Difference between revisions of "SU-122P"

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== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
+
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}.
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{Break}}
 +
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Soviet tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.41]].
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 +
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
 +
* Cast homogeneous armour (Turret, Transmission area) -->
 +
 
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
 +
|-
 +
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
 +
|-
 +
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 +
|-
 +
|}
 +
 
 +
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 +
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{| class="wikitable" style="text-align:center" width="70%"
+
{{tankMobility|abMinHp=710|rbMinHp=442}}
! rowspan="2" | Game Mode
+
 
! colspan="3" | Mobility characteristics
+
== Armaments ==
! colspan="2" | Engine power (horsepower)
+
=== Main armament ===
! colspan="2" | Power-to-weight ratio (hp/ton)
+
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 +
{{main|D-25S (122 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
+
! colspan="5" | [[D-25S (122 mm)|122 mm D-25S]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
! {{Annotation|Weight|Vehicle Weight (tons)}}
 
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
 
|-
 
|-
! Arcade
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
| 54 || rowspan="2" | 32.0 || rowspan="2" | N/A || 710 || 874 || 22.19 || 27.31
+
! Stock !! Upgraded !! Full !! Expert !! Aced
 +
! Stock !! Full !! Expert !! Aced
 +
|-
 +
! ''Arcade''
 +
| rowspan="2" | 28 || rowspan="2" | -2°/+20° || rowspan="2" | ±7° || rowspan="2" | N/A || 6.16 || 8.53 || 10.36 || 11.46 || 12.19 || rowspan="2" | 21.71 || rowspan="2" | 19.21 || rowspan="2" | 17.70 || rowspan="2" | 16.70
 +
|-
 +
! ''Realistic''
 +
| 4.17 || 4.90 || 5.95 || 6.58 || 7.00
 
|-
 
|-
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 50 || 442 || 500 || 13.81 || 15.63
 
 
|}
 
|}
  
== Armaments ==
+
==== Ammunition ====
=== Main armament ===
+
{| class="wikitable sortable" style="text-align:center" width="100%"
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| BR-471 || APHE || 205 || 201 || 183 || 162 || 144 || 128
 +
|-
 +
| BR-471B || APHEBC || 205 || 203 || 191 || 178 || 166 || 155
 +
|-
 +
| BR-471D || APCBC || 230 || 227 || 215 || 200 || 186 || 173
 +
|-
 +
| OF-471 || HE || 37 || 37 || 37 || 37 || 37 || 37
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| BR-471 || APHE || 795 || 25 || 1.2 || 19 || 246.4 || 47° || 60° || 65°
 +
|-
 +
| BR-471B || APHEBC || 795 || 25 || 1.2 || 19 || 246.4 || 48° || 63° || 71°
 +
|-
 +
| BR-471D || APCBC || 800 || 25 || 1.2 || 19 || 192.5 || 48° || 63° || 71°
 +
|-
 +
| OF-471 || HE || 800 || 25 || 0.1 || 0.1 || 3,600 || 79° || 80° || 81°
 +
|-
 +
|}
 +
 
 +
==== [[Ammo racks]] ====
 +
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 1.101.1.16''' -->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! Full<br>ammo
 +
! Ammo<br>part
 +
! 1st<br>rack empty
 +
! 2nd<br>rack empty
 +
! 3rd<br>rack empty
 +
! 4th<br>rack empty
 +
! Visual<br>discrepancy
 +
|-
 +
| '''28''' || ''Projectiles''<br>''Propellants'' || 22&nbsp;''(+6)''<br>19&nbsp;''(+9)'' || 12&nbsp;''(+16)''<br>14&nbsp;''(+14)'' || 11&nbsp;''(+17)''<br>4&nbsp;''(+24)'' || 1&nbsp;''(+27)''<br> 1&nbsp;''(+27)'' || No
 +
|-
 +
|}
 +
 
 +
== Usage in battles ==
 +
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
 +
[[File:Wsp volumetric shell diagram.png|thumb|Differences between non-volumetric shells and volumetric shells hitting a Tiger I]]
 +
An important note when engaging tanks, especially Tiger I's, is that, with the implementation of volumetric shells, you can no longer expect your shells to pierce through small openings or right past an obstacle. The large 122 mm calibre of your shells will result in it catching on an armour plate's edge very often, losing all of its penetration. For example, a Tiger I has some edges that can absorb your shell unexpectedly, despite having flat armour. Thus you must always make sure that where you are aiming at is absolutely free of obstruction, or it may result in a non-penetration or a ricochet. This can be seen in the diagram to the right.
  
