Difference between revisions of "SB 2M-105"

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{{Specs-Card|code=sb_2m_105}}
 
 
{{About
 
{{About
| about = Russian bomber '''{{PAGENAME}}'''
+
| about = Soviet bomber '''{{PAGENAME}}'''
 
| usage = other variants
 
| usage = other variants
 
| link = SB 2M (Family)
 
| link = SB 2M (Family)
 +
}}
 +
{{Specs-Card
 +
|code=sb_2m_105
 +
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet bomber {{Battle-rating}}. It has been in the game since the start of the Open Beta Test prior to Update 1.27.
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
 +
{{Specs-Avia-Flight}}
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
 
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
  
Line 27: Line 29:
 
|-
 
|-
 
! Stock
 
! Stock
| 450 || 435 || rowspan="2" | {{Specs|ceiling}} || 21.7 || 22.2 || 10.0 || 10.0 || rowspan="2" | 366
+
| 450 || 439 || rowspan="2" | {{Specs|ceiling}} || 21.7 || 22.2 || 10.0 || 10.0 || rowspan="2" | 366
 
|-
 
|-
 
! Upgraded
 
! Upgraded
| ___ || ___ || __._ || __._ || __._ || __._
+
| 486 || 466 || 20.8 || 21.0 || 15.9 || 12.7
 
|-
 
|-
 
|}
 
|}
Line 56: Line 58:
 
! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 320 || 320 || 280 || ~5 || ~3
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 315 || 309 || 280 || ~6 || ~4
 
|-
 
|-
 
|}
 
|}
Line 71: Line 73:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
 +
{{Specs-Avia-Armour}}
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
 +
 +
=== Modifications and economy ===
 +
{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
 +
{{Specs-Avia-Armaments}}
 
=== Suspended armament ===
 
=== Suspended armament ===
 +
{{Specs-Avia-Suspended}}
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
<!-- ''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.'' -->
 
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
 
{{main|FAB-100 (100 kg)|FAB-250M43 (250 kg)|FAB-500 (500 kg)}}
Line 90: Line 98:
  
 
=== Defensive armament ===
 
=== Defensive armament ===
 +
{{Specs-Avia-Defensive}}
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
<!-- ''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.'' -->
 
{{main|ShKAS (7.62 mm)}}
 
{{main|ShKAS (7.62 mm)}}
Line 115: Line 124:
 
Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the deadzone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.
 
Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the deadzone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.
  
Note: the setup with the most explosive mass is the 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay ''and'' drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, ''then'' the bomb bay opens, dropping the two inside. The time between the two drops are long enough for one drop to completely miss the target. To avoid this, set up a keybind for open / close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.
+
Note: the setup with the most explosive mass is the 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay and drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, then the bomb bay opens, dropping the two inside. The time between the two drops are long enough for one drop to completely miss the target. To avoid this, set up a keybind for open / close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.
  
 
When bombing airfields, make sure to fly above 2,000 m to avoid the anti-aircraft artillery, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy, since they aren't too small.
 
When bombing airfields, make sure to fly above 2,000 m to avoid the anti-aircraft artillery, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy, since they aren't too small.
  
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 kph, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 kph (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 kph and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.
+
Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 km/h, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 km/h (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 km/h and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.
  
 
'''Against the SB 2M (all modes but mostly in sim):'''
 
'''Against the SB 2M (all modes but mostly in sim):'''
Line 143: Line 152:
 
|-
 
|-
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
 
| Controllable || Controllable<br>Not auto controlled || Not controllable<br>Not auto controlled || Controllable<br>Not auto controlled || Combined || Controllable<br>2 gears || Not controllable
|-
 
|}
 
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! colspan="2" | Flight performance
 
