Difference between revisions of "Ru 251"

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{{Specs-Card|code=germ_ru251}}
 
{{Specs-Card|code=germ_ru251}}
  
==Description==
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== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage Ru251.jpg|420px|thumb|left]]
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[[File:GarageImage_Ru251.jpg|420px|thumb|left]]
{{break}}
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{{Break}}
The '''Spähpanzer Ru 251''' is a premium Rank IV German light tank with a battle rating of 6.7. It was introduced in [[Update 1.67 "Assault"]]. A very mobile light tank developed for the Bundeswehr to replace their [[M41A1|M41 Walker Bulldogs]], the Ru 251 boasts great mobility and firepower for its users.
+
The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} German light tank {{Battle-rating}}. It was introduced in [[Update 1.67 "Assault"]]. A very mobile light tank developed for the Bundeswehr to replace their [[leKPz M41|M41 Walker Bulldogs]], the Ru 251 boasts great mobility and firepower for its users.
  
The Ru 251 has a relatively small profile for a tank, but for a light tank its profile is average. The Ru 251 utilizes a 90 mm [[BK 90 (90 mm)|BK-90]], the same gun as on the [[JPz 4-5|Kanonenjagdpanzer]]. It is capable of firing HEAT-FS, a potent round, and has a reasonably quick reload. Best for medium range engagements, but can fulfill close range and long range applications as well. Similarly to the Leopards, it has a raised engine deck at the rear, which messes with the gun depression. While it has 9 degrees of gun depression for about 130 degrees of turret rotation to the left or right (Gun pointing straight ahead), for the rear 100 degrees of angle, the gun depression is only a degree or two.  
+
The Ru 251 has a relatively small profile for a tank, but for a light tank its profile is average. The Ru 251 utilizes a 90 mm [[BK 90 (90 mm)|BK-90]], the same gun as on the [[JPz 4-5|Kanonenjagdpanzer]]. It is capable of firing HEAT-FS, a potent round, and has a reasonably quick reload. Best for medium range engagements, but can fulfil close range and long range applications as well. Similarly to the Leopards, it has a raised engine deck at the rear, which messes with the gun depression. While it has 9 degrees of gun depression for about 130 degrees of turret rotation to the left or right (gun pointing straight ahead), for the rear 100 degrees of angle, the gun depression is only a degree or two.
  
The bigger the map (provided it has cover), the more successful the Ru 251 will be. This is because it can use its speed to reach places early in battle that the enemy would not suspect an enemy tank already occupying.  
+
The bigger the map (provided it has cover), the more successful the Ru 251 will be. This is because it can use its speed to reach places early in battle that the enemy would not suspect an enemy tank already occupying.
  
 
The smaller the map (Even with cover), the less successful the Ru 251 will be. This is because it cannot make use of the single biggest advantage it has, speed. Essentially it will be forced into slugging matches, and the enemy will always have a pretty good idea of where the Ru 251 will be.
 
The smaller the map (Even with cover), the less successful the Ru 251 will be. This is because it cannot make use of the single biggest advantage it has, speed. Essentially it will be forced into slugging matches, and the enemy will always have a pretty good idea of where the Ru 251 will be.
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
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<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
 
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 
 
'''Armour type:'''
 
'''Armour type:'''
  
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| Turret || 20 mm (23-38°) ''Turret front'' <br> 15 + 30 mm (12-37) ''Gun mantlet'' <br> 30 mm (0-78°) ''Gun mantlet border'' || 20 mm (30-35°) || 20 mm (30-32°) || 10 mm
 
| Turret || 20 mm (23-38°) ''Turret front'' <br> 15 + 30 mm (12-37) ''Gun mantlet'' <br> 30 mm (0-78°) ''Gun mantlet border'' || 20 mm (30-35°) || 20 mm (30-32°) || 10 mm
 
|-
 
|-
! Armour !! Sides !! Roof  
+
! Armour !! Sides !! Roof
 
|-
 
|-
 
| Cupola || 30 mm || 30 mm
 
| Cupola || 30 mm || 30 mm
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=== Mobility ===
 