=== Additional armament ===
+
==== Specific Enemies Worth Noting ====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
These are common vehicles you will see in this tank:
  
=== Machine guns ===
+
* ☠ [[T32]] - You have to go for the MG port in the lower left of the UFP, otherwise you can only penetrate the side armour or the rear.
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
* ☠ [[T28]] - You can only penetrate the cupolas on top of the tank. If they're hidden or you are unsure about the shot, you can try hitting the cannon barrel and running away.
 +
* ☠ [[Ferdinand]] - Go for the angled armour at the sides of the lower front plate (below the casemate, but above the lowest plates), this will disable Ferdinand's engine and/or driver, so you can flank and finish it off.
 +
* ☠ [[Jagdtiger]] - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel, and then flanking is your best option (or running away).
 +
* ☠ [[Conqueror]] - Shoot the hull, don't shoot the turret.
 +
* ☠ [[Ho-Ri Production]] - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).
 +
* ☠ [[AMX-50 Foch]] - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).
 +
* [[T34]] / [[T29]] - Turret cheeks can work, although it's best to go for the LFP because the ammo storage is very low in the tank. If you don't see the LFP, try going just below the turret ring, where the driver sits.
 +
* [[Tiger II (H)]] / [[Panther II]] - You can easily penetrate the turret cheeks with BR-471B.
 +
* [[Panther tank (Family)|Panther]] [[Panther D|D]], [[Panther A|A]], [[Panther G|G]], [[Panther F|F]] - You can penetrate the UFP
 +
* [[Tortoise]] - Shoot to the right of the gun of the Tortoise, when you see it head-on if shoot on the left plate there is a chance of a one-shot
 +
* [[AMX-50 Surbaissé]] - Go for the LFP.
  
== Usage in battles ==
+
=== Modules ===
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Mobility
 +
! Protection
 +
! colspan="2" | Firepower
 +
|-
 +
| I
 +
| Tracks
 +
|
 +
| Parts
 +
| Horizontal Drive
 +
|
 +
|-
 +
| II
 +
| Suspension
 +
| Brake System
 +
| FPE
 +
| Adjustment of Fire
 +
| BR-471B
 +
|-
 +
| III
 +
| Filters
 +
|
 +
| Crew Replenishment
 +
| Elevation Mechanism
 +
| BR-471D
 +
|-
 +
| IV
 +
| Transmission
 +
| Engine
 +
|
 +
|
 +
|
 +
|-
 +
! colspan="6" | This is a premium vehicle: all modifications are unlocked on purchase
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
Line 66: Line 194:
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 +
 
 +
There had been delays in the production of the SU-100 in autumn 1944, and so a new design was offered in the meantime. Uralmash’s Design Bureau offered a tank destroyer on the same SU-100 hull, but with a 122 mm D-25S anti-tank gun. The 122 mm gun could be fitted without modification due to the commonality of the gun mounts.
 +
 
 +
Trials of the new tank destroyer, called the SU-122P, began in October 1944. Afterwards, it was sent to Government trials, passing all of them. It was recommended for service, but it never entered production, partially because of the long reload time of the 122 mm gun.
  
 
=== In-game description ===
 
=== In-game description ===
 
A new SPG, designated SU-122P, was designed in the spring of 1944. Its designers attempted to fit the previously developed SU-100 SPG with a powerful 122 mm D-25S cannon with the aim of increasing the SPG's firepower. Outwardly, this SPG differed from the SU-100 in that its barrel was longer and had a muzzle brake.
 
A new SPG, designated SU-122P, was designed in the spring of 1944. Its designers attempted to fit the previously developed SU-100 SPG with a powerful 122 mm D-25S cannon with the aim of increasing the SPG's firepower. Outwardly, this SPG differed from the SU-100 in that its barrel was longer and had a muzzle brake.
  
In September 1944, the SU-122P SPG underwent factory testing, which it passed successfully. In spite of this, the order to put it into mass production did not follow. There were several reasons for this decision. First of all, the 122 mm D-25S cannon's penetration was lower than that of the D-10S by 4-5 mm, and its ammunition capacity was reduced to 26.  
+
In September 1944, the SU-122P SPG underwent factory testing, which it passed successfully. In spite of this, the order to put it into mass production did not follow. There were several reasons for this decision. First of all, the 122 mm D-25S cannon's penetration was lower than that of the D-10S by 4-5 mm, and its ammunition capacity was reduced to 26.
  
 
Due to its separate loading, its rate of fire was reduced to 3-4 shots per minute, and the weapon's recoil was higher than that of the SU-100's, which negatively affected the undercarriage's durability. The previous issues of inadequate space in the fighting compartment had remained unsolved. In addition, SPGs with a similar cannon had already been designed based on the IS-2, which had a more suitable chassis, hull and cabin for heavy artillery weapons.
 
Due to its separate loading, its rate of fire was reduced to 3-4 shots per minute, and the weapon's recoil was higher than that of the SU-100's, which negatively affected the undercarriage's durability. The previous issues of inadequate space in the fighting compartment had remained unsolved. In addition, SPGs with a similar cannon had already been designed based on the IS-2, which had a more suitable chassis, hull and cabin for heavy artillery weapons.

