Difference between pages "Matchmaker" and "Lancaster B Mk I"

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{{DISPLAYTITLE:Matchmaker}}
+
{{Specs-Card|code=lancaster_mk1}}
__TOC__
+
{{About
==General Information about the matchmaking==
+
| about = British heavy bomber '''{{PAGENAME}}'''
[[File:Matchmaker GameModeSelection.PNG ‎|390px|thumb|right|The game mode selection screen]]
+
| usage = the other version
 +
| link = Lancaster B Mk III
 +
}}
  
'''Matchmaking''' is better known to players as the "balancer," but this mechanic in War Thunder is called matchmaking for good reason. Unlike simple team selection systems, designed only to balance out the game sessions, the capabilities of War Thunder's system are much broader. It allows you to create sessions with strictly defined vehicles, restrictions on certain types and classes and various other configurations.
+
== Description ==
+
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
'''There are several types of matchmaking:'''
+
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British bomber {{Battle-rating}}. It was introduced in [[Update 1.43]].
  
*By Battle Rating – the battle performance rating given to every Aircraft, Ground Vehicle, or Naval Vessel. These ratings may vary across game modes.
+
The Avro Lancaster B Mk. I is a long-range heavy bomber optimised for destroying stationary targets such as pillboxes, bases, and airfields with bombs from high altitude.
*By Bracket – the same as BR, but grouped into brackets.
 
*In accordance with strictly prescribed lists of permitted vehicles with the ability to limit numbers, e.g. in events playing through historical battles, only the vehicles that would have actually participated in the battle are permitted to take part, and the number of individual vehicles can also be limited.
 
*Tournament – uses the player’s personal rating to select opponents of equal strength in various competitive events.
 
  
Learn more about game modes in their respective related articles. In this article, you can find out about the general rules of matchmaking.
+
== General info ==
 +
=== Flight performance ===
 +
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
| 437 || 423 || {{Specs|ceiling}} || 43.2 || 44.4 || 7 || 6.8 || 750
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 3,048 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" | Take-off run<br>(meters)
 +
|-
 +
! AB !! RB !! AB !! RB !! AB !! RB
 +
|-
 +
| 465 || 451 || {{Specs|ceiling}} || 40.9 || 42.0 || 10.4 || 8.6 || 750
 +
|-
 +
|}
  
==Matchmaking by Battle Rating==
+
==== Details ====
This is the most widespread matchmaking method. It is used in the two biggest battle modes, Arcade and Realistic battles, involving ground vehicles, aviation, and naval forces. When selecting allies and opponents in these modes, the matchmaking system uses only one parameter – your vehicle Battle Rating.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flaps
 +
! Take-off flaps
 +
! Landing flaps
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| ✓ || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
  
===General rules===
+
{| class="wikitable" style="text-align:center"
[[Battle_ratings|'''Battle ratings (BR)''']] is given to every vehicle in War Thunder and depending on the game mode, matchmaking uses either the average BR of your vehicle set or the highest BR of any single vehicle from your entire set.
 
 
 
{| class="wikitable" style="text-align:center;"
 
|+ Matchmaking strategies for different game modes
 
 
|-
 
|-
! Game modes !! Naval battles !! Ground battles !! Aviation battles
+
! colspan="5" | Limits
 
|-
 
|-
! Arcade mode
+
! rowspan="2" | Wing-break speed<br>(km/h)
| rowspan="2" colspan="2"| Top vehicle BR  || Average BR
+
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flaps<br>(km/h)
 +
! colspan="2" | Max Static G
 
|-
 
|-
! Realistic mode
+
! +
| Selected vehicle BR
+
! -
 
|-
 
|-
! Simulation mode
+
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 440 || ~4 || ~3
| style="background-color: #979a9a"|Does not exist || List of allowed vehicles || Set BR range
 
 
|-
 
|-
 
|}
 
|}
  
For AB and RB game modes, the maximum BR range for a session is limited to ±1.0 from the average BR or the BR of the best vehicle in your set. This means that you will never come up against an opponent whose average/best BR is more than 1.0 higher or lower than your average vehicle BR or the BR of your best vehicle.
+
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 400 || < 350 || < 350 || > 350
 +
|-
 +
|}
  