! Survivability
 
! colspan="2" | Weaponry
 
|-
 
| I
 
| Fuselage repair
 
| Radiator
 
|
 
| Turret 7 mm
 
|
 
|-
 
| II
 
|
 
| Compressor
 
| Airframe
 
|
 
| DER-33
 
|-
 
| III
 
| Wings repair
 
| Engine
 
|
 
| New 7 mm MGs (turret)
 
|
 
|-
 
| IV
 
|
 
| Engine injection
 
| Cover
 
|
 
| Der-19
 
 
|-
 
|-
 
|}
 
|}
Line 195: Line 167:
 
'''Cons:'''
 
'''Cons:'''
  
* Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as [[Bf 109 E-1]] or [[Ki-61 (Family)|Ki-61]]
+
* Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as [[Bf 109 E-1]] or [[Ki-61 (Family)|Ki-61]]
 
* Crew and important parts (eg. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like [[Ju 88 (Family)|Ju 88]].
 
* Crew and important parts (eg. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like [[Ju 88 (Family)|Ju 88]].
 
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.
 
* In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.
Line 223: Line 195:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 +
 +
;Skins
 +
* [https://live.warthunder.com/feed/camouflages/?vehicle=sb_2m_105 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 +
 +
;Videos
 
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}
 
{{Youtube-gallery|1R9OL0Hf-yw|'''The Shooting Range #33''' - ''Pages of History'' section at 03:10 discusses the SB 2M.}}
  
Line 231: Line 208:
  
 
;Aircraft of comparable role, configuration and era
 
;Aircraft of comparable role, configuration and era
 
+
* Ilyushin [[DB-3B]]
* Martin [[B-10B|B-10]]
+
* Bristol [[Blenheim Mk IV]]
* Martin [[Martin 139WC|139WC]]
+
* Mitsubishi [[Ki-21-Ia]]
* Fiat [[BR.20 DR|BR.20]]
+
* [[Martin 167-A3]] Maryland
* Martin [[Martin 167-A3|167]] Maryland
 
* Mitsubishi [[Ki-21-Ia|Ki-21]]
 
* Heinkel [[He 111 H-3|He 111]]
 
  
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the aircraft;''
 
 
* ''other literature.''
 
* ''other literature.''
  
 
{{AirManufacturer Tupolev}}
 
{{AirManufacturer Tupolev}}
 
{{USSR bombers}}
 
{{USSR bombers}}

Revision as of 20:03, 23 August 2021

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
This page is about the Soviet bomber SB 2M-105. For other variants, see SB 2M (Family).
SB 2M-105
sb_2m_105.png
GarageImage SB 2M-105.jpg
SB 2M-105
AB RB SB
3.0 2.7 2.7
Research:3 000 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png
Show in game

Description

The SB 2M-105 is a rank I Soviet bomber with a battle rating of 3.0 (AB) and 2.7 (RB/SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.

General info

Flight performance

Max speed
at 4 700 m466 km/h
Turn time21 s
Max altitude10 000 m
Engine2 х Klimov VK-105R
TypeInline
Cooling systemWater
Take-off weight8 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max Speed
(km/h at 4,700 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 450 439 10000 21.7 22.2 10.0 10.0 366
Upgraded 486 466 20.8 21.0 15.9 12.7

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 350 315 309 280 ~6 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 280 < 300 < 185 > 350

Survivability and armour

Crew4 people
Speed of destruction
Structural0 km/h
Gear350 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB347 → 464 Sl icon.png
RB580 → 776 Sl icon.png
SB871 → 1 165 Sl icon.png
Total cost of modifications5 970 Rp icon.png
4 500 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 50 / 100 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods radiator.png
Radiator
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mods armor frame.png
Airframe
Research:
450 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods compressor.png
Compressor
Research:
450 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
85 Ge icon.png
Mods new engine.png
Engine
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
85 Ge icon.png
Mods armor cover.png
Cover
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
85 Ge icon.png
Mods metanol.png
Engine injection
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
85 Ge icon.png
Mods engine extinguisher.png
EFS
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
85 Ge icon.png
Mods ammo.png
shkas_turret_belt_pack
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
70 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Der-33
Research:
450 Rp icon.png
Cost:
340 Sl icon.png
80 Ge icon.png
Mod arrow 1.png
Mods turret gun.png
shkas_turret_new_gun
Research:
500 Rp icon.png
Cost:
380 Sl icon.png
85 Ge icon.png
Mods pilon bomb.png
Der-19
Research:
480 Rp icon.png
Cost:
360 Sl icon.png
85 Ge icon.png