=== Mobility ===
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility|abMinHp= 1023|rbMinHp= 854|<!--AoAweight=(optional) -->}}
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{{tankMobility|abMinHp= 1023|rbMinHp= 854}}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|BK 90 (90 mm)}}
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{{main|BK90 (90 mm)}}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="6" | [[BK 90 (90 mm)|90 mm BK 90]]
+
! colspan="5" | [[BK90 (90 mm)|90 mm BK90]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
! colspan="3" rowspan="1" style="width:5em" |Capacity
+
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
! rowspan="1" | Vertical <br> guidance
+
! Stock !! Upgraded !! Full !! Expert !! Aced
! rowspan="1" | Horizontal <br> guidance
+
! Stock !! Full !! Expert !! Aced
! rowspan="1" | Stabilizer
 
 
|-
 
|-
| colspan="3" | 61 || -10°/+20° || ±180° || N/A
+
! ''Arcade''
 +
| rowspan="2" | 61 || rowspan="2" | -/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 22.8 || __.__ || __.__ || __.__ || __.__ || rowspan="2" | 9.75 || rowspan="2" | _.__ || rowspan="2" | _.__ || rowspan="2" | _.__
 
|-
 
|-
! colspan="6" | Turret rotation speed (°/s)
+
! ''Realistic''
 +
| 14.30 || 16.80 || __.__ || __.__ || __.__
 
|-
 
|-
! style="width:4em" |Mode
+
|}
! style="width:4em" |Stock
+
 
! style="width:4em" |Upgraded
+
==== Ammunition ====
! style="width:4em" |Prior + Full crew
+
{| class="wikitable sortable" style="text-align:center" width="100%"
! style="width:4em" |Prior + Expert qualif.
+
! colspan="8" | Penetration statistics
! style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| ''Arcade'' || 14.30 || 19.76 || _.__ || _.__ || _.__
+
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
 
|-
 
|-
| ''Realistic'' || 14.30 || 16.80 || _.__ || _.__ || _.__
+
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 
|-
 
|-
! colspan="4" | Reloading rate (seconds)
+
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102
 
|-
 
|-
! colspan="1" style="width:4em" |Stock
+
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
! colspan="1" style="width:4em" |Prior + Full crew
 
! colspan="1" style="width:4em" |Prior + Expert qualif.
 
! colspan="1" style="width:4em" |Prior + Ace qualif.
 
 
|-
 
|-
| 9.75 || _.__ || _.__ || _.__
+
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
|-
 
|}
 
|}
 
===== Ammunition =====
 
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
{| class="wikitable sortable" style="text-align:center" width="100%"
! colspan="8" | Penetration statistics
+
! colspan="10" | Shell details
 
|-
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" data-sort-type="text" | Ammunition
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
! rowspan="2" | Type of<br>warhead
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
+
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 
|-
 
|-
! 10m
+
! 0% !! 50% !! 100%
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
 
|-
 
|-
| DM502 || HESH || 102 || 102 || 102 || 102 || 102 || 102
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| DM502 || HESH || 853 || 10.6 || 0.4 || 0.1 || 3,053 || 73° || 77° || 80°
|
 
| M71 shell || HE || 13 || 13 || 13 || 13 || 13 || 13
 
|-
 
| M431 shell || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 
|- 
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
 
|-
 
|-
! rowspan="2" data-sort-type="text" | Ammunition
+
| M431 shell || HEATFS || 1,216 || 5.8 || N/A || 0.1 || 712.6 || 65° || 72° || 77°
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
 
|-
 
|-
! 0%
+
| M71 shell || HE || 823 || 10.55 || 0.1 || 0.5 || 925 || 79° || 80° || 81°
! 50%
 
! 100%
 
 
|-
 
|-
| DM502 || HESH || 853 || 11.0 || 0.4 || 0.1 || 3,050 || +0° || 73° || 77° || 80°
 
|- 
 
| M71 shell ||  HE || 823 || 11.0 || 0.1 || 0.5 || 925 || +0° || 79° || 80° || 81°
 
|-
 
| M431 shell || HEATFS || 1216 || 5.8 || 0.0 || 0.1 || 712.64 || +0° || 65° || 72° || 75°
 
|- 
 
 
|}
 
|}
  
===== [[Ammo racks|Ammo racks]] =====
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==== [[Ammo racks]] ====
 
'''Last updated: 1.77.1.40'''
 
