same moment, the GAZ design bureau was working on 2 designs. One named "GAZ-74b" which is the SU-57B with a long barrel, and an improved version with a 76 mm gun.The Su-57a was to be the tank hunter with the 76mm main gun. The Su-57B was not accepted for service because it was too costly pro produce and because of its newer diesel engine.

Later the GAZ-74d (SU-76d) would come out with a 76mm S-1 main gun and a frontal armor of 60mm. It will also be known later as "SU-80".

Media

SU-57B
SU-57B driving around Stalingrad

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54 · Object 775
USA  SU-57