The matchmaker always aims to assemble teams with minimal BR spread, which has a positive impact on gameplay experience. Selection begins by searching for players with the same BR as you and the net gradually widens if a closely rated team cannot be assembled. This means that the more players are queued for battle, the better the balancing will be.
+
{| class="wikitable" style="text-align:center"
 
+
|-
==== Additional rules ====
+
! colspan="3" | Compressor (RB/SB)
*Players playing together in a squad will have the BR of the squad regardless of what BR their lineup is.
+
|-
 
+
! colspan="3" | Setting 1
*In Naval Forces Arcade and Realistic modes, aircraft 0.6 BR higher than the highest BR ship will not be able to participate(and thus are not calculated in the BR).
+
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,500 m || 1,400 hp || N/A
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 3,600 m || 1,305 hp || 1,398 hp
 +
|-
 +
|}
  
* In games where there is a full 1.0 BR difference between players, the amount of players on a team with vehicles of the highest BR will not exceed 25% of the players on the team. For example, in a game with vehicles from BR 4.7 to 5.7 where each team has 16 players, the amount of players with 5.7 BR will not exceed 4 for each team.
+
=== Survivability and armour ===
 +
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
  
''Note: This rule only defines a maximum so it is possible for one team to have 0 players with the highest BR while the other team has the full 25% of of its team at the highest BR.''
+
* 8 mm Steel plate on each pilot's headrest.
 +
* 6.35 mm Steel plate behind each engine.
  
===Matchmaking by average BR===
+
== Armaments ==
In Air Arcade mode, matchmaking works differently in comparison to other modes – it is performed in accordance with the average Battle Rating of the three aircraft with the highest BR among all the aircraft in the player's lineup. Damaged or temporarily blocked vehicles will not be factored into the calculation, as they cannot be used in battle.
+
=== Suspended armament ===
 +
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 +
{{main|G.P. 250 lb Mk.IV (250 lb)|G.P. 500 lb Mk.IV (500 lb)|M.C. 1,000 lb Mk.I (1,000 lb)|G.P. 1,000 lb Mk.I (1,000 lb)|H.C. 4,000 lb Mk.II (4,000 lb)}}
  
Matchmaking by average BR allows players to even make use of the capabilities of planes that are inferior to newer aircraft in the player’s set, as well as to continue to use the tried-and-tested aircraft for a long time.
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
===Calculation formula===
+
* 14 x 250 lb G.P. 250 lb Mk.IV bombs (3,500 lb total)
 +
* 6 x 500 lb G.P. 500 lb Mk.IV bombs + 8 x 250 lb G.P. 250 lb Mk.IV bombs (5,000 lb total)
 +
* 14 x 500 lb G.P. 500 lb Mk.IV bombs (7,000 lb total)
 +
* 1 x 1,000 lb G.P. 1,000 lb Mk.I bomb + 6 x 500 lb G.P. 500 lb Mk.IV bombs + 2 x 250 lb G.P. 250 lb Mk.IV bombs (4,500 lb total)
 +
* 6 x 1,000 lb G.P. 1,000 lb Mk.I bombs + 3 x 250 lb G.P. 250 lb Mk.IV bombs (6,750 lb total)
 +
* 14 x 1,000 lb M.C. 1,000 lb Mk.I bombs (14,000 lb total)
 +
* 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb + 6 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 2 x 250 lb G.P. 250 lb Mk.IV bombs (10,500 lb total)
 +
* 2 x 4,000 lb H.C. 4,000 lb Mk.II bombs (8,000 lb total)
  
The calculation uses the three aircraft with the highest BR in the set. The average BR is calculated as follows:
+
=== Defensive armament ===
 +
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 +
{{main|Browning .303 (7.7 mm)}}
  
*BR='''A'''/2 + '''B'''/4 + '''C'''/4
+
The '''''{{PAGENAME}}''''' is defended by:
  