Armaments

Suspended armament

List of setups (8)
Setup 16 x 100 kg FAB-100sv bomb
Setup 22 x 250 kg FAB-250sv bomb
Setup 32 x 250 kg FAB-250sv bomb
6 x 100 kg FAB-100sv bomb
Setup 42 x 250 kg FAB-250sv bomb
2 x 250 kg FAB-250sv bomb
Setup 51 x 500 kg FAB-500sv bomb
Setup 62 x 500 kg FAB-500sv (welded) bomb
2 x 250 kg FAB-250sv bomb
Setup 72 x 500 kg FAB-500sv (welded) bomb
1 x 500 kg FAB-500sv bomb
Setup 82 x 250 kg FAB-250sv bomb
1 x 500 kg FAB-500sv bomb

The SB 2M-105 can be outfitted with the following ordnance:

  • 6 x 100 kg FAB-100 bombs (600 kg total)
  • 2 x 250 kg FAB-250M43 bombs (500 kg total)
  • 2 x 250 kg FAB-250M43 bombs + 6 x 100 kg FAB-100 bombs (1,100 kg total)
  • 4 x 250 kg FAB-250M43 bombs (1,000 kg total)
  • 1 x 500 kg FAB-500 bomb (500 kg total)
  • 2 x 500 kg FAB-500 bombs + 2 x 250 kg FAB-250M43 bombs (1,500 kg total)
  • 3 x 500 kg FAB-500 bombs (1,500 kg total)
  • 1 x 500 kg FAB-500 bomb + 2 x 250 kg FAB-250M43 bombs (1,000 kg total)

Defensive armament

Turret2 x 7.62 mm ShKAS machine gun
Ammunition1920 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition500 rounds
Fire rate1800 shots/min
Turret7.62 mm ShKAS machine gun
Ammunition1920 rounds
Fire rate1800 shots/min
Main article: ShKAS (7.62 mm)

The SB 2M-105 is defended by:

  • 2 x 7.62 mm ShKAS machine gun, nose turret (960 rpg = 1,920 total)
  • 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,000 rpg)
  • 1 x 7.62 mm ShKAS machine gun, ventral turret (500 rpg)

Usage in battles

Arcade Battles:

This bomber is quite fast for its BR so you should use this as an advantage. For example, you should climb directly at the beginning of the match to 5,000 m and destroy the enemy bases with setup 5 (2 x 250 kg + 2 x 500 kg) which is the heaviest payload you'll have with this plane.

Realistic Battles:

In Realistic battles you should use the same tactics as in Arcade battles. Note that 2 x 500 kg FAB 500 bombs are enough to destroy a base.

Simulator Battles:

In Sim, the overall tactic remains the same as other bombers: base/airfield bombing. However, there are several notes for this particular SB 2M bomber.

Maybe it's because of the design of short fuselage and huge wings, or it's caused by something else, the SB 2M is super hard to control in the pitch. If you leave the stick at the deadzone, the aircraft will automatically climb or dive which will lead to a crash if unnoticed. Trimming doesn't help. For the gunner view, even though you might have the "autopilot when in gunner view" enabled, it won't help either, as it will still continuously pitch up and down like a boat. Also note that when switching to gunner view, it will sometimes uncontrollably roll to one side which will make it enter a spin quickly. Therefore this bomber is extremely frustrating to fly in Sim.

