Difference between revisions of "SU-5-1"

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{{Specs-Card|code=ussr_su_5_1}}
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{{Specs-Card
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|code=ussr_su_5_1
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]].
{{break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating|1}}. It was introduced in [[Update 1.81 "The Valkyries"]]. It was introduced in [[Update 1.67 "Assault"]].
 
  
 
The SU-5-1 is a crude SPG built off the T-26 chassis. The T-26 chassis of the SU-5-1 allows it to place itself with relative ease on any spot of the map. The high gun shield can lure the enemy into firing too high, missing the crew. If a hit goes into the body, with a bit of luck, APHE ammo will not detonate on contact and instead go straight through, leaving little spalling damage. The vehicle's crew of 5 will allow some casualties before loss of efficiency.
 
The SU-5-1 is a crude SPG built off the T-26 chassis. The T-26 chassis of the SU-5-1 allows it to place itself with relative ease on any spot of the map. The high gun shield can lure the enemy into firing too high, missing the crew. If a hit goes into the body, with a bit of luck, APHE ammo will not detonate on contact and instead go straight through, leaving little spalling damage. The vehicle's crew of 5 will allow some casualties before loss of efficiency.
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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{{Specs-Tank-Armour}}
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
 
  
=== Mobility ===
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'''Armour type:'''
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuverability as well as the maximum speed forwards and backwards.''-->
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* Rolled homogeneous armour (hull, gun shield)
 +
* Structural steel (gun barrel, gun breech)
  
{| class="wikitable" style="text-align:center" width="70%"
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{| class="wikitable"
! rowspan="2" | Game Mode
 
! colspan="3" | Mobility characteristics
 
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
 
|-
 
|-
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
! {{Annotation|Weight|Vehicle Weight (tons)}}
 
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
 
|-
 
|-
! Arcade
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| Hull || 15 mm ''Upper plate'' <br> 15 mm (17°) ''Upper plate - Driver hatch'' <br> 7 mm (79°) ''Upper glacis'' <br> 15 mm (10°) ''Lower plate'' <br> 15 mm (53°) ''Lower glacis'' || 15 mm || 10 mm || 7 mm (11°) ''Front glacis'' <br> 8 mm ''Engine compartment''
| 33 || rowspan="2" | 10.0 || rowspan="2" | N/A || 128 || 157 || 12.80 || 15.70
+
|-
 +
| Gun shield || 15 mm (27°) ''Gun shield - Top'' <br> 15 mm ''Gun shield - Bottom'' <br> 15 mm (cylindrical) ''Gun mantlet'' || 15 mm || N/A || N/A
 
|-
 
|-
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 30 || 80 || 90 || 8.00 || 9.00
 
 
|}
 
|}
 +
 +
'''Notes:'''
 +
* Suspension wheels are 20 mm thick and tracks are 15 mm thick.
 +
* Belly armour is 6 mm thick.
 +
 +
Given the very thin armour on the hull and gun shield, this vehicle is a textbook example of a glass cannon. The T-26 chassis has mobility, and due to the top and back having no armour, stray artillery strikes can easily decimate the whole 5 crew members. Moreover, any flanking light tank poses a paramount threat to the {{PAGENAME}}, since a spray of their machine gun and your crew is dead. However, you have a 76 mm gun armed with APHEBC, so a skilled marksman with this vehicle will pose a threat to any light or medium tank, easily knocking out any of them in a single shot at your battle rating.
 +
 +
=== Mobility ===
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{{Specs-Tank-Mobility}}
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<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
 +
{{tankMobility|abMinHp=128|rbMinHp=80}}
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 +
SU-5-1 has very low mobility, sharing the chassis with [[T-26-4]] and all of its drive characteristics. It will be left behind by pretty much every other unit, including low-BR SPGs, so taking the most attractive points will be tricky, but it's still sufficiently mobile to climb the hills or traverse muddy terrain. It's also able to turn in spot, although by braking one of the tracks, so neutral steering is not available.
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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{{Specs-Tank-Weapon|1}}
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|1902/30 (76 mm)}}
 
