Difference between revisions of "SMS Von der Tann"

From War Thunder Wiki
Jump to: navigation, search
(Usage in battles)
(Usage in battles)
Line 62: Line 62:
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
As a battlecruiser, the Westfalen is fast and well-armed. While it only has 6 guns on broadside, the guns do a huge amount of damage and have a reload of 20 seconds, much faster than other battlecruisers and battleships (and the same as some American heavy cruisers). While other battleships can punch through your armour, cruisers will seriously struggle. Target cruisers and punish them with your strong secondary guns, colossal main battery firepower, and good reload. They'll struggle with your armour and they'll struggle to outrun you.
+
As a battlecruiser, the Von der Tann is fast and well-armed. While it only has 6 guns on broadside, the guns do a huge amount of damage and have a reload of 20 seconds, much faster than other battlecruisers and battleships (and the same as some American heavy cruisers). While other battleships can punch through your armour, cruisers will seriously struggle. Target cruisers and punish them with your strong secondary guns, colossal main battery firepower, and good reload. They'll struggle with your armour and they'll struggle to outrun you.
  
 
Your main threat will be battleships, who can angle against your guns and punch through your armour comfortably. Use your mobility to get away from, or around them, and don't be afraid to unleash some torpedoes on them if they do get too close.
 
Your main threat will be battleships, who can angle against your guns and punch through your armour comfortably. Use your mobility to get away from, or around them, and don't be afraid to unleash some torpedoes on them if they do get too close.
Line 68: Line 68:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
Line 76: Line 75:
 
* Fantastic reload on its main guns, better than the Admiral Hipper despite them being the same size
 
* Fantastic reload on its main guns, better than the Admiral Hipper despite them being the same size
 
* Deadly secondary armament that can punish cruisers if they come too close
 
* Deadly secondary armament that can punish cruisers if they come too close
 
*
 
  
 
'''Cons:'''
 
'''Cons:'''
Line 84: Line 81:
 
* Battleships will destroy you in a gunnery duel
 
* Battleships will destroy you in a gunnery duel
 
* Effectively no AA protection, easy target for aircraft
 
* Effectively no AA protection, easy target for aircraft
 
*
 
  
 
== History ==
 
== History ==

Revision as of 18:53, 24 February 2021

Rank VI USA | Premium | Golden Eagles
A-10A Thunderbolt (Early)
SMS Von der Tann
germ_battlecruiser_von_der_tann.png
GarageImage SMS Von der Tann.jpg
SMS Von der Tann
AB RB SB
6.3 6.3 6.3
Research:175 000 Specs-Card-Exp.png
Purchase:490 000 Specs-Card-Lion.png
Show in game

Description

The SMS Von der Tann, 1914 is a rank V German battlecruiser with a battle rating of 6.3 (AB/RB/SB). It was introduced in Update "Hot Tracks".

General info

Survivability and armour

Armourfront / side / back
Citadel200 / 250 / 25 mm
Main fire tower230 / 180 / 230 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement21 300 t
Crew1 174 people

The SMS Von der Tann is a battlecruiser. This class of ships is supposed to have the firepower of dreadnoughts, whilst having superior speed to catch their prey.

This comes at the cost of armor thickness and coverage. She doesn't have coal bunkers protecting all turrets, the front and rear turrets only have armor plates to protect their ammo.

A lucky shot will knock a turret out and its ammo storage underneath, especially from other dreadnoughts.

As with all ships of the era, she doesn't have AA defenses you can count on.