'''Last updated: 1.77.1.40'''
[[File:Ammoracks_Ru251.png|right|x250px|thumbnail|[[Ammo racks|Ammo racks]] of the Ru 251]]
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[[File:Ammoracks_Ru251.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
{| class="wikitable sortable" style="text-align:center"
+
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! class="wikitable unsortable" |Full<br /> ammo
+
! Full<br>ammo
! class="wikitable unsortable" |1st<br /> rack empty
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! 1st<br>rack empty
! class="wikitable unsortable" |2nd<br /> rack empty
+
! 2nd<br>rack empty
! class="wikitable unsortable" |3rd<br /> rack empty
+
! 3rd<br>rack empty
! class="wikitable unsortable" |4th<br /> rack empty
+
! 4th<br>rack empty
! class="wikitable unsortable" |5th<br /> rack empty
+
! 5th<br>rack empty
! class="wikitable unsortable" |6th<br /> rack empty
+
! 6th<br>rack empty
! class="wikitable unsortable" |7th<br /> rack empty
+
! 7th<br>rack empty
! class="wikitable unsortable" |Visual<br /> discrepancy
+
! Visual<br>discrepancy
 
|-
 
|-
|| '''61''' || 57&nbsp;''(+4)'' || 51&nbsp;''(+10)'' || 41&nbsp;''(+20)'' || 31&nbsp;''(+30)'' || 21&nbsp;''(+40)'' || 11&nbsp;''(+50)'' || 1&nbsp;''(+60)'' || style="text-align:left" | No  
+
| '''61''' || 57&nbsp;''(+4)'' || 51&nbsp;''(+10)'' || 41&nbsp;''(+20)'' || 31&nbsp;''(+30)'' || 21&nbsp;''(+40)'' || 11&nbsp;''(+50)'' || 1&nbsp;''(+60)'' || style="text-align:left" | No
 
|-
 
|-
 
|}
 
|}
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=== Machine guns ===
 
=== Machine guns ===
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
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<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|MG 3A1 (7.62 mm)}}
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{{main|MG3A1 (7.62 mm)}}
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
! colspan="7" | [[MG 3A1 (7.62 mm)|7.62 mm MG 3A1]]
+
! colspan="5" | [[MG3A1 (7.62 mm)|7.62 mm MG3A1]]
 
|-
 
|-
! colspan="7" | ''Coaxial mount''
+
! Mount
 +
! Capacity<br>(Belt capacity)
 +
! Rate of fire<br>(shots/minute)
 +
! Vertical<br>guidance
 +
! Horizontal<br>guidance
 
|-
 
|-
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
+
| Coaxial || 2,500 (1,000) || 1,200 || N/A || N/A
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
 
|-
 
|-
| colspan="4" | 2,500 (1,000) || 1,200 || N/A || N/A
+
| Pintle || 2,500 (1,000) || 1,200 || -10°/+25° || ±60°
|-
 
! colspan="7" | ''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 2,500 (1,000) || 1,200 || -10°/+25° || ±60°
 
 
|-
 
|-
 
|}
 
|}
  
== Usage in the battles ==
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== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
+
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Ru 251 is a very quick light tank, but it is not always fast. While it is true that the tank has a very high road speed, it can only make use of it in certain situations, much like the [[M18 GMC|M18 Hellcat]]. That being said, thanks to almost 26 horsepower per ton, it can maneuver much more quickly over smooth and rough terrain than most other tanks. An important thing to remember is that just because the Ru 251 has the capability of covering large distances quickly, doesn’t mean it is advisable. This tank, like many german post-war vehicles, has virtually no armour, and a huge ammo rack located in the front of the hull.  
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The Ru 251 is a very quick light tank, but it is not always fast. While it is true that the tank has a very high road speed, it can only make use of it in certain situations, much like the [[M18 GMC|M18 Hellcat]]. That being said, thanks to almost 26 horsepower per ton, it can manoeuvre much more quickly over smooth and rough terrain than most other tanks. An important thing to remember is that just because the Ru 251 has the capability of covering large distances quickly, doesn’t mean it is advisable. This tank, like many german post-war vehicles, has virtually no armour, and a huge ammo rack located in the front of the hull.
  
 
This tank is highly effective in ambushes, and sniping from cover and the sides of maps. As mentioned prior, this vehicle is not being played to its fullest extent when the enemy knows where it is, or in slugging matches.
 
This tank is highly effective in ambushes, and sniping from cover and the sides of maps. As mentioned prior, this vehicle is not being played to its fullest extent when the enemy knows where it is, or in slugging matches.
  