{{main|1902/30 (76 mm)}}
 +
 +
The main gun has very good handling and above average horizontal guidance for the SPGs of ±15°. The APHEBC shell is able to destroy pretty much every target it encounters within its BR. A similar gun can be found on the [[KV-1 (L-11)]], being a great testament to the staying power and the capability of this gun.
 +
 +
{| class="wikitable" style="text-align:center" width="100%"
 +
|-
 +
! colspan="5" | [[1902/30 (76 mm)|76 mm 1902/30]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 +
|-
 +
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 +
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 8 || rowspan="2" | -5°/+60° || rowspan="2" | ±15° || rowspan="2" | N/A || 7.04 || 9.75 || 11.84 || 13.09 || 13.93 || rowspan="2" | 6.50 || rowspan="2" | 5.75 || rowspan="2" | 5.30 || rowspan="2" | 5.00
 +
|-
 +
! ''Realistic''
 +
| 4.76 || 5.60 || 6.80 || 7.52 || 8.00
 +
|-
 +
|}
 +
 +
==== Ammunition ====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-350A (MD-5 fuze) || APHEBC || 87 || 85 || 76 || 67 || 59 || 52
 +
|-
 +
| BR-350SP || APBC || 102 || 100 || 91 || 81 || 72 || 64
 +
|-
 +
| OF-350M || HE || 10 || 10 || 10 || 10 || 10 || 10
 +
|-
 +
| Sh-354T || Shrapnel || 37 || 35 || 29 || 25 || 20 || 17
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| BR-350A (MD-5 fuze) || APHEBC || 662 || 6.3 || 1.2 || 14.0 || 150|| 48° || 63° || 71°
 +
|-
 +
| BR-350SP || APBC || 655 || 6.78 || N/A || N/A || N/A || 48° || 63° || 71°
 +
|-
 +
| OF-350M || HE || 680 || 6.2 || 0.05 || 0.1 || 621 || 79° || 80° || 81°
 +
|-
 +
| Sh-354T || Shrapnel || 680 || 6.2 || 0.5 || 8.0 || 85 || 62° || 69° || 73°
 +
|-
 +
|}
 +
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! 1st<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''8''' || 1&nbsp;''(+7)'' || No
 +
|-
 +
|}
 +
Notes:
 +
* Shells are modeled individually and disappear after having been shot or loaded.
 +
* It is recommended to go into battle with a full rack as the ammo capacity is already limited.
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
This vehicle is the perfect SPG for Russian tech tree beginners: somewhat fragile, relatively fast and a gun similar to what is found on higher ranks, it is a great trainer for later gameplay.  
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This vehicle is the perfect (and only) SPG for Russian tech tree beginners: somewhat fragile, decently fast and a gun similar to what is found on higher ranks, it is a great trainer for later gameplay.
  
As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side).
+
As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side). Aim carefully, regarding both the vertical and horizontal leading when attacking a moving target, although this is not recommended if the moving target is a heavy tank or is very fast, since that will make leading your heavy shells a hard task. With a capacity of 8 shells, you cannot afford to miss a shot
  
As an '''ambusher''', bring supporting fire in the rear lines of the team, never at the front but not too far, repelling enemy assaults on the point. Find a spot with a good view near a capture point or bury yourself in a dark alley and wait to see the enemy fall into your sights. Do not forget to move to the nearest captured point after each 1-2 enemy down to reload since your ammo count is that low (sometimes you won't even have enough ammo to finish the second enemy, make sure to engage only if necessary in this case).  
+
As a Tank Destroyer/SPG, you should bring supporting fire in the rear lines of the team, never at the front but not too far, repelling enemy assaults on the point. Find a spot with a good view near a capture point or bury yourself in a dark alley (if you have fast reflexes since if you miss the target might be aware and attack you) and wait to see the enemy fall into your sights. Do not forget to move to the nearest captured point after each 1-2 enemy down to reload since your ammo count is that low (sometimes you won't even have enough ammo to finish the second enemy, make sure to engage only if necessary in this case).
  
This role can be accomplished at any time in the game but it needs two things to be fulfilled: a ''captured objective'' nearby and a ''cooperative team''. The ''objective'' will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A ''cooperative team'' will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and '''stay hidden''', taking careful shots at well-chosen enemies.
+
This role can be accomplished at any time in the game but it needs two things to be fulfilled: a ''captured objective'' nearby and a ''cooperative team''. The ''objective'' will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A ''cooperative team'' will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and '''stay hidden''', taking careful shots at well-chosen enemies. Remember to mobilize after firing a shot, since you pose a large threat in terms of firepower at that battle-rating, and the light tanks will start hunting for you if you keep camping.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
'''Pros:'''  
+
'''Pros:'''
  
 
* Decent penetration on stock rounds
 
* Decent penetration on stock rounds
 
* Decent reload (6.5s base)
 