Where '''A''' is the vehicle with the highest BR, and '''B''' and '''C''' are the top-rated vehicles after '''A'''.
+
* 2 x 7.7 mm Browning .303 machine guns, nose turret (1,000 rpg = 2,000 total)
 +
* 2 x 7.7 mm Browning .303 machine guns, dorsal turret (1,000 rpg = 2,000 total)
 +
* 4 x 7.7 mm Browning .303 machine guns, tail turret (2,500 rpg = 10,000 total)
  
*If the difference in rating between vehicle '''A''' and vehicle '''B''' or '''C''' is greater than 0.6 BR, then the rating of the vehicle outside the permitted range will be calculated as '''A'''-0.6.
+
== Usage in battles ==
*If the difference in rating between vehicle '''A''' and vehicle '''B''' or '''C''' is greater than or equal to 2.0 BR, then the rating of the vehicle will be substituted for the BR of the top vehicle ('''A''').
+
<!-- ''Describe the tactics of playing in an aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
*If fewer than three crews go into battle, the missing aircraft are given values of '''A'''-0.6.
+
The Lancaster carries the heaviest bomb load of any bomber before the American [[B-29A-BN|Boeing B-29 Superfortress]], at a fantastic 14,000 lb (6,363 kg), and the heaviest of any British bomber in the game. It can quickly end games if left to go about its business. The Lancaster also has relatively good performance and agility for a four-engined heavy bomber, significantly better than both the American B-17 and B-24 bombers.
  
The average BR resulting from the calculation is rounded to the nearest number from the range: X.0, X.3, X.7. In borderline cases, the BR is rounded up.
+
Unfortunately, the Lancaster is extremely vulnerable if intercepted by enemy fighters. Its defensive armament consists only of .303 in Browning machine guns; while they have a high rate-of-fire, they are not very lethal to enemy fighters outside of a lucky fire set by the incendiary bullets. In addition, the Lancaster has no ventral turret covering attacks from below due to H2S radar unit (a useless feature in the game). The aircraft itself is not very durable as well and is extremely vulnerable to cannons of 20 mm calibre and larger.
<br>
 
So X.15 will be rounded to X.3, X.35 will be rounded to X.3, and X.5 will be rounded up to X.7.
 
<br />
 
<br>
 
Here is an example of how the averaging formula works in AB aviation:
 
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:1100px; overflow:auto;">
+
=== Manual Engine Control ===
Click '''Expand''' to view
+
{| class="wikitable" style="text-align:center"
<div class="mw-collapsible-content">
 
{| class="wikitable" align="center"
 
|-
 
! colspan="2" | Legend for the table below
 
 
|-
 
|-
!Aircraft example!!BR Effect on lineup
+
! colspan="7" | MEC elements
 
|-
 
|-
| style="background: #ff8484" align="center" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || Vehicle with Highest BR
+
! rowspan="2" | Mixer
 +
! rowspan="2" | Pitch
 +
! colspan="3" | Radiator
 +
! rowspan="2" | Supercharger
 +
! rowspan="2" | Turbocharger
 
|-
 
|-
| style="background: #ffc284" align="center" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || Vehicle, BR lower than 0.3
+
! Oil
 +
! Water
 +
! Type
 
|-
 
|-
| style="background: #ffff84" align="center" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || Vehicle, with a BR lower than 0.6 (to 2.0) from a top BR 
+
| Not controllable || Controllable<br>Not auto controlled || Controllable<br>Auto control available || Controllable<br>Auto control available || Separate || Controllable<br>2 gears || Not controllable
 
|-
 
|-
| style="background: #84ff84" align="center" |[[File:Matchmaker I-153 icon.png|frameless|link=]] || Vehicle, with a BR lower than 2.0 from a top BR
 
 
|}
 
|}
  
 +
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 +
! Tier
 +
! colspan="2" | Flight performance
 +
! Survivability
 +
! colspan="2" | Weaponry
 
|-
 
|-
! Aircraft 1 !! Aircraft 2 !! Aircraft 3 !! ⇒ !! BR Result
+
| I
|-
+
| Fuselage repair
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
+
| Radiator
|-
+
| Protective vest
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
+
|
|-
+
|
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
 