Revision as of 17:47, 9 November 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
SU-122P
ussr_su_122p.png
SU-122P
Purchase:4 880 Specs-Card-Eagle.png
Show in game

Description

GarageImage SU-122P.jpg


The SU-122P is a premium rank IV Soviet tank destroyer with a battle rating of 5.7 (AB/RB/SB). It was introduced in Update 1.41.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 61 10 31.6 710 992 22.47 31.39
Realistic 56 9 442 520 13.99 16.46

Armaments

Main armament

Main article: D-25S (122 mm)
122 mm D-25S Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 28 -2°/+20° ±7° N/A 6.16 8.53 10.36 11.46 12.19 21.71 19.21 17.70 16.70
Realistic 4.17 4.90 5.95 6.58 7.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-471 APHE 205 201 183 162 144 128
BR-471B APHEBC 205 203 191 178 166 155
BR-471D APCBC 230 227 215 200 186 173
OF-471 HE 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-471 APHE 795 25 1.2 19 246.4 47° 60° 65°
BR-471B APHEBC 795 25 1.2 19 246.4 48° 63° 71°
BR-471D APCBC 800 25 1.2 19 192.5 48° 63° 71°
OF-471 HE 800 25 0.1 0.1 3,600 79° 80° 81°

Ammo racks

Ammo racks of the SU-122P
Full
ammo
Ammo
part
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
28 Projectiles
Propellants
22 (+6)
19 (+9)
12 (+16)
14 (+14)
11 (+17)
(+24)
(+27)
(+27)
No

Usage in battles

Differences between non-volumetric shells and volumetric shells hitting a Tiger I

An important note when engaging tanks, especially Tiger I's, is that, with the implementation of volumetric shells, you can no longer expect your shells to pierce through small openings or right past an obstacle. The large 122 mm calibre of your shells will result in it catching on an armour plate's edge very often, losing all of its penetration. For example, a Tiger I has some edges that can absorb your shell unexpectedly, despite having flat armour. Thus you must always make sure that where you are aiming at is absolutely free of obstruction, or it may result in a non-penetration or a ricochet. This can be seen in the diagram to the right.

Specific Enemies Worth Noting

These are common vehicles you will see in this tank:

  • T32 - You have to go for the MG port in the lower left of the UFP, otherwise you can only penetrate the side armour or the rear.
  • T28 - You can only penetrate the cupolas on top of the tank. If they're hidden or you are unsure about the shot, you can try hitting the cannon barrel and running away.
  • Ferdinand - Go for the angled armour at the sides of the lower front plate (below the casemate, but above the lowest plates), this will disable Ferdinand's engine and/or driver, so you can flank and finish it off.
  • Jagdtiger - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel, and then flanking is your best option (or running away).
  • Conqueror - Shoot the hull, don't shoot the turret.
  • Ho-Ri Production - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).
  • AMX-50 Foch - You cannot reliably penetrate or damage this tank frontally. You can try disabling the cannon barrel and then flanking is your best option (or running).
  • T34 / T29 - Turret cheeks can work, although it's best to go for the LFP because the ammo storage is very low in the tank. If you don't see the LFP, try going just below the turret ring, where the driver sits.
  • Tiger II (H) / Panther II - You can easily penetrate the turret cheeks with BR-471B.
  • Panther D, A, G, F - You can penetrate the UFP
  • Tortoise - Shoot to the right of the gun of the Tortoise, when you see it head-on if shoot on the left plate there is a chance of a one-shot
  • AMX-50 Surbaissé - Go for the LFP.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire BR-471B
III Filters Crew Replenishment Elevation Mechanism BR-471D
IV Transmission Engine
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • One of the fastest reloading Russian 122 mm cannon
  • The D-25S cannon is more than enough to completely destroy almost anything its shells connect with
  • Quicker and more agile than the ISU-122
  • Smaller target than the ISU-122

Cons:

  • Very poor gun depression of -2°
  • Obsolete armor thickness, can easily be penetrated
  • Costly to acquire (6,090 GE)
  • Reload time is still more than twice as long as its usual opposition

History

There had been delays in the production of the SU-100 in autumn 1944, and so a new design was offered in the meantime. Uralmash’s Design Bureau offered a tank destroyer on the same SU-100 hull, but with a 122 mm D-25S anti-tank gun. The 122 mm gun could be fitted without modification due to the commonality of the gun mounts.

Trials of the new tank destroyer, called the SU-122P, began in October 1944. Afterwards, it was sent to Government trials, passing all of them. It was recommended for service, but it never entered production, partially because of the long reload time of the 122 mm gun.

In-game description

A new SPG, designated SU-122P, was designed in the spring of 1944. Its designers attempted to fit the previously developed SU-100 SPG with a powerful 122 mm D-25S cannon with the aim of increasing the SPG's firepower. Outwardly, this SPG differed from the SU-100 in that its barrel was longer and had a muzzle brake.

In September 1944, the SU-122P SPG underwent factory testing, which it passed successfully. In spite of this, the order to put it into mass production did not follow. There were several reasons for this decision. First of all, the 122 mm D-25S cannon's penetration was lower than that of the D-10S by 4-5 mm, and its ammunition capacity was reduced to 26.

Due to its separate loading, its rate of fire was reduced to 3-4 shots per minute, and the weapon's recoil was higher than that of the SU-100's, which negatively affected the undercarriage's durability. The previous issues of inadequate space in the fighting compartment had remained unsolved. In addition, SPGs with a similar cannon had already been designed based on the IS-2, which had a more suitable chassis, hull and cabin for heavy artillery weapons.

Only 1 experimental SU-122P SPG was produced.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54 · Object 775
USA  SU-57

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37