Difference between revisions of "SU-100P"

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(Corrected some minor mistakes in the ammunition section)
(Ammunition)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The armour on the SU-100P is best described as non-existent (25/10/8 for the Hull) and although it may sometimes not trigger APHE fuses you should not rely on it in any way especially since most of your crew is exposed to MG fire.  
+
The armour on the SU-100P is best described as non-existent (25/10/8 for the hull) and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire.
  
 
=== Mobility ===
 
=== Mobility ===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.'' -->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
The SU-100P has good mobility with a top speed of 70 km/h on a flat road capale of getting you into good firing positons early-on in the battle.
 
  
It, like many other soviet vehicles does not benefit from neutral traverse wich is a big downside considering it doesn't feature a fully traversable turret.
+
{{tankMobility|abMinHp= 568|rbMinHp= 354|<!--AoAweight=(optional) -->}}
  
{| class="wikitable" style="text-align:center"
+
The {{PAGENAME}} has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.
! rowspan="2" | Game Mode
+
 
! colspan="3" | Mobility characteristics
+
It, like many other soviet vehicles, does not benefit from neutral steering which is a big downside considering it doesn't feature a fully traversable turret either.
! colspan="2" | Engine power (horsepower)
+
 
! colspan="2" | Power-to-weight ratio (hp/ton)
+
The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.
|-
 
! Max Speed
 
! {{Annotation|Weight|Vehicle Weight (Tons)}}
 
! {{Annotation|AoA Weight|Add-on Armour Weight (Tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| 70 || rowspan="2" | 21.6 || rowspan="2" | N/A  || 568 || 699 || 26.30 ||32.36
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 65 || 354 || 400 || 12.39 || 18.52
 
|}
 
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.'' -->
{{main|D-50 (100 mm)}}''Main Article: [[D-50 (100 mm)|D-50 (100mm)]]''
+
{{main|D-50 (100 mm)}}
  
The Main Gun is D-50 Rifled 100mm almost identical to the D-10T of the T-44-100 and T-54/55 only with a Higher velocity, very powerful at 6.7 but lacks a fully travesable turret.
+
The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the [[T-44-100]] and [[T-54 (1947)|T-54]]/[[T-55A|55]] only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.
  
The open configuration of the turret gives the 100mm an impressive 7.5 seconds reaload time with an upgreaded crew.
+
The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 50 || rowspan="2" | -4°/+37° || rowspan="2" | ±77° || rowspan="2" | N/A || 6.2 || __._  || __.|| 7.7  || __.|| rowspan="2" | 9.8 || rowspan="2" |8.5|| rowspan="2" |8.0|| rowspan="2" | 7.5
+
| rowspan="2" | 50 || rowspan="2" | -4°/+37° || rowspan="2" | ±77° || rowspan="2" | N/A || 6.2 || __._  ||7.5|| 7.7  ||8.8|| rowspan="2" | 9.8 || rowspan="2" |8.5|| rowspan="2" |8.0|| rowspan="2" | 7.5
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
| 4.2 || __._  || __.|| __.|| 7.00
+
| 4.2 || __._  ||5.1||5.6||6.0
 
|-
 
|-
 
|}
 
|}
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==== Ammunition ====
 
==== Ammunition ====
 
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (103.7g equivalent) compared to the BR-412B (110.5g).
 
The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (103.7g equivalent) compared to the BR-412B (110.5g).
 +
 +
The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.
 +
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="8" | Penetration statistics
 
! colspan="8" | Penetration statistics
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| BR-412B || APHEBC || 217 || 214 || 195 || 173 || 154 || 137
 
| BR-412B || APHEBC || 217 || 214 || 195 || 173 || 154 || 137
 
|-
 
|-
| BR-412D || APCHEBC || 239 || 236 || 223 || 207 || 192 || 178
+
| BR-412D || APCBC || 239 || 236 || 223 || 207 || 192 || 178
 
|-
 
|-
 
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19
 
| OF-412 || HE || 20 || 20 || 19 || 19 || 19 || 19
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| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 110.5 || +4.0° || 48° || 63° || 71°
 