 
|-
 
|-
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #84ff84" |[[File:Matchmaker I-153 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
+
| II
 +
|
 +
| Compressor
 +
| Airframe
 +
| Turret 7 mm
 +
| AUBC No.1 Mark II
 
|-
 
|-
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
+
| III
 +
| Wings repair
 +
| Engine
 +
|
 +
| New 7 mm MGs (turret)
 +
|
 
|-
 
|-
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]]
+
| IV
|-
+
|
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]]  || style="background: #84ff84" |[[File:Matchmaker I-153 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
+
| Engine injection
|-
+
| Cover
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]] || ⇒ || style="background: #ffc284" |[[File:Matchmaker MiG-9 icon.png|frameless|link=]]
+
|
|-
+
| AUBC No.1 Mark I
| style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]] || style="background: #ffff84" |[[File:Matchmaker SpitfireF24 icon.png|frameless|link=]]  || style="background: #84ff84" |[[File:Matchmaker I-153 icon.png|frameless|link=]] || ⇒ || style="background: #ff8484" |[[File:Matchmaker F-86f-25 icon.png|frameless|link=]]
 
 
|-
 
|-
 
|}
 
|}
</div>
 
</div>
 
 
===Matchmaking by maximum BR===
 
 
*In Air Realistic mode, matchmaking is performed based on the aircraft selected for the battle. Since the vehicles not selected cannot be used in the battle, there is no need to include them in the calculation.
 
*In Ground Forces Arcade mode, matchmaking is performed based on the tank with the highest BR in the set.
 
*In Ground Forces Realistic mode, matchmaking is performed based on the tank or aircraft with the highest BR in the entire set (depending on which vehicle has the highest BR).
 
*In Naval Forces Arcade and Realistic modes, matchmaking is performed based on the ship or aircraft with the highest BR in the entire set (depending on which vehicle has the highest BR). However, aircraft 0.6 BR higher than the highest BR ship will not be able to participate.
 
 
<br>
 
Many players have a preference for several modes. For their convenience, there is a "[[Hangar_user_interface#User_Preset|vehicle preset]]" mechanism, which allows players to save preferred and frequently used vehicle arrangements in their hangar. This allows players to prepare for any type of battle in just a few clicks.
 
<br />
 
 
==Matchmaking by Bracket==
 
Air Simulator battles use this matchmaking method. When the player opens the Air SB interface, they will see several identical missions where the only difference is the BR of the permitted aircraft. All you have to do is select the desired battle rank and assemble the required aircraft in your set. Very straightforward.
 
  
==Matching by Set Vehicles==
+
=== Pros and cons ===
This method is used in Ground Forces Simulator battles. When the player opens the Tanks SB interface, the names of the vehicles permitted for the current battle will be clearly displayed. Battles are regularly updated, so the team composition options also change.
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
==Tournament Matchmaking==
+
'''Pros:'''
{{Main|Ranked Matchmaking}}
 
  
This type of matchmaking is used in tournaments and any other competition that has to select opponents of similar skill levels.
+
* Massive bombload
 +
* Powerful Merlin engines providing good performance
 +
* Excellent handling and manoeuvrability
  
Ranked matchmaking is based on the Elo rating system.
+
'''Cons:'''
  
{{Notice
+
* Very low durability
|A tournament participant can see their rank at the portal at https://tss.warthunder.com/ by logging into their account and clicking “Rating” in the menu. Rating is calculated individually for each game mode and difficulty level. A rating is given if the player has completed at least one battle in a relevant tournament.}}
+
* Pathetic defensive armament
== Other (custom) matchmaking types in battles ==
+
* Easily damaged elevators and tail controls
Going further, there used to be other custom matchmaking types apart from matchmaking by BR and vehicle ranks:
 
  
* Sessions with restricted vehicle set
+
== History ==
* Rating battles
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
* Squadron battles
 
  
==== Sessions with restricted vehicle set ====
+
The Lancaster first Lancasters were built and designed by A.V.Roe and Company (or Avro) as a long-range heavy bomber. It was developed as an "upgrade" from the Avro Manchester which was disliked by crews for its difficulty to fly and underpowered engines.
[[File:Matchmaker Bf109SBMode.jpg|390px|thumbnail|right|Bf.109E-1 selected for Air Simulation Battle]]
 
As an example for this type of battle, let's have a look at the missions from "Events and Tournaments". Matchmaking for this mode is made only from the vehicles that were specially selected for every mission.
 