Note: the setup with the most explosive mass is the 2x 250 kg + 2x 500 kg, but this way the two 500 kg bombs are carried under the wing roots and the two 250 kg inside the bomb bay. So if you use the default keybind (space) to open bomb bay and drop bombs, the timing will get messed up when bombing a base, since the two wing-mounted bombs will go first, then the bomb bay opens, dropping the two inside. The time between the two drops are long enough for one drop to completely miss the target. To avoid this, set up a keybind for open / close bomb bay, and drop bomb series (all bombs go at once). When approaching a base, open the bomb bay first, then drop all the bombs, they will now all hit the target.

When bombing airfields, make sure to fly above 2,000 m to avoid the anti-aircraft artillery, as this plane is unprotected and its coolers will often get damaged, leading to the engines overheating. You should familiarise each module of the airfield to maximise the damage. The airstrip is the most visible and the easiest one to hit, however bombing it seems to halve your reward. So it is recommended to bomb everything else: hangar, fuel area, living quarters, etc. The plane hangars are probably easy, since they aren't too small.

Given its huge wings compared to the rather skinny fuselage, it can be tricky to land as it will bounce off the ground and leap into the air again and again, no matter how slow it seems to fly. The trick is to slow it down more than any other twin-engine plane, plus set up key binds for "flaps down" and "flaps up" to replace the default "toggle flaps". This way you can use the wanted flap anytime. When approaching the airfield, make sure to descend to around 400 m when you are approximately 2 km away from the start of the runway. This is an appropriate distance to decelerate. As the airstrip occupies 1/3 of your windscreen, reduce speed to approximately 220 km/h, deploy combat flaps and cancel out that extra lift by pitching down. When you are almost touching down, reduce speed to no more than 160 km/h (seems dangerously slow but it can still glide safely), deploy landing gear, take-off flaps and pitch down even more so the SB 2M remains overall parallel to the ground. At the last second before touch down, make sure you are around 130 km/h and deploy landing flaps. This way the bomber can land gently and softly, and will not bounce off. At last, do not constantly hold the brake. Release brake immediately once the nose starts to dip down to avoid propeller strike.

Against the SB 2M (all modes but mostly in sim):

You should be very careful against bombers since with the Sim control (whether it be mouse joystick or a real stick) the plane will manoeuvre much more gently, making yourself a great target for the bomber's gunners. DO NOT follow behind the SB 2M's six unless you are sure that its tail gunners are unconscious. Chasing behind the SB 2M makes yourself pretty much stationary for the tail gunners, and you will be showered with 7.62 mm bullets.

If your plane is an early biplane armed with weak machine gun (2-4 x 7.7 mm or below), you should use deflection shots. That is, imagine yourself as an anti-air missile, predict where you two will meet and fly towards that point. This way it gives the gunners little window to open fire at you. When firing, try to aim for the cockpit for a possible pilot-snipe, as the pilot is very unprotected or aim at its engines to damage it or the cooler. Without an engine the SB 2M won't fly far.

If you are flying an interceptor/heavy fighter that is heavily armed and armoured, you can just sit behind the SB 2M and confidently take out its crew/modules one by one, as its 7.62 mm machine gun has rather weak penetration and damage. This is the most precise way of damaging an aircraft, however, the safest tactic is still and will always be deflection shooting. One accurate burst will critically damage the weak airframe of the SB 2M, or snap off its wing straight away.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Not controllable
Not auto controlled
Controllable
Not auto controlled
Combined Controllable
2 gears
Not controllable

Pros and cons

Pros:

  • Adequate speed for a bomber, allowing it to get to targets quickly
  • Great turn rate allows it to change direction quickly, or to even dodge attacks
  • Nice payload allows it to finish off a base in one go, or destroy tanks / pillboxes easily
  • Great defensive firepower at the tail (2 x 7.62 mm MGs) with fast firerate, good trajectory and plenty of ammo allows it to deal with enemies on its six effectively

Cons:

  • Defensive guns don't cover the belly and the sides well, and are quite light against fighters such as Bf 109 E-1 or Ki-61
  • Crew and important parts (eg. fuel tank, engines, coolers) lack protection, increasing the chance of being pilot-sniped or critically damaged. Combined with its weak airframe, it is vulnerable to heavy fighters like Ju 88.
  • In Simulator, it is extremely hard to control. No matter how precisely you trim, it will always automatically pitch up and down. Also when switching to gunner view, it will roll, causing a death spin.

