Rooikat 105

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Rooikat 105
General characteristics
4 peopleCrew
84 %Visibility
front / side / backArmour
25 / 25 / 20Hull
25 / 25 / 15Turret
28.5 tWeight
1 082 hp567 hpEngine power
38 hp/t20 hp/tPower-to-weight ratio
130 km/h forward
47 km/h back
120 km/h forward
43 km/h back
105 mm GT-7 cannonMain weapon
32 roundsAmmunition
16 roundsFirst-order
6.7 / 8.7 sReload
-10° / 20°Vertical guidance
7.62 mm Browning MG4 machine gunCoaxial weapon
2 800 roundsAmmunition
8.0 / 10.4 sReload
250 roundsBelt capacity
500 shots/minFire rate
Sl icon.png1 840/2 750/2 260Repair
10 000 Sl icon.pngCrew training
1 120 000 Sl icon.pngExperts
2 100 Ge icon.pngAces
226 × 2 Talisman.png % Rp icon.pngReward for battle
140 × 2 Talisman.png % Sl icon.png130 × 2 Talisman.png % Sl icon.png100 × 2 Talisman.png % Sl icon.png


GarageImage Rooikat 105.jpg

The Rooikat 105 is a gift rank VI British tank destroyer with a battle rating of 8.7 (AB/RB/SB). It was introduced in Update 1.97 "Viking Fury".

General info

Survivability and armour

Survivability is extremely poor.

The armor thickness ranges from 15 mm on the sides of the lower front plate to 30 mm near the gun breach of rolled homogenous armor. This will protect the crew from small arms fire only, most 20 mm guns and above can penetrate the armor with relative ease. HEAT shells will almost always hull-break the vehicle.

Wheels and suspension arms are made from 10 mm of structural steel.

The internal modules are relatively far apart and create a rather big empty space in the center of the vehicle. This gives it a small chance to survive APDS shells from the side when the turret is turned 90 degrees to either side, when the turret is pointed forward or backward, it fills this space with the ready ammo rack. Ammunition is also stored in the upper sides of the hull, as well as the rear of the turret.

The driver sits alone in the front of the vehicle while the commander, gunner and loader are placed rather high in the vehicle. This gives the turret crew a decent chance to survive side hits to the hull. A hit on the lower plate's left side (viewed from the front) will most likely kill the gunner, commander and driver and therefore destroy the vehicle.

It is possible to block some APDS shells with the gun breech or the engine and transmission, but most higher caliber shells will hull-break the vehicle instead.


Mobility is extremely good. The engine will propel the vehicle to 131 km/h (AB) / 120 km/h (RB/SB) maximum on roads, though the average speed is around 40 to 65 km/h in light terrain, but acceleration is relatively poor. The wheeled chassis will allow to turn the vehicle without losing too much speed, though turning on the spot is not possible. When crossing deep snow or sand the driver sometimes can't decide which gear to use and the vehicle will be stuck at the speed of that specific gear change even if it potentially has the power to go faster.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 130 47 28.5 805 1,082 28.25 37.96
Realistic 120 43 501 567 17.58 19.89


Main armament

Main article: GT-7 (105 mm)

The vehicle is armed with the South African GT-7 105 mm rifled cannon, which is almost identical to the L7A3 used on the German Leopard and Leopard A1A1. It gets the same ammunition choices of DM12 HEATFS, DM502 HESH and DM23 APDSFS as well as the same reload speed. The HEATFS and APDSFS can easily deal with most enemies presented at its battle-rating, exceptions are some late heavy tanks like the Object 279 or uparmored tanks like the T-55AM-1. The HESH is very situational, but might be good for light-skinned vehicles or helicopters. It is usually best to mostly take APDSFS shells, since it can easily handle every vehicle type, but unlike HEATFS doesn't detonate on bushes or fences and isn't stopped by ERA.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on about how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".




Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).


Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Britain tank destroyers
Based on cruiser tanks  QF 3.7 Ram
Based on infantry tanks  Gun Carrier (3-in) · Archer
M10 Achilles  Achilles · Achilles (65 Rg.)
End war  Avenger · Tortoise
Post-war  Charioteer Mk VII · FV4005 · Conway · Rooikat 105
ATGM  Swingfire · Striker

Britain premium ground vehicles
Light tanks  A13 Mk.I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II
Medium tanks  Grant I · Cromwell Mk.V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Iron Duke IV
  Strv 81 (RB 52) · Centurion Mk.5 AVRE · Sho't Kal Dalet · Centurion Action X
Heavy tanks  Independent · Excelsior · Black Prince
Tank destroyers  Achilles (65 Rg.) · QF 3.7 Ram · Rooikat 105