* Decent reload (6.5s base)
* Good gun traverse angle.
+
* Good gun traverse angle
* High crew count means it can afford to take a few shots, especially from tanks without HE filler or MG.
+
* High crew count means it can afford to take a few shots, especially from tanks without HE filler or MG
* Transmission in the front can absorb shots (i.e. in a sniper battle, it is the "ideal" spot to be shot).
+
* Transmission in the front can absorb shots (i.e. in a sniper battle, it is the "ideal" spot to be shot)
* Good shell diversity (somewhat meaningless since it is recommended to fill it with APHE).
+
* Good shell diversity (somewhat meaningless since it is recommended to fill it with APHE)
  
 
'''Cons:'''
 
'''Cons:'''
  
 
* Extremely low ammo count (8 rounds)
 
* Extremely low ammo count (8 rounds)
* Exposed and cramped gun crew that can be destroyed with machine gun fire, or a HE shell somewhere in the rear.
+
* Exposed and cramped gun crew that can be destroyed with machine gun fire, or a HE shell somewhere in the rear
* Rather tall profile due to gun placement.
+
* Rather tall profile due to gun placement
* Poor gun depression of -2°.
+
* Poor gun depression of -2°
* weak front armour (machine guns can penetrate this vehicle).
+
* Weak front armour (machine guns can penetrate this vehicle)
* Somewhat low shell speeds means it's hard to land a shot on a moving target.
+
* Somewhat low shell speeds means it's hard to land a shot on a moving target
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
[[File:Su-5-1 Historical.jpg|thumb|right|Photograph of one of the SU-5-1 units built]]
 +
SU-5-1 (СУ-5-1) was conceived as the first of "small triplets" (малого триплекса, the other two being SU-5-2 and SU-5-3), with a goal of providing support for the mechanized troops and cavalry using a standardized chassis for multiple roles. SU-5-1 was anti-tank, -2 was howitzer and -3 provided mortar support. This was to ease maintenance and production. An estimated 5 units were built, after testing they took part in 1939 invasion of Poland at the beginning of World War 2, however they never fired at the Polish units.
 +
 
 +
The dated, but abundant, [[1902/30 (76 mm)#History|76 mm divisional gun M1902]] is put on a modified chassis of the T-26. The key difference includes moving the engine to the front of the chassis, to make space for the gun crew. Overall the evaluators concluded the chassis to be overweight, and pressed for AT-1 instead, which in the end didn't enter into serial production either. Eventually the Soviet army settled for [[T-26-4]] and BT-7A (BT-7a is the basis for the in game [[BT-7 (F-32)]]).
 +
 
 +
This SPG was operated from a stationary position, where two crew members operated the gun from the ground. It was designed to be accompanied by an ammunition carrier based on the same chassis, that would support the firing position.
  
 
== Media ==
 
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=ussr&vehicleType=tank&vehicleClass=tank_destroyer&vehicle=ussr_su_5_1 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 
 +
;Videos
 +
{{Youtube-gallery|sS7fOV2UGH4|'''Community Choice, {{PAGENAME}}. Putting the record straight''' - ''Joseph 2000''|wwmY3WG5IRY|'''{{PAGENAME}} Tank Review''' - ''NUSensei''|_KkCsRzeh-A|'''A Meme Gone Too Far - ☭{{PAGENAME}} Tank Destroyer''' - ''MikeGoesBoom''}}
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.'' -->
 +
;Vehicles of comparable role, configuration and era
 +
 
 +
* [[Panzerjager I]]
 +
* [[Lorraine 37L]]
 +
* [[Spj fm/43-44]]
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''
+
* ''other literature.'' -->
 +
 
 +
* [https://www.globalsecurity.org/military/world/russia/su-5-1933.htm <nowiki>[GlobalSecurity.org]</nowiki> SU-5 self-propelled artillery]
 +
* [https://tanks-encyclopedia.com/ww2/soviet/su-26 <nowiki>[The Online Tank Museum]</nowiki> SU-26]
  
 
{{USSR tank destroyers}}
 
{{USSR tank destroyers}}

Revision as of 23:03, 30 December 2020

RANK 4 FRANCE
Somua SM PACK
SU-5-1
ussr_su_5_1.png
GarageImage SU-5-1.jpg
SU-5-1
AB RB SB
1.0 1.0 1.0
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The SU-5-1 is a rank I Soviet tank destroyer with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.67 "Assault".

The SU-5-1 is a crude SPG built off the T-26 chassis. The T-26 chassis of the SU-5-1 allows it to place itself with relative ease on any spot of the map. The high gun shield can lure the enemy into firing too high, missing the crew. If a hit goes into the body, with a bit of luck, APHE ammo will not detonate on contact and instead go straight through, leaving little spalling damage. The vehicle's crew of 5 will allow some casualties before loss of efficiency.