This type of Matchmaking allows developers to carefully reconstruct historical events from different battlegrounds, while paying attention to power balance. This also aims for the creation alternative history missions and holding events with a number of possible finals.
 
  
Sessions are made from all vehicles allowed, without looking at BR or vehicle ranks. Teams can have different numbers of players, and that is also controlled in the mission settings.
+
The Lancaster was designed by Roy Chadwick and first flew on 9th January 1941; entering service in 1942. It was produced by Avro, Armstrong Whitworth, Austin Motors, Metropolitan-Vickers, Vickers Armstrong and Victory Aircraft (for the RCAF)
The exact matchmaking settings for every mission can be obtained from the mission descriptions shown in the in-game client for each mission in the "Events and Tournaments" list.
 
  
All missions in this mode have different difficulty levels and can have a mix of ground and air vehicles.
+
The Lancaster's long, unobstructed bomb bay enabled it to carry the largest bombs the RAF used (including, 4000, 8000, 12,000 and - when modified - 22,000lb bombs). Because of this, it soon became the most widely used British bomber of the 2nd World War.
  
 +
No. 617 squadron famously used modified Lancasters during Operation Chastise in raids dams in the Ruhr Valley using Barnes Wallace's Upkeep Mine (or "Bouncing Bomb" as it became known as). This gave 617 squadron the nickname "The Dambusters", sparking the creation of a film by the same name.
  
==== Rating Battles ====
+
=== In-game description ===
Matchmaking is able to create sessions depending on a player's personal skills level, and that's an important feature of the game.
+
With RAF Bomber Command's focus being centred on the strategic bombing campaign against German industry, the RAF desperately required a force of heavy bombers to increase the capability provided by their medium bomber fleet. A twin engine Avro Manchester bomber was converted to be powered by four engines and first flown in January 1941. This and subsequent prototypes were deemed to be so successful that the first production variant of the new bomber, now named the Lancaster, was flown in October 1941.
This type of matchmaking fits to 'duel' and 'sparring' forms of battle tournaments and challenges, where personal expertise plays a key role in success. Creating a session based on player personal rankings allows to equalize forces of teams, squadrons, and particular players, and makes sessions more fair and attractive.
 
  
Rating battles of all types do not have mutual effect, meaning that player rating gained in one mode will not affect other rating battle modes. Player rating can also be reset after a corresponding tournament or event ending.
+
Powered by four Rolls Royce Merlin XX engines rated at 1280 hp, (later upgraded to Merlin 22 or 24s) the Lancaster B.I was capable of reaching speeds of up to 275 mph. With a standard fuel load it could carry 10,000 lbs of bombs over 1000 miles. The maximum ordinance capacity of the Lancaster was one of the highest of any heavy bomber in World War II: 14,000 lb (6,356 kg). Besides standard bombs, the aircraft could carry an 8,000 lb (3,632 kg) "blockbuster" or two 4,000 lb (1,816 kg) high-explosive "cookie" bombs. Special modifications of the bomber could carry even larger bombs, such as the 22,000 lb 'Grand Slam' bomb. For defence, the Lancaster had eight 0.303 inch Colt-Browning Mk.II machine guns located in three turrets: two guns were located in the nose, two in the dorsal turret, and four in the tail turret. This defensive armament was considerably lighter than that of the Lancaster's US counterparts; it relied on darkness for protection rather than firepower. However, even though on paper the Lancaster was an impressive strategic asset, it still had its weaknesses: whereas the Halifax and Stirling could both claim a crew survival rate of 25% in the event of destruction, the Lancaster could only claim a survival rate of 15% for its crews. 58% of all RAF Lancasters were destroyed in combat; a higher loss percentage than any other British aircraft during the entire war.
  