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

In-game description

In the autumn of 1940, the SB-2M-105 variant was launched into full-scale production, equipped with 1,100 hp Klimov M-105 twelve-cylinder, V-shaped, water-cooled engines and VISh-22Ye propellers.

Planes of this modification were equipped with MV-3 turrets and LU hatch mounts, and they included all of the improvements which had been applied to machines of previous variants, now implemented to the fullest extent. In particular, landing headlights and cradles for the retractable ski landing gear were mounted.

Some SB 2M-105 aircraft had a new type of glazing on the pilot's cockpit's sliding canopy to improve visibility during landing and taxiing around the airfield.

A total of 6,831 SBs were produced in all versions, including about 150 SB 2M-105s, until their production ended in early 1941. The SB bomber was the first Soviet aircraft whose licensed production was organized abroad. 110 planes designated B.71 were built in Czechoslovakia.

In addition to the USSR, SB bombers were in service with Spain, China, Czechoslovakia, Bulgaria, Germany, Slovakia, and Finland.

After their combat debut in Spain, SBs came to be used in China from February 1938 onward. Bombers of this type participated in the Battles of Lake Khasan and Khalkhyn Gol. They were used in combat operations against Poland in September 1939 and in the war with Finland in the winter of 1939-40. When World War II began, the SB was the most popular Soviet bomber. They were extensively operated as day and night bombers, as well as scout planes, on the Soviet-German front until late 1943. They took part in the war with Japan in the Far East in August 1945.

The Chinese Air Force used SBs until the end of World War II, as well as during the course of China's Civil War. Czechoslovakian B.71 planes were obtained by Germans and used as auxiliary and training vehicles. Bulgarian planes participated in the invasion of Yugoslavia in April 1941.

The Finns had about 20 captured SB bombers of various versions, mainly SB 2M-103s, which they used as scouts and anti-submarine warfare patrol aircraft.

The SB aircraft were withdrawn from service with the USSR in 1946.

Media

Skins
Videos

See also

Aircraft of comparable role, configuration and era

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Tupolev Design Bureau (Ту́полев Опытное конструкторское бюро)
Bombers  TB-3M-17-32 · SB 2M-100 · SB 2M-103 MV-3 · SB 2M-103 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105
  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Arkhangelsky Bomber  Ar-2*
Strike Aircraft  Tu-1
Jet Bomber  Tu-14T
Export  ␗SB 2M-103U · ␗Tu-2S-44 · ␗Tu-4
  ◔Tu-2S-59
  * While Andrei Tupolev was imprisoned, Alexander Arkhangelsky, second in command at Tupolev OKB was able to append his name to the final production series of the SB bomber.

USSR bombers
SB and Ar  SB 2M-100 · SB 2M-103 · SB 2M-103 MV-3 · SB 2M-103U · SB 2M-103U MV-3 · SB 2M-105 · Ar-2
Yer-2 (petrol)  Yer-2 (M-105) · Yer-2 (M-105) TAT · Yer-2 (M-105R) TAT · Yer-2 (M-105R) LU
Yer-2 (diesel)  Yer-2 (ACh-30B) (e) · Yer-2 (ACh-30B) (l)
Tu  Tu-2 · Tu-2S · Tu-2S-44 · Tu-2S-59 · Tu-4
Pe  Pe-2-1 · Pe-2-31 · Pe-2-83 · Pe-2-110 · Pe-2-205 · Pe-2-359 · Pe-8
IL  DB-3B · IL-4
  Po-2 · Po-2M · MBR-2-M-34 · TB-3M-17-32 · Yak-4 · Be-6
Lend-Lease  ▂PBY-5A Catalina · ▂Hampden TB Mk I · ▂A-20G-30 · ▂B-25J-30