Because the Ru 251 enjoys a gun similar to the [[M47|M47 Patton]] and [[JPz 4-5|Jagdpanzer 4-5]] that utilizes HEAT-FS, HESH, and HE, which are extremely potent at 6.7. There are virtually no enemies that can withstand the power of the HEAT-FS, even if it only penetrates 320mm of armour compared to later HEAT-FS that can penetrate 380 mm of armour or even more.  
+
Because the Ru 251 enjoys a gun similar to the [[M47|M47 Patton]] and [[JPz 4-5|Jagdpanzer 4-5]] that utilizes HEAT-FS, HESH, and HE, which are extremely potent at 6.7. There are virtually no enemies that can withstand the power of the HEAT-FS, even if it only penetrates 320mm of armour compared to later HEAT-FS that can penetrate 380 mm of armour or even more.
  
 
It should be noted that thanks to the transmission in the Ru 251, it can travel as fast forward as it can backwards. As many German tanks have poor reversing speed, this is a welcome change. Another wonderful feature of the transmission is the neutral steer. Unlike other tanks that are sluggish in their neutral-steering abilities, the Ru 251 will turn quickly when the input is made (Unlike the M41, which feels sluggish when neutral-turning, and at times feels hesitant).
 
It should be noted that thanks to the transmission in the Ru 251, it can travel as fast forward as it can backwards. As many German tanks have poor reversing speed, this is a welcome change. Another wonderful feature of the transmission is the neutral steer. Unlike other tanks that are sluggish in their neutral-steering abilities, the Ru 251 will turn quickly when the input is made (Unlike the M41, which feels sluggish when neutral-turning, and at times feels hesitant).
  
 
===Tactics===
 
===Tactics===
Even though the Ru 251 is a light tank, it utilizes advanced HEAT-FS that allows it to penetrate even the most challenging of opponents, such as the Maus. Upon contact with ammo racks and fuel tanks, serious damage will be done, if it does not outright destroy the opponent.  
+
Even though the Ru 251 is a light tank, it utilizes advanced HEAT-FS that allows it to penetrate even the most challenging of opponents, such as the Maus. Upon contact with ammo racks and fuel tanks, serious damage will be done, if it does not outright destroy the opponent.
  
Before all, avoid colorful or bright decals. Camouflage is an essential part of defense. The characteristics for good performance in battle are: be "invisible", fast and effective. The Ru 251 speed is its best ally. This speed has to be used for flanking maneuvers and relocate. Not for trying to cross open field. That`s a poor tactic.
+
Before all, avoid colourful or bright decals. Camouflage is an essential part of defence. The characteristics for good performance in battle are: be "invisible", fast and effective. The Ru 251 speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross open field. That`s a poor tactic.
  
 
'''Relocate:''' The Ru 251 will have to do this movement again and again. Choose a good spot wisely, if trees needed to be cleared for visibility, use the machine gun in short bursts. Remember, tracers can easily reveal anyone's position. When in a shooting spot, use the gun depression and keep the hull down until a target is found. Once a target is acquired, aim at critical components by firing into the fuel tanks or the ammo storage. If the shot misses, but are sure the enemy hasn't discovered where it came from, try another shot. Keep in mind, even if the target is oblivious, other members of the enemy team may have seen the firing location, so be careful. If detected, hide immediately! Relocation after being spotted is always advisable, but if relocation is not possible, wait until the enemy has become preoccupied with other team members.
 
'''Relocate:''' The Ru 251 will have to do this movement again and again. Choose a good spot wisely, if trees needed to be cleared for visibility, use the machine gun in short bursts. Remember, tracers can easily reveal anyone's position. When in a shooting spot, use the gun depression and keep the hull down until a target is found. Once a target is acquired, aim at critical components by firing into the fuel tanks or the ammo storage. If the shot misses, but are sure the enemy hasn't discovered where it came from, try another shot. Keep in mind, even if the target is oblivious, other members of the enemy team may have seen the firing location, so be careful. If detected, hide immediately! Relocation after being spotted is always advisable, but if relocation is not possible, wait until the enemy has become preoccupied with other team members.
  