| BR-412B || APHEBC || 895 || 15.9 || 1.2 || 19.0 || 110.5 || +4.0° || 48° || 63° || 71°
 
|-
 
|-
| BR-412D || APCHEBC || 887 || 15.9 || 1.2 || 19.0 || 103.7 || +4.0° || 48° || 63° || 71°
+
| BR-412D || APCBC || 887 || 15.9 || 1.2 || 19.0 || 103.7 || +4.0° || 48° || 63° || 71°
 
|-
 
|-
 
| OF-412 || HE || 880 || 15.2 || 0.1 || 0.5 || 1,462 || +0.0° || 79° || 80° || 81°
 
| OF-412 || HE || 880 || 15.2 || 0.1 || 0.5 || 1,462 || +0.0° || 79° || 80° || 81°
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! Full<br>ammo
 
! Full<br>ammo
 
! 1st<br>rack empty
 
! 1st<br>rack empty
! 2nd<br>rack empty
 
! 3rd<br>rack empty
 
! 4th<br>rack empty
 
! 5th<br>rack empty
 
! 6th<br>rack empty
 
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''50''' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __ ''(+__)'' || __
+
| '''50''' || 1 ''(+49)'' || N/A
 
|-
 
|-
 
|}
 
|}
  
==== [[Optics]] ====
+
<!--==== [[Optics]] ====
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
! colspan="3" | {{PAGENAME}} Optics
 
! colspan="3" | {{PAGENAME}} Optics
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|-
 
|-
 
|}
 
|}
 +
-->
 +
== Usage in battles ==
 +
'''Arcade Battles''':
 +
 +
In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German [[Tiger II (H)|Tiger II]],the American [[T29]] and the Russian [[IS-2]].
  
== Usage in battles ==
+
'''Realistic Battles''':
 +
 
 +
In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the [[P-47D-25|P-47]]<nowiki/>s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.
 +
 
 +
Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.
  
 
=== Modules ===
 
=== Modules ===
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=== Pros and cons ===
 
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
 
'''Pros:'''
 
'''Pros:'''
  
* Hard hitting and accurate gun for its BR.
+
* Hard hitting and accurate gun
* Decently mobile hull (same as on the Object 120 without the extra weight of the turret).
+
* Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)
  
 
'''Cons:'''
 
'''Cons:'''
  
* Weak armour overall prone to hullbreaks.
+
* Weak armour overall prone to hullbreaks
* Crew is exposed to MG fire.
+
* Large silhouette
 +
* Crew is exposed to MG fire
  
 
== History ==
 
== History ==
Line 211: Line 205:
  
 
== Media ==
 
== Media ==
https://www.youtube.com/watch?v=stxNTgr20MM
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
{{Youtube-gallery|stxNTgr20MM|SU-100P Tank Review - ''NUSensei''}}
  
 
== See also ==
 
== See also ==
 +
<!-- ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the vehicles;''
 +
* ''links to approximate analogues of other nations and research trees.'' -->
  
* [[Object 120]], [[SU-100]],[[T-44-100]]
+
* [[Object 120]]
* [[VFW]],
+
* [[SU-100]]
 +
* [[T-44-100]]
 +
* [[VFW]]
 +
* [[Waffentrager|Waffenträger]]
  
 
== External links ==
 
== External links ==

Revision as of 17:21, 1 July 2020

Rank 6 USA
F-5C Pack
SU-100P
ussr_su_100p.png
SU-100P
AB RB SB
6.3 6.3 6.3
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png
Show in game

Description


The SU-100P is a rank IV Soviet tank destroyer with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update 1.71 "New E.R.A.".

General info

Survivability and armour

The armour on the SU-100P is best described as non-existent (25/10/8 for the hull) and although it may sometimes not trigger APHE fuses it would be unwise to rely on it in any way especially since most of your crew is exposed to MG fire.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 69 26 21.6 568 763 26.3 35.32
Realistic 64 24 354 400 16.39 18.52

The SU-100P has good mobility with a top speed of 70 km/h on a flat road capable of getting you into good firing positons early-on in the battle.

It, like many other soviet vehicles, does not benefit from neutral steering which is a big downside considering it doesn't feature a fully traversable turret either.