==== Squadron Battles ====
+
The Lancaster was first used operationally in March 1942 by No. 44 Squadron. It soon became the backbone of RAF Bomber Command's offensive against the heart of Germany, but was also used against targets all across occupied Europe. The majority of Lancaster operations took place at night due to RAF Bomber Command's policy of night bombing whilst the bombers of the United States Army Air Force tackled targets by day. The Lancaster became legendary on the night of May 17th 1943 when bombers of No 617 Squadron breached the Mohne and Eder dams in Germany with Barnes Wallis' genius 'bouncing bomb'. Lancasters of Nos 9 and 617 Squadrons also sank the German battleship 'Tirpitz' with 12,000 lb 'Tallboy' bombs, also designed by Wallis.
Squadron battles are a subset of rating battles. The key difference here is that matchmaking is made by teammate average scores, taken as the arithmetical mean of all teammate ratings.
 
To participate in this type of battle, one needs to be a part of squadron (clan). These battles are only 8×8 in all game modes.
 
  
A player's personal rating is calculated from his personal battle results for clan events, and 'only' clan events. The initial player rating is 0. In case of victory, the player's rating is recalculated as if it was 1500, and in case of failure, the player rating changes from that current rating value so that it can be lower than 1500.
+
Over 3400 Lancaster B.Is were manufactured between November 1941 and March 1946, making it the most numerous of the Avro Lancaster variants. In addition to RAF operations, the Lancaster was also used by the RAAF and RCAF.
  
=== Map Rotation in Combined Ground Battles ===
+
== Media ==
Map Rotation refers to the chance one has to be placed into a game on one or another location, depending on pre-determined conditions.
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
In War Thunder, there is only one such condition - the rank of your chosen ground vehicles. Suppose you play with the T-26, being a tank of the first rank. In this case, you will only be able to get into battles on locations that are specifically selected for vehicles of the first rank.
+
== See also ==
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
If your vehicle lineup comprises of vehicles with several different ranks, the rotation of locations will then work pursuant to the highest ranked vehicle within your lineup. Therefore, if your lineup has both the T-26 and T-44, your battles will occur in accordance with the category of locations provided for the vehicles of rank IV.
+
* ''reference to the series of the aircraft;''
 +
* ''links to approximate analogues of other nations and research trees.''
  
The need for the rotation of maps revolves around map size, as well as gameplay complexity. The bigger (and more difficult) a location is in terms of gameplay, the more experienced should those players which are to battle upon it be.
+
== External links ==
 +
''Paste links to sources and external resources, such as:''
  
Below you can see detailed tables, divided by game modes, listing all locations for ground battles and the corresponding ranks of ground vehicles for which those locations are designed:
+
* Video on "Grand Slam" bomb (History section) https://www.youtube.com/watch?v=R-Mm-zFW_nA&feature=relmfu
 +
* Lancaster "Data Card" (History section) http://www.wwiiaircraftperformance.org/Lancaster/Lancaster_I_III_ADS-b.jpg
 +
* Heavy Bombs (History Section) https://www.iwm.org.uk/collections/item/object/205210816
 +
* General Information (History Section) https://books.google.co.uk/books?id=0SkDAAAAMBAJ&pg=PA48-IA3&redir_esc=y#v=onepage&q&f=false
  
{{MM Map rotation table}}
+
* ''topic on the official game forum;''
 +
* ''encyclopedia page on the aircraft;''
 +
* ''other literature.''
  
[[Category:Game mechanics]]
+
{{AirManufacturer Avro}}
 +
{{Britain bombers}}

Revision as of 13:22, 13 July 2020

lancaster_mk1.png
Lancaster B Mk I
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the British heavy bomber Lancaster B Mk I. For the other version, see Lancaster B Mk III.

Description

GarageImage Lancaster B Mk I.jpg


The Lancaster B Mk I is a rank IV British bomber with a battle rating of 5.0 (AB), 5.3 (RB), and 5.7 (SB). It was introduced in Update 1.43.

The Avro Lancaster B Mk. I is a long-range heavy bomber optimised for destroying stationary targets such as pillboxes, bases, and airfields with bombs from high altitude.