Mobility

Speedforward / back
AB60 / 34 km/h
RB51 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 60 34
RB/SB Stock ___ ___
Upgraded 51 29

Modifications and economy

Repair costBasic → Reference
AB22 774 → 28 604 Sl icon.png
RB28 736 → 36 092 Sl icon.png
Total cost of modifications173 800 Rp icon.png
272 000 Sl icon.png
Talisman cost2 000 Ge icon.png
Crew training140 000 Sl icon.png
Experts490 000 Sl icon.png
Aces1 500 Ge icon.png
Research Aces670 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
190 / 190 / 190 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
9 700 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
580 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
9 700 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods ship venting.png
Ventilation
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
580 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
19 000 Rp icon.png
Cost:
30 000 Sl icon.png
580 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
283mm_ger_skl45_pzgr_navy_apc_ammo_pack
Research:
8 700 Rp icon.png
Cost:
14 000 Sl icon.png
260 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
9 700 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods tank ammo.png
150mm_ger_skl45_naval_sap_ammo_pack
Research:
9 700 Rp icon.png
Cost:
15 000 Sl icon.png
290 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods tank ammo.png
150mm_ger_skl45_l_3_7_naval_ap_ammo_pack
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
7 200 Rp icon.png
Cost:
11 000 Sl icon.png
220 Ge icon.png

Armament

Primary armament

4 х Turret2 x 283 mm/45 SK L/45 cannon
Ammunition164 rounds
Vertical guidance-8° / 20°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

10 х Turret150 mm/45 SK L/45 cannon
Ammunition150 rounds
16 х Turret88 mm/45 SK L/45 cannon
Ammunition200 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

2 х Turret7.92 mm MG08 pattern 1908 machine gun
Ammunition1500 rounds
Belt capacity500 rounds
Fire rate600 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

Setup 111 x 450 mm C/06D torpedo
Main article: C/06D (450 mm)

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.

Usage in battles

As a battlecruiser, the Von der Tann is fast and well-armed. While it only has 6 guns on broadside, the guns do a huge amount of damage and have a reload of 20 seconds, much faster than other battlecruisers and battleships (and the same as some American heavy cruisers). While other battleships can punch through your armour, cruisers will seriously struggle. Target cruisers and punish them with your strong secondary guns, colossal main battery firepower, and good reload. They'll struggle with your armour and they'll struggle to outrun you.

Your main threat will be battleships, who can angle against your guns and punch through your armour comfortably. Use your mobility to get away from, or around them, and don't be afraid to unleash some torpedoes on them if they do get too close.

Pros and cons

Pros:

  • Fantastic speed for a ship of its size, able to outrun any battleship and stay close to cruisers
  • Out-guns and out-armours every cruiser in the game
  • Fantastic reload on its main guns, better than the Admiral Hipper despite them being the same size
  • Deadly secondary armament that can punish cruisers if they come too close

Cons:

  • Still slower than the majority of cruisers, can easily get left behind
  • Battleships will destroy you in a gunnery duel
  • Effectively no AA protection, easy target for aircraft

History

Devblog

With the appearance of HMS Invincible in 1906, the Imperial Navy found itself lacking an appropriate response as the British battlecruiser outmatched any comparable vessel in the German fleet at the time. As a result, German ship builders began working on designing an equivalent vessel in the same year under the name "Cruiser F". As the ship would eventually become Germany's first battlecruiser, its design was carefully considered, with emphasis being put on speed and protection.

By mid 1907, Cruiser F's design had been finalized and its construction approved by the Kaiser in June, christening the vessel SMS Von der Tann in honor of a Bavarian general. Von der Tann was laid down in March 1908 and launched exactly a year later, before being completed and commissioned into service in September 1910. At the time of commissioning Von der Tann quickly became the new symbol of German naval power, being not only the first German warship fitted with steam turbine engines, but also the world's fastest warship of its type at the time. After completing trials, Von der Tann was sent on a cruise to South America before returning to Germany in May 1911.

During WWI, Von der Tann participated in numerous naval operations in the war: including the Battle of Jutland in 1916, as well as participating in raids against British ports and engagements against the Russian Navy in the Baltic Sea. At the end of WWI in 1918, Von der Tann along with the remainder of the German Navy was interned at Scapa Flow. In the following year, the interned German fleet along with Von der Tann scuttled itself to prevent capture by the Allies with this event marking the end of the warship's illustrious career.

Media

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Germany battlecruisers
  SMS Von der Tann*
Scharnhorst-class  Scharnhorst
  * Unique ship