'''Flanking:''' Flanking is the most dangerous maneuver of all because at times the Ru 251 has to expose itself to get to the enemy's rear but it’s very effective when orchestrated properly. Early on in the battle, often enemy units are preoccupied with trying to get to their positions that they might not notice someone flanking, depending on the map and route taken. If a flank is attempted later on, be sure that all enemy vehicles are focused away from, or cannot see the path that is used to flank. When flanking, attacking lone targets will yield the best results. If firing carelessly into a group of tanks, they will locate the flank position and likely highlight the Ru 251 for the entire team to see. On the other hand, if targeting a lone tank, they typically do not tell their teams where they were shot from, and this gives some degree of protection. If they happen to spawn again, be sure to watch likely avenues of approach from the closest spawn and listen for aircraft, as they likely are trying to get vengeance.
+
'''Flanking:''' Flanking is the most dangerous manoeuvre of all because at times the Ru 251 has to expose itself to get to the enemy's rear but it’s very effective when orchestrated properly. Early on in the battle, often enemy units are preoccupied with trying to get to their positions that they might not notice someone flanking, depending on the map and route taken. If a flank is attempted later on, be sure that all enemy vehicles are focused away from, or cannot see the path that is used to flank. When flanking, attacking lone targets will yield the best results. If firing carelessly into a group of tanks, they will locate the flank position and likely highlight the Ru 251 for the entire team to see. On the other hand, if targeting a lone tank, they typically do not tell their teams where they were shot from, and this gives some degree of protection. If they happen to spawn again, be sure to watch likely avenues of approach from the closest spawn and listen for aircraft, as they likely are trying to get vengeance.
  
Due to your quick speed, you may find yourself outnumbered by enemies. If this is the case, try to remain concealed and use the spotting feature to mark the tanks for your allies. Not only does this help you better keep track of the tanks, but it also helps your team know where the enemies are to give you a better chance of coming out a nasty situation alive.
+
Due to your quick speed, you may find yourself outnumbered by enemies. If this is the case, try to remain concealed and use the spotting feature to mark the tanks for your allies. Not only does this help you better keep track of the tanks, but it also helps your team know where the enemies are to give you a better chance of coming out a nasty situation alive.
  
 
'''Avoid flat terrain:''' Flat terrain means that the Ru 251 will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Ru 251. Whenever possible, one should try to stay amongst hills or within buildings.
 
'''Avoid flat terrain:''' Flat terrain means that the Ru 251 will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Ru 251. Whenever possible, one should try to stay amongst hills or within buildings.
  
'''Engaging:''' Unlike most German tanks, the Ru 251 does not possess APHE to reliably one shot its opponents. Thus, prioritize ammo locations of tanks before and learn their internal crew layout. Its HEAT-FS round will likely penetrate all vehicles at its battle rating reliably, thus, learning internal crew layout is more important than analyzing the armour. If you are unsure where to shoot the enemy, going of the breach is the safest bet. Not only will this prevent the enemy from firing back, it will also force them to relocate and repair.
+
'''Engaging:''' Unlike most German tanks, the Ru 251 does not possess APHE to reliably one shot its opponents. Thus, prioritize ammo locations of tanks before and learn their internal crew layout. Its HEAT-FS round will likely penetrate all vehicles at its battle rating reliably, thus, learning internal crew layout is more important than analysing the armour. If you are unsure where to shoot the enemy, going of the breach is the safest bet. Not only will this prevent the enemy from firing back, it will also force them to relocate and repair.
  
===Modules===
+
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" |Mobility
+
! colspan="2" | Mobility
 
! Protection
 
! Protection
! colspan="3" |Firepower
+
! colspan="3" | Firepower
 
|-
 
|-
 
| I
 
| I
| Tracks||
+
| Tracks
 +
|
 
| Parts
 
| Parts
| Horizontal Drive||||
+
| Horizontal Drive
 +
|
 +
|
 
|-
 
|-
 
| II
 
| II
| Suspension||Brake System
+
| Suspension
 +
| Brake System
 
| FPE
 
| FPE
| Adjustment of Fire||Airstrike||M431 shell
+
| Adjustment of Fire
 +
| Airstrike
 +
| M431 shell
 
|-
 
|-
 
| III
 
| III
| Filters||
+
| Filters
 +
|
 
| Crew Replenishment
 
| Crew Replenishment
| Elevation mechanism||Smoke grenade||
+
| Elevation Mechanism
 +
| Smoke grenade
 +
|
 
|-
 
|-
 
| IV
 
| IV
| Transmission||Engine
+
| Transmission
|  
+
| Engine
| Artillery Support||Improved optics||
+
|
 +
| Artillery Support
 +
| Improved optics
 +
|
 
|-
 
|-
 
|}
 
|}
  
* As a gift vehicle, the Ru 251's modifications are automatically unlocked upon purchase of the vehicle.
+
* As a premium vehicle, the Ru 251's modifications are automatically unlocked upon purchase of the vehicle.
 +
 
 +
=== Pros and cons ===
 +
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
===Pros and cons===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
 