General info

Flight performance

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics
Stock
Max Speed
(km/h at 3,048 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
437 423 7800 43.2 44.4 7 6.8 750
Upgraded
Max Speed
(km/h at 3,048 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
465 451 7800 40.9 42.0 10.4 8.6 750

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
440 ~4 ~3
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 400 < 350 < 350 > 350
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,500 m 1,400 hp N/A
Setting 2
Optimal altitude 100% Engine power WEP Engine power
3,600 m 1,305 hp 1,398 hp

Survivability and armour

  • 8 mm Steel plate on each pilot's headrest.
  • 6.35 mm Steel plate behind each engine.

Armaments

Suspended armament

The Lancaster B Mk I can be outfitted with the following ordnance:

  • 14 x 250 lb G.P. 250 lb Mk.IV bombs (3,500 lb total)
  • 6 x 500 lb G.P. 500 lb Mk.IV bombs + 8 x 250 lb G.P. 250 lb Mk.IV bombs (5,000 lb total)
  • 14 x 500 lb G.P. 500 lb Mk.IV bombs (7,000 lb total)
  • 1 x 1,000 lb G.P. 1,000 lb Mk.I bomb + 6 x 500 lb G.P. 500 lb Mk.IV bombs + 2 x 250 lb G.P. 250 lb Mk.IV bombs (4,500 lb total)
  • 6 x 1,000 lb G.P. 1,000 lb Mk.I bombs + 3 x 250 lb G.P. 250 lb Mk.IV bombs (6,750 lb total)
  • 14 x 1,000 lb M.C. 1,000 lb Mk.I bombs (14,000 lb total)
  • 1 x 4,000 lb H.C. 4,000 lb Mk.II bomb + 6 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 2 x 250 lb G.P. 250 lb Mk.IV bombs (10,500 lb total)
  • 2 x 4,000 lb H.C. 4,000 lb Mk.II bombs (8,000 lb total)

Defensive armament

The Lancaster B Mk I is defended by:

  • 2 x 7.7 mm Browning .303 machine guns, nose turret (1,000 rpg = 2,000 total)
  • 2 x 7.7 mm Browning .303 machine guns, dorsal turret (1,000 rpg = 2,000 total)
  • 4 x 7.7 mm Browning .303 machine guns, tail turret (2,500 rpg = 10,000 total)

Usage in battles

The Lancaster carries the heaviest bomb load of any bomber before the American Boeing B-29 Superfortress, at a fantastic 14,000 lb (6,363 kg), and the heaviest of any British bomber in the game. It can quickly end games if left to go about its business. The Lancaster also has relatively good performance and agility for a four-engined heavy bomber, significantly better than both the American B-17 and B-24 bombers.

Unfortunately, the Lancaster is extremely vulnerable if intercepted by enemy fighters. Its defensive armament consists only of .303 in Browning machine guns; while they have a high rate-of-fire, they are not very lethal to enemy fighters outside of a lucky fire set by the incendiary bullets. In addition, the Lancaster has no ventral turret covering attacks from below due to H2S radar unit (a useless feature in the game). The aircraft itself is not very durable as well and is extremely vulnerable to cannons of 20 mm calibre and larger.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Protective vest
II Compressor Airframe Turret 7 mm AUBC No.1 Mark II
III Wings repair Engine New 7 mm MGs (turret)
IV Engine injection Cover AUBC No.1 Mark I

Pros and cons

Pros:

  • Massive bombload
  • Powerful Merlin engines providing good performance
  • Excellent handling and manoeuvrability

Cons:

  • Very low durability
  • Pathetic defensive armament
  • Easily damaged elevators and tail controls

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

The Lancaster first Lancasters were built and designed by A.V.Roe and Company (or Avro) as a long-range heavy bomber. It was developed as an "upgrade" from the Avro Manchester which was disliked by crews for its difficulty to fly and underpowered engines.

The Lancaster was designed by Roy Chadwick and first flew on 9th January 1941; entering service in 1942. It was produced by Avro, Armstrong Whitworth, Austin Motors, Metropolitan-Vickers, Vickers Armstrong and Victory Aircraft (for the RCAF)

The Lancaster's long, unobstructed bomb bay enabled it to carry the largest bombs the RAF used (including, 4000, 8000, 12,000 and - when modified - 22,000lb bombs). Because of this, it soon became the most widely used British bomber of the 2nd World War.