General info

Survivability and armour

Armourfront / side / back
Hull15 / 15 / 10
Turret15 / 15 / 0
Crew5 people
Visibility77 %


Armour type:

  • Rolled homogeneous armour (hull, gun shield)
  • Structural steel (gun barrel, gun breech)
Armour Front (Slope angle) Sides Rear Roof
Hull 15 mm Upper plate
15 mm (17°) Upper plate - Driver hatch
7 mm (79°) Upper glacis
15 mm (10°) Lower plate
15 mm (53°) Lower glacis
15 mm 10 mm 7 mm (11°) Front glacis
8 mm Engine compartment
Gun shield 15 mm (27°) Gun shield - Top
15 mm Gun shield - Bottom
15 mm (cylindrical) Gun mantlet
15 mm N/A N/A

Notes:

  • Suspension wheels are 20 mm thick and tracks are 15 mm thick.
  • Belly armour is 6 mm thick.

Given the very thin armour on the hull and gun shield, this vehicle is a textbook example of a glass cannon. The T-26 chassis has mobility, and due to the top and back having no armour, stray artillery strikes can easily decimate the whole 5 crew members. Moreover, any flanking light tank poses a paramount threat to the SU-5-1, since a spray of their machine gun and your crew is dead. However, you have a 76 mm gun armed with APHEBC, so a skilled marksman with this vehicle will pose a threat to any light or medium tank, easily knocking out any of them in a single shot at your battle rating.

Mobility

Speedforward / back
AB33 / 4 km/h
RB and SB31 / 4 km/h
Number of gears5 forward
1 back
Weight10.0 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB17.2 hp/t
RB and SB9.0 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 33 4 10 128 172 12.8 17.2
Realistic 31 4 80 90 8 9

SU-5-1 has very low mobility, sharing the chassis with T-26-4 and all of its drive characteristics. It will be left behind by pretty much every other unit, including low-BR SPGs, so taking the most attractive points will be tricky, but it's still sufficiently mobile to climb the hills or traverse muddy terrain. It's also able to turn in spot, although by braking one of the tracks, so neutral steering is not available.

Modifications and economy

Repair costBasic → Reference
AB90 → 111 Sl icon.png
RB112 → 138 Sl icon.png
SB126 → 155 Sl icon.png
Total cost of modifications2 985 Rp icon.png
895 Sl icon.png
Talisman cost190 Ge icon.png
Crew training200 Sl icon.png
Experts1 000 Sl icon.png
Aces20 Ge icon.png
Research Aces96 000 Rp icon.png
Reward for battleAB / RB / SB
10 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
200 Rp icon.png
Cost:
60 Sl icon.png
50 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
35 Ge icon.png
Mods new tank break.png
Brake System
Research:
135 Rp icon.png
Cost:
40 Sl icon.png
35 Ge icon.png
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Filters
Research:
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Cost:
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65 Ge icon.png
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Transmission
Research:
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Cost:
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120 Ge icon.png
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Engine
Research:
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Cost:
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Improved Parts
Research:
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Cost:
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Improved FPE
Research:
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Cost:
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Crew Replenishment
Research:
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Cost:
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Horizontal Drive
Research:
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Cost:
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Adjustment of Fire
Research:
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Cost:
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76mm_AP_1942_ammo_pack
Research:
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Cost:
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Elevation Mechanism
Research:
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Cost:
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Armaments

Main armament

76 mm 1902/30 cannon
Ammunition8 rounds
Reloadbasic crew → aces
5.6 → 4.3 s
Vertical guidance-5° / 60°
Horizontal guidance-15° / 15°
Main article: 1902/30 (76 mm)

The main gun has very good handling and above average horizontal guidance for the SPGs of ±15°. The APHEBC shell is able to destroy pretty much every target it encounters within its BR. A similar gun can be found on the KV-1 (L-11), being a great testament to the staying power and the capability of this gun.

76 mm 1902/30 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 8 -5°/+60° ±15° N/A 7.04 9.75 11.84 13.09 13.93 6.50 5.75 5.30 5.00
Realistic 4.76 5.60 6.80 7.52 8.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-350A (MD-5 fuze) APHEBC 87 85 76 67 59 52
BR-350SP APBC 102 100 91 81 72 64
OF-350M HE 10 10 10 10 10 10
Sh-354T Shrapnel 37 35 29 25 20 17
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-350A (MD-5 fuze) APHEBC 662 6.3 1.2 14.0 150 48° 63° 71°
BR-350SP APBC 655 6.78 N/A N/A N/A 48° 63° 71°
OF-350M HE 680 6.2 0.05 0.1 621 79° 80° 81°
Sh-354T Shrapnel 680 6.2 0.5 8.0 85 62° 69° 73°

Ammo racks

Ammo racks of the SU-5-1
Full
ammo
1st
rack empty
Visual
discrepancy
8 (+7) No

Notes:

  • Shells are modeled individually and disappear after having been shot or loaded.
  • It is recommended to go into battle with a full rack as the ammo capacity is already limited.