+
* As with all premium vehicles, the Ru 251 is fully upgraded, and comes with a Talisman
*As with all premium vehicles, the Ru 251 is fully upgraded, and comes with a Talisman
+
* Is very, very quick, and has great manoeuvrability
*Is very, very quick, and has great maneuverability
+
* Utilizes a very similar gun to the one found on the M47, however is at BR 6.7, not 7.3
*Utilizes a very similar gun to the one found on the M47, however is at BR 6.7, not 7.3
+
* Has (likely) the fastest reverse speed in the game
*Has (likely) the fastest reverse speed in the game
+
* Reload (with full crew + Expert training) is very quick for the calibre and potency of gun
*Reload (With full crew + Expert training) is very quick for the caliber and potency of gun
+
* Little armour (advantageous for BR 7.0+ battles, where mobility is favoured)
*Little armour (Advantageous for BR 7.0+ battles, where mobility is favored)
 
  
 
'''Cons:'''
 
'''Cons:'''
 +
* While acceleration is quick, it is not necessarily fast
 +
* Huge ammo rack that sits at the front of the hull
 +
* Little armour (disadvantageous for BR 6.3- battles, where more armour can lead to bouncing)
 +
* Has very poor top armour, extremely vulnerable to artillery
 +
* Has the least lions reward of all the other Rank IV German Premiums (390% vs 420%)
 +
* Differential steering without initial momentum does not traverse the tank quickly
  
*While acceleration is quick, it is not necessarily fast
+
== History ==
*Huge ammo rack that sits at the front of the hull
+
''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
*Little armour (Disadvantageous for BR 6.3- battles, where more armour can lead to bouncing)
 
*Has very poor top armour, extremely vulnerable to artillery
 
*Has the least lions reward of all the other Rank IV German Premiums (390% vs 420%)
 
*Differential steering without initial momentum does not traverse the tank quickly
 
 
 
==History==
 
<!--Describe the history of the creation and combat usage of the tank in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.-->
 
  
==Media==
+
== Media ==
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
  
==See also==
+
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
* ''reference to the series of the tank;''
+
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
==External links==
+
== External links ==
<!--Paste links to sources and external resources, such as:
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''encyclopedia page on the tank;''
* ''other literature.''-->
+
* ''other literature.'' -->
[[wt:en/news/4524-development-sp%C3%A4hpanzer-ru-251-the-fastest-on-land-en/|[Devblog<nowiki>]</nowiki> Spähpanzer Ru 251: The Fastest on land]]
+
* [[wt:en/news/4524-development-sp%C3%A4hpanzer-ru-251-the-fastest-on-land-en/|[Devblog] Spähpanzer Ru 251: The Fastest on land]]
  
 
{{Germany light tanks}}
 
{{Germany light tanks}}
 
{{Germany premium ground vehicles}}
 
{{Germany premium ground vehicles}}

Revision as of 09:54, 9 April 2020

Rank VI USSR | Premium | Golden Eagles
Su-25K Pack
Ru 251
germ_ru251.png
Ru 251
AB RB SB
7.0 7.3 7.3
Purchase:7 480 Specs-Card-Eagle.png
Show in game

Description

GarageImage Ru 251.jpg


The Spähpanzer Ru 251 is a premium rank IV German light tank with a battle rating of 7.0 (AB) and 7.3 (RB/SB). It was introduced in Update 1.67 "Assault". A very mobile light tank developed for the Bundeswehr to replace their M41 Walker Bulldogs, the Ru 251 boasts great mobility and firepower for its users.

The Ru 251 has a relatively small profile for a tank, but for a light tank its profile is average. The Ru 251 utilizes a 90 mm BK-90, the same gun as on the Kanonenjagdpanzer. It is capable of firing HEAT-FS, a potent round, and has a reasonably quick reload. Best for medium range engagements, but can fulfil close range and long range applications as well. Similarly to the Leopards, it has a raised engine deck at the rear, which messes with the gun depression. While it has 9 degrees of gun depression for about 130 degrees of turret rotation to the left or right (gun pointing straight ahead), for the rear 100 degrees of angle, the gun depression is only a degree or two.

The bigger the map (provided it has cover), the more successful the Ru 251 will be. This is because it can use its speed to reach places early in battle that the enemy would not suspect an enemy tank already occupying.

The smaller the map (Even with cover), the less successful the Ru 251 will be. This is because it cannot make use of the single biggest advantage it has, speed. Essentially it will be forced into slugging matches, and the enemy will always have a pretty good idea of where the Ru 251 will be.