No. 617 squadron famously used modified Lancasters during Operation Chastise in raids dams in the Ruhr Valley using Barnes Wallace's Upkeep Mine (or "Bouncing Bomb" as it became known as). This gave 617 squadron the nickname "The Dambusters", sparking the creation of a film by the same name.

In-game description

With RAF Bomber Command's focus being centred on the strategic bombing campaign against German industry, the RAF desperately required a force of heavy bombers to increase the capability provided by their medium bomber fleet. A twin engine Avro Manchester bomber was converted to be powered by four engines and first flown in January 1941. This and subsequent prototypes were deemed to be so successful that the first production variant of the new bomber, now named the Lancaster, was flown in October 1941.

Powered by four Rolls Royce Merlin XX engines rated at 1280 hp, (later upgraded to Merlin 22 or 24s) the Lancaster B.I was capable of reaching speeds of up to 275 mph. With a standard fuel load it could carry 10,000 lbs of bombs over 1000 miles. The maximum ordinance capacity of the Lancaster was one of the highest of any heavy bomber in World War II: 14,000 lb (6,356 kg). Besides standard bombs, the aircraft could carry an 8,000 lb (3,632 kg) "blockbuster" or two 4,000 lb (1,816 kg) high-explosive "cookie" bombs. Special modifications of the bomber could carry even larger bombs, such as the 22,000 lb 'Grand Slam' bomb. For defence, the Lancaster had eight 0.303 inch Colt-Browning Mk.II machine guns located in three turrets: two guns were located in the nose, two in the dorsal turret, and four in the tail turret. This defensive armament was considerably lighter than that of the Lancaster's US counterparts; it relied on darkness for protection rather than firepower. However, even though on paper the Lancaster was an impressive strategic asset, it still had its weaknesses: whereas the Halifax and Stirling could both claim a crew survival rate of 25% in the event of destruction, the Lancaster could only claim a survival rate of 15% for its crews. 58% of all RAF Lancasters were destroyed in combat; a higher loss percentage than any other British aircraft during the entire war.

The Lancaster was first used operationally in March 1942 by No. 44 Squadron. It soon became the backbone of RAF Bomber Command's offensive against the heart of Germany, but was also used against targets all across occupied Europe. The majority of Lancaster operations took place at night due to RAF Bomber Command's policy of night bombing whilst the bombers of the United States Army Air Force tackled targets by day. The Lancaster became legendary on the night of May 17th 1943 when bombers of No 617 Squadron breached the Mohne and Eder dams in Germany with Barnes Wallis' genius 'bouncing bomb'. Lancasters of Nos 9 and 617 Squadrons also sank the German battleship 'Tirpitz' with 12,000 lb 'Tallboy' bombs, also designed by Wallis.

Over 3400 Lancaster B.Is were manufactured between November 1941 and March 1946, making it the most numerous of the Avro Lancaster variants. In addition to RAF operations, the Lancaster was also used by the RAAF and RCAF.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Avro Aircraft
Bombers  Lancaster B Mk I · Lancaster B Mk III · Lincoln B Mk II · Shackleton MR.Mk.2
Export/Licensed  Lancaster MR.7

Britain bombers
Torpedo  Swordfish Mk I · Swordfish Mk II · ▄Avenger Mk II
Dive  V-156-B1
Hydroplanes  ▄Catalina Mk IIIa · Sunderland Mk IIIa · Sunderland Mk V
Light  Blenheim Mk IV · Beaufort Mk VIII · ▄Hudson Mk V · Brigand B 1
Based on A20  ▄Havoc Mk I · ▄Boston Mk I · ▄DB-7
Hampden  Hampden Mk I · Hampden TB Mk I
Wellington  Wellington Mk Ic · Wellington Mk Ic/L · Wellington Mk III · Wellington Mk X
Halifax  Halifax B Mk IIIa
Stirling  Stirling B Mk I · Stirling B Mk III
Lancaster  Lancaster B Mk I · Lancaster B Mk III
Lincoln  Lincoln B Mk II
Shackleton  Shackleton MR.Mk.2