The reverse speed is good enough to enable you to disengage easily and play peek-a-boo with the enemy.

Armaments

Main armament

Main article: D-50 (100 mm)

The main gun is a 100 mm rifled D-50 cannon, almost identical to the D-10T of the T-44-100 and T-54/55 only with a higher velocity. The armament is very powerful for its BR but lacks a fully traversable turret.

The open configuration of the turret gives the 100 mm an impressive 7.5 seconds reload time with an upgraded crew.

100 mm D-50 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 50 -4°/+37° ±77° N/A 6.2 __._ 7.5 7.7 8.8 9.8 8.5 8.0 7.5
Realistic 4.2 __._ 5.1 5.6 6.0

Ammunition

The main ammunition of the SU-100P is the BR-412 with the BR-412D variant being the most deadly with the best penetration values especially at longer distances and with only a smaller TNT filler (103.7g equivalent) compared to the BR-412B (110.5g).

The 3D3 smoke round can be used to provide cover for your team and block the enemy's line of sight.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-412 APHE 217 213 192 169 148 130
BR-412B APHEBC 217 214 195 173 154 137
BR-412D APCBC 239 236 223 207 192 178
OF-412 HE 20 20 19 19 19 19
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Normalisation at 30°
from horizontal
Ricochet
0% 50% 100%
BR-412 APHE 895 15.9 1.2 19.0 110.5 -1.0° 47° 60° 65°
BR-412B APHEBC 895 15.9 1.2 19.0 110.5 +4.0° 48° 63° 71°
BR-412D APCBC 887 15.9 1.2 19.0 103.7 +4.0° 48° 63° 71°
OF-412 HE 880 15.2 0.1 0.5 1,462 +0.0° 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
3D3 880 15.6 20 5 25 272

Ammo racks

Full
ammo
1st
rack empty
Visual
discrepancy
50 1 (+49) N/A

Usage in battles

Arcade Battles:

In Arcade Battles the SU-100P can be used to great effect against enemy heavy armour but the spotting mechanic greatly impacts its ability to engage from a distance without being targeted itself, especially in an uptier. It is a great way to remove enemy heavy tanks such as the German Tiger II,the American T29 and the Russian IS-2.

Realistic Battles:

In Realistic Battles the SU-100P can be put to great use thanks to its good mobility. It can get to great sniping positions early-on in the game, the further away from actual combat the better. The high velocity and good penetration of the BR-412D also offer a significant advantage over longer distances. The SU-100P is very susceptible to air attacks especially allied .50 cals on the P-47s for instance. Use your great gun to cripple the enemy team's most armoured and dangerous tanks and exploit gaps in the enemy lines to engage them from places they will not expect you to be.

Avoid going into close-quarters engagements even if your gun and reload speed are well suited because the lack of a 360° traverse can cost you greatly.

Modules

Tier Mobility Protection Firepower
I Tracks Parts BR-412B Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire
III Filters Crew Replenishment BR-412D Elevation Mechanism
IV Transmission Engine 3D3

Pros and cons

Pros:

  • Hard hitting and accurate gun
  • Decently mobile hull (same as on the Object 120 but without the extra weight of the turret)

Cons:

  • Weak armour overall prone to hullbreaks
  • Large silhouette
  • Crew is exposed to MG fire

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

See also

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


USSR tank destroyers
SU-76M  SU-76M · SU-76M (5th Gv.Kav.Corps) · SU-85A
SU-57B  SU-57B · SU-76D
T-34 Derivatives  SU-122 · SU-85 · SU-85M · SU-100 · SU-122P
Heavy Tank Derivatives  SU-100Y · ISU-122 · ISU-122S · SU-152 · ISU-152 · Object 268
SU-100P and Derivatives  SU-100P · Object 120
Wheeled  YaG-10 (29-K)
Airborne  ASU-57 · ASU-85
Rocket  BM-8-24 · BM-13N · BM-31-12
ATGM  IT-1 · Shturm-S · Khrizantema-S
Artillery  2S1 · 2S3M
Other  SU-5-1 · ZiS-30 · SU-122-54 · Object 775
USA  SU-57