General info

Survivability and armour

Armour type:

  • Rolled homogeneous armour (Hull, Turret hatches)
  • Cast homogeneous armour (Turret, Driver's bulge)
Armour Front Sides Rear Roof
Hull 30 mm (60°) Frontal glacis
30 mm (38°), 12.7 mm (69°) Lower glacis
20 mm (35°) Top
20 mm Bottom
8 mm (45°) Top
8 mm (41°) Bottom
10 mm
Turret 20 mm (23-38°) Turret front
15 + 30 mm (12-37) Gun mantlet
30 mm (0-78°) Gun mantlet border
20 mm (30-35°) 20 mm (30-32°) 10 mm
Armour Sides Roof
Cupola 30 mm 30 mm

Notes:

  • Suspension wheels, torsion bars, and tracks are 15 mm thick
  • Lower part of gun mantlet have additional 20 mm underneath
  • Belly armour is 9.5 mm thick.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 90 90 25.5 1023 1,259 40.12 49.37
Realistic 81 81 854 660 33.49 25.88

Armaments

Main armament

Main article: BK90 (90 mm)
90 mm BK90 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 61 -9°/+20° ±180° N/A 22.8 __.__ __.__ __.__ __.__ 9.75 _.__ _.__ _.__
Realistic 14.30 16.80 __.__ __.__ __.__

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
DM502 HESH 102 102 102 102 102 102
M431 shell HEATFS 320 320 320 320 320 320
M71 shell HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
DM502 HESH 853 10.6 0.4 0.1 3,053 73° 77° 80°
M431 shell HEATFS 1,216 5.8 N/A 0.1 712.6 65° 72° 77°
M71 shell HE 823 10.55 0.1 0.5 925 79° 80° 81°

Ammo racks

Last updated: 1.77.1.40

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
61 57 (+4) 51 (+10) 41 (+20) 31 (+30) 21 (+40) 11 (+50) (+60) No

Turret empty: 51 (+10)

Machine guns

Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity
(Belt capacity)
Rate of fire
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 2,500 (1,000) 1,200 N/A N/A
Pintle 2,500 (1,000) 1,200 -10°/+25° ±60°

Usage in battles

The Ru 251 is a very quick light tank, but it is not always fast. While it is true that the tank has a very high road speed, it can only make use of it in certain situations, much like the M18 Hellcat. That being said, thanks to almost 26 horsepower per ton, it can manoeuvre much more quickly over smooth and rough terrain than most other tanks. An important thing to remember is that just because the Ru 251 has the capability of covering large distances quickly, doesn’t mean it is advisable. This tank, like many german post-war vehicles, has virtually no armour, and a huge ammo rack located in the front of the hull.

This tank is highly effective in ambushes, and sniping from cover and the sides of maps. As mentioned prior, this vehicle is not being played to its fullest extent when the enemy knows where it is, or in slugging matches.

Because the Ru 251 enjoys a gun similar to the M47 Patton and Jagdpanzer 4-5 that utilizes HEAT-FS, HESH, and HE, which are extremely potent at 6.7. There are virtually no enemies that can withstand the power of the HEAT-FS, even if it only penetrates 320mm of armour compared to later HEAT-FS that can penetrate 380 mm of armour or even more.

It should be noted that thanks to the transmission in the Ru 251, it can travel as fast forward as it can backwards. As many German tanks have poor reversing speed, this is a welcome change. Another wonderful feature of the transmission is the neutral steer. Unlike other tanks that are sluggish in their neutral-steering abilities, the Ru 251 will turn quickly when the input is made (Unlike the M41, which feels sluggish when neutral-turning, and at times feels hesitant).

Tactics

Even though the Ru 251 is a light tank, it utilizes advanced HEAT-FS that allows it to penetrate even the most challenging of opponents, such as the Maus. Upon contact with ammo racks and fuel tanks, serious damage will be done, if it does not outright destroy the opponent.

Before all, avoid colourful or bright decals. Camouflage is an essential part of defence. The characteristics for good performance in battle are: be "invisible", fast and effective. The Ru 251 speed is its best ally. This speed has to be used for flanking manoeuvres and relocate. Not for trying to cross open field. That`s a poor tactic.