Usage in battles

This vehicle is the perfect (and only) SPG for Russian tech tree beginners: somewhat fragile, decently fast and a gun similar to what is found on higher ranks, it is a great trainer for later gameplay.

As an open-backed SPG, the SU-5-1 should never be seen by the enemy, especially if flanked. Since the gun's ballistics are somewhat tricky and the ammo count is limited, it is recommended to ambush enemies near capture points (preferably by your team's side). Aim carefully, regarding both the vertical and horizontal leading when attacking a moving target, although this is not recommended if the moving target is a heavy tank or is very fast, since that will make leading your heavy shells a hard task. With a capacity of 8 shells, you cannot afford to miss a shot

As a Tank Destroyer/SPG, you should bring supporting fire in the rear lines of the team, never at the front but not too far, repelling enemy assaults on the point. Find a spot with a good view near a capture point or bury yourself in a dark alley (if you have fast reflexes since if you miss the target might be aware and attack you) and wait to see the enemy fall into your sights. Do not forget to move to the nearest captured point after each 1-2 enemy down to reload since your ammo count is that low (sometimes you won't even have enough ammo to finish the second enemy, make sure to engage only if necessary in this case).

This role can be accomplished at any time in the game but it needs two things to be fulfilled: a captured objective nearby and a cooperative team. The objective will be your ammo and target supply since when waiting on a captured point you get an ammo refill. Ammo will be refilled one by one at roughly the same rate as your vehicle can shoot (about a minute for full loadout in this case). A cooperative team will help holding the point, since you can't do it all by yourself since moving means putting yourself in high risk of being spotted in a wrong position. If your team looses the point, do not rush for it (if you're not out yet...) since the enemy team may follow behind the person capturing the point. Wait for your allies to help and stay hidden, taking careful shots at well-chosen enemies. Remember to mobilize after firing a shot, since you pose a large threat in terms of firepower at that battle-rating, and the light tanks will start hunting for you if you keep camping.

Pros and cons

Pros:

  • Decent penetration on stock rounds
  • Decent reload (6.5s base)
  • Good gun traverse angle
  • High crew count means it can afford to take a few shots, especially from tanks without HE filler or MG
  • Transmission in the front can absorb shots (i.e. in a sniper battle, it is the "ideal" spot to be shot)
  • Good shell diversity (somewhat meaningless since it is recommended to fill it with APHE)

Cons:

  • Extremely low ammo count (8 rounds)
  • Exposed and cramped gun crew that can be destroyed with machine gun fire, or a HE shell somewhere in the rear
  • Rather tall profile due to gun placement
  • Poor gun depression of -2°
  • Weak front armour (machine guns can penetrate this vehicle)
  • Somewhat low shell speeds means it's hard to land a shot on a moving target

History

Photograph of one of the SU-5-1 units built

SU-5-1 (СУ-5-1) was conceived as the first of "small triplets" (малого триплекса, the other two being SU-5-2 and SU-5-3), with a goal of providing support for the mechanized troops and cavalry using a standardized chassis for multiple roles. SU-5-1 was anti-tank, -2 was howitzer and -3 provided mortar support. This was to ease maintenance and production. An estimated 5 units were built, after testing they took part in 1939 invasion of Poland at the beginning of World War 2, however they never fired at the Polish units.

The dated, but abundant, 76 mm divisional gun M1902 is put on a modified chassis of the T-26. The key difference includes moving the engine to the front of the chassis, to make space for the gun crew. Overall the evaluators concluded the chassis to be overweight, and pressed for AT-1 instead, which in the end didn't enter into serial production either. Eventually the Soviet army settled for T-26-4 and BT-7A (BT-7a is the basis for the in game BT-7 (F-32)).

This SPG was operated from a stationary position, where two crew members operated the gun from the ground. It was designed to be accompanied by an ammunition carrier based on the same chassis, that would support the firing position.

Media

Skins
Videos

See also

Vehicles of comparable role, configuration and era

External links


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54 · Object 775
USA  SU-57