Relocate: The Ru 251 will have to do this movement again and again. Choose a good spot wisely, if trees needed to be cleared for visibility, use the machine gun in short bursts. Remember, tracers can easily reveal anyone's position. When in a shooting spot, use the gun depression and keep the hull down until a target is found. Once a target is acquired, aim at critical components by firing into the fuel tanks or the ammo storage. If the shot misses, but are sure the enemy hasn't discovered where it came from, try another shot. Keep in mind, even if the target is oblivious, other members of the enemy team may have seen the firing location, so be careful. If detected, hide immediately! Relocation after being spotted is always advisable, but if relocation is not possible, wait until the enemy has become preoccupied with other team members.

Flanking: Flanking is the most dangerous manoeuvre of all because at times the Ru 251 has to expose itself to get to the enemy's rear but it’s very effective when orchestrated properly. Early on in the battle, often enemy units are preoccupied with trying to get to their positions that they might not notice someone flanking, depending on the map and route taken. If a flank is attempted later on, be sure that all enemy vehicles are focused away from, or cannot see the path that is used to flank. When flanking, attacking lone targets will yield the best results. If firing carelessly into a group of tanks, they will locate the flank position and likely highlight the Ru 251 for the entire team to see. On the other hand, if targeting a lone tank, they typically do not tell their teams where they were shot from, and this gives some degree of protection. If they happen to spawn again, be sure to watch likely avenues of approach from the closest spawn and listen for aircraft, as they likely are trying to get vengeance.

Due to your quick speed, you may find yourself outnumbered by enemies. If this is the case, try to remain concealed and use the spotting feature to mark the tanks for your allies. Not only does this help you better keep track of the tanks, but it also helps your team know where the enemies are to give you a better chance of coming out a nasty situation alive.

Avoid flat terrain: Flat terrain means that the Ru 251 will become an easy target for virtually any vehicle by exposure, especially when not moving or when moving in a straight line. Open plains are the bane of the Ru 251. Whenever possible, one should try to stay amongst hills or within buildings.

Engaging: Unlike most German tanks, the Ru 251 does not possess APHE to reliably one shot its opponents. Thus, prioritize ammo locations of tanks before and learn their internal crew layout. Its HEAT-FS round will likely penetrate all vehicles at its battle rating reliably, thus, learning internal crew layout is more important than analysing the armour. If you are unsure where to shoot the enemy, going of the breach is the safest bet. Not only will this prevent the enemy from firing back, it will also force them to relocate and repair.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike M431 shell
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Improved optics
  • As a premium vehicle, the Ru 251's modifications are automatically unlocked upon purchase of the vehicle.

Pros and cons

Pros:

  • As with all premium vehicles, the Ru 251 is fully upgraded, and comes with a Talisman
  • Is very, very quick, and has great manoeuvrability
  • Utilizes a very similar gun to the one found on the M47, however is at BR 6.7, not 7.3
  • Has (likely) the fastest reverse speed in the game
  • Reload (with full crew + Expert training) is very quick for the calibre and potency of gun
  • Little armour (advantageous for BR 7.0+ battles, where mobility is favoured)

Cons:

  • While acceleration is quick, it is not necessarily fast
  • Huge ammo rack that sits at the front of the hull
  • Little armour (disadvantageous for BR 6.3- battles, where more armour can lead to bouncing)
  • Has very poor top armour, extremely vulnerable to artillery
  • Has the least lions reward of all the other Rank IV German Premiums (390% vs 420%)
  • Differential steering without initial momentum does not traverse the tank quickly

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
  PUMA
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1

Germany premium ground vehicles
Light tanks  Pz.II C (DAK) · Pz.Sfl.Ic · Pz.Sp.Wg.P204(f) KwK · Sd.Kfz. 140/1 · Sd.Kfz.234/1 · Ru 251 · SPz 12-3 LGS · TAM 2IP
Medium tanks  Nb.Fz. · Pz.III N · Pz.Bef.Wg.IV J · ▀M4 748 (a) · ▀T 34 747 (r) · Ersatz M10
  mKPz M47 G · Turm III · Leopard A1A1 (L/44) · Leopard 2 (PzBtl 123)
Heavy tanks  ▀Pz.Kpfw. Churchill · ▀KV-IB · ▀KW I C 756 (r) · ▀KW II 754 (r)
  VK 45.01 (P) · ␠Tiger · Pz.Bef.Wg.VI P · Tiger II (H) Sla.16
Tank destroyers  Sd.Kfz.234/3 · Sd.Kfz.234/4 · Sd.Kfz.251/10 · Sd.Kfz.251/22 · 15 cm Pz.W.42
  Brummbär · Panzer IV/70(A) · VFW · Bfw. Jagdpanther G1 · Elefant · 38 cm Sturmmörser